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Les Bâtiments Résidentiels sont les bâtiments de base qui fournissent de la population et des pièces en un certain temps. Ils sont très importants car ils fournissent deux des conditions de base pour la progression dans le jeu, la population et les pièces.

Tous les bâtiments résidentiels ont des propriétés différentes, même dans le même âge. Certains fournissent plus de population, mais moins de pièces au fil du temps; d'autres produisent plus de pièces au fil du temps, mais fournissent moins de population. Certains bâtiments peuvent être collectés en quelques minutes mais d'autres nécessitent des heures. Les bâtiments résidentiels s'agrandissent graduellement au fur et à mesure qu'un joueur progresse dans le temps.

FonctionnementModifier

Les bâtiments résidentiels fournissent une population fixe en permanence tant que la résidence n'est pas vendue et les bâtiments résidentiels génèrent également des pièces de monnaie au fil du temps sans exiger le joueur d'assigner une option de production, mais les joueurs ont encore besoin pour collecter les pièces une fois les pièces sont produites. Les pièces ne se faneront pas.

PropriétésModifier

Age Age Nom Coût
Pièces / Marchandises
Durée Prod.

de Base

en pièces Modifier
Durée de Prod. Pop.
fourni
Pop.
par Case
Route necessaireRue Necessaire
0.1ADP Hutte 0 / 60 Sablier5s 6 Sablier5m 14 3.5 Route necessaire
1.1ADB Maison longue1 100 Diamants Sablier20s 100 Sablier1h 70 8.75 Route necessaire
1.1ADB Maison sur pilotis 40 / 150 Sablier10s 11 Sablier15m 22 5.5 Route necessaire
1.2ADB Chalet 120 / 370 Sablier10m 80 Sablier4h 32 8.0 Route necessaire
1.3ADB Chaumière 160 / 300 Sablier5m 32 Sablier1h 27 6.75 Route necessaire
2.1ADF Villa1 200 Diamants 20s 100 Sablier1h 87 21.75 Route necessaire
2.2ADF Maisonette 400 / 600 Sablier20m 15 Sablier15m 44 11 Route necessaire
2.3ADF Maison 250 / 890 Sablier30m 110 Sablier4h 73 18.25 Route necessaire
3.1HMA Maison à charpente 700 / 2,600 Sablier1h 20m 60 Sablier1h 67 16.75 Route necessaire
3.2HMA Maison à étages1 900 / 3,300 20s 200 Sablier4h 89 22.25 Route necessaire
3.3HMA Maison en bois 1,000 / 3,900 Sablier1h 50m 240 Sablier8h 111 27.75 Route necessaire
4.1MAC Château1 300 Diamants 20s 340 Sablier4h 188 47 Route necessaire
4.2MAC Maison en grès brun 1,800 / 7,000 Sablier3h 20m 90 Sablier1h 94 23.5 Route necessaire
4.3MAC Maison de ville 2,800 / 10,5K Sablier4h 40m 340 Sablier8h 156 39 Route necessaire
5.1REN Manoir1 300 Diamants 20s 400 Sablier4h 246 61.5 Route necessaire
5.2REN Propriété 3,900 / 14,5K Sablier5h 30m 120 Sablier1h 123 30.75 Route necessaire
5.3REN Apartements 5,800 / 21,8K Sablier7h 20m 440 Sablier8h 205 51.25 Route necessaire
6.1CA Plantation House1 350 Diamants 20s 660 Sablier4h 311 77.75 Route necessaire
6.2CA Arcade House 5,800 / 21,8K Sablier6h 20m 180 Sablier1h 155 38.75 Route necessaire
6.3CA Country House 7,200 / 27,3K Sablier7h 30m 560 Sablier8h 207 51.75 Route necessaire
6.4CA Gambrel Roof House 8,700 / 32,8K Sablier8h 40m 1350 Sablier24h 259 64.75 Route necessaire
6.4InA Urban Residence1 350 Diamants 20s 1,230 Sablier4h 569 94.83 Route necessaire
6.4InA Workers' House 11,4K / 43,9K Sablier6h 40m 340 Sablier1h 285 47.5 Route necessaire
6.4InA Boarding House 14,3K / 54,8K Sablier7h 50m 1,050 Sablier8h 380 63.33 Route necessaire
6.4InA Victorian House 17,2K / 65,8K Sablier9h 00m 2,420 Sablier24h 474 79 Route necessaire
PE Art Nouveau Mansion1 400 Diamants 20s 3,640 Sablier8h 917 101.88 Route necessaire
PE Tenement House 21,8K / 84,4K Sablier6h 50m 610 Sablier1h 510 56.67 Route necessaire
PE Council House 27,2K / 105,5K Sablier8h 00m 1,280 Sablier4h 680 75.56 Route necessaire
PE High-rise3 34K / 131,8K Sablier9h 30m 5,750 Sablier24h 1,087 120.78 Rue Necessaire
ME Luxury Dwelling1,3 450 Diamants 20s 7,000 Sablier8h 1,540 128.33 Rue Necessaire
ME Suburban House3 57,6K / 209,9K Sablier9h 10m 7,320 Sablier24h 1,330 110.83 Rue Necessaire
ME Prefab House 48K / 174,9K Sablier4h 50m 2,970 Sablier4h 1,380 115 Route necessaire
ME Motel3 38,4K / 139,9K Sablier6h 50m 1,460 Sablier1h 900 75 Rue Necessaire
PME Bungalow 32,9K / 126,6K Sablier9h 10m 5,490 Sablier24h 1,150 127.78 Route necessaire
PME Prefabricated High-Rise3 48,7K / 187,5K Sablier4h 50m 3,960 Sablier4h 2,120 132.50 Rue Necessaire
PME Duplex House3 29,2K / 112,5K Sablier6h 50m 1,460 Sablier1h 1,040 86.67 Rue Necessaire
PME Loft House1,3 450 Diamants 20s 7,000 Sablier8h 1,770 147.50 Rue Necessaire
CE Condominium3 145,8K / 479K* Sablier9h 10m 20,800 Sablier24h 2,800 175.00 Rue Necessaire
CE Shophouse3 62,5K / 205,3K* Sablier4h 50m 2,300 Sablier1h 1,400 116.67 Rue Necessaire
CE Waterfront Residential3 78,1K / 256,6K* Sablier6h 50m 4,000 Sablier4h 1,810 150.83 Rue Necessaire
CE Waterfront Villa 600 Diamants 20s 13,900 Sablier8h 2,510 156.88 Route necessaire
TE Annex3 110,3K / 310K* Sablier6h 50m 5,000 Sablier4h 2,000 166.67 Rue Necessaire
TE Capsule Hotel3 80,7K / 220,7K* Sablier9h 10m 18,200 Sablier24h 2,400 200 Rue Necessaire
TE Pod Home3 5,874 / 17,8K* Sablier1h 40m 250 Sablier1h 200 200 Rue Necessaire
TE Terraced High-Rise1,3 600 Diamants 20s 17,000 Sablier8h 3,000 187.50 Rue Necessaire
FE Arcology3 559K / 1,517K* Sablier12h 62,210 Sablier24h 8,000 222.22 Rue Necessaire
FE Self-Supporting Home3 10K / 56K* Sablier9h 10m 1,200 Sablier1h 500 125 Rue Necessaire
FE Underground House3 124K / 337K* Sablier8h 7,000 Sablier4h 2,200 183.33 Rue Necessaire
FE Tree House Hotel1,3 600 Diamants 20s 18,600 Sablier8h 3,000 250 Rue Necessaire
AF Mobile House3 250K / 518K* Sablier8h 19,320 Sablier24h 3,900 243.75 Rue Necessaire
AF Sea-Scraper1,3 750 Diamants 20s 40,910 Sablier8h 6,910 247.60 Rue Necessaire
AF Clock Tower Apartment 150K / 389K Sablier8h 8,900 Sablier4h 2,440 203,33 Route necessaire
AF Sheltered Tipi 600 Diamants 20s 6,150 Sablier1h 2,500 277,77 Route necessaire
OF Urban Island 595K / 405K Sablier10h 54,000 Sablier24h 6,500 260 Rue Necessaire
OF Seaview Tower 750 Diamants 20s 22,780 Sablier8h 3,800 316,66 Route necessaire
OF Floating House 175K / 680K Sablier6h 20m 6,550 Sablier4h 5,430 271,50 Route necessaire
OF Fisherman's House 140K / 544K Sablier4h 40m 2,510 Sablier24h 4,680 292,50 Rue Necessaire

2 Multistory House does not cost Diamonds to build, but it requires Diamonds to unlock the Multistory Houses technology.

* Values need to be updated to not show discount.

EfficiencyModifier

Age Name Income
per Hour
Population
provided
Efficiency
Population times Production
Efficiency Percentage
as % of
Arcade House
Remark
0.1SA Hut 72 14 1,008 3.51 % Essential at Beginning
1.1BA Stilt Houses 52 22 1,144 4.10 % Substitute for Hut
1.2BA Chalet 20 32 640 2.20 % Not Eff.
1.3BA Thatched House 32 27 864 3.10 % Not Eff.
2.1IA Villa* 100 87 8,700 31.18 % -
2.2IA Roof Tile House 60 44 2,640 9.46 % Substitute for Stilt House
2.3IA Cottage 27.5 73 2,007.5 7.20 % Population Supporter
3.1EMA Frame House 60 67 4,020 14.41 % Active Coin Booster
3.2EMA Multistory House1 50 89 4,450 15.95 % -
3.3EMA Clapboard House 30 111 3,330 11.94 % Population Supporter
4.1HMA Mansion1 85 188 15,980 57.28 % -
4.2HMA Brownstone House 90 94 8,460 30.32 % Active Coin Booster
4.3HMA Town House 42.5 156 6,630 23.78 % Population Supporter
5.1LMA Manor1 100 246 24,600 88.17 % -
5.2LMA Estate House 120 123 14,760 52.90 % Active Coin Booster
5.3LMA Apartment House 55 205 11,275 40.41 % Population Supporter
CA Plantation House1 165 311 51,315 183.92 % -
CA Arcade House 180 155 27,900 100.00 % Active Coin Booster
CA Country House 70 207 14,490 51.94 % Gambrel Roof House is better
CA Gambrel Roof House 56.25 259 14,568.75 52.22 % Population Supporter
InA2 Urban Residence1 307.5 569 11,6645 418.08 % -
InA2 Workers' House 340 285 64,600 231.54 % Active Coin Booster
InA2 Boarding House 131.25 380 33,250 119.18 % -
InA2 Victorian House 100.83 474 31,862.28 114.20 % Population Supporter
PE2 Nouveau Mansion1 455 917 185,437.78 664.65 % -
PE2 Tenement House 610 510 138,266.67 495.58 % Active Coin Booster
PE2 Council House 320 680 9,671.11 346.63 % -
PE2 High-Rise3 227.08 1,087 86,809.03 311.14 % Population Supporter
ME Motel4 ? ? ? ? Active Coin Booster
PME PostModern Age Residental4 0 0 ? ? Active Coin Booster

1 Premium residence (Required Diamonds)

2 The Efficiency of industrial age houses are multiplied with a 2/3 factor due to their sizes are 2x3, whereas Progressive Era houses are multiplied with a 4/9 factor due to the building's size of 3x3

3 High-rises need a two-lane street connected, thus the three squares of road is included in the building size, a 4/12 factor is multiplied to its efficiency.

4 Buildings earned in past events that produce coins.

Note: This efficiency constant is not accuracy to represent the usefulness or efficiency of the buildings.

The efficiency of residential building is calculated by multiplying the Coin production per hour and Population provided as both of them are the two benefits. Size of the residences is not included as all of the residences up to the Colonial Age are the same with a size of 2x2 tiles. Note that all Industrial Age Houses have a size of 3x2.

Due to the formula of calculation of the efficiency, the residential building that is balance in coin production and provided population will always be the efficient residential building. But it does not mean player only build those building. In reality, players will be in largely need of population later in game. Choosing the high population residence will solve this problem in exchange of a lower coin income.

Furthermore, since the efficiency is taking Coin production per hour to calculate, this efficiency is not suitable for not-very-active players, who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that generates large amounts of coins one-time over hours (i.e. Clapboard House).

Although a two-lane street is required by High-rise, it still provides the highest amount of population per tiles (including the 3 tiles of road next to it).

ClassificationModifier

According to their properties, the residential buildings can be sorted as three classes - Coin Booster, Balance and Population Supporter,

Coin Booster are the residence with high coin production compared to its population, they are Hut, Stilt House, Roof Tile House. They all are early age building.
The second class Balance, just like its name, is the residence with equally coin production and population, they are Thatched House, Frame House, Brownstone House, Estate House, Arcade House, and Workers' House .
The Population Supporter are the residence with high population but relatively low coin production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.

Premium Residential BuildingsModifier

Premium Residential Buildings are buildings that require diamonds to build, instead of coins and supplies. They are unlocked right after having advanced to the corresponding age without researching the technology.

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