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Revision as of 18:02, 13 July 2020
This year we return to the men's game.
The event has changed in comparison to previous years however. It is now separated into a training section and a newly introduced tournament section, each of which offers a different daily special. The League system is back as well - however only results in the tournament section count towards your progress in it.
So complete the Quests to get the Energy Drinks to Train your Players, collect Player cards to give you more Players and improve your current squad and gather Tickets to enter the Tournament. As you Train gather Rewards and Player Cards, then enter the Tournament to proceed up the Leagues and get even more Rewards.
The 2020 FoE Soccer Cup Event is a special event that will run from 23 June 2020 to 13 July 2020
Milestone Rewards
Complete 6 quests: |
Complete 22 quests: |
Complete 34 quests: |
Complete 43 quests: |
Complete 55 quests: |
Hippodrome Carceres Level 1 | Sphendone Upgrade Kit | 1,500 Energy Drinks | Carceres Upgrade Kit | Hippodrome Selection Kit |
How to Play?
Login Daily and complete the Quests in the Questline to collect the Event Currency, then spend it in the Event Windows as outlined below to win different Rewards.
Event Windows
Soccer Cup Event Window
This is the first Event Window and it contains 6 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This shows the top 3 People in the Tournament and your current position.
- This button will take you to the Training Event Window and below it are the Energy Drinks you currently have.
- This button will take you to the Tournament Event Window and below it are the Tickets you currently have.
- This the Training Daily Special, and it changes every 24 hours. Each day, it can be won every time you pass the ball while Training.
- This the Tournament Daily Special, and it changes every 24 hours. Each day, it can be won every time you win a Match.
Training Event Window
This is the Training Event Window and it contains 5 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This the Training Daily Special, and it changes every 24 hours. Each day, it can be won every time you pass the ball while Training.
- This is the amount of Energy Drinks you currently have. Energy Drinks are required to pay the players, so that they can pass the ball further during training.
It is the main event currency and can be obtained from quests, when you login for the first time in a day, from incidents in and around your city and finally can be purchased for Diamonds (see below). - These are the Players. They need to be fed with Energy Drinks so as to pass the ball further during training. Providing them with Energy Drinks will also give you a reward, and make them reach the Goal, so as to receive the Goal Reward. There are various kinds of Players and Shots, each having specific chances to get prizes. The complete lists can be found below.
- This is the Goal Reward. It is similar to Grand Prizes from other event. The full distance from Goal to Goal is a distance of 20 (Passing & Shooting).
- 100 Energy Drinks for 200 Diamonds (2 Diamonds per 1 Energy Drink)
- 400 Energy Drinks for 700 Diamonds (1.75 Diamonds per 1 Energy Drink)
- 1200 Energy Drinks for 1995 Diamonds (1.66 Diamonds per 1 Energy Drink)
Tournament Event Window
This is the Tournament Event Window and it contains 7 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This the Tournament Daily Special, and it changes every 24 hours. Each day, it can be won every time you win a Match.
- This is the amount of Tickets you currently have. Tickets are required to pay to play a Tournament Game.
It is a secondary event currency that, as long as the player has less than 3 tickets, generates with a rate of one ticket per 8 hours. Additionally, tickets can be obtained from some quests, from incidents in and around your city and finally can be purchased for Diamonds (see below) - but be aware that the "natural" generation of tickets is stopped as soon as you have three or more tickets. - This shows you, your current League, Clicking on it takes you to the full list of Leagues and the current points required to get into each.
- This is a list of the Top 50 Players on the Server. It shows the players Name, strength of their Team and the Points they have amassed.
The top 10 will receive an additional set of Rewards - The Play Match Button takes you to the Selection Clipboard
- This shows your position on the Server. It also shows the strength of your Team and the Points you have amassed.
Match Selection Clipboard
Here you are shown 3 possible opponents, one Hard, one Medium & one Easy.
The Points you get are based the Strength of opponent you face.
Tournament Pre-Match Window
This is the Tournament Event Window and it contains 8 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This the Tournament Daily Special, and it changes every 24 hours. Each day, it can be won every time you win a Match.
- This is the amount of Tickets you currently have. Tickets are required to pay to play a Tournament Game.
It is a secondary event currency that, as long as the player has less than 3 tickets, generates with a rate of one ticket per 8 hours. Additionally, tickets can be obtained from some quests, from incidents in and around your city and finally can be purchased for Diamonds (see below) - but be aware that the "natural" generation of tickets is stopped as soon as you have three or more tickets. - This is the line-up of the Team you will be facing in the match.
- The button shows the cost of the Tournament match and starts the Match, below is the percentage chance you have of winning with your chosen Team.
- The Strength & Weakness chart by player type, Attacker beats Midfielder, Midfielder beats Defender and Defender Beats Attacker (basic Rock, Paper, Scissors rules).
- This is the line-up of your Team currently for the match.
- Click on this button to change the line-up of your current Team from the Squad you currently have available.
- 1 Ticket = 80 Diamonds (80.00 diamonds per 1 Ticket)
- 3 Tickets = 225 Diamonds (75.00 diamonds per 1 Ticket)
- 10 Tickets = 695 Diamonds (69.50 diamonds per 1 Ticket)
Team Event Window
This is the Team Event Window
This is the window that shows you all the Players that you currently have available and their current Level.
It starts with just 5 Players all at Level 1.
It is also where you can purchase for Diamonds additional Player Cards to get new Players up to a full Squad of 15 Players or increase the Levels of your current Players.
The Cards received are at random so you cannot select the cards you want.
- 10 Player Cards = 80 Diamonds (8.00 diamonds per 1 Player Card)
- 50 Player Cards = 350 Diamonds (7.00 diamonds per 1 Player Card)
- 200 Player Cards = 1250 Diamonds (6.25 diamonds per 1 Player Card)
Event Currency
Event Currency is defined as a time limited reward offered in Event Questlines.
It can be purchased for Diamonds during the Event.
And it can only be used during the Event(as any unused Event Currency disappears at the end of an Event).
The Energy Drinks are the main Event Currency and has been used in previous such Events.
Then for the new mechanics of this years Event we have a secondary Event Currency of Tickets.
While it could be argued that Player Cards are a reward and not Event Currency, they do meet the three criteria for Event Currency and without them you cannot improve your Team to make progress during the Event.
All three event currencies may additionally be found in incidents (in and around your city), may directly be purchased for Diamonds (these can be found under the most relevant Event Windows above) or may be available as a bonus when buying diamonds.
* 30 tickets is the minimum amount of tickets gotten directly from the event rewards, 92 is the maximum amount when never having more than 2 tickets at a time, as the tickets then regenerate with a rate of one per 8 hours.
Quests
The event features two questlines presented by Coach Miller .
The Main Questline and the Daily Questline. Every solved quest grants the player some Energy Drinks and a second reward. The quests have to be solved in the order they are presented and no quest is abortable.
The Daily Questline, you will give you one quest per day, for the 21 days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day. After completing the Main Questline, you will be able to complete stacked Daily Quests without any delay and after that, one quest per day.
Note: Where the word "some" appears in the quest text below, the amount differs depending on the Age the player is at. The lower numbers in brackets are for BA. The second number in brackets is for the SAAB. To get a better idea of your exact requirements Click Here and use the Tables provided, please be aware that the Final Table is incomplete as we do have players from those Ages that could help.
Main Questline
Daily Questline
Upon completion of the Main Questline, the player will receive daily quests, at the rate of 1 per day. They will stack if the player isn't able to complete them on time.
Prize Systems
Players
These are the Players in the event. Each player gives a reward if you provide them with Energy Drinks.
The Training Window is similar to previous Soccer Events. On each turn select a Player to pass the Ball to, the most expensive Player offered will move the Ball a distance of 3 closer to the Goal, while the cheapest offered will only move the Ball a distance of 1 closer to the Goal and the middle option moves the Ball a distance of 2 (the total distance to the goal is 20).
Once you get into the Penalty Area you can shoot at goal. The Goal Shot options offer different Prize Options to the Players. Goal Shots are equal in distance left to the Goal.
The Amount of Energy Drinks needed is linked to the chance of getting the Training Daily Special.
You start with only 5 Players until you add more with the Player Cards.
There is a chance of getting a Double Reward for prizes offered by the Players during Training, this is based on the Level of the Player selected rather than their Energy Drinks need. Each Player starts at Level 1 with a 0.2% chance of giving you a Double Reward, the chance increases by 0.2% for each Level of a player, so at Level 5 a Player offers a 1% chance of giving you a Double Reward, by Level 10 a Player offers a 2% chance of giving you a Double Reward and so on.
The table below has the players sorted by their cost efficiency, starting with the cheapest. The Player's efficiencies ranges from 870 to 1,140 energy drinks per goal/daily special, while an amount between 875 and 1,124 energy drinks is needed per goal depending on availablility/selection of players and goal shots. As the distance moved is proportional to the chance for the daily special this time around, the (order of) efficiency is the same for both. The efficiency order of daily special is slightly influenced by the player levels though - so when there is a high difference in player levels, the order might change.
Goal Shots
Image | Name of Shot | Possible Prizes | Chance | Cost |
---|---|---|---|---|
Victory Shot |
Daily Special | 15% | 134 | |
10 Player Cards | 25% | |||
One Up Kit | 15% | |||
Victory Tower Lvl 1 | 15% | |||
Victory Tower Upgrade Kit | 15% | |||
FoE Cup | 15% | |||
Rogues Shot |
Daily Special | 10% | 95 | |
5 Player Cards | 30% | |||
Rogue Hideout | 4% | |||
Rogue | 20% | |||
20% Defender Boost | 36% | |||
Champions Shot |
Daily Special | 10% | 97 | |
5 Player Cards | 30% | |||
Champion's Retreat | 4% | |||
Champion | 36% | |||
5% Attacker Boost | 20% | |||
Goods Shot |
Daily Special | 5% | 53 | |
5 Player Cards | 25% | |||
25 Goods | 20% | |||
10 Goods | 25% | |||
5 Goods | 25% | |||
Medals Shot |
Daily Special | 5% | 54 | |
5 Player Cards | 25% | |||
Large Medals Package | 30% | |||
Medium Medals Package | 25% | |||
Small Medals Package | 15% | |||
Forge Points Shot |
Daily Special | 5% | 59 | |
5 Player Cards | 25% | |||
20 Forge Points | 5% | |||
10 Forge Points | 15% | |||
5 Forge Points | 25% | |||
2 Forge Points | 25% |
Training Daily Specials
This is the Training Daily Specials that are available in the Training Event Window. They can be won from any available Player or Goal Shot on the day that they appear.
You can find a list of Training Daily Specials as they appeared on Beta here.
Day | Icon | Name |
---|---|---|
Day 1 - 23rd June | Altar Garden Selection Kit | |
Day 2 - 24th June | Hall of Fame Selection Kit | |
Day 3 - 25th June | Contestants' Estate | |
Day 4 - 26th June | Tholos of Idols Selection Kitt | |
Day 5 - 27th June | Venetoi Track | |
Day 6 - 28th June | Renovation Kit | |
Day 7 - 29th June | Classical Garden Selection Kit | |
Day 8 - 30th June | Wishing Well | |
Day 9 - 1st July | Rousioi Track | |
Day 10 - 2nd July | Divine Selection Kit | |
Day 11 - 3rd July | Sentinel Outpost Level 1 | |
Day 12 - 4th July | Shrine of Knowledge | |
Day 13 - 5th July | Tactician's Tower Upgrade | |
Day 14 - 6th July | Venetoi Track | |
Day 15 - 7th July | Winners' Plaza Selection Kit | |
Day 16 - 8th July | Leukoi Track | |
Day 17 - 9th July | Colossus Selection Kit | |
Day 18 - 10th July | Classical Garden Selection Kit | |
Day 19 - 11th July | Athlete Living Quarters | |
Day 20 - 12th July | Rogue Hideout | |
Day 21 - 13th July | Rousioi Track | |
Day 22 - 14th.July | Gigantic Medals |
Goal Rewards
This is a list of Goal Rewards. How close you are to the Goal can be seen at the Progress Bar.
Every Even Reward is an Upgrade for either the Hippodrome Sphendone or the Hippodrome Carceres.
The List appears to repeat after 20 Rewards.
The rewards are listed below.
Tournament Prize Chests
These Reward Chests can only be opened when you win a Tournament Match, the chest you can open is dependant on the difficulty of the Match won.
Image | Type of Chest | Possible Prizes | Chance |
---|---|---|---|
Tournament Chest Hard |
Daily Special | 18% | |
25 Forge Points | 26% | ||
50 Goods | 28% | ||
Gigantic Medals Package | 28% | ||
Tournament Chest Medium |
Daily Special | 12% | |
10 Forge Points | 28% | ||
25 Goods | 30% | ||
Extra Large Medals Package | 30% | ||
Tournament Chest Easy |
Daily Special | 6% | |
5 Forge Points | 30% | ||
10 Goods | 32% | ||
Large Medals Package | 32% |
Tournament Daily Specials
This is the Tournament Daily Specials that are available in the Tournament Event Window. They can be collected as a random prize when you win a Match from the Goal Reward Chest, on the day that they appear.
You can find a list of Tournament Daily Specials as they appeared on Beta here
Day | Icon | Name |
---|---|---|
Day 1 - 23rd June | 50 Player Cards | |
Day 2 - 24th June | Leukoi Track | |
Day 3 - 25th June | Wishing Well Shrink Kit | |
Day 4 - 26th June | Divine Selection Kit | |
Day 5 - 27th June | Sentinel Outpost Upgrade | |
Day 6 - 28th June | File:Reward icon selection kit pillar of heroes.png | Pillar of Heroes Selection Kit |
Day 7 - 29th June | Rogue Hideout Shrink Kit | |
Day 8 - 30th June | 50 Player Cards | |
Day 9 - 1st July | Colossus Selection Kit | |
Day 10 - 2nd July | Altar Garden Selection Kit | |
Day 11 - 3rd July | Venetoi Track | |
Day 12 - 4th July | Ornate Baths | |
Day 13 - 5th July | Leukoi Track | |
Day 14 - 6th July | Renovation Kit | |
Day 15 - 7th July | 50 Player Cards | |
Day 16 - 8th July | Rousioi Track | |
Day 17 - 9th July | Tactician's Tower Level 1 | |
Day 18 - 10th July | Champion's Retreat | |
Day 19 - 11th July | Divine Selection Kit | |
Day 20 - 12th July | 50 Player Cards | |
Day 21 - 13th July | Winners' Plaza Selection Kit | |
Day 22 - 14th.July | Arena of Victors |
League Rewards
This is a list of the League Rewards. You will win all of the rewards of your current league at the time the event ends, in the form of a kit which will be put in your inventory. The rewards will become available after opening this kit. The player's League depends on the total number of points gained during the event. All the players with the lowest 50% distance score join the Hobby league. The Amateur League is reached by the top 50%, the Bronze League by the top 20%, the Silver League by the top 5% and the golden League by the top 1%.
League | Prize 1 | Prize 2 | Prize 3 | Prize 4 | Prize 5 | Prize 6 |
---|---|---|---|---|---|---|
Hobby League | 10 Forge Points | |||||
Amateur League | 20 Forge Points | Hippodrome Selection Kit | ||||
Bronze League | 50 Forge Points | Hippodrome Selection Kit | One Up Kit | |||
Silver League | 100 Forge Points | Hippodrome Selection Kit | Hippodrome Selection Kit | Renovation Kit | ||
Gold League | 200 Forge Points | Hippodrome Selection Kit | Hippodrome Selection Kit | Renovation Kit | Sentinel Outpost Lvl.2 |
Top 10 Rewards
This is a list of the additional Rewards for finishing in the Top 10.
Postion | Prize 1 | Prize 2 | Prize 3 | Prize 4 | Prize 5 | Prize 6 |
---|---|---|---|---|---|---|
4th to 10th | 50 Forge Points | 250 Goods | Winners' Plaza Lvl 2 | |||
3rd | 100 Forge Points | 500 Goods | Winners' Plaza Lvl 2 | |||
2nd | 150 Forge Points | 750 Goods | Winners' Plaza Lvl 2 | Hippodrome Selection Kit | ||
1st | 200 Forge Points | 1000 Goods | Winners' Plaza Lvl 2 | Hippodrome Selection Kit | Hippodrome Selection Kit |
New Buildings
Building | Size | Function | Upgradable |
---|---|---|---|
Rousioi Track |
1x4 |
Decoration Provides happiness. Provides double happiness when polished. Provides 3% defense boost for the attacking army to a properly chained Hippodrome Carceres and/or a properly chained Hippodrome Sphendone. |
Yes |
Venetoi Track |
1x4 |
Decoration Provides happiness. Provides double happiness when polished. Provides 3 goods bonus to a properly chained Hippodrome Carceres and/or a properly chained Hippodrome Sphendone. |
Yes |
Leukoi Track |
1x4 |
Decoration Provides happiness. Provides double happiness when polished. Provides 1 forge points bonus to a properly chained Hippodrome Carceres and/or a properly chained Hippodrome Sphendone. |
Yes |
Hippodrome Carceres |
3x4 |
Special residential building Provides population, happiness, and coins. Depending on the buildings level, medals, up to 6 Forge Points, up to 15 goods and a +8% - 17% defense boost for the attacking army. Provides double coins when motivated and can be plundered. |
Yes |
Hippodrome Sphendone |
4x4 |
Special residential building Provides population, happiness, and coins. Depending on the buildings level, supplies, up to 8 Forge Points, up to 15 goods and a +10% - 22% attack boost for the defending army. Provides double coins when motivated and can be plundered. |
Yes |
Hall of Fame Lvl 2 |
3x3 |
Special residential building Provides guild power. Provides double guild power when motivated and can be plundered. |
Yes |
Winners' Plaza Lvl 2 |
3x3 |
Special cultural building Provides happiness and a 5%-13% Attack Boost. Provides double happiness when polished. |
Yes |