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This year we return to the football/soccer (men's league) game.
There are additional changes to the game, with the introduction of a Tournament Event.
There are now 2 Daily Specials that can be won each day, one from the Training Event Window and one from the Tournament Evet Window.
The League system is back however only results in the Tournament count towards your progress in it.
So complete the Quests to get the Energy Drinks to Train your Players, collect Player cards to give you more Players and improve your current squad and gather Tickets to enter the Tournament. As you Train gather Rewards and Player Cards, then enter the Tournament to proceed up the Leagues and get even more Rewards.
The 2020 FoE Soccer Cup Event is a special event
Milestone Rewards
Complete 6 quests: |
Complete 22 quests: |
Complete 34 quests: |
Complete 43 quests: |
Complete 55 quests: |
Hippodrome Carceres Level 1 | Sphendone Upgrade Kit | 1,500 Energy Drinks | Carceres Upgrade Kit | Hippodrome Selection Kit |
How to Play?
Login Daily and complete the Quests in the Questline to collect the Event Currency, then spend it in the Event Windows as outlined below to win different Rewards.
Event Windows
Soccer Cup Event Window
This is the first Event Window and it contains 6 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This shows the top 3 People in the Tournament and your current position.
- This button will take you to the Training Event Window and below it are the Energy Drinks you currently have.
- This button will take you to the Tournament Event Window and below it are the Tickets you currently have.
- This the Training Daily Special, and it changes every 24 hours. Each day, it can be won every time you pass the ball while Training.
- This the Tournament Daily Special, and it changes every 24 hours. Each day, it can be won every time you win a Match.
Training Event Window
This is the Training Event Window and it contains 5 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This the Training Daily Special, and it changes every 24 hours. Each day, it can be won every time you pass the ball while Training.
- This is the amount of Energy Drinks you currently have. Energy Drinks are required to pay the players, so that they can pass the ball further during training.
It is the main event currency and can be obtained from quests, when you login for the first time in a day, from incidents in and around your city and finally can be purchased for Diamonds (see below). - These are the Players. They need to be fed with Energy Drinks so as to pass the ball further during training. Providing them with Energy Drinks will also give you a reward, and make them reach the Goal, so as to receive the Goal Reward. There are various kinds of Players and Shots, each having specific chances to get prizes. The complete lists can be found below.
- This is the Goal Reward. It is similar to Grand Prizes from other event. The full distance from Goal to Goal is a distance of 20 (Passing & Shooting).
- 100 Energy Drinks for 200 Diamonds (2 Diamonds per 1 Energy Drink)
- 400 Energy Drinks for 700 Diamonds (1.75 Diamonds per 1 Energy Drink)
- 1200 Energy Drinks for 1995 Diamonds (1.66 Diamonds per 1 Energy Drink)
Tournament Event Window
This is the Tournament Event Window and it contains 7 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This the Tournament Daily Special, and it changes every 24 hours. Each day, it can be won every time you win a Match.
- This is the amount of Tickets you currently have. Tickets are required to pay to play a Tournament Game.
It is a secondary event currency that, as long as the player has less than 3 tickets, generates with a rate of one ticket per 8 hours. Additionally, tickets can be obtained from some quests, from incidents in and around your city and finally can be purchased for Diamonds (see below) - but be aware that the "natural" generation of tickets is stopped as soon as you have three or more tickets. - This shows you, your current League, Clicking on it takes you to the full list of Leagues and the current points required to get into each.
- This is a list of the Top 50 Players on the Server. It shows the players Name, strength of their Team and the Points they have amassed.
The top 10 will receive an additional set of Rewards - The Play Match Button takes you to the Selection Clipboard
- This shows your position on the Server. It also shows the strength of your Team and the Points you have amassed.
Match Selection Clipboard
Here you are shown 3 possible opponents, one Hard, one Medium & one Easy.
The Points you get are based the Strength of opponent you face.
Tournament Pre-Match Window
This is the Tournament Event Window and it contains 8 key elements:
- This the Team, it shows you all the Players that you currently have available and their current Level.
- This the Tournament Daily Special, and it changes every 24 hours. Each day, it can be won every time you win a Match.
- This is the amount of Tickets you currently have. Tickets are required to pay to play a Tournament Game.
It is a secondary event currency that, as long as the player has less than 3 tickets, generates with a rate of one ticket per 8 hours. Additionally, tickets can be obtained from some quests, from incidents in and around your city and finally can be purchased for Diamonds (see below) - but be aware that the "natural" generation of tickets is stopped as soon as you have three or more tickets. - This is the line-up of the Team you will be facing in the match.
- The button shows the cost of the Tournament match and starts the Match, below is the percentage chance you have of winning with your chosen Team.
- The Strength & Weakness chart by player type, Attacker beats Midfielder, Midfielder beats Defender and Defender Beats Attacker (basic Stone, Paper, Scissors rules).
- This is the line-up of your Team currently for the match.
- Click on this button to change the line-up of your current Team from the Squad you currently have available.
- 1 Ticket = 80 Diamonds (80.00 diamonds per 1 Ticket)
- 3 Tickets = 225 Diamonds (75.00 diamonds per 1 Ticket)
- 10 Tickets = 695 Diamonds (69.50 diamonds per 1 Ticket)
Team Event Window
This is the Team Event Window
This is the window that shows you all the Players that you currently have available and their current Level.
It starts with just 5 Players all at Level 1.
It is also where you can purchase for Diamonds additional Player Cards to get new Players up to a full Squad of 15 Players or increase the Levels of your current Players.
The Cards received are at random so you cannot select the cards you want.
- 10 Player Cards = 80 Diamonds (8.00 diamonds per 1 Player Card)
- 50 Player Cards = 350 Diamonds (7.00 diamonds per 1 Player Card)
- 200 Player Cards = 1250 Diamonds (6.25 diamonds per 1 Player Card)
Event Currency
Event Currency is defined as a time limited reward offered in Event Questlines.
It can be purchased for Diamonds during the Event.
And it can only be used during the Event(as any unused Event Currency disappears at the end of an Event).
The Energy Drinks are the main Event Currency and has been used in previous such Events.
Then for the new mechanics of this years Event we have a secondary Event Currency of Tickets.
While it could be argued that Player Cards are a reward and not Event Currency, they do meet the three criteria for Event Currency and without them you cannot improve your Team to make progress during the Event.
Additional Sources of Event Currency include Incidents (in and around your city), Rewards or Purchased for Diamonds (these can be found under the most relevant Event Windows above).
Quests
The event features two questlines presented by Coach Miller .
The Main Questline and the Daily Questline. Every solved quest grants the player some Energy Drinks and a second reward. The quests have to be solved in the order they are presented and no quest is abortable.
The Daily Questline, you will give you one quest per day, for the 21 days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day. After completing the Main Questline, you will be able to complete stacked Daily Quests without any delay and after that, one quest per day.
Note: Where the word "some" appears in the quest text below, the amount differs depending on the Age the player is at. The lower numbers in brackets are for BA. The second number in brackets is for the SAAB. Unless stated otherwise in [Square Brackets]
Main Questline
Daily Questline
Prize Systems
Players
These are the Players in the event. Each player gives a reward if you provide them with Energy Drinks.
The Training Window is similar to previous Soccer Events. On each turn select a Player to pass the Ball to, the most expensive Player offered will move the Ball a distance of 3 closer to the Goal, while the cheapest offered will only move the Ball a distance of 1 closer to the Goal and the middle option moves the Ball a distance of 2.
Once you get into the Penalty Area you can shoot at goal. The Goal Shot options offer different Prize Options to the Players. Goal Shots are equal in distance left to the Goal.
The Amount of Energy Drinks needed is linked to the chance of getting the Training Daily Special.
You start with only 5 Players until you add more with the Player Cards.
There is a chance of getting a Double Reward, this is based on the Level of the Player selected rather than their Energy Drinks need. Each Player starts at Level 1 with a .2% chance of giving you a Double Reward, the chance increases by .2% for each Level of a player, so at Level 5 a Player offers a 1% chance of giving you a Double Reward, by Level 10 a Player offers a 2% chance of giving you a Double Reward and so on.
Goal Shots
Image | Name of Shot | Possible Prizes | Chance | Cost |
---|---|---|---|---|
Victory Shot |
Daily Special | 15% | 134 | |
10 Player Cards | 25% | |||
One Up Kit | 15% | |||
Victory Tower Lvl 1 | 15% | |||
Victory Tower Upgrade Kit | 15% | |||
FoE Cup | 15% | |||
Champions Shot |
Daily Special | 10% | 97 | |
5 Player Cards | 30% | |||
Champion's Retreat | 4% | |||
Champion | 36% | |||
5% Attacker Boost | 20% | |||
Rogues Shot |
Daily Special | 10% | 95 | |
5 Player Cards | 30% | |||
Rogue Hideout | 4% | |||
Rogue | 20% | |||
20% Defender Boost | 36% | |||
Forge Points Shot |
Daily Special | 5% | 59 | |
5 Player Cards | 25% | |||
20 Forge Points | 5% | |||
10 Forge Points | 15% | |||
5 Forge Points | 25% | |||
2 Forge Points | 25% | |||
Medals Shot |
Daily Special | 5% | 54 | |
5 Player Cards | 25% | |||
Large Medals Package | 30% | |||
Medium Medals Package | 25% | |||
Small Medals Package | 15% | |||
Goods Shot |
Daily Special | 5% | 53 | |
5 Player Cards | 25% | |||
25 Goods | 20% | |||
10 Goods | 25% | |||
5 Goods | 25% |
Training Daily Specials
This is the Training Daily Specials that are available in the Training Event Window. They can be won from any available Player or Goal Shot on the day that they appear.
You can find a list of Training Daily Specials as they appeared on Beta here.
Day | Icon | Name |
---|---|---|
Day 1 | ||
Day 2 | ||
Day 3 | ||
Day 4 | ||
Day 5 | ||
Day 6 | ||
Day 7 | ||
Day 8 | ||
Day 9 | ||
Day 10 | ||
Day 11 | ||
Day 12 | ||
Day 13 | ||
Day 14 | ||
Day 15 | ||
Day 16 | ||
Day 17 | ||
Day 18 | ||
Day 19 | ||
Day 20 | ||
Day 21 |
Goal Rewards
This is a list of Goal Rewards. How close you are to the Goal can be seen at the Progress Bar.
Every Even Reward is an Upgrade for either the Hippodrome Sphendone or the Hippodrome Carceres.
The List appears to repeat after 20 Rewards.
The rewards are listed below.
Tournament Prize Chests
These Reward Chests can only be opened when you win a Tournament Match, the chest you can open is dependant on the difficulty of the Match won.
Image | Type of Chest | Possible Prizes | Chance |
---|---|---|---|
Tournament Chest Hard |
Daily Special | 18% | |
25 Forge Points | 26% | ||
50 Goods | 28% | ||
Gigantic Medals Package | 28% | ||
Tournament Chest Medium |
Daily Special | 12% | |
10 Forge Points | 28% | ||
25 Goods | 30% | ||
Extra Large Medals Package | 30% | ||
Tournament Chest Easy |
Daily Special | 6% | |
5 Forge Points | 30% | ||
10 Goods | 32% | ||
Large Medals Package | 32% |
Tournament Daily Specials
This is the Tournament Daily Specials that are available in the Tournament Event Window. They can be collected as a random prize when you win a Match from the Goal Reward Chest, on the day that they appear.
You can find a list of Tournament Daily Specials as they appeared on Beta here
Day | Icon | Name |
---|---|---|
Day 1 | ||
Day 2 | ||
Day 3 | ||
Day 4 | ||
Day 5 | ||
Day 6 | ||
Day 7 | ||
Day 8 | ||
Day 9 | ||
Day 10 | ||
Day 11 | ||
Day 12 | ||
Day 13 | ||
Day 14 | ||
Day 15 | ||
Day 16 | ||
Day 17 | ||
Day 18 | ||
Day 19 | ||
Day 20 | ||
Day 21 |
League Rewards
This is a list of the League Rewards. You will win all of the rewards of your current league at the time the event ends, in the form of a kit which will be put in your inventory. The rewards will become available after opening this kit. The player's League depends on the total number of points gained during the event. All the players with the lowest 50% distance score join the Hobby league. The Amateur League is reached by the top 50%, the Bronze League by the top 20%, the Silver League by the top 5% and the golden League by the top 1%.
League | Prize 1 | Prize 2 | Prize 3 | Prize 4 | Prize 5 | Prize 6 |
---|---|---|---|---|---|---|
Hobby League | 10 Forge Points | |||||
Amateur League | 20 Forge Points | Hippodrome Selection Kit | ||||
Bronze League | 50 Forge Points | Hippodrome Selection Kit | One Up Kit | |||
Silver League | 100 Forge Points | Hippodrome Selection Kit | Hippodrome Selection Kit | Renovation Kit | ||
Gold League | 200 Forge Points | Hippodrome Selection Kit | Hippodrome Selection Kit | Renovation Kit | Sentinel Outpost Lvl.2 |
Top 10 Rewards
This is a list of the additional Rewards for finishing in the Top 10.
Postion | Prize 1 | Prize 2 | Prize 3 | Prize 4 | Prize 5 | Prize 6 |
---|---|---|---|---|---|---|
4th to 10th | 50 Forge Points | 250 Goods | Winners' Plaza Lvl 2 | |||
3rd | 100 Forge Points | 500 Goods | Winners' Plaza Lvl 2 | |||
2nd | 150 Forge Points | 750 Goods | Winners' Plaza Lvl 2 | Hippodrome Selection Kit | ||
1st | 200 Forge Points | 1000 Goods | Winners' Plaza Lvl 2 | Hippodrome Selection Kit | Hippodrome Selection Kit |
New Buildings
Building | Size | Function | Upgradable |
---|---|---|---|
Rousioi Track |
1x4 |
Decoration Provides happiness. Provides double happiness when polished. Provides 3% defense boost for the attacking army a Hippodrome Carceres or Hippodrome Sphendone when chained propperly. |
Yes |
Venetoi Track |
1x4 |
Decoration Provides happiness. Provides double happiness when polished. Provides 3 goods bonus to a Hippodrome Carceres or Hippodrome Sphendone when chained propperly. |
Yes |
Leukoi Track |
1x4 |
Decoration Provides happiness. Provides double happiness when polished. Provides 1 forge points bonus to a Hippodrome Carceres or Hippodrome Sphendone when chained propperly. |
Yes |
Hippodrome Carceres |
3x4 |
Special residential building Provides population, happiness, and coins. Depending on the buildings level, medals, up to 6 Forge Points, up to 15 goods and a +8% - 17% defense boost for the attacking army. Provides double coins when motivated and can be plundered. |
Yes |
Hippodrome Sphendone |
4x4 |
Special residential building Provides population, happiness, and coins. Depending on the buildings level, supplies, up to 8 Forge Points, up to 15 goods and a +10% - 22% attack boost for the defending army. Provides double coins when motivated and can be plundered. |
Yes |
Hall of Fame Lvl 2 |
3x3 |
Special residential building Provides guild power. Provides double guild power when motivated and can be plundered. |
Yes |
Winners' Plaza Lvl 2 |
3x3 |
Special cultural building Provides happiness and a 5%-13% Attack Boost. Provides double happiness when polished. |
Yes |