This year we welcome you to a new event, the 2021 Wildlife Event!
Like other Events you need to complete the Quests to get either Wildliife coins or
Wildlife Tickets and sometimes both.
You need the Wildlife Tickets to enter the Wildlife Park and play the Mini-game to win prizes by moving
Paws or
chests to the bottom of the board.
The Wildliife coins are needed to purchase tools or moves, so needs to be used wisely.
Milestone Rewards[]

Complete 6 quests: |
Complete 22 quests: |
Complete 34 quests: |
Complete 43 quests: |
Complete 55 quests: |
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Mountain Reserve Level 1 | Event Hub Addition | Mountain Reserve Upgrade Kit | 200 Wildlife Coins | Mountain Reserve Upgrade Kit |
Event Windows[]

As you can see, the event window contains 5 main elements. They are:
- This is the Coin Counter. You can look at the number of
Coins you currently have to spend in the Event.
- This is the Ticket Counter. You can look at the number of
Tickets you currently have available to use.
Tickets will regenerate at 1 every 8 hours if there are less than
4 Tickets.
- The current Daily Special may be found here. On any given day, it is obtainable from the Rewards Chests. It changes every day, however if you are not happy with the Daily Special you can change it once per day for an alternative Daily Special for the remainder of the time on the clock.
- This is the Level Start Button. It is where you spend the
Tickets to start the latest Level of the Minigame.
- This indicates the Grand Prize. It is obtained after collecting 20 Paw Prints from the Minigame

As you can see, the Minigame window contains 7 main elements. They are:
- This is the Coin Counter. You can look at the number of
Coins you currently have to spend in the Event.
- This is the Moves Counter. This indicates how many moves you have left in the current level (additional moves can be purchased at a cost of 10 moves for 65
Coins.
- This is the Tool Counter. You can see here how many tools of each kind, i.e. Hammer, Windmill and Lightning you currently possess.
- Clicking on this opens the Tool Shop. Here,
Coins can be exchanged for more Tools.
- The current Daily Special may be found here. On any given day, it is obtainable from the Rewards Chests. It changes every day, however if you are not happy with the Daily Special you can change it once per day for an alternative Daily Special for the remainder of the time on the clock.
- This indicates the Grand Prize. It is obtained after collecting 20 Paw Prints from the Minigame
- This is the main Play Area. All the action takes place here. You have to remove the boxes to win the prizes.
The mechanics of this event are different from anything previously seen. To put it in a nutshell, the minigame needs to be played carefully, the player has set number of moves to collect as many Paws and Rewards Chests as possible. It is a click to clear game so be careful with your touch or you could waste moves. The player may need or choose to use certain tools or implements for clearing blocks, These may be purchased using
Coins. Each aspect is explained in detail in the following sections.
Playing the Board[]
Booster Tools[]
To progress on each level, the player needs to clear blocks from the board to claim the Rewards. They can do this with the help of certain tools which clear different parts of the board. There are 3 tools, namely:
The Hammer clears exactly one block and only one block at a time. It is useful if one wants to obtain align blocks for prizes.
This will change 4 adjacent blocks to your chosen colour. It is useful for creating Reward Chests.
The will remove all blocks of a chosen colour from the board. It is useful for a mass clearance.
How do I get Tools?[]
One must remember that depending on the situation, one might have different preferences for the tool required to be used. Tools are distinctive in the fact that they cannot be obtained from the rewards of quests. Instead, they have to be bought using the event currency, Coins. Tools can be obtained from the Tool Shop, highlighted in the picture. The shop sells individual items as well as 2 sets of the tools, with differing costs. It is important to keep in mind that tools cannot be purchased using diamonds. The individual costs have been mentioned above and the prices and components of the sets are mentioned below.
- 6 Hammers + 4 Windmills + 2 Lightning for
660 Coins
- 16 Hammers + 8 Windmills + 6 Lightning for
1,230 Coins
The player begins with 5 Hammers, 2
Windmills and 1
Lightning.
Rewards and Prizes[]
A Grand Prize exists which is obtained upon collection of 20 Paws. A Daily Special is also available which changes every day and is obtainable from Reward Chests.
Event Currency[]
The currency of this event is Coins. They are different from currencies of other events in the fact that
Coins by themselves are not used for clearing blocks.
Coins over here play an indirect role. They are used for buying the tools and moves that clear Blocks.
Coins are obtainable from the Quests, Incidents in & around your city and logging in daily. You also start the Event with
200 Coins.
They can also be bought using diamonds:
100 Coins =
150 Diamonds (1.50 diamonds per 1 Coin)
400 Coins =
500 Diamonds (1.25 diamonds per 1 Coin)
2,000 Coins =
2,400 Diamonds (1.20 diamonds per 1 Coin)
Tickets are obtainable from the Quests and Incidents in & around your city. You also start the Event with
4 Tickets.
They can also be bought using diamonds:
1 Ticket =
200 Diamonds (200 diamonds per 1 Ticket)
4 Tickets =
750 Diamonds (187.5 diamonds per 1 Coin)
10 Tickets =
1,800 Diamonds (180 diamonds per 1 Ticket)
The player may be expected to receive the following amount of Coins if they complete the entire event and login at least once a day. (Do not take the Daily figures as gospel as INNO has made more changes between Beta and Live for this Event than any previous one)
Quests[]

Diane
The event features two questlines presented by Diane.
The Main Questline and the Daily Questline. Every solved quest grants the player some rewards. The quests have to be solved in the order they are presented and no quest is abortable.
The Daily Questline, will give you one quest per day, for the 21 days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day. After completing the Main Questline, you will be able to complete stacked Daily Quests without any delay and after that, one quest per day.
Note: Where the word "some" appears in the quest text below, the amount differs depending on the Age the player is at. The lower numbers in brackets are for BA. The second number in brackets is for the SAV. To get a better idea of your exact requirements Click Here and use the Tables provided, please be aware that the Final Table is incomplete as we do have players from those Ages that could help.
Main Questline[]
- Diane: "Exchange 2 items in the Antiques Dealer building OR Solve any other quest" and "Pay some (4 - 28) selected[1] goods from your age"
Reward:

Daily Questline[]
Upon completion of the Main Questline, the player will receive daily quests, at the rate of 1 per day. They will stack if the player isn't able to complete them on time.
- Diane: "Win some (3 - 12) battles OR Solve this moderate negotiation" and "Pay some (2,100 - 2,160,000) supplies"
Reward:


- Diane: "Motivate or polish 25 buildings of other players OR Pay some (5 - 40) selected[1] goods from your age" and "Gather some (20 - 240) goods, e.g. from goods production buildings or by trading"
Reward:

- ↑ 1.0 1.1 1.2 One of the players five current age goods is selected randomly. The selection is independent of the players current stock of those goods.
- ↑ This special reward will reveal itself during the next event in Forge of Empires. Use this to gain a head start for the upcoming Event
- ↑ One of the players five previous age goods is selected randomly. Should the player be in Bronze Age, the second option will be one of the four goods not selected in the current age option. The selection is independent of the players current stock of those goods.
Prize Systems[]
The prizes in the Wildlife Event can be claimed by getting either a Paw or a Chest to drop off the bottom of the game board.
Paws count towards Grand Prizes.
Chest Rewards[]
There are 5 different types of Reward Chest, Blue , Green , Orange , Red and Yellow . Each one will have a star rating of 1 to 5.
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Blue Acorns |
Daily Special | 4% |
2 Forge Points | 55% | ||
3 Forge Points | 30% | ||
6 Forge Points | 6% | ||
Fragment of Shrine of Knowledge | 5% | ||
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6 touching Blue Acorns |
Daily Special | 5% |
2 Forge Points | 52% | ||
3 Forge Points | 30% | ||
6 Forge Points | 8% | ||
Fragment of Shrine of Knowledge | 5% | ||
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7 touching Blue Acorns |
Daily Special | 8% |
2 Forge Points | 50% | ||
3 Forge Points | 30% | ||
6 Forge Points | 7% | ||
Fragment of Shrine of Knowledge | 5% | ||
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8 touching Blue Acorns |
Daily Special | 10% |
2 Forge Points | 50% | ||
3 Forge Points | 30% | ||
8 Forge Points | 4% | ||
Fragment of Shrine of Knowledge | 6% | ||
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9 plus touching Blue Acorns |
Daily Special | 12% |
2 Forge Points | 45% | ||
3 Forge Points | 30% | ||
8 Forge Points | 6% | ||
Fragment of Shrine of Knowledge | 7% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Green Leaf |
Daily Special | 4% |
Extra Large Supplies Pack | 60% | ||
Gigantic Coins Pack | 28% | ||
5m Mass Supply Rush | 6% | ||
1h Mass Coin Rush | 2% | ||
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6 touching Green Leaf |
Daily Special | 5% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 28% | ||
5m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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7 touching Green Leaf |
Daily Special | 8% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 25% | ||
5m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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8 touching Green Leaf |
Daily Special | 10% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 23% | ||
30m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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9 plus touching Green Leaf |
Daily Special | 12% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 21% | ||
5m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Orange Carrot |
Daily Special | 4% |
Small Medals Pack | 52% | ||
Medium Medals Pack | 35% | ||
Blueprint | 5% | ||
Observatory Blueprint | 4% | ||
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6 touching Orange Carrot |
Daily Special | 5% |
Small Medals Pack | 50% | ||
Medium Medals Pack | 35% | ||
Blueprint | 5% | ||
Observatory Blueprint | 5% | ||
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7 touching Orange Carrot |
Daily Special | 8% |
Small Medals Pack | 50% | ||
Medium Medals Pack | 32% | ||
Blueprint | 5% | ||
Observatory Blueprint | 5% | ||
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8 touching Orange Carrot |
Daily Special | 10% |
Small Medals Pack | 46% | ||
Medium Medals Pack | 32% | ||
Blueprint | 6% | ||
Observatory Blueprint | 6% | ||
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9 plus touching Orange Carrot |
Daily Special | 12% |
Small Medals Pack | 42% | ||
Medium Medals Pack | 30% | ||
Blueprint | 8% | ||
Observatory Blueprint | 8% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Red Apple |
Daily Special | 4% |
Light Unit | 12% | ||
Ranged Unit | 12% | ||
Fast Unit | 12% | ||
Heavy Unit | 12% | ||
Artillery Unit | 12% | ||
10% Defender Boost | 32% | ||
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6 touching Red Apple |
Daily Special | 5% |
Light Unit | 11% | ||
Ranged Unit | 11% | ||
Fast Unit | 11% | ||
Heavy Unit | 11% | ||
Artillery Unit | 11% | ||
10% Defender Boost | 33% | ||
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7 touching Red Apple |
Daily Special | 8% |
Light Unit | 11% | ||
Ranged Unit | 11% | ||
Fast Unit | 11% | ||
Heavy Unit | 11% | ||
Artillery Unit | 11% | ||
10% Defender Boost | 30% | ||
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8 touching Red Apple |
Daily Special | 10% |
Light Unit | 11% | ||
Ranged Unit | 11% | ||
Fast Unit | 11% | ||
Heavy Unit | 11% | ||
Artillery Unit | 11% | ||
10% Defender Boost | 27% | ||
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9 plus touching Red Apple |
Daily Special | 12% |
Light Unit | 11% | ||
Ranged Unit | 11% | ||
Fast Unit | 11% | ||
Heavy Unit | 11% | ||
Artillery Unit | 11% | ||
10% Defender Boost | 23% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Yellow Flower |
Daily Special | 4% |
5 Goods | 55% | ||
10 Goods | 35% | ||
Fragment of Wishing Well | 6% | ||
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6 touching Yellow Flower |
Daily Special | 5% |
5 Goods | 50% | ||
10 Goods | 37% | ||
Fragment of Wishing Well | 8% | ||
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7 touching Yellow Flower |
Daily Special | 8% |
5 Goods | 50% | ||
8 Goods | 28% | ||
15 Goods | 6% | ||
Fragment of Wishing Well | 8% | ||
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8 touching Yellow Flower |
Daily Special | 10% |
5 Goods | 50% | ||
8 Goods | 24% | ||
15 Goods | 6% | ||
Fragment of Wishing Well | 10% | ||
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9 plus touching Yellow Flower |
Daily Special | 12% |
5 Goods | 50% | ||
8 Goods | 22% | ||
20 Goods | 6% | ||
Fragment of Wishing Well | 10% |
Daily Specials[]
Daily Special Prizes can be won from any chest that you manage to drop and collect from the Minigame. During this Event the Daily Special will change at midnight like most other Events.
If you do not like the Daily Special you may switch it for an alternative Daily Special.

This one will then be your Daily special for the remainder of the time (You may not revert back to the original one if you find this one less desirable).
You can find a list of Daily Specials as they appeared on Beta here
Original Daily Prizes |
Date | Icon | Name |
---|---|---|
13th July | ![]() |
Menagerie |
14th July | ![]() |
Sentinel Outpost Upgrade Kit |
15th July | ![]() |
Mass Self-Aid Kit |
16th July | ![]() |
One Up Kit |
17th July | ![]() |
Gigantic Medals Pack |
18th July | ![]() |
6hr Mass Supply Rush |
19th July | ![]() |
Store Building |
20th July | ![]() |
Log Cabin |
21st July | ![]() |
Botanical Rotunda |
22nd July | ![]() |
Sentinel Outpost Level 1 |
23rd July | ![]() |
Tactician's Tower Level 1 |
24th July | ![]() |
Mass Self-Aid Kit |
25th July | ![]() |
Wishing Well Shrink Kit |
26th July | ![]() |
Shrine of Knowledge |
27th July | ![]() |
Rogue Hideout Shrink Kit |
28th July | ![]() |
Olympic Treasury Selection Kit |
29th July | ![]() |
Sentinel Outpost Upgrade Kit |
30th July | ![]() |
6hr Mass Supply Rush |
31st July | ![]() |
Renovation Kit |
1st August | ![]() |
Tactician's Tower Upgrade |
2nd August | ![]() |
Store Building |
3rd August | ![]() |
Gigantic Medals Pack |
List of possible Switched Prizes |
Grand Prize[]
Grand Prizes are rewarded upon collection of 20 Paws.
After receiving 15 prizes, the list starts over again from the beginning.
New Buildings[]
Building | Size | Function | Age Advanceable |
---|---|---|---|
![]() Bear Mountain |
![]() 4x6 |
Special residential building Provides ![]() ![]() ![]() ![]() ![]() ![]() Provides double coins, ![]() ![]() |
![]() Yes |
![]() Moose Mountain |
![]() 4x6 |
Special residential building Provides ![]() ![]() ![]() ![]() ![]() Provides double coins, ![]() ![]() |
![]() Yes |
![]() Eagle Mountain |
![]() 4x6 |
Special residential building Provides ![]() ![]() ![]() ![]() ![]() ![]() Provides double coins, ![]() ![]() |
![]() Yes |