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2021 Wildlife Event
2021 Wildlife Event

13th July 2021 to 2nd August 2021

This year we welcome you to a new event, the 2021 Wildlife Event!
Like other Events you need to complete the Quests to get either Wildlife Coin.png Wildliife coins or Wildlife Ticket.png Wildlife Tickets and sometimes both.
You need the Wildlife Ticket.png Wildlife Tickets to enter the Wildlife Park and play the Mini-game to win prizes by moving Wildlife Paw.png Paws or Wildlife Piece Purple Reward.png chests to the bottom of the board.
The Wildlife Coin.png Wildliife coins are needed to purchase tools or moves, so needs to be used wisely.

Milestone Rewards[]

Wildlife Quests.png
Complete
quests
:
Complete
22 
quests
:
Complete
34 
quests
:
Complete
43 
quests
:
Complete
55 
quests
:
Mountain Reserve Lvl 1.png Event Hub Addition Icon.png Mountain Reserve Upgrade.png Wildlife Coin.png Mountain Reserve Upgrade.png
Mountain Reserve Level 1 Event Hub Addition Mountain Reserve Upgrade Kit 200 Wildlife Coins Mountain Reserve Upgrade Kit




Event Windows[]

Event Window

As you can see, the event window contains 5 main elements. They are:

  1. This is the Coin Counter. You can look at the number of Wildlife Coin.png Coins you currently have to spend in the Event.
  2. This is the Ticket Counter. You can look at the number of Wildlife Ticket.png Tickets you currently have available to use. Wildlife Ticket.png Tickets will regenerate at 1 every 8 hours if there are less than Wildlife Ticket.png 4 Tickets.
  3. The current Daily Special may be found here. On any given day, it is obtainable from the Rewards Chests. It changes every day, however if you are not happy with the Daily Special you can change it once per day for an alternative Daily Special for the remainder of the time on the clock.
  4. This is the Level Start Button. It is where you spend the Wildlife Ticket.png Tickets to start the latest Level of the Minigame.
  5. This indicates the Grand Prize. It is obtained after collecting 20 Paw Prints from the Minigame


WARNING THIS STYLE GAME CAN BE HIGHLY ADDICTIVE


Event Minigame

As you can see, the Minigame window contains 7 main elements. They are:

  1. This is the Coin Counter. You can look at the number of Wildlife Coin.png Coins you currently have to spend in the Event.
  2. This is the Moves Counter. This indicates how many moves you have left in the current level (additional moves can be purchased at a cost of 10 moves for 65 Wildlife Coin.png Coins.
  3. This is the Tool Counter. You can see here how many tools of each kind, i.e. Hammer, Windmill and Lightning you currently possess.
  4. Clicking on this opens the Tool Shop. Here, Wildlife Coin.png Coins can be exchanged for more Tools.
  5. The current Daily Special may be found here. On any given day, it is obtainable from the Rewards Chests. It changes every day, however if you are not happy with the Daily Special you can change it once per day for an alternative Daily Special for the remainder of the time on the clock.
  6. This indicates the Grand Prize. It is obtained after collecting 20 Paw Prints from the Minigame
  7. This is the main Play Area. All the action takes place here. You have to remove the boxes to win the prizes.


The mechanics of this event are different from anything previously seen. To put it in a nutshell, the minigame needs to be played carefully, the player has set number of moves to collect as many Wildlife Paw.png Paws and Rewards Chests as possible. It is a click to clear game so be careful with your touch or you could waste moves. The player may need or choose to use certain tools or implements for clearing blocks, These may be purchased using Wildlife Coin.png Coins. Each aspect is explained in detail in the following sections.

Playing the Board[]

Event Window
Event Window
  • This Game needs 2, 3 or 4 blocks of the same type to be touching in order to remove them from the board with a move.
  • If 5 or More blocks are touching instead of removing all the block the block you click on becomes a Reward Chest.
Event Window
Event Window
  • By clicking on the matching blocks below the Reward Chest you will allow it to drop off the board and you will collect the Reward.
  • By clicking on the matching blocks below the Wildlife Paw.png Paw you will allow it to drop off the board and it will count towards the Grand Prize Reward.
Event Window
Event Window
  • This indicates how many more you can click on the matching blocks to win more Rewards.
  • You also have a limited number of Tools. The first is the HAMMER it will remove only 1 block when used.
Event Window
Event Window
  • If you look you will see the block where the HAMMER was has gone and we now have matching blocks, also you will see that the Moves count has remained the same.
  • The Second tool is the WINDMILL. It will change the colour of the each block one above, below, to the left and the right of the selected block to match it.
Event Window
Event Window
  • As you can see we have turned a possible 1 star Reward Chest into a possible 4 star Reward Chest, also you will see that the Moves count has remained the same.
  • Finally you have the LIGHTNING tool if misused it can mess a board up, Here we have selected Orange, once activated all those blocks will be removed.
Event Window
Event Window
  • While there is still Orange blocks on the board they are near the top having just dropped into the game, also you will see that the Moves count has remained the same.
  • Once you have used all the Moves (note it is at 0) this screen will appear you may play another 10 Moves for Wildlife Coin.png 65 Coins or leave.
Event Window
  • If no tiles can be played while you have moves left the board will reshuffle so that you can play on.
  • Once you end your game you are brought back to the Event Window. X to exit.

Booster Tools[]

To progress on each level, the player needs to clear blocks from the board to claim the Rewards. They can do this with the help of certain tools which clear different parts of the board. There are 3 tools, namely:

  • Hammer Wildlife Booster Hammer.png

The Hammer clears exactly one block and only one block at a time. It is useful if one wants to obtain align blocks for prizes.

Cost: Wildlife Coin.png 55 Coins

  • Windmill Wildlife Booster Color Changer.png

This will change 4 adjacent blocks to your chosen colour. It is useful for creating Reward Chests.

Cost: Wildlife Coin.png 80 Coins

  • Lightning Wildlife Booster Color Destroyer.png

The will remove all blocks of a chosen colour from the board. It is useful for a mass clearance.

Cost: Wildlife Coin.png 120 Coins

How do I get Tools?[]

One must remember that depending on the situation, one might have different preferences for the tool required to be used. Tools are distinctive in the fact that they cannot be obtained from the rewards of quests. Instead, they have to be bought using the event currency, Wildlife Coin.png Coins. Tools can be obtained from the Tool Shop, highlighted in the picture. The shop sells individual items as well as 2 sets of the tools, with differing costs. It is important to keep in mind that tools cannot be purchased using diamonds. The individual costs have been mentioned above and the prices and components of the sets are mentioned below.

  • 6 Hammers + 4 Windmills + 2 Lightning for Wildlife Coin.png 660 Coins
  • 16 Hammers + 8 Windmills + 6 Lightning for Wildlife Coin.png 1,230 Coins

The player begins with 5 Wildlife Booster Hammer.png Hammers, 2 Wildlife Booster Color Changer.png Windmills and 1 Wildlife Booster Color Destroyer.png Lightning.

Rewards and Prizes[]

A Grand Prize exists which is obtained upon collection of Wildlife Paw.png 20 Paws. A Daily Special is also available which changes every day and is obtainable from Reward Chests.

Event Currency[]

The currency of this event is Wildlife Coin.png Coins. They are different from currencies of other events in the fact that Wildlife Coin.png Coins by themselves are not used for clearing blocks. Wildlife Coin.png Coins over here play an indirect role. They are used for buying the tools and moves that clear Blocks.
Wildlife Coin.png Coins are obtainable from the Quests, Incidents in & around your city and logging in daily. You also start the Event with Wildlife Coin.png 200 Coins.

They can also be bought using diamonds:

  • Wildlife Coin.png 100 Coins = Diamonds 150 Diamonds (1.50 diamonds per 1 Coin)
  • Wildlife Coin.png 400 Coins = Diamonds 500 Diamonds (1.25 diamonds per 1 Coin)
  • Wildlife Coin.png 2,000 Coins = Diamonds 2,400 Diamonds (1.20 diamonds per 1 Coin)


Wildlife Ticket.png Tickets are obtainable from the Quests and Incidents in & around your city. You also start the Event with Wildlife Ticket.png 4 Tickets.

They can also be bought using diamonds:

  • Wildlife Ticket.png 1 Ticket = Diamonds 200 Diamonds (200 diamonds per 1 Ticket)
  • Wildlife Ticket.png 4 Tickets = Diamonds 750 Diamonds (187.5 diamonds per 1 Coin)
  • Wildlife Ticket.png 10 Tickets = Diamonds 1,800 Diamonds (180 diamonds per 1 Ticket)


The player may be expected to receive the following amount of Wildlife Coin.png Coins if they complete the entire event and login at least once a day. (Do not take the Daily figures as gospel as INNO has made more changes between Beta and Live for this Event than any previous one)

Expected Coins and Tickets to receive during the Wildlife Event
Source Wildlife Coin.png Coins Wildlife Ticket.png Tickets
Beginning of the Event 200 4
Daily Connections 22 x 40 880
Completing Main Quests 22 x 10 220 12 x 1 12
Completing Daily Quests 21 x 20 420 7 x 1 7
Milestone Bonus 1 x 200 200
Total 1,920 Coins 23 Tickets


Quests[]

Diane

The event features two questlines presented by Diane.
The Main Questline and the Daily Questline. Every solved quest grants the player some rewards. The quests have to be solved in the order they are presented and no quest is abortable.

The Daily Questline, will give you one quest per day, for the 21 days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day. After completing the Main Questline, you will be able to complete stacked Daily Quests without any delay and after that, one quest per day.

Note: Where the word "some" appears in the quest text below, the amount differs depending on the Age the player is at. The lower numbers in brackets are for BA. The second number in brackets is for the SAV. To get a better idea of your exact requirements Click Here and use the Tables provided, please be aware that the Final Table is incomplete as we do have players from those Ages that could help.

Main Questline[]

Show/Hide Quests
Quest 1:
    Diane: "Pay Some (2,100 - 2,160,000) supplies"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 2:
    Diane: "Spend some (10 - 38) Forge Points"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 3:
    Diane: "Build 4 production buildings from your age OR Build 5 production buildings from the previous age"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 4:
    Diane: "In a production building, finish an 1-hour production some (3 - 18) times" and "Gather some (1,500 - 2,025,000) coins"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 5:
    Diane: "Gather some (30 - 360) goods, e.g. from goods production buildings or by trading OR Donate some (40 - 340) goods to the guild treasury" and "Pay Some (1,400 - 1,440,000) supplies"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 6:
    Diane: "Recruit 1 unit from your age OR Recruit 2 units from the previous age" and "Pay Some (5,000 - 7,415,000) coins"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 7:
    Diane: "Defeat this small army OR Solve this moderate negotiation" and "Collect 2 incidents"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 8:
    Diane: "In a production building, finish a 5-minute production some (4 - 26) times" and "Pay Some (2,000 - 2,966,000) coins"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 9:
    Diane: "Build 3 culture building of your age OR Build 4 culture buildings from the previous age" and "Gather some (400 - 720,000) supplies"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 10:
    Diane: "Gather some (60 - 720) goods, e.g. from goods production buildings or by trading OR Donate some (60 - 510) goods to the guild treasury" and "Gain some (230 - 35,000) Happiness"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 11:
    Diane: "Collect 750 Tavern Silver OR Win some (4 - 16) battles"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 12:
    Diane: "Exchange 2 items in the Antiques Dealer building OR Solve any other quest" and "Pay some (4 - 28) selected[1] goods from your age"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 13:
    Diane: "Buy 5 Forge Points OR Solve this moderate negotiation" and "Gather some (1,000 - 1,350,000) coins"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 14:
    Diane: "Activate 2 boosts in the Friends Tavern OR Build 2 production buildings from your age" and "Finish a 4-hour production some (2 - 12) times in a production building"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 15:
    Diane: "Defeat this small army OR Solve this moderate negotiation" and "Gain some (30 - 18,000) total population"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 16:
    Diane: "Recruit 2 units from your age OR Gather some (32 - 384) goods, e.g. from goods production buildings or by trading"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 17:
    Diane: "Pay some (2,800 - 2,880,000) supplies" and "Pay some (3,000 - 4,449,000) coins"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 18:
    Diane: "Spend some (10 - 38) Forge Points" and "Gather some (1,000 - 1,800,000) supplies"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 19:
    Diane: "Collect 6 incidents OR Exchange 4 items in the Antiques Dealer building"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 20:
    Diane: "Motivate or polish 30 buildings of other players" and "Pay some (2,800 - 2,880,000) supplies"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 21:
    Diane: "Pay some (5,000 - 7,415,000) coins" and "Gather some (24 - 288) goods, e.g. from goods buildings or by trading"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 22:
    Diane: "Buy 7 Forge Points OR Collect 1,000 Tavern Silver"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 23:
    Diane: "Build 2 residential buildings from your age OR Build 3 residential buildings from the previous age" and "In a production building, finish a 1-hour production some (3 - 18) times"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 24:
    Diane: "Complete 2 encounters by fighting OR Gather some (52 - 624) goods, e.g. from goods production buildings or by trading" and "Complete 2 encounters by negotiating OR Buy 7 Forge Points"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 25:
    Diane: "Visit 12 Friends Taverns OR Collect 4 incidents" and "Gather some (2,500 - 3,375,000) coins"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 26:
    Diane: "Solve this complex negotiation OR Win some (4 - 16[SAAB]) battles" and "Pay some (2,100 - 2,160,000) supplies"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 27:
    Diane: "Recruit 2 units from your age OR Recruit 3 units from the previous age" and "Pay some (2,400 - 3,559,200) coins"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 28:
    Diane: "Gain some (60 - 36,000) total population" and "Build 1 production building of your age OR Build 2 production buildings from the previous age"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 29:
    Diane: "Complete 2 encounters without losing OR Solve this moderate negotiation" and "Pay some (3,000 - 4,449,000) coins"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 30:
    Diane: "In a production building, finish a 15-minute production some (4 - 26) times" and "Build 1 culture building of your age OR Build 2 culture buildings from the previous age"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 31:
    Diane: "Spend some (14 - 58) Forge Points" and "Make people enthusiastic"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket
Quest 32:
    Diane: "Finish 15 productions in a production building from your age OR Finish 18 productions in a production building from the previous age" and "Gather some (24 - 288) goods, e.g. from goods production buildings or by trading"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 33:
    Diane: "Complete 3 encounters without losing OR Activate 2 boosts in the Friends Tavern" and "Gather some (2,500 - 3,375,000) coins"
    Reward: Wildlife Coin.png 10 Wildlife Coins
Quest 34:
    Diane: "Finish a 8-hour production some (3 - 14) times in a production building" and "Spend 600 Tavern Silver in the Friends Tavern OR Infiltrate 3 sectors"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and a Portrait of Cooper Cooper

Daily Questline[]

Upon completion of the Main Questline, the player will receive daily quests, at the rate of 1 per day. They will stack if the player isn't able to complete them on time.

Show/Hide Quests
Quest 35 (13th July):
    Diane: "Win some (3 - 12) battles OR Solve this moderate negotiation" and "Pay some (2,100 - 2,160,000) supplies"
    Reward: Wildlife Coin.png 20 Wildlife Coins and an Event Surprise Box Event Surprise Box.png[2]
Quest 36 (14th July):
    Diane: "Exchange 2 items in the Antiques Dealer building OR In a production building, finish a 4-hour production some (4 - 24) times" and "Spend some (18 - 72) Forge Points"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 37 (15th July):
    Diane: "Motivate or polish 25 buildings of other players OR Pay some (5 - 40) selected[1] goods from your age" and "Gather some (20 - 240) goods, e.g. from goods production buildings or by trading"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 38 (16th July):
    Diane: "Collect 3 Incidents OR Infiltrate 2 Sectors" and "Pay some (2,200 - 2,304,000) supplies"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 39 (17th July):
    Diane: "Build 1 production building of your age OR Build 2 production buildings from the previous age" and "Gather some (1,500 - 2,025,000) coins"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 40 (18th July):
    Diane: "Gather some (36 - 432) goods, e.g. from goods production buildings or by trading OR Donate some (40 - 370) goods to the guild treasury" and "Gain some (45 - 27,000) total population"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 41 (19th July):
    Diane: "Spend some (14 - 58) Forge Points" and "Pay some (1,400 - 1,440,000) supplies"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 42 (20th July):
    Diane: "Build 2 goods buildings from your age OR Gather some (30 - 360) goods, e.g. from goods production buildings or by trading" and "In a production building, finish a 15-minute production some (3 - 18) times"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 43 (21st July):
    Diane: "Recruit 4 units from your age OR Recruit 5 units from the previous age" and "Gather some (1,500 - 2,025,000) coins"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 44 (22nd July):
    Diane: "In a production building, finish an 1-hour production some (4 - 24) times" and "Make people enthusiastic"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 45 (23rd July):
    Diane: "Defeat this medium-sized army OR Solve this complex negotiation"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 46 (24th July):
    Diane: "Exchange 2 items in the Antiques Dealer building OR Defeat this small army" and "Build 5 Decorations from your age OR Build 6 Decorations from the previous age"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 47 (25th July):
    Diane: "Contribute some (16 - 62) Forge Points to Great Buildings OR Gain some (460 - 70,000) happiness" and "In a production building, finish an 1-hour production some (4 - 24) times"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 48 (26th July):
    Diane: "Collect 750 Tavern Silver OR Solve this complex negotiation" and "Gather some (1,000 - 1,350,000) coins"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 49 (27th July):
    Diane: "Finish 15 productions in a production building from your age OR Finish 18 productions in a production building from the previous age" and "Gather some (24 - 288) goods, e.g. from goods production buildings or by trading"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 50 (28th July):
    Diane: "Pay some (5 - 40) selected[1] goods from your age OR Pay some (7 - 52) selected[3] goods from the previous age" and "In a production building, finish a 15-minute production some (3 - 18) times"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 51 (29th July):
    Diane: "Have the first difficulty in the Guild Expedition solved OR Win some (5 - 20) battles"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 52 (30th July):
    Diane: "Collect 6 Incidents OR In a production building, finish a 4-hour production some (3 - 18) times" and "Spend some (12 - 48) Forge Points"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 53 (31st July):
    Diane: "Build 1 culture building from your age OR Build 2 culture buildings from the previous age" and "In a production building, finish an 1-hour production some (2 - 12) times"
    Reward: Wildlife Coin.png 20 Wildlife Coins
Quest 54 (1st August):
    Diane: "Activate 2 boosts in the Friends Tavern OR Win some (4 - 11) battles" and "Pay Some (5,000 - 7,415,000) coins"
    Reward: Wildlife Ticket.png 1 Wildlife Ticket and Wildlife Coin.png 20 Wildlife Coins
Quest 55 (2nd August):
    Diane: "Acquire some (2 - 3) Sectors OR Defeat some (20 - 96) Units"
    Reward: Wildlife Coin.png 20 Wildlife Coins and a Portrait of Halona Halona
  1. 1.0 1.1 1.2 One of the players five current age goods is selected randomly. The selection is independent of the players current stock of those goods.
  2. This special reward will reveal itself during the next event in Forge of Empires. Use this to gain a head start for the upcoming Event
  3. One of the players five previous age goods is selected randomly. Should the player be in Bronze Age, the second option will be one of the four goods not selected in the current age option. The selection is independent of the players current stock of those goods.

Prize Systems[]

The prizes in the Wildlife Event can be claimed by getting either a Wildlife Paw.png Paw or a Chest to drop off the bottom of the game board. Wildlife Paw.png Paws count towards Grand Prizes.

Chest Rewards[]

There are 5 different types of Reward Chest, Blue , Green , Orange , Red and Yellow . Each one will have a star rating of 1 to 5.

Wildlife Piece Blue Reward.png Created by
Selecting
Possible Prizes Chance
Wildlife Star Blue.png 5 touching
Blue Acorns
Daily Special 4%
2 Forge Points 55%
3 Forge Points 30%
6 Forge Points 6%
Fragment of Shrine of Knowledge 5%
Wildlife Star Blue.pngWildlife Star Blue.png 6 touching
Blue Acorns
Daily Special 5%
2 Forge Points 52%
3 Forge Points 30%
6 Forge Points 8%
Fragment of Shrine of Knowledge 5%
Wildlife Star Blue.pngWildlife Star Blue.pngWildlife Star Blue.png 7 touching
Blue Acorns
Daily Special 8%
2 Forge Points 50%
3 Forge Points 30%
6 Forge Points 7%
Fragment of Shrine of Knowledge 5%
Wildlife Star Blue.pngWildlife Star Blue.pngWildlife Star Blue.pngWildlife Star Blue.png 8 touching
Blue Acorns
Daily Special 10%
2 Forge Points 50%
3 Forge Points 30%
8 Forge Points 4%
Fragment of Shrine of Knowledge 6%
Wildlife Star Blue.pngWildlife Star Blue.pngWildlife Star Blue.pngWildlife Star Blue.pngWildlife Star Blue.png 9 plus touching
Blue Acorns
Daily Special 12%
2 Forge Points 45%
3 Forge Points 30%
8 Forge Points 6%
Fragment of Shrine of Knowledge 7%


Wildlife Piece Green Reward.png Created by
Selecting
Possible Prizes Chance
Wildlife Star Green.png 5 touching
Green Leaf
Daily Special 4%
Extra Large Supplies Pack 60%
Gigantic Coins Pack 28%
5m Mass Supply Rush 6%
1h Mass Coin Rush 2%
Wildlife Star Green.pngWildlife Star Green.png 6 touching
Green Leaf
Daily Special 5%
Extra Large Supplies Pack 58%
Gigantic Coins Pack 28%
5m Mass Supply Rush 7%
1h Mass Coin Rush 2%
Wildlife Star Green.pngWildlife Star Green.pngWildlife Star Green.png 7 touching
Green Leaf
Daily Special 8%
Extra Large Supplies Pack 58%
Gigantic Coins Pack 25%
5m Mass Supply Rush 7%
1h Mass Coin Rush 2%
Wildlife Star Green.pngWildlife Star Green.pngWildlife Star Green.pngWildlife Star Green.png 8 touching
Green Leaf
Daily Special 10%
Extra Large Supplies Pack 58%
Gigantic Coins Pack 23%
30m Mass Supply Rush 7%
1h Mass Coin Rush 2%
Wildlife Star Green.pngWildlife Star Green.pngWildlife Star Green.pngWildlife Star Green.pngWildlife Star Green.png 9 plus touching
Green Leaf
Daily Special 12%
Extra Large Supplies Pack 58%
Gigantic Coins Pack 21%
5m Mass Supply Rush 7%
1h Mass Coin Rush 2%


Wildlife Piece Orange Reward.png Created by
Selecting
Possible Prizes Chance
Wildlife Star Orange.png 5 touching
Orange Carrot
Daily Special 4%
Small Medals Pack 52%
Medium Medals Pack 35%
Blueprint 5%
Observatory Blueprint 4%
Wildlife Star Orange.pngWildlife Star Orange.png 6 touching
Orange Carrot
Daily Special 5%
Small Medals Pack 50%
Medium Medals Pack 35%
Blueprint 5%
Observatory Blueprint 5%
Wildlife Star Orange.pngWildlife Star Orange.pngWildlife Star Orange.png 7 touching
Orange Carrot
Daily Special 8%
Small Medals Pack 50%
Medium Medals Pack 32%
Blueprint 5%
Observatory Blueprint 5%
Wildlife Star Orange.pngWildlife Star Orange.pngWildlife Star Orange.pngWildlife Star Orange.png 8 touching
Orange Carrot
Daily Special 10%
Small Medals Pack 46%
Medium Medals Pack 32%
Blueprint 6%
Observatory Blueprint 6%
Wildlife Star Orange.pngWildlife Star Orange.pngWildlife Star Orange.pngWildlife Star Orange.pngWildlife Star Orange.png 9 plus touching
Orange Carrot
Daily Special 12%
Small Medals Pack 42%
Medium Medals Pack 30%
Blueprint 8%
Observatory Blueprint 8%


Wildlife Piece Red Reward.png Created by
Selecting
Possible Prizes Chance
Wildlife Star Red.png 5 touching
Red Apple
Daily Special 4%
Light Unit 12%
Ranged Unit 12%
Fast Unit 12%
Heavy Unit 12%
Artillery Unit 12%
10% Defender Boost 32%
5% Attacker Boost 4%
Wildlife Star Red.pngWildlife Star Red.png 6 touching
Red Apple
Daily Special 5%
Light Unit 11%
Ranged Unit 11%
Fast Unit 11%
Heavy Unit 11%
Artillery Unit 11%
10% Defender Boost 33%
5% Attacker Boost 7%
Wildlife Star Red.pngWildlife Star Red.pngWildlife Star Red.png 7 touching
Red Apple
Daily Special 8%
Light Unit 11%
Ranged Unit 11%
Fast Unit 11%
Heavy Unit 11%
Artillery Unit 11%
10% Defender Boost 30%
5% Attacker Boost 7%
Wildlife Star Red.pngWildlife Star Red.pngWildlife Star Red.pngWildlife Star Red.png 8 touching
Red Apple
Daily Special 10%
Light Unit 11%
Ranged Unit 11%
Fast Unit 11%
Heavy Unit 11%
Artillery Unit 11%
10% Defender Boost 27%
5% Attacker Boost 8%
Wildlife Star Red.pngWildlife Star Red.pngWildlife Star Red.pngWildlife Star Red.pngWildlife Star Red.png 9 plus touching
Red Apple
Daily Special 12%
Light Unit 11%
Ranged Unit 11%
Fast Unit 11%
Heavy Unit 11%
Artillery Unit 11%
10% Defender Boost 23%
5% Attacker Boost 10%


Wildlife Piece Yellow Reward.png Created by
Selecting
Possible Prizes Chance
Wildlife Star Yellow.png 5 touching
Yellow Flower
Daily Special 4%
5 Goods 55%
10 Goods 35%
Fragment of Wishing Well 6%
Wildlife Star Yellow.pngWildlife Star Yellow.png 6 touching
Yellow Flower
Daily Special 5%
5 Goods 50%
10 Goods 37%
Fragment of Wishing Well 8%
Wildlife Star Yellow.pngWildlife Star Yellow.pngWildlife Star Yellow.png 7 touching
Yellow Flower
Daily Special 8%
5 Goods 50%
8 Goods 28%
15 Goods 6%
Fragment of Wishing Well 8%
Wildlife Star Yellow.pngWildlife Star Yellow.pngWildlife Star Yellow.pngWildlife Star Yellow.png 8 touching
Yellow Flower
Daily Special 10%
5 Goods 50%
8 Goods 24%
15 Goods 6%
Fragment of Wishing Well 10%
Wildlife Star Yellow.pngWildlife Star Yellow.pngWildlife Star Yellow.pngWildlife Star Yellow.pngWildlife Star Yellow.png 9 plus touching
Yellow Flower
Daily Special 12%
5 Goods 50%
8 Goods 22%
20 Goods 6%
Fragment of Wishing Well 10%


Daily Specials[]

Daily Special Prizes can be won from any chest that you manage to drop and collect from the Minigame. During this Event the Daily Special will change at midnight like most other Events.
If you do not like the Daily Special you may switch it for an alternative Daily Special.

SwitchDS.png

This one will then be your Daily special for the remainder of the time (You may not revert back to the original one if you find this one less desirable).

You can find a list of Daily Specials as they appeared on Beta here

Original Daily Prizes
List of possible Switched Prizes
Date Icon Name
13th July Menagerie.png Menagerie
14th July Sentinel Outpost Upgrade.png Sentinel Outpost Upgrade Kit
15th July Mass motivation kit.png Mass Self-Aid Kit
16th July One Up Kit.png One Up Kit
17th July Medals.png Gigantic Medals Pack
18th July Mass Supply Rush (medium).png 6hr Mass Supply Rush
19th July Store Building.png Store Building
20th July Log Cabin.png Log Cabin
21st July Botanical Rotunda.png Botanical Rotunda
22nd July Sentinel Outpost Lvl 1.png Sentinel Outpost Level 1
23rd July Tactician's Tower Lvl 1.png Tactician's Tower Level 1
24th July Mass motivation kit.png Mass Self-Aid Kit
25th July Wishing Well Shrink Kit.png Wishing Well Shrink Kit
26th July Shrine of Knowledge.png Shrine of Knowledge
27th July Rogue Hideout Shrink Kit.png Rogue Hideout Shrink Kit
28th July Olympic Treasury Selection Kit.png Olympic Treasury Selection Kit
29th July Sentinel Outpost Upgrade.png Sentinel Outpost Upgrade Kit
30th July Mass Supply Rush (medium).png 6hr Mass Supply Rush
31st July Renovation Kit.png Renovation Kit
1st August Tactician's Tower Upgrade.png Tactician's Tower Upgrade
2nd August Store Building.png Store Building
3rd August Medals.png Gigantic Medals Pack
No Icon Prize
1 Mass Supply Rush (medium).png 2h Mass Supply Rush
2 Botanical Rotunda.png Botanical Rotunda
3 Medals.png Gigantic Medals Pack
4 Log Cabin.png Log Cabin
5 Mass motivation kit.png Mass Self-Aid Kit
6 Menagerie.png Menagerie
7 Olympic Treasury Selection Kit.png Olympic Treasury Selection Kit
8 One Up Kit.png One Up Kit
9 Renovation Kit.png Renovation Kit
10 Rogue Hideout Shrink Kit.png Rogue Hideout Shrink Kit
11 Sentinel Outpost Lvl 1.png Sentinel Outpost Level 1
12 Sentinel Outpost Upgrade.png Sentinel Outpost Upgrade Kit
13 Shrine of Knowledge.png Shrine of Knowledge
14 Store Building.png Store Building
15 Tactician's Tower Lvl 1.png Tactician's Tower Level 1
16 Tactician's Tower Upgrade.png Tactician's Tower Upgrade
17 Wishing Well Shrink Kit.png Wishing Well Shrink Kit


Grand Prize[]

Grand Prizes are rewarded upon collection of 20 Wildlife Paw.png Paws.
After receiving 15 prizes, the list starts over again from the beginning.

No Icon Prize
1 Mountain Reserve Upgrade.png Mountain Reserve Upgrade Kit
2 Wishing Well Shrink Kit.png Wishing Well Shrink Kit
3 Forge.png 50 Forge Points
4 Mountain Reserve Upgrade.png Mountain Reserve Upgrade Kit
5 Medals.png Gigantic Medals Pack
6 Shrine of Knowledge.png Shrine of Knowledge
7 Mountain Reserve Upgrade.png Mountain Reserve Upgrade Kit
8 Wishing Well.png Wishing Well
9 Renovation Kit.png Renovation Kit
10 Mountain Reserve Upgrade.png Mountain Reserve Upgrade Kit
11 Tactician's Tower Lvl 1.png Tactician's Tower Level 1
12 One Up Kit.png One Up Kit
13 Mountain Reserve Upgrade.png Mountain Reserve Upgrade Kit
14 Mountain Reserve Lvl 1.png Mountain Reserve Level 1
15 Store Building.png Store Building


New Buildings[]

Building Size Function Age Advancable
Bear Mountain.png
Bear Mountain
Size
4x6
Special residential building
Provides Population population, Happiness happiness, Coins coins, Medals medals and a Defense Boost for Defender.png 21%-35% Defense Boost and Attack boost for defending army 18%-38% Attack Boost for the defensive army.
Provides double coins, Forge.png 11 Forge Points and Goods 26 goods when motivated and can be plundered.
Renovation Kit
Yes
Moose Mountain.png
Moose Mountain
Size
4x6
Special residential building
Provides Population population, Happiness happiness, Coins coinsMedals medals and a Supply Boost 35%-46% Supply Boost.
Provides double coins, Forge.png 13 Forge Points and Goods 32 goods when motivated and can be plundered.
Renovation Kit
Yes
Eagle Mountain.png
Eagle Mountain
Size
4x6
Special residential building
Provides Population population, Happiness happiness, Coins coins, Medals medals and a Defense boost for attacking army 19%-30% Defense Boost and Attack Boost for Attacker.png 14%-26% Attack Boost for the attacking army.
Provides double coins, Forge.png 10 Forge Points and Goods 23 goods when motivated and can be plundered.
Renovation Kit
Yes

Other Events[]

Seasonal Events
2021 Forge Bowl EventSt Patrick's Day EventSpring EventSummer EventFall EventHalloween Event
2020 Forge Bowl EventSt Patrick's Day EventSpring EventSummer EventFall EventHalloween EventWinter Event
2019 Forge Bowl EventCarnival EventSpring EventSummer EventFall EventHalloween EventWinter Event
2018 Forge Bowl EventCarnival EventSpring EventSummer EventFall EventHalloween EventWinter Event
2017 Carnival EventSpring EventMay Day EventSummer EventFall EventHalloween EventWinter Event
2016 Valentine's Day EventEaster EventMay Day EventSummer EventFall EventHalloween EventWinter Event
2015 Valentine's Day EventEaster EventSummer EventHalloween EventWinter Event
2014 Valentine's Day EventEaster EventSummer EventHalloween EventWinter Event
2013 Valentine's Day EventEaster EventSummer EventHalloween EventWinter Event
2012 Halloween EventWinter Event
Special Events
2021 Archaeology EventFoE Soccer CupWildlife Event
2020 Archaeology EventFoE Soccer Cup
2019 Archaeology EventFoE Soccer Cup
2018 FoE Soccer Cup
2017 5th Anniversary
2016 FoE Soccer Cup
2015 Memorial Event
2014 FoE Soccer Cup
2013 Leonardo's Visit EventBirthday Event
Historical Questlines
2018 Napoleon BonaparteCleopatraVincent van GoghSacajaweaGenghis Khan
2017 Tour de FranceAlbert EinsteinArthur Conan DoyleShah JahanMarilyn MonroeGalileo GalileiMahātmā GandhiRosa Parks
2016 Martin Luther King Jr.Leap YearYuri GagarinIsadora DuncanMary StuartSisiThe Montgolfier Brothers
2015 Columbus
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