We welcome you back to this years 2024 Wildlife Event!
Like other Events you need to complete the Quests to get either Wildlife coins,
Wildlife Tickets or
Wildlife Golden Tickets.
You need Wildlife Tickets to enter the Wildlife Park, and then play the Mini-game to win prizes by moving
Paws or
chests to the bottom of the board.
The Wildlife coins are needed to purchase tools or moves, so need to be used wisely.
Milestone Rewards[]

Complete 5 quests: |
Complete 20 quests: |
Complete 30 quests: |
Complete 40 quests: |
Complete 60 quests: |
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1 Golden Ticket | 100 Wildlife Coins | 150 Wildlife Coins | 2 Golden Tickets | Flamingo Habitat Upgrade Kit |
Event Windows[]
As you can see in the following interactive image, the event window contains 6 main elements.
As you can see, the Minigame window contains 8 main elements.
The mechanics of this event are different from anything previously seen. In a nutshell, the minigame needs to be played carefully: the player has a set number of moves to collect as many Paws and Rewards Chests as possible. It is a click to clear game so be careful with missclicks, or you could waste moves. The player may need or choose to use certain tools or implements for clearing blocks, These may be purchased using
Coins. Each aspect is explained in detail in the following sections.
Playing the Board[]
Getting League Points[]
A League has been added to this years Event. To progress in the League you need to obtain points, these points are received for Popping tiles, getting
Chests to the bottom of the table or getting
Paws to the bottom of the table. Points gained reflect on the number of tiles popped or the number of stars on the
Chest dropped, the
Paw will always give a fixed amount of points.
League Points |
League Points |
League Points |
Using Lightning gives you the same number of points as Popping the
Tiles for
Chests.
The Leafy line gives the number of points as popping the
Tiles.
Booster Tools[]
To progress on each level, the player needs to clear blocks from the board to claim the Rewards. They can do this with the help of certain tools which clear different parts of the board. There are 3 tools, namely:
The Hammer clears exactly one block and only one block at a time. It is useful if one wants to obtain align blocks for prizes.
This will remove all blocks in a chosen row, excluding Paws and
chests.
This will remove all blocks of a chosen colour from the board. It is useful for a mass clearance.
How do I get Tools?[]
One must remember that depending on the situation, one might have different preferences for the tool required to be used. Tools are distinctive in the fact that they cannot be obtained from the rewards of quests. Instead, they have to be bought using the event currency, Coins. Tools can be obtained from the Tool Shop, highlighted in the picture. The shop sells individual items as well as 2 sets of the tools, with differing costs. It is important to keep in mind that tools cannot be purchased using diamonds. The individual costs have been mentioned above and the prices and components of the sets are mentioned below.
- 6 Hammers + 4 Leafy Lines + 2 Lightning for
660 Coins
- 16 Hammers + 8 Leafy lines + 6 Lightning for
1,230 Coins
The player begins with 5 Hammers, 2
Leafy Lines and 1
Lightning.
Rewards and Prizes[]
A Grand Prize exists which is obtained upon collection of 25 Paws. A Daily Special is also available which changes every day and is obtainable from Reward Chests. League Rewards will be awarded at the end of the Event.
Event Currency[]
The currency of this event is Coins. They are different from currencies of other events in the fact that
Coins by themselves are not used for clearing blocks.
Coins over here play an indirect role. They are used for buying the tools and moves that clear Blocks.
Coins are obtainable from the Quests, Incidents in & around your city and logging in daily. You also start the Event with
200 Coins.
They can also be bought using diamonds:
100 Coins =
150 Diamonds (0.67 Coins per Diamond)
400 Coins =
500 Diamonds (0.80 Coins per Diamond)
2,000 Coins =
2,400 Diamonds (0.83 Coins per Diamond)
Tickets can be obtained from the Quests and Incidents in & around your city. You also start the Event with
4 Tickets. These Tickets regenerate at a rate of one every eight hours. They stop regenerating if you already have four or more Tickets.
They can also be bought using diamonds:
1 Ticket =
200 Diamonds (200 diamonds per 1 Ticket)
4 Tickets =
750 Diamonds (187.5 diamonds per 1 Ticket)
10 Tickets =
1,800 Diamonds (180 diamonds per 1 Ticket)
Golden Tickets can be obtained from Grand Prize rewards. They allow the player to play unlimited games for the duration of 5 minutes. These cannot be bought with diamonds.
Some event currency or boosters can also be obtained from completing Daily Challenges during the event, with following chances:
- 48% chance for
10 Coins
- 25% chance for
15 Coins
- 15% chance for
1 Hammer
- 9% chance for
1 Leafy Line
- 3% chance for
1 Lightning
The player may be expected to receive the following amount of Coins,
Tickets and
Golden Tickets if they complete the entire event and login at least once a day.
Source | ![]() |
Wildlife Coins | ![]() |
Entrance Ticket | ![]() |
Golden Ticket |
---|---|---|---|---|---|---|
Beginning of the Event | 200 | 4 | ||||
Daily Connections | 30 x 15 | 450 | (30 x 3) - 1[1] | 89 | ||
Completing Main Quests | 20 x 10 | 200 | 10 x 1 | 10 | ||
Completing Daily Quests | 20 x 20 | 400 | 10 x 1 | 10 | ||
Milestone Bonus | 100 + 150 | 250 | 1 + 2 | 3 | ||
Grand Prizes | 2 x 1 | 2 | ||||
Daily Challenges | 30 x 4.8 30 x 3.75 |
~256.5 | ||||
Total | 1,756.5 Wildlife Coins | 114 Entrance Tickets | 3 Golden Tickets |
Quests[]

Diane
The event features two questlines presented by Diane.
The Main Questline, and the Daily Questline. Every solved quest grants the player some rewards. The quests have to be solved in the order they are presented and no quest is abortable.
The Daily Questline, will give you one quest per day, for the 21 days of the event. These Quests will stack until you have completed the Main Questlines. So you will not miss any if you do not complete the Main Questlines on the first day. After completing the Main Questline, you will be able to complete stacked Daily Quests without any delay and after that, one quest per day.
Note: Where the word "some" appears in the quest text below, the amount differs depending on the Age the player is at. The lower numbers in brackets are for BA. The second number in brackets is for SAJM. To get a better idea of your exact requirements Click Here and use the Tables provided, please be aware that the Final Table is incomplete as we do have players from those Ages that could help.
Main Questline[]

Diane
- Diane: "Exchange 2 items in the Antiques Dealer building OR Solve any other quest" and "Pay some (4 - 32) selected[2] goods from your age"
Reward:

Daily Questline[]
Upon completion of the Main Questline, the player will receive daily quests, at the rate of 1 per day. They will stack if the player isn't able to complete them on time.

Diane
- Diane: "Motivate or polish 25 buildings for other players OR Pay some (5 - 45) selected[2] goods from your age" and "Gather some (20 - 260) goods, e.g. from goods buildings or by trading"
Reward:

- ↑ You won't get the third automatically regenerated spoon on the last day, since the event has already ended as soon as the third spoon would be available.
- ↑ 2.0 2.1 2.2 2.3 One of the players five current age goods is selected randomly. The selection is independent of the players current stock of those goods.
- ↑ 3.0 3.1 One of the players five previous age goods is selected randomly. Should the player be in Bronze Age, the second option will be one of the four goods not selected in the current age option. The selection is independent of the players current stock of those goods.
Rival Challenges[]

Baron Alaric Ironsoul
Three sets of Mini challenges are available throughout the event, starting on Tuesday 8 a.m. server time and lasting 48 hours. These moderately difficult questlines reward Wildlife Coins,
Entrance Tickets,
Golden Tickets and Boosters.

Complete 8 quests: |
Complete 16 quests: |
Complete 24 quests: |
Complete 32 quests: |
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6 Hammers | Alligator Swamp Lvl 1 | Tapir Trails Lvl 1 | 3 Golden Tickets |

Baron Alaric Ironsoul
- Baron Alaric Ironsoul: "Collect 5 Green Chests with 6 stars OR Collect 5 Blue Chests with 6 stars" and "Win 12 battles without losing"
Reward:

- Baron Alaric Ironsoul: "When moves run out in a level. Use Extra Moves 4 times"
Reward:

Prize Systems[]
The prizes in the Wildlife Event can be claimed by getting either a Paw or a Chest to drop off the bottom of the game board.
Paws count towards Grand Prizes.
Chest Rewards[]
There are 5 different types of Reward Chest, Blue , Green , Orange , Red and Yellow . Each one will have a star rating of 1 to 6.
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Blue Acorns |
Daily Special | 4% |
2 Forge Points | 55% | ||
3 Forge Points | 30% | ||
6 Forge Points | 6% | ||
Fragment of Shrine of Knowledge | 5% | ||
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6 touching Blue Acorns |
Daily Special | 5% |
2 Forge Points | 52% | ||
3 Forge Points | 30% | ||
6 Forge Points | 8% | ||
Fragment of Shrine of Knowledge | 5% | ||
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7 touching Blue Acorns |
Daily Special | 8% |
2 Forge Points | 50% | ||
3 Forge Points | 30% | ||
6 Forge Points | 7% | ||
Fragment of Shrine of Knowledge | 5% | ||
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8 touching Blue Acorns |
Daily Special | 10% |
2 Forge Points | 50% | ||
3 Forge Points | 30% | ||
8 Forge Points | 4% | ||
Fragment of Shrine of Knowledge | 6% | ||
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9 plus touching Blue Acorns |
Daily Special | 12% |
2 Forge Points | 45% | ||
3 Forge Points | 30% | ||
8 Forge Points | 6% | ||
Fragment of Shrine of Knowledge | 7% | ||
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15 plus touching Blue Acorns |
Daily Special | 16% |
18 Forge Points | 45% | ||
20 Forge Points | 20% | ||
25 Forge Points | 12% | ||
Fragment of Shrine of Knowledge | 7% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Green Leaf |
Daily Special | 4% |
Extra Large Supplies Pack | 60% | ||
Gigantic Coins Pack | 28% | ||
5m Mass Supply Rush | 6% | ||
1h Mass Coin Rush | 2% | ||
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6 touching Green Leaf |
Daily Special | 5% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 28% | ||
5m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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7 touching Green Leaf |
Daily Special | 8% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 25% | ||
5m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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8 touching Green Leaf |
Daily Special | 10% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 23% | ||
30m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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9 plus touching Green Leaf |
Daily Special | 12% |
Extra Large Supplies Pack | 58% | ||
Gigantic Coins Pack | 21% | ||
5m Mass Supply Rush | 7% | ||
1h Mass Coin Rush | 2% | ||
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15 plus touching Green Leaf |
Daily Special | 16% |
Extra Large Supplies Pack | 48% | ||
Gigantic Coins Pack | 21% | ||
30m Mass Supply Rush | 13% | ||
1h Mass Coin Rush | 2% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Orange Carrot |
Daily Special | 4% |
Small Medals Pack | 52% | ||
Medium Medals Pack | 35% | ||
Blueprint | 5% | ||
Observatory Blueprint | 4% | ||
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6 touching Orange Carrot |
Daily Special | 5% |
Small Medals Pack | 50% | ||
Medium Medals Pack | 35% | ||
Blueprint | 5% | ||
Observatory Blueprint | 5% | ||
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7 touching Orange Carrot |
Daily Special | 8% |
Small Medals Pack | 50% | ||
Medium Medals Pack | 32% | ||
Blueprint | 5% | ||
Observatory Blueprint | 5% | ||
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8 touching Orange Carrot |
Daily Special | 10% |
Small Medals Pack | 46% | ||
Medium Medals Pack | 32% | ||
Blueprint | 6% | ||
Observatory Blueprint | 6% | ||
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9 plus touching Orange Carrot |
Daily Special | 12% |
Small Medals Pack | 42% | ||
Medium Medals Pack | 30% | ||
Blueprint | 8% | ||
Observatory Blueprint | 8% | ||
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15 plus touching Orange Carrot |
Daily Special | 16% |
Gigantic Medals Pack | 32% | ||
Large Medals Pack | 30% | ||
Observatory Blueprint | 14% | ||
Blueprint | 8% |
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Red Apple |
Daily Special | 4% |
Light/Range/Fast/Heavy/Artillery Unit | 12% x 5 | ||
10% Defender Boost | 32% | ||
5% Attacker Boost | 4% | ||
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6 touching Red Apple |
Daily Special | 5% |
Light/Range/Fast/Heavy/Artillery Unit | 11% x 5 | ||
10% Defender Boost | 33% | ||
5% Attacker Boost | 7% | ||
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7 touching Red Apple |
Daily Special | 8% |
Light/Range/Fast/Heavy/Artillery Unit | 11% x 5 | ||
10% Defender Boost | 30% | ||
5% Attacker Boost | 7% | ||
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8 touching Red Apple |
Daily Special | 10% |
Light/Range/Fast/Heavy/Artillery Unit | 11% x 5 | ||
10% Defender Boost | 27% | ||
5% Attacker Boost | 8% | ||
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9 plus touching Red Apple |
Daily Special | 12% |
Light/Range/Fast/Heavy/Artillery Unit | 11% x 5 | ||
10% Defender Boost | 23% | ||
5% Attacker Boost | 10% | ||
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15 plus touching Red Apple |
Daily Special | 16% |
Light/Range/Fast/Heavy/Artillery Unit | 11% x 5 | ||
20% Defender Boost | 21% | ||
5% Attacker Boost | 8% |
The Military Unit will be from one of the 5 types for your Age, the percentage being the chance of getting that type.
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Created by Selecting |
Possible Prizes | Chance |
---|---|---|---|
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5 touching Yellow Flower |
Daily Special | 4% |
5 Goods | 55% | ||
10 Goods | 35% | ||
Fragment of Wishing Well | 6% | ||
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6 touching Yellow Flower |
Daily Special | 5% |
5 Goods | 50% | ||
10 Goods | 37% | ||
Fragment of Wishing Well | 8% | ||
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7 touching Yellow Flower |
Daily Special | 8% |
5 Goods | 50% | ||
8 Goods | 28% | ||
15 Goods | 6% | ||
Fragment of Wishing Well | 8% | ||
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8 touching Yellow Flower |
Daily Special | 10% |
5 Goods | 50% | ||
8 Goods | 24% | ||
15 Goods | 6% | ||
Fragment of Wishing Well | 10% | ||
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9 plus touching Yellow Flower |
Daily Special | 12% |
5 Goods | 50% | ||
8 Goods | 22% | ||
20 Goods | 6% | ||
Fragment of Wishing Well | 10% | ||
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15 plus touching Yellow Flower |
Daily Special | 16% |
75 Goods | 46% | ||
100 Goods | 22% | ||
150 Goods | 11% | ||
Fragment of Wishing Well | 5% |
Daily Specials[]
Daily Special Prizes can be won from any chest that you manage to drop and collect from the Minigame. During this Event the Daily Special will change at midnight like most other Events.
If you do not like the Daily Special you may switch it for an alternative Daily Special.

This one will then be your Daily special for the remainder of the time (You may not revert back to the original one if you find this one less desirable).
A green check mark (✅) indicates that the prize is confirmed in the live servers.
The daily special for the next day is usually posted at 5pm CET, or 11am EST, right as it appears on Japanese servers.
Original Daily Prizes |
List of possible Switched Prizes |
No | Icon | Name | Confirmed |
---|---|---|---|
1 | ![]() |
125 Next Age Goods | ✅ |
2 | ![]() |
500 Previous Age Goods | ✅ |
3 | ![]() |
250 Next Age Guild Goods | ✅ |
4 | ![]() |
500 Guild Goods | ✅ |
5 | ![]() |
1,000 Previous Age Guild Goods | ✅ |
6 | ![]() |
Animal Crossing Selection Kit | ✅ |
7 | ![]() |
Bamboo Bridge | ✅ |
8 | ![]() |
Blood Lilies | ✅ |
9 | ![]() |
Epic 2023 Historical Questlines Selection Kit | ✅ |
10 | ![]() |
Epic Wildlife 2024 Selection Kit | ✅ |
11 | ![]() |
Ferris Wheel Selection Kit | ✅ |
11 | ![]() |
Finish Goods Production | ✅ |
12 | ![]() |
Finish Special Production | ✅ |
13 | ![]() |
Giant Kapok | ✅ |
14 | ![]() |
Golden Crops Selection Kit | ✅ |
15 | ![]() |
Governor's Villa Selection Kit | ✅ |
16 | ![]() |
Insect Hotel | ✅ |
17 | ![]() |
Knights Pavilion | ✅ |
18 | ![]() |
Lotus Flower Lake | ✅ |
19 | ![]() |
Mass Self-Aid Kit | ✅ |
20 | ![]() |
Mountain Reserve Selection Kit | ✅ |
21 | ![]() |
Olympic Treasury Selection Kit | ✅ |
22 | ![]() |
One Up Kit | ✅ |
23 | ![]() |
Panda Pathway Selection Kit | ✅ |
24 | ![]() |
Panda Reserve Selection Kit | ✅ |
25 | ![]() |
Purple Bamboo Park | ✅ |
26 | ![]() |
Raccoon Hideout | ✅ |
27 | ![]() |
Renovation Kit | ✅ |
28 | ![]() |
Store Building | ✅ |
29 | ![]() |
Sunflower Oil Press Selection Kit | ✅ |
30 | ![]() |
Windmill Farm Selection Kit | ✅ |
Grand Prizes[]
Grand Prizes are rewarded upon collection of 25
Paws.
After receiving 18 prizes, the list starts over again from the beginning.
Flamingo Habitat Lvl 1 is available to collect for free.

25
50 Forge Points
125
200 Goods
225
250 Previous Age Goods
425
250 Previous Age Goods
475
Flamingo Habitat Lvl 1
650
300 Previous Age Goods
Wildlife's Silver Prizes[]
The Wildlife's Prizes are an additional optional set of prizes which are unlocked once an equivalent of $15 is paid. In simple terms, they can be considered as an "extra" set of Grand Prizes, as their requirements match those listed above.
A bonus Prize of the Serene Flamingo Habitat Silver Upgrade Kit is given at the start.

25
300 Goods
75
Alligator Swamp Lvl 1
125
Rhododendron Field Lvl 1
175
Himalayan Firs Lvl 1
225
Alligator Swamp Lvl 1
275
Renovation Kit
375
Alligator Swamp Lvl 1
400
300 Goods
425
250 Previous Age Goods
625
Rhododendron Field Lvl 1
675
Himalayan Firs Lvl 1
Wildlife's Golden Prizes[]
The Wildlife's Golden Prizes are an extra additional optional set of prizes which can be unlocked for an equivalent of 15$ once Silver Wildlife Prizes are purchased, or in combination with Silver Wildlife Prizes for a reduced price equal to equivalent of 25$.
A bonus Prize of the Serene Flamingo Paradise Golden Upgrade Kit is given at the start.

League Rewards[]
This is a list of the League Rewards. You will win all of the rewards of your current league at the time the event ends, in the form of a kit which will be put in your inventory. The rewards will become available after opening this kit. The player's League depends on the total number of points gained during the event. All the players with the lowest 50% distance score join the Hobby league. The Trainee League is reached by the top 50%, the Apprentice League by the top 20%, the Professional League by the top 5% and the Zoologist League by the top 1%.
League | Prize 1 | Prize 2 | Prize 3 | Prize 4 | Prize 5 | Prize 6 |
---|---|---|---|---|---|---|
Hobby League | ![]() |
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Trainee League | ![]() |
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Apprentice League | ![]() |
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Professional League | ![]() ![]() ![]() |
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Zoologist League | ![]() ![]() ![]() ![]() ![]() ![]() |
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New Buildings[]