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The Airship is a special residential building given as a reward during the 2020 Archaeology Event.

The Airship produces coins in 24 hours, provides population, and when it is motivated, its coins production is doubled and all special productions are enabled. The production is also affected by the town's happiness and by boosts of certain Great Buildings. It also gains additional boosts after being upgraded.

Upgrade[]

Airship Upgrade Kit

The Airship can be upgraded by Airship Upgrade Kit item. To upgrade the Airship, use the Airship Upgrade item on the Airship that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.

Tiers[]

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
BA +142 +570 +27 1,000
IA +305 +980 +47 2,300
EMA +467 +1,080 +51 3,800
HMA +656 +1,210 +58 5,300
LMA +861 +1,350 +64 7,000
CA +1,087 +1,580 +75 10,700
INA +1,328 +1,780 +85 13,300
PE +1,586 +1,960 +93 16,100
ME +1,859 +2,100 +100 20,000
PME +2,142 +2,180 +104 25,200
CE +2,441 +2,540 +121 32,800
TE +2,751 +3,080 +147 38,000
FE +3,077 +3,690 +176 43,600
AF +3,413 +4,300 +205 49,500
OF +3,759 +4,960 +236 55,800
VF +4,116 +5,930 +282 62,500
SAM +6,515 +9,480 +451 104,400
SAAB +7,077 +10,310 +491 115,600
SAV +7,649 +11,140 +530 127,500
SAJM +8,237 +12,000 +571 139,900
SAT +8,836 +12,860 +612 152,900

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
BA +142 +620 +30 1,000 990
IA +305 +1,060 +50 2,400 1,710
EMA +467 +1,170 +56 4,000 1,890
HMA +656 +1,310 +62 5,600 2,110
LMA +861 +1,460 +70 7,400 2,360
CA +1,087 +1,710 +81 11,200 2,770
INA +1,328 +1,930 +92 14,000 3,120
PE +1,586 +2,120 +101 17,000 3,430
ME +1,859 +2,270 +108 21,200 3,670
PME +2,142 +2,370 +113 26,600 3,820
CE +2,441 +2,750 +131 34,600 4,440
TE +2,751 +3,340 +159 40,100 5,390
FE +3,077 +4,000 +190 46,000 6,460
AF +3,413 +4,660 +222 52,200 7,520
OF +3,759 +5,380 +256 58,900 8,680
VF +4,116 +6,420 +306 66,000 10,370
SAM +6,515 +10,270 +489 110,200 16,600
SAAB +7,077 +11,170 +532 122,000 18,040
SAV +7,649 +12,060 +574 134,500 19,490
SAJM +8,237 +12,990 +619 147,700 20,990
SAT +8,836 +13,940 +664 161,400 22,510

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Forge
BA +149 +660 +31 1,100 1,040 2
IA +320 +1,140 +54 2,500 1,790
EMA +491 +1,260 +60 4,200 1,980
HMA +689 +1,410 +67 5,900 2,210
LMA +904 +1,570 +75 7,800 2,470
CA +1,141 +1,850 +88 11,800 2,900
INA +1,395 +2,080 +99 14,700 3,270
PE +1,665 +2,290 +109 17,900 3,590
ME +1,951 +2,450 +117 22,300 3,840
PME +2,249 +2,550 +121 28,000 4,010
CE +2,563 +2,960 +141 36,500 4,650
TE +2,889 +3,600 +171 42,200 5,650
FE +3,230 +4,310 +205 48,400 6,770
AF +3,583 +5,020 +239 55,000 7,880
OF +3,947 +5,790 +276 62,000 9,100
VF +4,322 +6,920 +330 69,400 10,870
SAM +6,841 +11,070 +527 116,000 17,390
SAAB +7,431 +12,020 +572 128,500 18,900
SAV +8,032 +12,990 +619 141,600 20,410
SAJM +8,649 +13,990 +666 155,400 21,990
SAT +9,278 +15,010 +715 169,900 23,580

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Forge
BA +156 +710 +34 1,100 1,090 3
IA +335 +1,220 +58 2,700 1,870
EMA +514 +1,350 +64 4,400 2,070
HMA +722 +1,510 +72 6,200 2,310
LMA +947 +1,680 +80 8,200 2,580
CA +1,195 +1,980 +94 12,400 3,030
INA +1,461 +2,230 +106 15,500 3,420
PE +1,744 +2,450 +117 18,800 3,760
ME +2,044 +2,620 +125 23,400 4,020
PME +2,356 +2,730 +130 29,400 4,190
CE +2,685 +3,170 +151 38,300 4,870
TE +3,026 +3,850 +183 44,300 5,910
FE +3,384 +4,620 +220 50,800 7,080
AF +3,754 +5,370 +256 57,700 8,240
OF +4,135 +6,200 +295 65,100 9,510
VF +4,528 +7,410 +353 72,900 11,360
SAM +7,167 +11,860 +565 121,800 18,180
SAAB +7,785 +12,880 +613 134,900 19,750
SAV +8,414 +13,920 +663 148,700 21,340
SAJM +9,061 +14,990 +714 163,200 22,990
SAT +9,719 +16,080 +766 178,400 24,660

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Forge
BA +163 +760 +36 1,200 1,140 4
IA +350 +1,300 +62 2,800 1,960
EMA +537 +1,440 +69 4,600 2,160
HMA +755 +1,610 +77 6,500 2,410
LMA +990 +1,790 +85 8,600 2,690
CA +1,250 +2,110 +100 13,000 3,170
INA +1,527 +2,380 +113 16,200 3,570
PE +1,823 +2,610 +124 19,700 3,920
ME +2,137 +2,800 +133 24,500 4,190
PME +2,463 +2,910 +139 30,800 4,370
CE +2,807 +3,390 +161 40,100 5,080
TE +3,164 +4,110 +196 46,400 6,160
FE +3,538 +4,920 +234 53,200 7,380
AF +3,924 +5,730 +273 60,500 8,600
OF +4,323 +6,620 +315 68,200 9,920
VF +4,733 +7,900 +376 76,400 11,850
SAM +7,493 +12,650 +602 127,600 18,970
SAAB +8,139 +13,740 +654 141,300 20,610
SAV +8,797 +14,850 +707 155,800 22,270
SAJM +9,473 +15,990 +761 171,000 23,990
SAT +10,161 +17,150 +817 186,900 25,730

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +170 +800 +38 1,200 1,180 5 5
IA +365 +1,390 +66 2,900 2,040
EMA +561 +1,530 +73 4,800 2,250
HMA +788 +1,710 +81 6,800 2,510
LMA +1,033 +1,910 +91 8,900 2,800
CA +1,304 +2,240 +107 13,600 3,300
INA +1,594 +2,530 +120 17,000 3,720
PE +1,903 +2,780 +132 20,600 4,080
ME +2,230 +2,970 +141 25,600 4,370
PME +2,570 +3,100 +148 32,200 4,550
CE +2,930 +3,600 +171 41,900 5,290
TE +3,301 +4,370 +208 48,500 6,420
FE +3,692 +5,230 +249 55,600 7,690
AF +4,095 +6,090 +290 63,200 8,960
OF +4,511 +7,030 +335 71,300 10,340
VF +4,939 +8,400 +400 79,900 12,350
SAM +7,818 +13,440 +640 133,400 19,760
SAAB +8,492 +14,600 +695 147,700 21,470
SAV +9,179 +15,780 +751 162,900 23,200
SAJM +9,885 +16,990 +809 178,800 24,990
SAT +10,603 +18,220 +868 195,400 26,800

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +177 +850 +40 1,300 1,230 5 6
IA +381 +1,470 +70 3,000 2,120
EMA +584 +1,620 +77 5,000 2,340
HMA +820 +1,810 +86 7,100 2,610
LMA +1,076 +2,020 +96 9,300 2,920
CA +1,358 +2,370 +113 14,200 3,430
INA +1,660 +2,680 +128 17,700 3,870
PE +1,982 +2,940 +140 21,500 4,250
ME +2,323 +3,150 +150 26,700 4,540
PME +2,678 +3,280 +156 33,600 4,730
CE +3,052 +3,810 +181 43,800 5,500
TE +3,439 +4,620 +220 50,700 6,680
FE +3,846 +5,540 +264 58,100 8,000
AF +4,266 +6,450 +307 66,000 9,320
OF +4,699 +7,440 +354 74,400 10,750
VF +5,145 +8,890 +423 83,300 12,840
SAM +8,144 +14,230 +678 139,200 20,550
SAAB +8,846 +15,460 +736 154,200 22,330
SAV +9,562 +16,700 +795 169,900 24,130
SAJM +10,297 +17,990 +857 186,500 25,990
SAT +11,045 +19,300 +919 203,900 27,870

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +184 +900 +43 1,300 1,280 10 7
IA +396 +1,550 +74 3,200 2,200
EMA +607 +1,710 +81 5,300 2,430
HMA +853 +1,910 +91 7,400 2,720
LMA +1,119 +2,130 +101 9,700 3,030
CA +1,413 +2,510 +120 14,800 3,560
INA +1,727 +2,830 +135 18,400 4,020
PE +2,061 +3,100 +148 22,400 4,410
ME +2,416 +3,320 +158 27,800 4,720
PME +2,785 +3,460 +165 35,000 4,920
CE +3,174 +4,020 +191 45,600 5,710
TE +3,576 +4,880 +232 52,800 6,930
FE +3,999 +5,850 +279 60,500 8,310
AF +4,436 +6,810 +324 68,700 9,670
OF +4,887 +7,860 +374 77,500 11,160
VF +5,351 +9,390 +447 86,800 13,340
SAM +8,470 +15,020 +715 145,000 21,340
SAAB +9,200 +16,320 +777 160,600 23,190
SAV +9,944 +17,630 +840 177,000 25,050
SAJM +10,708 +18,990 +904 194,300 26,990
SAT +11,486 +20,370 +970 212,400 28,940
|}

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +191 +950 +45 1,400 1,320 15 8
IA +411 +1,630 +78 3,300 2,280
EMA +631 +1,800 +86 5,500 2,520
HMA +886 +2,010 +96 7,600 2,820
LMA +1,162 +2,240 +107 10,100 3,140
CA +1,467 +2,640 +126 15,400 3,690
INA +1,793 +2,970 +141 19,200 4,160
PE +2,140 +3,270 +156 23,300 4,570
ME +2,509 +3,490 +166 28,900 4,890
PME +2,892 +3,640 +173 36,400 5,100
CE +3,296 +4,230 +201 47,400 5,920
TE +3,714 +5,140 +245 54,900 7,190
FE +4,153 +6,150 +293 62,900 8,620
AF +4,607 +7,170 +341 71,500 10,030
OF +5,075 +8,270 +394 80,600 11,580
VF +5,557 +9,880 +470 90,300 13,830
SAM +8,796 +15,810 +753 150,800 22,130
SAAB +9,554 +17,180 +818 167,000 24,050
SAV +10,326 +18,560 +884 184,100 25,980
SAJM +11,120 +19,990 +952 202,100 27,990
SAT +11,928 +21,440 +1,021 220,900 30,020

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +198 +990 +47 1,400 1,370 20 8
IA +426 +1,710 +81 3,400 2,360
EMA +654 +1,890 +90 5,700 2,610
HMA +919 +2,110 +100 7,900 2,920
LMA +1,205 +2,360 +112 10,500 3,250
CA +1,521 +2,770 +132 16,000 3,820
INA +1,860 +3,120 +149 19,900 4,310
PE +2,220 +3,430 +163 24,200 4,740
ME +2,602 +3,670 +175 30,100 5,070
PME +2,999 +3,820 +182 37,800 5,280
CE +3,418 +4,440 +211 49,200 6,140
TE +3,851 +5,390 +257 57,000 7,450
FE +4,307 +6,460 +308 65,300 8,920
AF +4,778 +7,520 +358 74,200 10,390
OF +5,263 +8,680 +413 83,700 11,990
VF +5,762 +10,370 +494 93,700 14,320
SAM +9,121 +16,600 +790 156,600 22,920
SAAB +9,908 +18,040 +859 173,400 24,910
SAV +10,709 +19,490 +928 191,200 26,910
SAJM +11,532 +20,990 +1,000 209,800 28,990
SAT +12,370 +22,510 +1,072 229,400 31,090

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Guild Goods
BA +206 +1,040 +50 1,500 1,420 20 9 20
IA +442 +1,790 +85 3,500 2,450
EMA +678 +1,980 +94 5,900 2,700
HMA +952 +2,210 +105 8,200 3,020
LMA +1,248 +2,470 +118 10,900 3,370
CA +1,576 +2,900 +138 16,600 3,960
INA +1,926 +3,270 +156 20,600 4,460
PE +2,299 +3,590 +171 25,100 4,900
ME +2,695 +3,840 +183 31,200 5,240
PME +3,106 +4,010 +191 39,200 5,460
CE +3,540 +4,650 +221 51,000 6,350
TE +3,989 +5,650 +269 59,100 7,700
FE +4,461 +6,770 +322 67,700 9,230
AF +4,948 +7,880 +375 77,000 10,750
OF +5,451 +9,100 +433 86,800 12,400
VF +5,968 +10,870 +518 97,200 14,820
SAM +9,447 +17,390 +828 162,400 23,710
SAAB +10,262 +18,900 +900 179,900 25,770
SAV +11,091 +20,410 +972 198,300 27,840
SAJM +11,944 +21,990 +1,047 217,600 29,990
SAT +12,812 +23,580 +1,123 237,900 32,160

Gallery[]


Other Special Buildings[]

Special Buildings
Residential Buildings Abandoned AsylumAirshipAltar GardenAncient ObeliskAnimal CrossingAthlete Living QuartersAthlon AbbeyBlack TowerButterfly HouseCaravansaryCeltic FarmsteadCharming CottageCheckmate SquareClassical Garden PatioClown TownColossusContestants' EstateDark DoorwayDruid TempleEastern Palace TowerElephant Fountain GateEmperor's EntranceFaery RingsFerris WheelFishing HutFiore VillageFlower MaidensForest of FallGentiana WindmillGingerbread HouseGolden CropsGolden OrreryGovernor's VillaGrand BridgeGrand KingGrand QueenGreater RunestoneHanami BridgeHarvest BarnHaunted HouseHelter SkelterHeroes TavernHippodrome CarceresHippodrome SphendoneHouse of HorrorsJade StatueKing StatueKioskKnights PavilionLog CabinMaharaja's PalaceMemorial ChhatriMenagerieMill of FallMinaretMoon GateMoose MeadowMountain ReserveMughal's TempleOasisObelisk GardenOlympic TreasuryPagodaPillar of HeroesPiazza CafePiazza HomesPirate's HideoutPole HousePrivateer's BoathouseQueen StatueRenaissance MansionRenaissance VillaRoyal BathhouseRoyal CascadeRoyal Marble GatewaySacred Sky WatchSeptember CottageShinto TempleShrine of AweShrine of InspirationShrine of KnowledgeSnow GlobeSpeaker's CornerStage of AgesStatue of HonorStranded BoatStraw HutSugar Baker's BoothSunflower PatchSuishun MillSun TempleSundial SpireTerracotta VineyardThe Crow's NestThe KingThe Lord's ManorThe QueenThe ShipTholos of IdolsTimeless DojoToymaker's BoothTribal SquareWestern Palace TowerWinter BakeryWinter CanalWinter SpireWinter TrainWorld's FairYggdrasilZen ZoneZiggurat
Production Buildings Arena of VictorsAviaryBazaarBeach BarCider Mill / Blooming / Fruitful / Bountiful / Prosperous / FlourishingConfectionary / Large / Huge / LegendaryFan ShopFoeberge ShopGondola Dock MarketInsect HotelLuauMad Scientist's LabMagnum OpusMasquerade BallReindeer PaddockRosariumSanta's WorkshopSleigh BuilderSoccer FieldSunken TreasureTerrace FarmWitch Doctor
Cultural Buildings Balloon SiteBotanical RotundaCarouselClassical Garden PoolDruid WillowElephant FountainGlobe FountainGrandstandGraveyard / Old / Ancient / Legendary / Monumental / NecropolisHaunted TowerMaypole / Mighty / MajesticOrnate BathsPavilionPiazza Clock TowerPond of FallPrimrose BloomSandcastleTerror TeacupsTigers' DenWildflower MeadowWinners' PlazaWinter GateWinter MarketWinter Pyramid
Decorations Award TrophyBandar PlaygroundBleachersBronze AwardCandlemaker's TentCaptain's AnchorageChhatri GardenClassical Garden StatuesCypress PassDaylily FlowerbedDecorated BaobabDining CarFace of the AncientFestive TreeFisherman's PierFlower PathFoE CupForge Bowl TrophyFreight CarGarden RuinsGate of the Sun GodGate Statue EastGate Statue WestGift TowerGold AwardGrapevinesHalmbockHammockJack O'Lantern ChapelLavender LawnLeukoi TrackMaharaja's Jungle PondMarigold PatchMask StatueMementoMobilithMystical OrganNeighborhood CupNishikigoi PondNutcrackerOchre YardOlive GroveOlive Tree PathPalm TreeParlor CarPhoenix StatuePiazza FountainPirate Guard PostReindeer SleighRoad to VictoryRocky PathRousioi TrackRoyal Guard PostSakura RockScarecrowShark ShallowsSilver AwardSleeping CarSmörgåsbord FeastSnapdragon BloomSphinxStanding StoneStone AwardSundialTiki TotemTinkerer's TentTitan Arum PlantTrader Guard PostTree of Love / Great / EternalVenetoi TrackVenice CanalVitruvian ManWell of WelcomeWheat FieldWheat PathWheel of DeathWisteria TopiaryZanni Mask Statue
Military Buildings Champion's RetreatColor Guard CampDrummer SchoolRogue DenRogue Hideout
Other Buildings Antiques DealerArctic HarborAutumn ScarecrowBegonia BenchForge FountainFountain of YouthFriends TavernGong of WisdomHall of FameHedge MazeMadame Fortuna's TentMagenta ArchMajestic Fawn/StagMonasteryOceanic TerminalPiazza Mask VendorRitual FlameSapphire ArchSentinel OutpostStraw Star TentTactician's TowerTown HallVictory TowerWatchfireWishing Well / Little
Building Items FragmentsOne Up KitRenovation KitSelection KitShrink KitStore BuildingUpgrade Kit
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