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The Ancient Egypt Settlement is the second of the Cultural settlements, released on TBA. The purpose is to lead Ancient Egypt to prosperity as the ?? of their new village.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Ancient Egypt page.

Start

When starting the Ancient Egypt Settlement the player will have a city grid the size of 4 expansions (2x2), with the Feudal Japan embassy in the top corner, and a stock of Egyptians deben coins X Deben Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. These cannot be removed, so it's necessary to build around the impediments, making it harder to arrange buildings.

Insert Ancient Egypt settlement start image here.

With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 12 expansions (more or less?) by paying cultural goods and X with diamonds. The total city grid can fit 24 expansions, including the first 4.

Embassy

H SS Egyptians Townhall
The Ancient Egypt embassy has a size of Size AxB and can be moved to another location on the grid. The embassy cannot be sold.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Insert embassy advancements screenshot here.

A list of all embassy advancements and their requirements can be found on the Ancient Egypt page.

Buildings

Building Menu

The building menu consists of four types of buildings and an expansions window:

  • REBU Residential buildings
  • Cultural Goods Building Cultural Goods buildings
  • Diplomacy Diplomacy buildings
  • Road Required Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu: The A, B, C and D. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings

Residential buildings provide Egyptians Egyptian population and Egyptians deben coins Deben Coins. Deben Coins are needed for the production of cultural goods.

Beware: When finishing or abandoning a settlement, all Egyptians population and Egyptians deben coinsDeben Coins in stock will be lost.

Building Construction Egyptians Population Egyptians deben coins Production
R SS Egyptians Residential1
TBA
Coins[1]
Supplies[1]
Blank
Size
Road Required Yes
Clock
Egyptians Egyptians deben coins ?? in ClockX h
R SS Egyptians Residential2
TBA
Coins[1]
Supplies[1]
Blank
Size
Road Required Yes
Clock
Egyptians Egyptians deben coins ?? in ClockX h
R SS Egyptians Residential3
TBA
Coins[1]
Supplies[1]
Blank
Size
Road Required Yes
Clock
Egyptians Egyptians deben coins ?? in ClockX h
R SS Egyptians Residential4
TBA
Coins[1]
Supplies[1]
Blank
Size
Road Required Yes
Clock
Egyptians Egyptians deben coins ?? in ClockX h

Cultural Goods Buildings

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement, Egyptians deben coins Deben Coins. Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus

Cultural goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 1.5%, until 13 settlements are finished, after which it stays at 22.5%.

Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Cultural Goods Building Production Egyptians deben coins Costs
B SS Egyptians CulturalGoodsProduction1
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required Yes
Clock
Fine barley 5 in Clock4h
Fine barley 10 in Clock8h
Fine barley 20 in Clock24h
Egyptians deben coins 1,000
Egyptians deben coins 2,000
Egyptians deben coins 4,000
B SS Egyptians CulturalGoodsProduction2
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required Yes
Clock
Fine pottery 5 in Clock4h
Fine pottery 10 in Clock8h
Fine pottery 20 in Clock24h
Egyptians deben coins 1,000
Egyptians deben coins 2,000
Egyptians deben coins 4,000
B SS Egyptians CulturalGoodsProduction3
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required Yes
Clock
Fine flowers 5 in Clock4h
Fine flowers 10 in Clock8h
Fine flowers 20 in Clock24h
Egyptians deben coins 1,000
Egyptians deben coins 2,000
Egyptians deben coins 4,000
B SS Egyptians CulturalGoodsProduction4
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required Yes
Clock
Fine sacrificial offerings 5 in Clock4h
Fine sacrificial offerings 10 in Clock8h
Fine sacrificial offerings 20 in Clock24h
Egyptians deben coins 1,000
Egyptians deben coins 2,000
Egyptians deben coins 4,000

Diplomacy Buildings

Diplomacy buildings provide diplomacy, some of them also produce Egyptians deben coins Deben Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Egyptians Egyptian population or on settlement productions.

Beware: When finishing or abandoning a settlement, all diplomacy gained will be lost.

The buildings that produce Deben Coins have 6 different production options, in the following table only the 1-hour production is listed.

Building Construction

Diplomacy Diplomacy

Egyptians deben coins Production
J SS Egyptians Diplomacy1
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy2
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy3
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy4
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy5
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy6
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy7
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy8
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy9
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h
J SS Egyptians Diplomacy10
TBA
Egyptians -??
Coins[1]
Supplies[1]
Size
Road Required
Clock

Diplomacy

Egyptians deben coins ? in ClockX h

Roads

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Road Construction
S SS Egyptians Street1
TBA
Coins 0
Supplies 0
Size 1x1
Clock0

Expansions

To expand the settlement, the player can buy 12 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying Fine sacrificial offerings Sacrificial Offerings, or Fine pottery Pottery, or Fine flowers Flowers, or Fine barley Barley.

There are also ? expansions that can be unlocked with diamonds. These cost Diamonds ?? each.

Warning: Before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Fine sacrificial offerings Sacrificial Offerings Fine pottery Pottery Fine flowers Flowers Fine barley Barley
1
2
3
4
5
6
7
8
9
10
11
12

Gallery

Impediments
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment

Diplomacy Buildings
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy

See Also

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 Amount depends on the player's current era.
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