FANDOM


The Ancient Egypt Settlement is the third of the Cultural Settlements, released on 18 March 2020. The purpose is to help Queen Nefertiti lead Ancient Egypt to prosperity.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Ancient Egypt page.

Start

When starting the Ancient Egypt Settlement the player will have a city grid the size of 8 expansions (4x2), with the Ancient Egypt embassy in the top corner, and a stock of Egyptians deben coins 9,000 Deben Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. Normally these cannot be removed, however with this settlement they've made it possible to remove some. You can't remove all of them, so it may still be necessary to build around the impediments, making it harder to arrange buildings. However keep in mind that every expansion apart from the main city grid will always have one impediment on it.

Ancient Egypt Start

With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 20 expansions by paying cultural goods and 5 with diamonds. The total city grid can fit 41 expansions, including the first 8.

Embassy

H SS Egyptians Townhall
The Ancient Egypt embassy has a size of Size 6x8 and can be moved to another location on the grid. The embassy cannot be sold.

The Embassy produces Egyptians deben coins 600 Deben coins per day.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Advancements Egypt

A list of all embassy advancements and their requirements can be found on the Ancient Egypt page.

Buildings

Building Menu

The building menu consists of five types of buildings and an expansions window:

  • REBU Residential buildings
  • Cultural Goods Building Cultural Goods buildings
  • Diplomacy Diplomacy buildings
  • MIBU Military buildings
  • Road Required Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu, except for Military Buildings that will have three buildings available: The Simple Clay Hut, the Grain Farm, the Potted Plant, the Training Camp, the Nubian Archery Range, the Camel Barn and the Path in the Sand. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city,i.e., coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings

Residential buildings provide Egyptians Egyptian population and Egyptians deben coins Deben Coins. Deben Coins are needed for the recruitment of egyptian military units and for building roads in the settlement.

Beware: When finishing or abandoning a settlement, all Egyptians population and Egyptians deben coinsDeben Coins in stock will be lost.

Building Construction Egyptians Population Egyptians deben coins Production
Simple Clay Hut A
Simple Clay Hut
Coins[1]
Supplies[1]
Blank
Size2x2
Road Required Yes
Clock 1 min
Egyptians 24 Egyptians deben coins 29 in Clock4 h
Multi-Story Clay House
Multi-Story Clay House
Coins[1]
Supplies[1]
Blank
Size 3x2
Road Required Yes
Clock 1 h
Egyptians 51 Egyptians deben coins 73 in Clock8 h
Residential Block
Residential Block
Coins[1]
Supplies[1]
Blank
Size 3x5
Road Required Yes
Clock 4 h
Egyptians 587 Egyptians deben coins 587 in Clock24 h
Luxury Estate
Luxury Estate
Coins[1]
Supplies[1]
Blank
Size4x4
Road Required Yes
Clock 4 h
Egyptians 246 Egyptians deben coins 248 in Clock8 h

Cultural Goods Buildings

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gets by winning battles in the settlement, Egyptians loot Loot. Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus

Cultural goods buildings provide a production bonus: with each production the player has a chance of 5% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 2%, until 10 settlements are finished, after which it stays at 25%.

Beware: When finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Cultural Goods Building Production Egyptians loot Costs
Grain Farm
Grain Farm
Egyptians -48
Coins[1]
Supplies[1]
Size3x4
Road Required Yes
Clock 1h
Fine barley 5 in Clock4h
Fine barley 10 in Clock8h
Fine barley 20 in Clock24h
Egyptians loot 50
Egyptians loot 100
Egyptians loot 200
Pottery Egypt
Pottery
Egyptians -48
Coins[1]
Supplies[1]
Size4x3
Road Required Yes
Clock1h
Fine pottery 5 in Clock4h
Fine pottery 10 in Clock8h
Fine pottery 20 in Clock24h
Egyptians loot 50
Egyptians loot 100
Egyptians loot 200
Flower Farm
Flower Farm
Egyptians -36
Coins[1]
Supplies[1]
Size3x5
Road Required Yes
Clock1h
Fine flowers 5 in Clock4h
Fine flowers 10 in Clock8h
Fine flowers 20 in Clock24h
Egyptians loot 50
Egyptians loot 100
Egyptians loot 200
Place of Prayer
Place of Prayer
Egyptians -36
Coins[1]
Supplies[1]
Size3x5
Road Required Yes
Clock1h
Fine sacrificial offerings 5 in Clock4h
Fine sacrificial offerings 10 in Clock8h
Fine sacrificial offerings 20 in Clock24h
Egyptians loot 50
Egyptians loot 100
Egyptians loot 200

Diplomacy Buildings

Diplomacy buildings provide diplomacy, some of them also produce Egyptians deben coins Deben Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Egyptians Egyptian population or on settlement productions.

The buildings that produce Deben Coins have 6 different production options.

Beware: When finishing or abandoning a settlement, all diplomacy gained will be lost.

Building Construction

Diplomacy Diplomacy

Egyptians deben coins Production
Potted Plant A
Potted Plant
Coins[1]
Supplies[1]
Size 1x1
Road Required
Clock1 min

Diplomacy 7

Cultivated Palms (North) A
Cultivated Palms (North)
Coins[1]
Supplies[1]
Size 1x2
Clock1 min

Diplomacy 26

Cultivated Palms (East) A
Cultivated Palms (East)
Coins[1]
Supplies[1]
Size 2x1
Clock1 min

Diplomacy 26

Decorated Palm Garden (North)
Decorated Palm Garden (North)
Coins[1]
Supplies[1]
Size 1x3
Clock1 h

Diplomacy 55

Decorated Palm Garden (East) A
Decorated Palm Garden (East)
Coins[1]
Supplies[1]
Size 3x1
Clock1 h

Diplomacy 55

Oasis Egypt
Oasis
Coins[1]
Supplies[1]
Size 3x3
Clock1 h

Diplomacy 223

Divine Statue A
Divine Statue
Egyptians -41
Coins[1]
Supplies[1]
Size 3x2
Road Required
Clock1 min

Diplomacy 39

Egyptians deben coins 8 in Clock5 min

Egyptians deben coins 18 in Clock15 min
Egyptians deben coins 54 in Clock1 h
Egyptians deben coins 143 in Clock4 h
Egyptians deben coins 214 in Clock8 h
Egyptians deben coins 428 in Clock24 h

Water Garden
Water Garden
Egyptians -61
Coins[1]
Supplies[1]
Size 3x3
Road Required
Clock1 h

Diplomacy 117

Egyptians deben coins 13 in Clock5 min

Egyptians deben coins 31 in Clock15 min
Egyptians deben coins 91 in Clock1 h
Egyptians deben coins 242 in Clock4 h
Egyptians deben coins 363 in Clock8 h
Egyptians deben coins 726 in Clock24 h

Procession
Procession
Egyptians -162
Coins[1]
Supplies[1]
Size 6x4
Road Required
Clock1 h

Diplomacy 437

Egyptians deben coins 65 in Clock5 min

Egyptians deben coins 155 in Clock15 min
Egyptians deben coins 465 in Clock1 h
Egyptians deben coins 1.240 in Clock4 h
Egyptians deben coins 1.859 in Clock8 h
Egyptians deben coins 3.718 in Clock24 h

Pyramid
Pyramid
Egyptians -242
Coins[1]
Supplies[1]
Size 6x6
Road Required
Clock4 h

Diplomacy 890

Egyptians deben coins 143 in Clock5 min

Egyptians deben coins 343 in Clock15 min
Egyptians deben coins 1.029 in Clock1 h
Egyptians deben coins 2.742 in Clock4 h
Egyptians deben coins 4.113 in Clock8 h
Egyptians deben coins 8.225 in Clock24 h

Military Buildings

Military buildings provide Egyptian units. Egyptian units are used in Egyptian Battles to gain Egyptians lootLoot that is needed to start production of cultural goods.

The first 2 training spots in the Military buildings are unlocked for free. The remaining 3 has to be unlocked for Egyptians deben coinsDeben Coins.

Building Construction Training spot unlock cost Trainable Unit
Training Camp
Training Camp
Egyptians -47
Coins[1]
Supplies[1]
Size 3x3
Road Required Yes
Clock 4 h
3rd: Egyptians deben coins 650
4th: Egyptians deben coins 700
5th: Egyptians deben coins 750
Khopesh Fighter
Khopesh Fighter
Camel Barn
Camel Barn
Egyptians -35
Coins[1]
Supplies[1]
Size 4x3
Road Required Yes
Clock 4 h
3rd: Egyptians deben coins 650
4th: Egyptians deben coins 700
5th: Egyptians deben coins 750
Camel Archer
Mounted Camel Archer
Nubian Archery Range
Nubian Archery Range
Egyptians -43
Coins[1]
Supplies[1]
Size 2x5
Road Required Yes
Clock 4 h
3rd: Egyptians deben coins 650
4th: Egyptians deben coins 700
5th: Egyptians deben coins 750
Nubian Archer
Nubian Archers
Chariot Workshop
Chariot Workshop
Egyptians -35
Coins[1]
Supplies[1]
Size 3x4
Road Required Yes
Clock 4 h
3rd: Egyptians deben coins 500
4th: Egyptians deben coins 550
5th: Egyptians deben coins 600
War Chariot
War Chariot
Elephant Stable
Elephant Stable
Egyptians -47
Coins[1]
Supplies[1]
Size 3x3
Road Required Yes
Clock 4 h
3rd: Egyptians deben coins 500
4th: Egyptians deben coins 550
5th: Egyptians deben coins 600
War Elephant
War Elephant

Egyptian Units

Name Unit Image Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Abilities Training Cost Healing Time
Khopesh Fighter Khopesh Fighter Light Units Light 100 / 100/ 1 / 8 Fast Units +70
Heavy Units +60
Bushes A+20
Bushes D+20
Swarm 30 Egyptians deben coins 200 in Clock 4 h 00:24:00
Mounted Camel Archer Camel Archer Ranged Units Ranged 90 / 110/ 4 / 8 Light Units +50
Artillery Units +50
Bushes D+20 Contact! Egyptians deben coins 200 in Clock 4 h 00:24:00
Nubian Archers Nubian Archer Artillery Units Artillery 100 / 100/ 6 / 6 Heavy Units +40
Light Units +40
Rocks D+20 Stealth in Bushes Egyptians deben coins 200 in Clock 4 h 00:24:00
War Chariot War Chariot Fast Units Fast 100 / 90/ 3 / 10 Artillery Units +50
Ranged Units +40
Forest D+20 Close Quarters 30 Egyptians deben coins 350 in Clock 8 h 00:24:00
War Elephant War Elephant Heavy Units Heavy 80 / 120/ 1 / 10 Fast Units +70
Ranged Units +70
Plains A+20
Plains D+30
Keen Eye 20 % Egyptians deben coins 400 in Clock 8 h 00:24:00

Egyptian Battles

The player will be offered 3 fights per day with different difficulties - one easy, one normal and one hard.

The production bonus (4x) has the same chance to occur when winning Egyptians loot Loot in battles as when harvesting a cultural goods building.

No military bonuses in the players main city will have any effect in the Egyptian battles.

The amounts of Egyptians loot Loot to be won in the following table are collected from playing the settlement:

Battle difficulty Egyptians loot to be won
Easy 250 - 347
Normal 305 - 400
Hard 403 - 498

Roads

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Only for the Ancient Egypt Settlement, roads will require Egyptians deben coins Deben coins. To compensate the embassy provides a daily collection.

Road Construction
Path in the Sand
Path in the Sand
Egyptians deben coins 200 Size 1x1
Clock0

Expansions

To expand the settlement, the player can buy 20 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 9th expansion the player can choose between paying Fine barley 44 Barley, or Fine pottery 24 Pottery, or Fine flowers 5 Flowers, or Fine sacrificial offerings 1 Sacrificial Offerings.

There are also 5 expansions that can be unlocked with diamonds. These cost Diamonds 500 each.

Warning: Before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Fine barley Barley Fine pottery Pottery Fine flowers Flowers Fine sacrificial offerings Sacrificial Offerings
1 1 1 1 1
2 5 1 1 1
3 12 1 1 1
4 17 1 1 1
5 24 1 1 1
6 31 5 1 1
7 38 12 1 1
8 41 17 1 1
9 44 24 5 1
10 48 31 12 1
11 51 38 17 1
12 54 41 24 5
13 57 44 31 12
14 61 48 38 17
15 64 51 41 24
16 67 54 44 31
17 71 57 48 38
18 74 61 51 41
19 77 64 54 44
20 81 67 57 48

Impediment Removal

ImpedimentRemovalSmaller
Ancient Egypt is the first settlement to introduce the impediment removal tools. 6 Reward icon cop removal free removal tools can be gained from solving quests in the settlement. Additionally, 6 Reward icon cop removal premium purchasable impediment removal tools are available per settlement using Diamonds diamonds.
Impediment removal

To remove an impediment, enter the build mode and select an impediment. A window will open, giving the choice of
  • Using a Reward icon cop removal free removal tool when available,
  • Using a Reward icon cop removal premium purchasable removal tool when available or
  • Abort the action

Gallery

Impediments
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment

Diplomacy Buildings
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy
  • Diplomacy

  

See Also

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 1.28 1.29 1.30 1.31 1.32 1.33 1.34 1.35 1.36 1.37 1.38 1.39 1.40 1.41 1.42 1.43 1.44 1.45 Amount depends on the player's current era.
Community content is available under CC-BY-SA unless otherwise noted.