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The Ancient Egypt Settlement is the third of the Cultural settlements, released on TBA. The purpose is to lead Ancient Egypt to prosperity as the Queen of their new village.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Ancient Egypt page.

Start

When starting the Ancient Egypt Settlement the player will have a city grid the size of 8 expansions (4x2), with the Ancient Egypt embassy in the top corner, and a stock of Deben Coins 9,000 Deben Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. Normally these cannot be removed, however with this settlement they've made it possible to remove some. You can't remove all of them, so it may still be necessary to build around the impediments, making it harder to arrange buildings.

Insert Ancient Egypt settlement start image here.

With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 20 expansions by paying cultural goods and 5 with diamonds. The total city grid can fit 41 expansions, including the first 8.

Embassy

The Ancient Egyptian Embassy

The Ancient Egypt embassy has a size of Size 6x8 and can be moved to another location on the grid. The embassy cannot be sold.

The Embassy produces Deben Coins 600 deben coins per day.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Advancements Egypt

A list of all embassy advancements and their requirements can be found on the Ancient Egypt page.

Buildings

Building Menu

The building menu consists of five types of buildings and an expansions window:

  • REBU Residential buildings
  • Cultural Goods Building Cultural Goods buildings
  • Diplomacy Diplomacy buildings
  • Military buildings
  • Road Required Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu, except for Military Buildings that will have three buildings available: The Simple Clay Hut, the Grain Farm, the Potted Plant, the Training Camp, the Nubian Archery Range, the Camel Barn and the Path in the Sand. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings

Residential buildings provide Egyptians Egyptian population and Deben Coins Deben Coins. Deben Coins are needed for the recruitment of egyptian military units and for building roads in the settlement.

Beware: When finishing or abandoning a settlement, all Egyptians population and Deben CoinsDeben Coins in stock will be lost.

Building Construction Egyptians Population Deben Coins Production
Simple Clay Hut
Simple Clay Hut
Coins[1]
Supplies[1]
Blank
Size2x2
Road required Yes
Time (Hours:Minutes:Seconds) 1 min
Egyptians 24 Deben Coins 29 in Time (Hours:Minutes:Seconds)4 h
Multi-Story Clay House
Multi-Story Clay House
Coins[1]
Supplies[1]
Blank
Size 3x2
Road required Yes
Time (Hours:Minutes:Seconds) 1 h
Egyptians 51 Deben Coins 73 in Time (Hours:Minutes:Seconds)8 h
Residential Block
Residential Block
Coins[1]
Supplies[1]
Blank
Size 3x5
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
Egyptians 587 Deben Coins 587 in Time (Hours:Minutes:Seconds)24 h
Luxury Estate
Luxury Estate
Coins[1]
Supplies[1]
Blank
Size4x4
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
Egyptians 246 Deben Coins 248 in Time (Hours:Minutes:Seconds)8 h

Cultural Goods Buildings

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gets by winning battles in the settlement, Loot Loot. Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus

Cultural goods buildings provide a production bonus: with each production the player has a chance of 5% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 2%, until 10 settlements are finished, after which it stays at 25%.

Beware: When finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Cultural Goods Building Production Loot Costs
Grain Farm
Grain Farm
Egyptians -48
Coins[1]
Supplies[1]
Size3x4
Road required Yes
Time (Hours:Minutes:Seconds) 1h
Barley 5 in Time (Hours:Minutes:Seconds)4h
Barley 10 in Time (Hours:Minutes:Seconds)8h
Barley 20 in Time (Hours:Minutes:Seconds)24h
Loot 50
Loot 100
Loot 200
Pottery
Pottery
Egyptians -48
Coins[1]
Supplies[1]
Size4x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Pottery 5 in Time (Hours:Minutes:Seconds)4h
Pottery 10 in Time (Hours:Minutes:Seconds)8h
Pottery 20 in Time (Hours:Minutes:Seconds)24h
Loot 50
Loot 100
Loot 200
Flower Farm
Flower Farm
Egyptians -36
Coins[1]
Supplies[1]
Size3x5
Road required Yes
Time (Hours:Minutes:Seconds)1h
Flowers 5 in Time (Hours:Minutes:Seconds)4h
Flowers 10 in Time (Hours:Minutes:Seconds)8h
Flowers 20 in Time (Hours:Minutes:Seconds)24h
Loot 50
Loot 100
Loot 200
Place of Prayer
Place of Prayer
Egyptians -36
Coins[1]
Supplies[1]
Size3x5
Road required Yes
Time (Hours:Minutes:Seconds)1h
Sacrificial Offerings 5 in Time (Hours:Minutes:Seconds)4h
Sacrificial Offerings 10 in Time (Hours:Minutes:Seconds)8h
Sacrificial Offerings 20 in Time (Hours:Minutes:Seconds)24h
Loot 50
Loot 100
Loot 200

Diplomacy Buildings

Diplomacy buildings provide diplomacy, some of them also produce Deben Coins Deben Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Egyptians Egyptian population or on settlement productions.

Beware: When finishing or abandoning a settlement, all diplomacy gained will be lost.

The buildings that produce Deben Coins have 6 different production options, in the following table only the 1-hour production is listed.

Building Construction

Diplomacy Diplomacy

Deben Coins Production
Potted Plant A
Potted Plant
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Cultivated Palms (North) A
Cultivated Palms (North)
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Cultivated Palms (East) A
Cultivated Palms (East)
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Decorated Palm Garden (North)
Decorated Palm Garden (North)
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Decorated Palm Garden (East) A
Decorated Palm Garden (East)
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Oasis Egypt
Oasis
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Divine Statue A
Divine Statue
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Water Garden
Water Garden
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Procession
Procession
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h
Pyramid
Pyramid
Egyptians -??
Coins[1]
Supplies[1]
Size
Road required
Time (Hours:Minutes:Seconds)

Diplomacy

Deben Coins ? in Time (Hours:Minutes:Seconds)X h

Military Buildings

Military buildings provide Egyptian units. Egyptian units are used in Egyptian battles to gain LootLoot that is needed to start production of cultural goods. The player will be offered 3 fights per day with different difficulties - one easy, one normal and one hard. The production bonus (4x) has the same chance to occur when winning Loot Loot in battles as when harvesting a cultural goods building.

No military bonuses in the players main city will have any effect in the Egyptian battles.

The first 2 training spots in the Military buildings are unlocked for free. The remaining 3 has to be unlocked for Deben CoinsDeben Coins.

Building Construction Training spot unlock cost Trainable Unit
Training Camp
Training Camp
Egyptians -47
Coins[1]
Supplies[1]
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
3rd: Deben Coins 650
4th: Deben Coins 700
5th: Deben Coins 750
Khopesh Fighter
Khopesh Fighter
Camel Barn
Camel Barn
Egyptians -35
Coins[1]
Supplies[1]
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
3rd: Deben Coins 650
4th: Deben Coins 700
5th: Deben Coins 750
Camel Archer
Mounted Camel Archer
Nubian Archery Range
Nubian Archery Range
Egyptians -43
Coins[1]
Supplies[1]
Size 2x5
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
3rd: Deben Coins 650
4th: Deben Coins 700
5th: Deben Coins 750
Nubian Archer
Nubian Archer
Chariot Workshop
Chariot Workshop
Egyptians -35
Coins[1]
Supplies[1]
Size 3x4
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
3rd: Deben Coins 500
4th: Deben Coins 550
5th: Deben Coins 600
War Chariot
War Chariot
Elephant Stable
Elephant Stable
Egyptians -47
Coins[1]
Supplies[1]
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds) 4 h
3rd: Deben Coins 500
4th: Deben Coins 550
5th: Deben Coins 600
War Elephant
War Elephant

Egyptian Units

Name Unit Image Class Properties
Att./Def./Rg./Spd.
Bonus Against Terrain Bonus Abilities Training Cost Healing Time
Khopesh Fighter Khopesh Fighter Light Unit Light 100 / 100/ 1 / 8 Fast Unit +70
Heavy Unit +60
Bushes A+20
Bushes D+20
Swarm 30 Deben Coins 200 in Time (Hours:Minutes:Seconds) 4 h 00:24:00
Mounted Camel Archer Camel Archer Ranged Unit Ranged 90 / 110/ 4 / 8 Light Unit +50
Artillery Unit +50
Bushes D+20 Contact! Deben Coins 200 in Time (Hours:Minutes:Seconds) 4 h 00:24:00
Nubian Archer Nubian Archer Artillery Unit Artillery 100 / 100/ 6 / 6 Heavy Unit +40
Light Unit +40
Rocks D+20 Stealth in Bushes Deben Coins 200 in Time (Hours:Minutes:Seconds) 4 h 00:24:00
War Chariot War Chariot Fast Unit Fast 100 / 90/ 3 / 10 Artillery Unit +50
Ranged Unit +40
Forest D+20 Close Quarters 30 Deben Coins 350 in Time (Hours:Minutes:Seconds) 8 h 00:24:00
War Elephant War Elephant Heavy Unit Heavy 80 / 120/ 1 / 10 Fast Unit +70
Ranged Unit +70
Plains A+20
Plains D+30
AR Targeting 20 % Deben Coins ? in Time (Hours:Minutes:Seconds) ? h 00:24:00

Roads

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Road Construction
Path in the Sand
Path in the Sand
Deben Coins 200 Size 1x1
Time (Hours:Minutes:Seconds)0

Expansions

To expand the settlement, the player can buy 20 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying Barley Barley, or Pottery Pottery, or Flowers Flowers, or Sacrificial Offerings Sacrificial Offerings.

There are also 5 expansions that can be unlocked with diamonds. These cost Diamonds 500 each.

Warning: Before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Barley Barley Pottery Pottery Flowers Flowers Sacrificial Offerings Sacrificial Offerings
1 1 1 1 1
2 5 1 1 1
3 12 1 1 1
4 17 1 1 1
5 24 1 1 1
6 31 5 1 1
7 38 12 1 1
8 41 17 1 1
9 44 24 5 1
10 48 31 12 1
11 51 38 17 1
12 54 41 24 5
13 57 44 31 12
14 61 48 38 17
15 64 51 41 24
16 67 54 44 31
17 71 57 48 38
18 74 61 51 41
19 77 64 54 44
20 81 67 57 48

Impediment Removal

ImpedimentRemovalSmaller

Ancient Egypt is the first settlement to introduce the impediment removal tools. 4 Removal Tool free removal tools can be gained from solving quests in the settlement. Additionally, 6 Removal Tool Premium purchasable impediment removal tools are available per settlement using Diamonds diamonds.

Impediment removal

To remove an impediment, enter the build mode and select an impediment. A window will open, giving the choice of

  • using a Removal Tool free removal tool when available,
  • using a Removal Tool Premium purchasable removal tool when available or
  • abort the action

Gallery

Impediments
Diplomacy Buildings
 


See Also

Notes

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