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− | {{Infobox |
+ | {{Infobox MiUn |
− | |Box title = Armored Car |
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|image = File:Armoredcar.jpg |
|image = File:Armoredcar.jpg |
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+ | |Age = [[Progressive Era]] |
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− | |imagewidth = 95 |
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+ | |Class = {{MilFU}} Fast Unit |
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− | |caption = Armored Car |
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+ | |Attack = 45 |
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− | |Row 1 title = Attack |
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− | | |
+ | |Defense = 50 |
+ | |Range = 9 |
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− | |Row 2 title = Defense |
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− | | |
+ | |Movement = 26 |
+ | |Attack Bonuses = {{MilRU}} vs. Ranged 25 |
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− | |Row 3 title = Attack Range |
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+ | |Defense Bonuses = {{MilRU}} vs. Ranged 25<br />{{PLA}} On the Plains 15 |
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− | |Row 3 info = 9 |
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+ | |Special Skills = none |
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− | |Row 4 title = Movement per turn |
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+ | |Requirements = {{ITEC}} [[Armor Plating (tech)|Armor Plating]]<br /> {{MiBu}} [[Armored Car Factory]] |
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− | |Row 4 info = 26 |
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+ | |Training Cost = {{ICOI}} 310 {{ISUP}} 1,250 |
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− | |Row 5 title = Class |
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+ | |Training Time = 4:00:00 |
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− | |Row 5 info = Fast |
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+ | |Healing Time = 0:24:00}} |
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− | |Row 6 title = Bonus Against |
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− | |Row 6 info = Ranged A/D+25 |
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− | |Row 7 title = Terrain Bonus |
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− | |Row 7 info = Plains D+15 |
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− | |Row 8 title = Requirements |
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− | |Row 8 info = Armor Plating(tech) & [[Armored Car Factory]](building), 2 square-wide road is needed |
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− | |Row 9 title = Training Cost |
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− | |Row 9 info = 310 Gold 1250 Supplies 4 hours |
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− | |Row 10 title = Special Ability |
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− | |Row 10 info = - }} |
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⚫ | |||
+ | == Information == |
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⚫ | |||
⚫ | The '''Armored Car''' is a [[Progressive Era]] fast unit. It is usually the second unlocked unit of the era. To produce an Armored Car, an [[Armored Car Factory]] with a 2 square-lane road next to it is required. The Armored Car retains classic fast unit strengths, being very effective against ranged units e.g. the [[Sniper]]. |
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+ | |||
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− | [[Category:Fast Units]] |
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+ | |||
+ | == Usage == |
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+ | Under Construction |
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+ | |||
+ | == Against Same Age Units == |
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+ | |||
+ | === [[Conscript]] {{MilLU}} === |
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+ | Neither of them has a clear advantage over the other, although a one-on-one combat can be easily won by Conscripts if they are in trenches or entrenchments. However, Armored Cars should focus on Snipers (to take them out quickly and easily) or Rapid Fire Cannons (to prevent major damage). |
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+ | |||
+ | === [[Sniper]] {{MilRU}} === |
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+ | The Armored Car is possibly the strongest counter to the Sniper. It's high mobility allows it to get near a Sniper to potentially deny it's Dug-In bonus without fearing significant damage in return. Be careful if there are any Tanks guarding the Snipers. |
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+ | |||
+ | === [[Tank]] {{MilHU}} === |
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+ | The use of Armored Cars against Tanks should be avoided at all costs. The damage a Tank takes from an Armored Car is insignificant and a single Tank shot to an Armored Car can be devastating. Avoid any contact if possible. |
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+ | |||
+ | === [[Rapid Fire Cannon]] {{MilAU}} === |
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+ | If there are any Rapid Fire Cannons, they should be taken out as soon as possible. The Armored Car can use its high mobility to get near an RFC to deny it's Dug-In bonus and, if well done, the Armored Car can later focus on not-so-harmful units. |
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+ | |||
+ | == Appearance == |
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+ | Under Construction |
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+ | |||
+ | == History == |
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+ | Under Construction |
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+ | |||
+ | == Image == |
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+ | [[File:Armored Car-0.PNG|none|thumb|220x220px|Two Armored Cars]] |
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+ | |||
+ | {{MU Tab}} |
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+ | |||
+ | [[de:Panzerwagen]] |
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[[Category:Progressive Era]] |
[[Category:Progressive Era]] |
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⚫ |
Revision as of 23:27, 10 November 2018
Information
The Armored Car is a Progressive Era fast unit. It is usually the second unlocked unit of the era. To produce an Armored Car, an Armored Car Factory with a 2 square-lane road next to it is required. The Armored Car retains classic fast unit strengths, being very effective against ranged units e.g. the Sniper.
It gains defense bonus when position on plains. It is vulnerable to both heavy units and artillery units.
Usage
Under Construction
Against Same Age Units
Conscript
Neither of them has a clear advantage over the other, although a one-on-one combat can be easily won by Conscripts if they are in trenches or entrenchments. However, Armored Cars should focus on Snipers (to take them out quickly and easily) or Rapid Fire Cannons (to prevent major damage).
Sniper
The Armored Car is possibly the strongest counter to the Sniper. It's high mobility allows it to get near a Sniper to potentially deny it's Dug-In bonus without fearing significant damage in return. Be careful if there are any Tanks guarding the Snipers.
Tank
The use of Armored Cars against Tanks should be avoided at all costs. The damage a Tank takes from an Armored Car is insignificant and a single Tank shot to an Armored Car can be devastating. Avoid any contact if possible.
Rapid Fire Cannon
If there are any Rapid Fire Cannons, they should be taken out as soon as possible. The Armored Car can use its high mobility to get near an RFC to deny it's Dug-In bonus and, if well done, the Armored Car can later focus on not-so-harmful units.
Appearance
Under Construction
History
Under Construction
Image
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class