Forge of Empires Wiki

Welcome! Signup for an account to remove ads and get access to some extra features.

READ MORE

Forge of Empires Wiki
Register
Advertisement

The Athlon Abbey is a special residential building given as a reward during the 2021 FoE Soccer Cup Event.

The Athlon Abbey produces coins in 24 hours, provides population and happiness. When it is motivated, its coins production is doubled and all special productions are enabled. The production is also affected by the town's happiness and by boosts of certain Great Buildings. It also gains additional boosts after being upgraded. The building can be plundered if it isn't motivated.

Upgrade[]

Athlon Abbey Upgrade Kit

The Athlon Abbey can be upgraded by Athlon Abbey Upgrade Kit item. To upgrade the Athlon Abbey, use the Athlon Abbey Upgrade item on the Athlon Abbey that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.

Azure Athlon Abbey Golden Upgrade

A unique upgrade to this building is the Azure Athlon Abbey Golden Upgrade Kit, which allows the building to be upgraded from level 10 to Azure Athlon Abbey. Regular Upgrade Kit cannot do this.

Tiers[]

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
BA +149 +590 +30 800
IA +319 +1,010 +51 1,800
EMA +490 +1,120 +56 3,000
HMA +688 +1,250 +63 4,200
LMA +902 +1,390 +70 5,600
CA +1,139 +1,630 +82 8,500
INA +1,392 +1,840 +92 10,500
PE +1,661 +2,020 +101 12,800
ME +1,947 +2,160 +108 15,900
PME +2,244 +2,250 +113 20,000
CE +2,558 +2,620 +131 26,000
TE +2,882 +3,180 +159 30,200
FE +3,223 +3,810 +191 34,600
AF +3,575 +4,440 +222 39,300
OF +3,938 +5,120 +256 44,300
VF +4,312 +6,120 +306 49,600
SAM +6,826 +9,790 +490 82,900
SAAB +7,414 +10,630 +532 91,800
SAV +8,014 +11,490 +575 101,200
SAJM +8,630 +12,380 +619 111,000
SAT +9,257 +13,270 +664 121,400

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
BA +155 +630 +32 900 630
IA +334 +1,080 +54 2,100 1,090
EMA +512 +1,190 +60 3,500 1,200
HMA +719 +1,330 +67 4,900 1,340
LMA +943 +1,480 +74 6,500 1,500
CA +1,190 +1,750 +88 9,900 1,760
INA +1,455 +1,970 +99 12,300 1,980
PE +1,737 +2,160 +108 14,900 2,180
ME +2,036 +2,310 +116 18,600 2,330
PME +2,346 +2,410 +121 23,300 2,430
CE +2,674 +2,800 +140 30,400 2,820
TE +3,013 +3,400 +170 35,200 3,420
FE +3,370 +4,070 +204 40,300 4,100
AF +3,738 +4,740 +237 45,800 4,780
OF +4,117 +5,470 +274 51,700 5,510
VF +4,508 +6,540 +327 57,900 6,590
SAM +7,136 +10,460 +523 96,700 10,540
SAAB +7,751 +11,370 +569 107,100 11,450
SAV +8,378 +12,280 +614 118,000 12,370
SAJM +9,022 +13,230 +662 129,500 13,330
SAT +9,677 +14,190 +710 141,600 14,290

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
BA +162 +650 +33 1,000 900 12
IA +348 +1,130 +57 2,300 1,550 16
EMA +534 +1,240 +62 3,900 1,720 19
HMA +750 +1,390 +70 5,500 1,920 23
LMA +984 +1,550 +78 7,200 2,140 26
CA +1,242 +1,820 +91 11,000 2,510 31
INA +1,518 +2,050 +103 13,700 2,830 43
PE +1,812 +2,260 +113 16,600 3,110 60
ME +2,124 +2,410 +121 20,700 3,330 86
PME +2,448 +2,510 +126 26,000 3,470 120
CE +2,790 +2,920 +146 33,900 4,030 172
TE +3,144 +3,550 +178 39,200 4,890 232
FE +3,516 +4,250 +213 44,900 5,860 283
AF +3,900 +4,950 +248 51,100 6,820 343
OF +4,296 +5,710 +286 57,600 7,880 395
VF +4,704 +6,820 +341 64,500 9,410 480
SAM +7,446 +10,910 +546 107,700 15,050 583
SAAB +8,088 +11,860 +593 119,300 16,360 686
SAV +8,742 +12,810 +641 131,500 17,680 789
SAJM +9,414 +13,800 +690 144,300 19,040 892
SAT +10,098 +14,800 +740 157,800 20,420 995

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Forge
BA +169 +690 +35 1,100 990 14 2
IA +363 +1,200 +60 2,500 1,710 18
EMA +556 +1,320 +66 4,200 1,890 22
HMA +781 +1,480 +74 5,900 2,110 26
LMA +1,025 +1,650 +83 7,800 2,350 30
CA +1,294 +1,930 +97 11,800 2,760 36
INA +1,581 +2,180 +109 14,700 3,120 50
PE +1,888 +2,400 +120 17,900 3,420 70
ME +2,213 +2,560 +128 22,300 3,660 100
PME +2,550 +2,670 +134 28,000 3,810 140
CE +2,906 +3,100 +155 36,500 4,430 200
TE +3,275 +3,770 +189 42,200 5,380 270
FE +3,663 +4,510 +226 48,400 6,450 330
AF +4,063 +5,260 +263 55,000 7,510 400
OF +4,475 +6,060 +303 62,000 8,660 460
VF +4,900 +7,240 +362 69,400 10,350 560
SAM +7,756 +11,590 +580 116,000 16,560 680
SAAB +8,425 +12,600 +630 128,500 18,000 800
SAV +9,106 +13,610 +681 141,600 19,440 920
SAJM +9,806 +14,660 +733 155,400 20,940 1,040
SAT +10,519 +15,720 +786 169,900 22,460 1,160

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Forge
BA +176 +750 +38 1,200 1,080 16 3
IA +377 +1,300 +65 2,800 1,860 21
EMA +579 +1,430 +72 4,700 2,060 26
HMA +813 +1,600 +80 6,600 2,300 30
LMA +1,066 +1,780 +89 8,700 2,560 35
CA +1,346 +2,100 +105 13,200 3,010 42
INA +1,645 +2,370 +119 16,500 3,400 58
PE +1,963 +2,600 +130 20,000 3,730 80
ME +2,301 +2,780 +139 24,900 3,990 115
PME +2,652 +2,900 +145 31,300 4,160 160
CE +3,023 +3,360 +168 40,800 4,840 229
TE +3,406 +4,080 +204 47,200 5,870 309
FE +3,809 +4,890 +245 54,100 7,030 378
AF +4,225 +5,700 +285 61,500 8,190 458
OF +4,654 +6,580 +329 69,400 9,450 526
VF +5,096 +7,860 +393 77,700 11,290 640
SAM +8,067 +12,570 +629 129,800 18,070 778
SAAB +8,762 +13,660 +683 143,800 19,630 915
SAV +9,471 +14,760 +738 158,500 21,210 1,052
SAJM +10,199 +15,900 +795 173,900 22,850 1,189
SAT +10,940 +17,050 +853 190,200 24,500 1,326

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +182 +770 +39 1,300 1,170 18 5 4
IA +392 +1,340 +67 3,100 2,020 24
EMA +601 +1,480 +74 5,100 2,230 29
HMA +844 +1,650 +83 7,100 2,490 34
LMA +1,107 +1,840 +92 9,400 2,780 39
CA +1,397 +2,160 +108 14,400 3,270 47
INA +1,708 +2,440 +122 17,900 3,680 65
PE +2,039 +2,680 +134 21,700 4,040 90
ME +2,390 +2,860 +143 27,000 4,330 129
PME +2,754 +2,980 +149 34,000 4,510 180
CE +3,139 +3,470 +174 44,300 5,240 258
TE +3,537 +4,210 +211 51,300 6,360 348
FE +3,956 +5,040 +252 58,800 7,620 425
AF +4,388 +5,870 +294 66,800 8,870 515
OF +4,833 +6,770 +339 75,300 10,240 592
VF +5,292 +8,090 +405 84,300 12,230 720
SAM +8,377 +12,950 +648 140,800 19,570 875
SAAB +9,099 +14,070 +704 156,000 21,270 1,029
SAV +9,835 +15,200 +760 172,000 22,980 1,183
SAJM +10,591 +16,370 +819 188,700 24,750 1,338
SAT +11,360 +17,560 +878 206,400 26,550 1,492

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +196 +840 +42 1,400 1,260 20 10 5
IA +421 +1,440 +72 3,200 2,170 26
EMA +645 +1,600 +80 5,400 2,400 32
HMA +906 +1,780 +89 7,600 2,680 38
LMA +1,189 +1,990 +100 10,000 2,990 43
CA +1,501 +2,340 +117 15,200 3,520 52
INA +1,834 +2,630 +132 19,000 3,970 72
PE +2,190 +2,890 +145 23,000 4,360 100
ME +2,567 +3,100 +155 28,600 4,660 143
PME +2,958 +3,230 +162 36,000 4,860 200
CE +3,371 +3,750 +188 46,900 5,640 286
TE +3,799 +4,550 +228 54,300 6,850 386
FE +4,249 +5,450 +273 62,200 8,210 472
AF +4,713 +6,350 +318 70,700 9,550 572
OF +5,191 +7,320 +366 79,700 11,030 658
VF +5,684 +8,750 +438 89,300 13,170 800
SAM +8,997 +14,000 +700 149,100 21,080 972
SAAB +9,773 +15,220 +761 165,200 22,900 1,143
SAV +10,563 +16,440 +822 182,100 24,750 1,315
SAJM +11,375 +17,710 +886 199,800 26,660 1,486
SAT +12,202 +18,990 +950 218,500 28,590 1,658

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Defense Boost for Defending Army
BA +213 +900 +45 1,500 1,350 22 15 6 6%
IA +458 +1,550 +78 3,500 2,330 29
EMA +703 +1,720 +86 5,800 2,580 35
HMA +988 +1,920 +96 8,100 2,870 41
LMA +1,296 +2,140 +107 10,700 3,200 48 8%
CA +1,635 +2,510 +126 16,300 3,770 57
INA +1,999 +2,830 +142 20,400 4,250 79
PE +2,386 +3,110 +156 24,700 4,670 110 10%
ME +2,797 +3,330 +167 30,700 4,990 158
PME +3,223 +3,470 +174 38,700 5,200 220
CE +3,674 +4,030 +202 50,300 6,040 315 12%
TE +4,140 +4,890 +245 58,300 7,340 425
FE +4,629 +5,860 +293 66,800 8,790 519
AF +5,135 +6,820 +341 75,900 10,240 629 14%
OF +5,656 +7,880 +394 85,600 11,810 723
VF +6,194 +9,410 +471 95,900 14,110 880
SAM +9,804 +15,050 +753 160,200 22,580 1,069 16%
SAAB +10,649 +16,360 +818 177,400 24,540 1,258
SAV +11,510 +17,680 +884 195,600 26,510 1,446
SAJM +12,395 +19,040 +952 214,600 28,560 1,635
SAT +13,296 +20,420 +1,021 234,700 30,630 1,823 18%

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Defense Boost for Defending Army
BA +224 +960 +48 1,600 1,440 25 20 8 12%
IA +481 +1,650 +83 3,700 2,480 33
EMA +739 +1,820 +91 6,200 2,750 40
HMA +1,038 +2,030 +102 8,700 3,070 47
LMA +1,361 +2,260 +113 11,500 3,420 54 14%
CA +1,718 +2,660 +133 17,500 4,020 65
INA +2,100 +3,000 +150 21,800 4,530 90
PE +2,507 +3,300 +165 26,400 4,980 125 16%
ME +2,938 +3,530 +177 32,900 5,330 179
PME +3,386 +3,680 +184 41,300 5,550 250
CE +3,860 +4,270 +214 53,800 6,450 358 18%
TE +4,349 +5,190 +260 62,300 7,830 483
FE +4,864 +6,210 +311 71,400 9,380 590
AF +5,395 +7,230 +362 81,200 10,920 715 20%
OF +5,943 +8,350 +418 91,500 12,600 822
VF +6,507 +9,970 +499 102,500 15,050 1,000
SAM +10,300 +15,960 +798 171,200 24,090 1,215 22%
SAAB +11,188 +17,340 +867 189,600 26,180 1,429
SAV +12,093 +18,740 +937 209,100 28,280 1,643
SAJM +13,023 +20,180 +1,009 229,500 30,460 1,858
SAT +13,969 +21,640 +1,082 250,900 32,670 2,072 24%

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Defense Boost for Defending Army Attack boost for defending army
BA +243 +990 +50 1,700 1,620 30 25 11 20% 18%
IA +522 +1,710 +86 4,100 2,790 39
EMA +801 +1,890 +95 6,800 3,090 48
HMA +1,125 +2,110 +106 9,500 3,450 56
LMA +1,476 +2,350 +118 12,600 3,850 65 22% 20%
CA +1,863 +2,760 +138 19,200 4,520 78
INA +2,277 +3,120 +156 23,900 5,100 108
PE +2,718 +3,420 +171 29,000 5,600 150 24% 22%
ME +3,186 +3,660 +183 36,000 5,990 215
PME +3,672 +3,810 +191 45,300 6,240 300
CE +4,185 +4,430 +222 59,000 7,250 429 26% 24%
TE +4,716 +5,380 +269 68,300 8,810 579
FE +5,274 +6,450 +323 78,300 10,550 708
AF +5,850 +7,510 +376 89,000 12,280 858 28% 26%
OF +6,444 +8,660 +433 100,400 14,180 986
VF +7,056 +10,350 +518 112,400 16,940 1,200
SAM +11,169 +16,560 +828 187,800 27,100 1,458 30% 28%
SAAB +12,132 +18,000 +900 208,000 29,450 1,715
SAV +13,113 +19,440 +972 229,300 31,820 1,972
SAJM +14,121 +20,940 +1,047 251,700 34,270 2,229
SAT +15,147 +22,460 +1,123 275,100 36,760 2,486 32% 30%

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Medals
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Defense Boost for Defending Army Attack boost for defending army Attack Boost for Attacking Army
BA +262 +1,030 +52 1,900 1,800 35 50 22 30% 28% 23%
IA +563 +1,770 +89 4,400 3,110 45
EMA +863 +1,960 +98 7,400 3,430 55
HMA +1,213 +2,180 +109 10,400 3,830 65
LMA +1,591 +2,440 +122 13,700 4,270 75 32% 30% 24%
CA +2,008 +2,860 +143 20,900 5,020 90
INA +2,454 +3,230 +162 26,000 5,670 125
PE +2,929 +3,550 +178 31,500 6,220 175 34% 32%
ME +3,434 +3,790 +190 39,200 6,660 250 25%
PME +3,958 +3,950 +198 49,300 6,940 350
CE +4,511 +4,590 +230 64,200 8,060 500 36% 34%
TE +5,083 +5,580 +279 74,400 9,780 675 26%
FE +5,684 +6,680 +334 85,300 11,720 825
AF +6,305 +7,780 +389 96,900 13,650 1,000 38% 36%
OF +6,945 +8,980 +449 109,200 15,750 1,150 27%
VF +7,605 +10,730 +537 122,300 18,820 1,400
SAM +12,038 +17,160 +858 204,400 30,110 1,700 40% 38%
SAAB +13,076 +18,650 +933 226,400 32,720 2,000 28%
SAV +14,133 +20,150 +1,008 249,500 35,350 2,300
SAJM +15,219 +21,710 +1,086 273,900 38,080 2,600 29%
SAT +16,325 +23,280 +1,164 299,400 40,840 2,900 42% 40%

Gallery[]


History[]

During 2023 Soccer Event on beta server, the Athlon Abbey received an additional premium upgrade, allowing players to raise the building from level 10 to Azure Athlon Abbey, enhancing existing properties and adding Attack Boost for Attacking Army attack boost.

Other Special Buildings[]

Special Buildings
Residential Buildings Abandoned AsylumAirshipAltar GardenAncient ObeliskAnimal CrossingAthlete Living QuartersAthlon AbbeyBlack TowerButterfly HouseCaravansaryCeltic FarmsteadCharming CottageCheckmate SquareClassical Garden PatioClown TownColossusContestants' EstateDark DoorwayDruid TempleEastern Palace TowerElephant Fountain GateEmperor's EntranceFaery RingsFerris WheelFishing HutFiore VillageFlower MaidensForest of FallGentiana WindmillGingerbread HouseGolden CropsGolden OrreryGovernor's VillaGrand BridgeGrand KingGrand QueenGreater RunestoneHanami BridgeHarvest BarnHaunted HouseHelter SkelterHeroes TavernHippodrome CarceresHippodrome SphendoneHouse of HorrorsJade StatueKing StatueKioskKnights PavilionLog CabinMaharaja's PalaceMemorial ChhatriMenagerieMill of FallMinaretMoon GateMoose MeadowMountain ReserveMughal's TempleOasisObelisk GardenOlympic TreasuryPagodaPillar of HeroesPiazza CafePiazza HomesPirate's HideoutPole HousePrivateer's BoathouseQueen StatueRenaissance MansionRenaissance VillaRoyal BathhouseRoyal CascadeRoyal Marble GatewaySacred Sky WatchSeptember CottageShinto TempleShrine of AweShrine of InspirationShrine of KnowledgeSnow GlobeSpeaker's CornerStage of AgesStatue of HonorStranded BoatStraw HutSugar Baker's BoothSunflower PatchSuishun MillSun TempleSundial SpireTerracotta VineyardThe Crow's NestThe KingThe Lord's ManorThe QueenThe ShipTholos of IdolsTimeless DojoToymaker's BoothTribal SquareWestern Palace TowerWinter BakeryWinter CanalWinter SpireWinter TrainWorld's FairYggdrasilZen ZoneZiggurat
Production Buildings Arena of VictorsAviaryBazaarBeach BarCider Mill / Blooming / Fruitful / Bountiful / Prosperous / FlourishingConfectionary / Large / Huge / LegendaryFan ShopFoeberge ShopGondola Dock MarketInsect HotelLuauMad Scientist's LabMagnum OpusMasquerade BallReindeer PaddockRosariumSanta's WorkshopSleigh BuilderSoccer FieldSunken TreasureTerrace FarmWitch Doctor
Cultural Buildings Balloon SiteBotanical RotundaCarouselClassical Garden PoolDruid WillowElephant FountainGlobe FountainGrandstandGraveyard / Old / Ancient / Legendary / Monumental / NecropolisHaunted TowerMaypole / Mighty / MajesticOrnate BathsPavilionPiazza Clock TowerPond of FallPrimrose BloomSandcastleTerror TeacupsTigers' DenWildflower MeadowWinners' PlazaWinter GateWinter MarketWinter Pyramid
Decorations Award TrophyBandar PlaygroundBleachersBronze AwardCandlemaker's TentCaptain's AnchorageChhatri GardenClassical Garden StatuesCypress PassDaylily FlowerbedDecorated BaobabDining CarFace of the AncientFestive TreeFisherman's PierFlower PathFoE CupForge Bowl TrophyFreight CarGarden RuinsGate of the Sun GodGate Statue EastGate Statue WestGift TowerGold AwardGrapevinesHalmbockHammockJack O'Lantern ChapelLavender LawnLeukoi TrackMaharaja's Jungle PondMarigold PatchMask StatueMementoMobilithMystical OrganNeighborhood CupNishikigoi PondNutcrackerOchre YardOlive GroveOlive Tree PathPalm TreeParlor CarPhoenix StatuePiazza FountainPirate Guard PostReindeer SleighRoad to VictoryRocky PathRousioi TrackRoyal Guard PostSakura RockScarecrowShark ShallowsSilver AwardSleeping CarSmörgåsbord FeastSnapdragon BloomSphinxStanding StoneStone AwardSundialTiki TotemTinkerer's TentTitan Arum PlantTrader Guard PostTree of Love / Great / EternalVenetoi TrackVenice CanalVitruvian ManWell of WelcomeWheat FieldWheat PathWheel of DeathWisteria TopiaryZanni Mask Statue
Military Buildings Champion's RetreatColor Guard CampDrummer SchoolRogue DenRogue Hideout
Other Buildings Antiques DealerArctic HarborAutumn ScarecrowBegonia BenchForge FountainFountain of YouthFriends TavernGong of WisdomHall of FameHedge MazeMadame Fortuna's TentMagenta ArchMajestic Fawn/StagMonasteryOceanic TerminalPiazza Mask VendorRitual FlameSapphire ArchSentinel OutpostStraw Star TentTactician's TowerTown HallVictory TowerWatchfireWishing Well / Little
Building Items FragmentsOne Up KitRenovation KitSelection KitShrink KitStore BuildingUpgrade Kit
Advertisement