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The Aztec Settlement is the fourth of the Cultural settlements, released TBA. The purpose is to lead the Aztecs to prosperity.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Aztecs page.

Start

When starting the Aztec Settlement the player will have a city grid the size of 6 expansions (3x2), with the Aztec embassy in the top corner, and a stock of Cocoa Beans 5000 Cocoa Beans. Take notice of the impediments on the city grid outside of the starting area - unmovable rocks that block part of the grid. These can be removed, using removal tools as far as they are available - otherwise it is necessary to build around the impediments, making it harder to arrange buildings.

The Aztec embassy and impediments at the start of the settlement


With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 17 expansions by paying cultural goods and 5 with diamonds. The total city grid can fit 30 expansions, including the first 6.

Embassy

The Aztec Embassy

The Aztec embassy has a size of Size 5x5 and can be moved to another location on the grid. The embassy cannot be sold.

The Embassy produces Cocoa Beans 600 Cocoa Beans per day.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Embassy Advancements window


A list of all embassy advancements and their requirements can be found on the Aztecs page.

Buildings

Building Menu

The building menu consists of four types of buildings and an expansions window:

  • REBU.png Residential buildings
  • Cultural Goods Building.png Cultural Goods buildings
  • Diplomacy.png Diplomacy buildings
  • Road Required.png Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu: The Macehualtin Hut, the Vegetable Garden, the Honoring Sculpture and the Simple Path. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings

Residential buildings provide Aztec population and Cocoa Beans. Cocoa Beans are needed for the production of cultural goods. The Macehualtin Hut has three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all population and Cocoa Beans in stock will be lost.

Building Construction Aztec population Population Cocoa Beans Production
Macehualtin Hut
Macehualtin Hut
Coins[1]
Supplies[1]
Blank.png
Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds)30s
Aztec population 16 Cocoa Beans 88 in Time (Hours:Minutes:Seconds)4h
Yaoteguihua Residence
Yaoteguihua Residence
Coins[1]
Supplies[1]
Blank.png
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Aztec population 59 Cocoa Beans 354 in Time (Hours:Minutes:Seconds)8h
Pipiltin Palace
Pipiltin Palace
Coins[1]
Supplies[1]
Blank.png
Size 5x3
Road required Yes
Time (Hours:Minutes:Seconds)4h
Aztec population 153 Cocoa Beans 1793 in Time (Hours:Minutes:Seconds)24h

Cultural Goods Buildings

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: Cocoa Beans.
Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Cultural Goods Building.png Production Cocoa Beans Costs
Vegetable Garden
Vegetable Garden
Aztec population -36
Coins[1]
Supplies[1]
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Vegetables 5 in Time (Hours:Minutes:Seconds)4h
Vegetables 10 in Time (Hours:Minutes:Seconds)8h
Vegetables 20 in Time (Hours:Minutes:Seconds)24h
Cocoa Beans 1,000
Cocoa Beans 2,000
Cocoa Beans 4,000
Quetzal Aviary
Quetzal Aviary
Aztec population -45
Coins[1]
Supplies[1]
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Headdress 5 in Time (Hours:Minutes:Seconds)4h
Headdress 10 in Time (Hours:Minutes:Seconds)8h
Headdress 20 in Time (Hours:Minutes:Seconds)24h
Cocoa Beans 1,000
Cocoa Beans 2,000
Cocoa Beans 4,000
Maize Farm
Maize Farm
Aztec population -27
Coins[1]
Supplies[1]
Size 3x5
Road required Yes
Time (Hours:Minutes:Seconds)1h
Maize 5 in Time (Hours:Minutes:Seconds)4h
Maize 10 in Time (Hours:Minutes:Seconds)8h
Maize 20 in Time (Hours:Minutes:Seconds)24h
Cocoa Beans 1,000
Cocoa Beans 2,000
Cocoa Beans 4,000
Stone Carver
Stone Carver
Aztec population -24
Coins[1]
Supplies[1]
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Stone Figures 5 in Time (Hours:Minutes:Seconds)4h
Stone Figures 10 in Time (Hours:Minutes:Seconds)8h
Stone Figures 20 in Time (Hours:Minutes:Seconds)24h
Cocoa Beans 1,000
Cocoa Beans 2,000
Cocoa Beans 4,000

Production Bonus

Cultural goods buildings provide a production bonus: with each production the player has a chance of 5% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by X%, until 13 settlements are finished, after which it stays at X%.

Courtyard Market

As an additional source of cultural goods, the Aztec Settlement is the first settlement to introduce the Courtyard Market. The Courtyard Market allows you to acquire cultural goods by solving a minigame. The production bonus does not apply to the minigame. Also, the goods received from the Courtyard Market are counted towards any active settlement quest that requires specific goods to be collected.

Three minigames are available per day. Each one will show you how many cultural goods you can possibly get as a reward. The amount of goods that can be won per minigame is a random amount between 9-12. For example it will say 0-12, which means there will be exactly 12 goods available to find, but you might not succeed in getting all of them with only the free turns. Each game will reward only one of the four types of goods. Which type for each game is random.

The minigame works basically like the classic game Minesweeper, but hitting the mines (hidden goods) is the goal.

You will start with a fully covered board of seven by eleven tiles (77 total) and 1 more free turn than the available amount of goods in the minigame. Clicking any of the covered tiles consumes a turn and reveals either:

  • a reward - which will be collected and disappears from the tile automatically, immediately after being found;
  • an empty tile - all 8 neighbors of an empty tile will also be revealed. Any eventual revealed empty tile will also has it's neighbours revealed. This will be repeated for all connecting empty tiles until no more empty tiles; or
  • a tile with a number between 1-8, indicating how many rewards are placed within their adjacent tiles (please keep in mind that these numbers will also count the rewards you have already collected).
Aztec Minigame Board.png Symbol Description
Aztec Minigame Turns.png 10 turns remaining
Aztec Minigame Loot Collection.png 2/12 goods collected
Aztec Minigame Cover 3.png Covered tiles
Aztec Minigame Tile 1.png - Aztec Minigame Tile 8.png Tiles showing the

number of adjacent rewards

Aztec Minigame Loot found.png A tile that contained a former collected reward

Finally, when you run out of turns, you will have three options:

  1. Collect the rewards you found and quit the minigame
  2. Double the amount of goods you found by paying a cost of Diamonds 5 diamonds per collected good through "boost outcome" and quit the minigame
  3. Buy more turns at the cost of Diamonds 10 diamonds per turn to keep playing (unless you've already found all rewards).

When finishing a minigame all unused turns will expire and will not transfer to any other minigame.

Diplomacy Buildings

Diplomacy buildings provide diplomacy, some of them also produce Cocoa Beans. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Aztec population or on settlement productions. The Honoring Sculpture and the two Statues each have three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all diplomacy gained will be lost.

The buildings that produce Cocoa Beans have 6 different production options, in the following table all productions are listed.

Building Construction

Diplomacy Diplomacy

Cocoa Beans Production
Honoring Sculpture
Honoring Sculpture
Coins[1]
Supplies[1]
Blank.png
Size 1x1
Road required No
Time (Hours:Minutes:Seconds)30s

Diplomacy 5

Decorative Statue
Decorative Statue
Coins[1]
Supplies[1]
Blank.png
Size 1x3
Road required Yes
Time (Hours:Minutes:Seconds)1 h

Diplomacy 30

Ornamental Statue
Ornamental Statue
Coins[1]
Supplies[1]
Size 3x1
Road required No
Time (Hours:Minutes:Seconds)1 h

Diplomacy 30

Sun Stone
Sun Stone
Coins[1]
Supplies[1]
Blank.png
Size 3x3
Road required No
Time (Hours:Minutes:Seconds)1 h

Diplomacy 126

Simple Shrine
Simple Shrine
Aztec population -17
Coins[1]
Supplies[1]
Size 2x2
Road requiredYes
Time (Hours:Minutes:Seconds)1 h

Diplomacy 20

Cocoa Beans 15 in Time (Hours:Minutes:Seconds)5 min

Cocoa Beans 36 in Time (Hours:Minutes:Seconds)15 min
Cocoa Beans 106 in Time (Hours:Minutes:Seconds)1 h
Cocoa Beans 283 in Time (Hours:Minutes:Seconds)4 h
Cocoa Beans 424 in Time (Hours:Minutes:Seconds)8 h
Cocoa Beans 848 in Time (Hours:Minutes:Seconds)24 h

Texcotzingo
Texcotzingo
Aztec population -51
Coins[1]
Supplies[1]
Size 4x3
Road required No
Time (Hours:Minutes:Seconds)1 h

Diplomacy 120

Cocoa Beans 60 in Time (Hours:Minutes:Seconds)5 min

Cocoa Beans 142 in Time (Hours:Minutes:Seconds)15 min
Cocoa Beans 426 in Time (Hours:Minutes:Seconds)1 h
Cocoa Beans 1,136 in Time (Hours:Minutes:Seconds)4 h
Cocoa Beans 1,703 in Time (Hours:Minutes:Seconds)8 h
Cocoa Beans 3,406 in Time (Hours:Minutes:Seconds)24 h

Great Temple
Great Temple
Aztec population -63
Coins[1]
Supplies[1]
Size 3x5
Road requiredYes
Time (Hours:Minutes:Seconds)4 h

Diplomacy 210

Cocoa Beans 85 in Time (Hours:Minutes:Seconds)5 min

Cocoa Beans 204 in Time (Hours:Minutes:Seconds)15 min
Cocoa Beans 612 in Time (Hours:Minutes:Seconds)1 h
Cocoa Beans 1,632 in Time (Hours:Minutes:Seconds)4 h
Cocoa Beans 2,447 in Time (Hours:Minutes:Seconds)8 h
Cocoa Beans 4,894 in Time (Hours:Minutes:Seconds)24 h

Roads

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Road Construction
Simple Path
Simple Path
Cocoa Beans 200

Coins 0
Supplies 0

Size 1x1
Time (Hours:Minutes:Seconds)0

Expansions

To expand the settlement, the player can buy 17 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying Vegetables 70 Vegetables, or Headdress 43 Headdresses, or Maize 15 Maize, or Stone Figures 10 Stone Figures.

There are also 5 expansions that can be unlocked with diamonds. These cost Diamonds 500 each.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Vegetables Vegetables Headdress Headdress Maize Maize Stone Figures Stone Figures
1 10 10 10 10
2 15 10 10 10
3 30 10 10 10
4 43 15 10 10
5 58 30 10 10
6 70 43 15 10
7 75 58 30 15
8 80 70 43 30
9 85 75 58 43
10 89 80 70 58
11 93 85 75 70
12 98 89 80 75
13 103 93 85 80
14 108 98 89 85
15 113 103 93 89
16 118 108 98 93
17 122 113 103 98

Impediment Removal

Aztec Impediment Removals Free Premium.png

The Aztecs are the second settlement to use the impediment removal tools. X Removal Tool free removal tools can be gained from solving quests in the settlement. Additionally, 5 Removal Tool Premium purchasable impediment removal tools are available per settlement using Diamonds diamonds.

Aztec Remove Impediment.png


To remove an impediment, enter the build mode and select an impediment. A window will open, giving the choice of

  • Using a Removal Tool free removal tool when available,
  • Using a Removal Tool Premium purchasable removal tool when available or
  • Abort the action

Gallery

Impediments
Residential Buildings
Diplomacy Buildings
Cultural Goods Buildings
Other

See Also

Notes

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