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Comparing them to the [[Conscript]]. This unit gains a lot of attack points, but the rest of the parameters (defense, movement and range) are decreased. |
Comparing them to the [[Conscript]]. This unit gains a lot of attack points, but the rest of the parameters (defense, movement and range) are decreased. |
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− | It keeps the 25 extra attack and defense points against Artillery, but the bonus against Heavy Units goes up from 10 to 35. The bonus in Entrenchments is doubled. The defense bonus in trenches |
+ | It keeps the 25 extra attack and defense points against Artillery, but the bonus against Heavy Units goes up from 10 to 35. The bonus in Entrenchments is doubled. The defense bonus in trenches remains the same. |
It also gains the bonus "Dug In", so, as long as it is attacked from further than 2 squares, will have 30 extra defense points. |
It also gains the bonus "Dug In", so, as long as it is attacked from further than 2 squares, will have 30 extra defense points. |
Revision as of 19:24, 17 January 2017
The Bazooka Team is the light unit of the Modern Era.
To train this unit, a Heavy Weapons Center is needed.
Comparing them to the Conscript. This unit gains a lot of attack points, but the rest of the parameters (defense, movement and range) are decreased.
It keeps the 25 extra attack and defense points against Artillery, but the bonus against Heavy Units goes up from 10 to 35. The bonus in Entrenchments is doubled. The defense bonus in trenches remains the same.
It also gains the bonus "Dug In", so, as long as it is attacked from further than 2 squares, will have 30 extra defense points.
The Bazooka Team is a unit that in theory is effective against the Battle Tank and the Mechanized Artillery, while it will struggle to deal with the Paratrooper and the Mechanized Infantry. In the practice it is hard to play with due to it's lack of mobility and range.
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class