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− | {{Infobox |
+ | {{Infobox MiUn |
+ | |image = File:{{PAGENAME}}.png |
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− | |Box title = Berserker |
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+ | |Age = High Middle Ages |
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− | |Row 1 title = Attack |
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+ | |Class = {{MilLU}} [[:Category:Light Unit|Light Unit]] |
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− | |Row 1 info = 20 |
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+ | |Attack = 20 |
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− | |Row 2 title = Defense |
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− | | |
+ | |Defense = 16 |
+ | |Range = 1 |
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− | |Row 3 title = Movement per turn |
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− | | |
+ | |Movement = 16 |
+ | |Attack Bonuses = vs {{MilFU}} 6|Defense Bonuses = in {{BUS}} Bush 4<br> in {{FOR}} Forest 6<br> vs {{MilFU}} 6 |
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− | |Row 4 title = Class |
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+ | |Special Skills = none |
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− | |Row 4 info = Light Infantry |
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+ | |Requirements = {{ITEC}} [[Counterstrategy (tech)|Counterstrategy]]<br>{{MiBu}} [[Berserker Barracks]] |
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− | |Row 5 title = Attack Bonus |
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+ | |Training Cost = {{ICOI}} 200 {{ISUP}} 200 |
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− | |Row 5 info = Cavalry(fast) +6 |
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+ | |Training Time = 04:00:00 |
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− | |Row 6 title = Defense Bonus |
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+ | |Healing Time = 0:24:00}} |
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− | |Row 6 info = Brush +4; Forest +6 |
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− | |Row 7 title = Requirement |
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− | |Row 7 info = Counterstratergy(tech) & Berserker Barrack (building) |
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− | |Row 8 title = Training Cost |
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− | |Row 8 info = 200 Coins 200 Supplies |
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− | |Row 9 title = Training Time |
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− | |Row 9 info = 4 Hours |
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− | |Row 10 title = Age |
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− | |Row 10 info = High Middle Age|image = File:Berserker.jpg |
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+ | Compared to the [[Mercenary]], it gains a whopping +7 attack, +3 defense, and slight increases to attack and defense bonuses against fast units and an increase in defense when in bushes and forests. |
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⚫ | Unlike its predecessor,[[ |
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⚫ | Unlike its predecessor, the [[Mercenary]], it has an imbalance in attack and defense points: it has a defense value of 16 and an attack value of 20 (which is the highest among High Middle Ages units- tied with the [[Crossbowman|Crossbowman's]] attack). An additional attack bonus of 6 makes it very effective against [[:Category:Fast Unit|Fast Units]], and it also gets a defense bonus of 6/4 in Forests/Bushes (respectively). Like all light units so far, it is best to deploy Berserkers in forests and bushes so that they have a defense boost. |
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− | Although they have a high attack value same as [[Crossbowman]], they are less likely to act as attackers but defenders to counter [[:Category:Cavalry|Cavalry]]. |
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+ | They look the same as the Stone Age[[ Clubman]] and the Early Middle Ages [[Barbarian]]. |
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− | berserkers were old Norse warriors In ancient legends who fought uncontrollably and had a hairy appearance so they were given the name beserk from old English. They would rage themselves before battle. |
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+ | == Image == |
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+ | {{MU Tab}} |
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[[Category:High Middle Ages]] |
[[Category:High Middle Ages]] |
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Revision as of 17:14, 20 April 2020
The Berserker is a High Middle Ages Light Unit. It is trained in the Berserker Barracks which can be unlocked by researching the Counterstrategy technology.
Compared to the Mercenary, it gains a whopping +7 attack, +3 defense, and slight increases to attack and defense bonuses against fast units and an increase in defense when in bushes and forests.
Unlike its predecessor, the Mercenary, it has an imbalance in attack and defense points: it has a defense value of 16 and an attack value of 20 (which is the highest among High Middle Ages units- tied with the Crossbowman's attack). An additional attack bonus of 6 makes it very effective against Fast Units, and it also gets a defense bonus of 6/4 in Forests/Bushes (respectively). Like all light units so far, it is best to deploy Berserkers in forests and bushes so that they have a defense boost.
It is recommended to combine them with ranged classes, such as the Crossbowman and Trebuchet, as they have a bonus against Heavy Infantry (which Berserkers are weak against). Players should not use Berserkers against Heavy Infantry as they will most likely be killed quickly.
They look the same as the Stone AgeClubman and the Early Middle Ages Barbarian.
Image
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class