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{{Reconstruction}}
 
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'''Heavy units '''are the "heavy armoured" class of military units. Up until the Progressive Era, they are usually forth unlocked units, they receive defence bonus from plains, they gain bonus against light units, that have the highest defence, but moderate attack and moderately low speed at all same-age units.
+
'''Heavy units '''are the "heavy armoured" class of military units. Up until the Progressive Era, they are usually forth unlocked units, they receive defense bonus from plains, they gain bonus against light units, that have the highest defense, but moderate attack and moderately low speed at all same-age units.
   
Due to its moderately low speed, Heavy Unit Class is seldom used as an attacker, and is most often used as a defender. It is effective against light units and sometimes fast units too. By forming a defensive line next to certain terrain obstacles, such as impassable water, the Heavy Units Class can effectively protect the units behind (for example both ranged units and artillery units) the line, or block the path altogether. Heavy units are very effective at defending and protect both the ranged classes to eliminate both enemy attackers, such as light units and fast units. Due its the highest defence and defence bonus on plains, heavy units are should used against any other melee units, they usually from the back bone of most players and great advantage.
+
Due to its moderately low speed, Heavy Unit Class is seldom used as an attacker, and is most often used as a defender. It is effective against light units and sometimes fast units too. By forming a defensive line next to certain terrain obstacles, such as impassable water, the Heavy Units Class can effectively protect the units behind (for example both ranged units and artillery units) the line, or block the path altogether. Heavy units are very effective at defending and protect both the ranged classes to eliminate both enemy attackers, such as light units and fast units. Due its the highest defense and defence bonus on plains, heavy units are should used against any other melee units, they usually from the back bone of most players and great advantage.
   
However, heavy units cannot take both ranged class, especially both ranged units and artillery units that have bonuses against them, since both classes are having ranged attack and heavy units cannot escape from ranged units and artillery units, they are vulnerable and generally ineffective against both ranged units and artillery units due to their moderately low speed and moderate attack, but enemy ranged units are not guaranteed to kill heavy units in 2 hits at same age. Thus, the light unit is an ideal replacement to heavy unit class, if using to light units or fast units to eliminate both ranged units and artillery units. Now, same-age heavy units have little higher defence than succeded light units and fast units.
+
However, heavy units cannot take both ranged class, especially both ranged units and artillery units that have bonuses against them, since both classes are having ranged attack and heavy units cannot escape from ranged units and artillery units, they are vulnerable and generally ineffective against both ranged units and artillery units due to their moderately low speed and moderate attack, but enemy ranged units are not guaranteed to kill heavy units in 2 hits at same age. Thus, the light unit is an ideal replacement to heavy unit class, if using to light units or fast units to eliminate both ranged units and artillery units. Now, same-age heavy units have little higher defense than succeded light units and fast units.
   
After the late middle ages, some heavy units have simple ranged attacks that are not melee units, it can attack both enemy light units and fast units without fear of retaliation. They can also retaliate both ranged classes if enemies are attacking with melee attacks against them. Heavy unit and also fast unit have the highest defence in the Colonial age which they cannot be easily countered. Heavy units at the Colonial Age range of 2 and from the Industrial Age range of 6. Heavy units gets the skill "Blast" starting in the Industrial Age only used for the howitzer which they gain increased damage, also ignore stealth (Light Unit's ability) and target from close it. They can focus light units due to Stealth and are mostly damage on enemy light units but vulnerablity to both ranged units and artillery but they have now ranged attack and high damage, but are not guaranteed to kill both enemy ranged units and artillery units in 2 hits due to ranged unit's and artillery unit's defence bonus against them and artillery unit's ability Dug-in.
+
After the late middle ages, some heavy units have simple ranged attacks that are not melee units, it can attack both enemy light units and fast units without fear of retaliation. They can also retaliate both ranged classes if enemies are attacking with melee attacks against them. Heavy unit and also fast unit have the highest defence in the Colonial age which they cannot be easily countered. Heavy units at the Colonial Age range of 2 and from the Industrial Age range of 6. Heavy units will get the skill "Blast" starting in the Industrial Age only used for the howitzer which they gain increased damage, also ignore stealth (Light Unit's ability) and each field to target from close it. They can focus light units due to Stealth and are mostly damage on enemy light units but vulnerablity to both ranged units and artillery but they have now ranged attack and high damage, but are not guaranteed to kill both enemy ranged units and artillery units in 2 hits due to ranged unit's and artillery unit's defense bonus against them and artillery unit's ability Dug-in.
   
 
Once a player begins and facing the Progressive Era's (and beyond) units, battle change significantly, without any terrain bonuses and much greater emphasis unit bonuses. Heavy units should primarily used to displatch the enemy's ranged units and fast units, with care being taken to avoid both artillery units and light units.
 
Once a player begins and facing the Progressive Era's (and beyond) units, battle change significantly, without any terrain bonuses and much greater emphasis unit bonuses. Heavy units should primarily used to displatch the enemy's ranged units and fast units, with care being taken to avoid both artillery units and light units.

Revision as of 13:42, 7 March 2015

Template:Reconstruction

Heavy units are the "heavy armoured" class of military units. Up until the Progressive Era, they are usually forth unlocked units, they receive defense bonus from plains, they gain bonus against light units, that have the highest defense, but moderate attack and moderately low speed at all same-age units.

Due to its moderately low speed, Heavy Unit Class is seldom used as an attacker, and is most often used as a defender. It is effective against light units and sometimes fast units too. By forming a defensive line next to certain terrain obstacles, such as impassable water, the Heavy Units Class can effectively protect the units behind (for example both ranged units and artillery units) the line, or block the path altogether. Heavy units are very effective at defending and protect both the ranged classes to eliminate both enemy attackers, such as light units and fast units. Due its the highest defense and defence bonus on plains, heavy units are should used against any other melee units, they usually from the back bone of most players and great advantage.

However, heavy units cannot take both ranged class, especially both ranged units and artillery units that have bonuses against them, since both classes are having ranged attack and heavy units cannot escape from ranged units and artillery units, they are vulnerable and generally ineffective against both ranged units and artillery units due to their moderately low speed and moderate attack, but enemy ranged units are not guaranteed to kill heavy units in 2 hits at same age. Thus, the light unit is an ideal replacement to heavy unit class, if using to light units or fast units to eliminate both ranged units and artillery units. Now, same-age heavy units have little higher defense than succeded light units and fast units.

After the late middle ages, some heavy units have simple ranged attacks that are not melee units, it can attack both enemy light units and fast units without fear of retaliation. They can also retaliate both ranged classes if enemies are attacking with melee attacks against them. Heavy unit and also fast unit have the highest defence in the Colonial age which they cannot be easily countered. Heavy units at the Colonial Age range of 2 and from the Industrial Age range of 6. Heavy units will get the skill "Blast" starting in the Industrial Age only used for the howitzer which they gain increased damage, also ignore stealth (Light Unit's ability) and each field to target from close it. They can focus light units due to Stealth and are mostly damage on enemy light units but vulnerablity to both ranged units and artillery but they have now ranged attack and high damage, but are not guaranteed to kill both enemy ranged units and artillery units in 2 hits due to ranged unit's and artillery unit's defense bonus against them and artillery unit's ability Dug-in.

Once a player begins and facing the Progressive Era's (and beyond) units, battle change significantly, without any terrain bonuses and much greater emphasis unit bonuses. Heavy units should primarily used to displatch the enemy's ranged units and fast units, with care being taken to avoid both artillery units and light units.

*In the update of version 0.17(19.9.2012), heavy infantry class is featured with terrain defense bonus, instead of previous attack bonus on plain.

Units

File:Warrior.jpgLegionnaireArmoured InfantryFile:Heavy infantry2.jpgFile:ImperialGuard.jpgGrenadierHowitzerFile:Tank.jpgFile:Battletank.jpgUniversal TankFile:Assault tank.pngStealth Tank

Name Properties
Att./Def./Spd./Rg.
Bonus
Against
Terrain Bonus Training Cost
Gold/Supplies/Time
Building
Warrior 6 / 10 / 11 / 1 Light +3 Plain D+2 160 / - / 1h Warrior Barracks
Legionnaire 8 / 13 / 11 / 1 Light +4 Plain D+4 230 / - / 2h Legionnaire Barracks
Armored Infantry 12 / 18 / 11 / 1 Light +5 Plain D+5 340 / - / 4h Armored Infantry Barracks
Heavy Infantry 16 / 26 / 12 / 1 Light +6 Plain D+6 430 / - / 4h Heavy Infantry Barracks
Imperial Guard 23 / 33 / 12 / 1 Light +7 Plain D+7 560 / - / 4h Imperial Guard Barracks
Grenadier 28 / 40 / 12 / 2 Light +10 Plain D+10 760 / - / 4h Grenadier Barracks
Howitzer 35 / 35 / 10 / 6 Light +15 Plain D+14; gain +6att for each space closer to opponent;ignores stealth 560 / - / 4h Howitzer Factory
Tank 30 / 60 / 14 / 9

Ranged +50; Fast +50

- 1640 / - / 4h Tank Factory
Battle Tank 45/ 65 / 20 / 10

Ranged +55; Fast +55

- 560 / - / 4h Battle Tank Factory
Universal Tank 80/ 75 / 22 / 10

Ranged +65; Fast +65

Plains A+15 560 / - / 4h Universal Tank Factory
Assault Tank 105/ 90 / 22 / 10

Ranged +65; Fast +30

Plains A+20

Reactive Armor (Cannot take more than 4 damage per attack).

5000 / - / 4h Assault Tank Factory
Stealth Tank 120/ 105 / 20 / 9

Ranged +50; Fast +40

"Stealth on plains instead of forests" ? / - / 4h Stealth Tank Factory

Combat Strategy

Static Phalanx Wall

Deployed Units: 3-5 heavy units, 1-3 light units, 2-3 ranged units

The idea is to pick the best spot of terrain you can and hold your position. Heavy and light units form a line of defense to protect the ranged units while ranged units stay behind them to attack. Waiting for the enemies to come and eliminate them. Using ranged units to attack foe's ranged classes. However, this strategy is vulnerable when encountering many ranged units or having artillery units class.

Mobile Wall

Deployed Units: 3-4 heavy units, 2-3 light units, 1-3 ranged units

The deployment is same as above but advancing the whole army. Both melee classes form a line of defense to cover the ranged unit class who is behind them. Moving the whole army at the speed of heavy units. Effective against combination of both melee classes and fast units. Due to the slow advancing, the army is vulnerable to ranged units class and artillery units class. It is suggested to use light units to charge to ranged classes to eliminate them. However, it is ineffective when the map contains water in the middle, it forces player to break apart the army, or rocks terrain that greatly slows down the advancing of the army. 

Pure Heavy

Deployed Units: 8 heavy units

It may seem ineffective and slow, but still effective against combination without any ranged classes. However, it is very vulnerable when encounter when enemy contains ranged classes and it has a slow progress due to the moderate attack and slow speed.

All items (60)