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[[File:Foe_military.png|thumb|Military Building in idle]] |
[[File:Foe_military.png|thumb|Military Building in idle]] |
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− | '''Military |
+ | '''Military Buildings''' are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building have 1 slot unlocked by default, you may purchase 3 additional slots by paying a certain amount of Gold and Supplies. There's a lso a 5th slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock. |
− | Military unit itself does not cost population but buildings do, it is seemed as unit pass on its population cost to building. |
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+ | Recruiting units does '''''not''''' affect your Population. |
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− | '''Only 8 military unit''' can be deployed at most by each player on the battle ground so player should focus on each '''military unit's properties''', i.e. its attack and defense value and special bonus, instead of its building cost in order to get high ground in battle. |
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+ | |||
+ | Your Attacking and Defending Army may only consist of 8 units. It is highly recommanded that you look at what units the enemy(NPC, can't see other player's units.) will use to defend a province, and then pick an army accordingly. Through time you'll learn what units are weak against what units and etc. If your enemy is highly focused on melee, bring a bunch of ranged units and pick them out one by one from safe distance. |
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+ | |||
+ | It might also be worth to remember that some units get attack and/or defense bonuses from various obstructions on the Battlefield. For example, light infantry(Spearfighter, Soldier and etc) recieves a defense bonus by standing inside a Bush(+2) or Tree(+3). Short ranged units such as the Archer recieves an attack bonus by standing on rocks(+1-2), and Siege Units recieve a bonus by standing on a hill. Knowing this may very well be what decides whether you win or lose. Also, mounted units can not cross over Rocks, and Swamps slow units down. |
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==Bronze Age== |
==Bronze Age== |
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{| class="wikitable sortable" id="sortable_table_id_1" |
{| class="wikitable sortable" id="sortable_table_id_1" |
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− | ! scope="col"|Name |
+ | ! scope="col"|Name |
− | ! scope="col"|Technology Required |
+ | ! scope="col"|Technology Required |
! scope="col"|Building Cost |
! scope="col"|Building Cost |
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− | Gold/Supplies/Population |
+ | Gold/Supplies/Population |
− | ! scope="col"|Building Time |
+ | ! scope="col"|Building Time |
− | ! scope="col"|Trainable Unit |
+ | ! scope="col"|Trainable Unit |
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|- |
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| style="text-align:center;"|[[Mercenary Barracks|Mercenary Barrack]] |
| style="text-align:center;"|[[Mercenary Barracks|Mercenary Barrack]] |
Revision as of 22:09, 31 May 2012
Military Buildings are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building have 1 slot unlocked by default, you may purchase 3 additional slots by paying a certain amount of Gold and Supplies. There's a lso a 5th slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.
Recruiting units does not affect your Population.
Your Attacking and Defending Army may only consist of 8 units. It is highly recommanded that you look at what units the enemy(NPC, can't see other player's units.) will use to defend a province, and then pick an army accordingly. Through time you'll learn what units are weak against what units and etc. If your enemy is highly focused on melee, bring a bunch of ranged units and pick them out one by one from safe distance.
It might also be worth to remember that some units get attack and/or defense bonuses from various obstructions on the Battlefield. For example, light infantry(Spearfighter, Soldier and etc) recieves a defense bonus by standing inside a Bush(+2) or Tree(+3). Short ranged units such as the Archer recieves an attack bonus by standing on rocks(+1-2), and Siege Units recieve a bonus by standing on a hill. Knowing this may very well be what decides whether you win or lose. Also, mounted units can not cross over Rocks, and Swamps slow units down.
Bronze Age
Name | Technology Required | Building Cost Gold/Supplies/Population |
Building Time | Trainable Unit |
---|---|---|---|---|
Spearfighter Barrack | Spears | 170 / 110 / 26 | 20s | Spearfighter |
Slinger Range | Slingshots | 430 / 280 / 34 | 30min | Slinger |
Horseman Stable | Horseback Riding |
640 / 420 / 56 |
30min | Horseman |
Warrior Barrack | Phalanx | 850 / 560 / 47 | 40min | Warrior |
Thrower Camp | Stone Thower | 1080 / 700 / 56 | 40min | Stone Thrower |
Iron Age
Name | Technology Required | Building Cost Gold/Supplies/Population |
Building Time | Trainable Unit |
---|---|---|---|---|
Soldier Barrack | Militia | 1410 / 1010 / 79 | 1:10h | Soldier |
Archery Range | Archery | 2820 / 2020 / 108 | 1:20h | Archer |
Mounted Warrior Stable | Military Tactics |
4220 / 3030 / 170 |
1:30h | Mounted Warrior |
Legionnaire Barrack | Chain of Command | 5630 / 4040 / 144 | 1:40h | Legionnaire |
Ballista Camp | Mathematics | 7040 / 5050 / 170 | 1:50h | Ballista |
Early Middle Age
Name | Technology Required | Building Cost
Gold/Supplies/Population |
Building Time | Trainable Unit |
---|---|---|---|---|
Mercenary Barrack | Mercenaries | 7360 / 4710 / 155 | 3h | Mercenary |
Mounted Archer Range | Mounted Archery | 11050 / 8570 / 206 | 4h | Mounted Archer |
Heavy Cavalry Stable | Heavy Cavalry |
14730 / 11420 / 355 |
3:50h | Heavy Cavalry |
Armored Infantry Barrack | Armored Infantry | 16570 / 12850 / 284 | 4:10h | Armored Infantry |
Catapult Camp | Physic | 18410 / 14280 / 335 | 4:30h | Catapult |
High Middle Age
Late Middle Age
All items (131)
- Satellite Uplink Center
- Scimitar Hangar
- Sentinel Dome
- Shredder Factory
-
- Slinger Range
- Sniper Camp
- Sniperbot Facility
- Soldier Barracks
- Space Marine Barracks
- Spearfighter Barracks
-
- Stealth Tank Factory
- Steel Fist Bunker
- Steel Warden Station
- Strike Team Center
- Surrogate Assembly
- File:Surrogate Assembly.png