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[[File:Foe_military.png|thumb|Military Building in idle]]
 
[[File:Foe_military.png|thumb|Military Building in idle]]
'''Military buildings''' is the building that can train Military Unit. It has various type which train different unit. Every military building can only train its specific military unit and '''at most 4 each '''with an additional slot that cost [[diamond]]. This means if player want to train more of its unit, player has to build '''one more''' of it.
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'''Military Buildings''' are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building have 1 slot unlocked by default, you may purchase 3 additional slots by paying a certain amount of Gold and Supplies. There's a lso a 5th slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.
Military unit itself does not cost population but buildings do, it is seemed as unit pass on its population cost to building.
 
   
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Recruiting units does '''''not''''' affect your Population.
'''Only 8 military unit''' can be deployed at most by each player on the battle ground so player should focus on each '''military unit's properties''', i.e. its attack and defense value and special bonus, instead of its building cost in order to get high ground in battle.
 
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Your Attacking and Defending Army may only consist of 8 units. It is highly recommanded that you look at what units the enemy(NPC, can't see other player's units.) will use to defend a province, and then pick an army accordingly. Through time you'll learn what units are weak against what units and etc. If your enemy is highly focused on melee, bring a bunch of ranged units and pick them out one by one from safe distance.
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It might also be worth to remember that some units get attack and/or defense bonuses from various obstructions on the Battlefield. For example, light infantry(Spearfighter, Soldier and etc) recieves a defense bonus by standing inside a Bush(+2) or Tree(+3). Short ranged units such as the Archer recieves an attack bonus by standing on rocks(+1-2), and Siege Units recieve a bonus by standing on a hill. Knowing this may very well be what decides whether you win or lose. Also, mounted units can not cross over Rocks, and Swamps slow units down.
   
 
==Bronze Age==
 
==Bronze Age==
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{| class="wikitable sortable" id="sortable_table_id_1"
 
{| class="wikitable sortable" id="sortable_table_id_1"
! scope="col"|Name
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! scope="col"|Name
! scope="col"|Technology Required
+
! scope="col"|Technology Required
 
! scope="col"|Building Cost
 
! scope="col"|Building Cost
Gold/Supplies/Population
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Gold/Supplies/Population
! scope="col"|Building Time
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! scope="col"|Building Time
! scope="col"|Trainable Unit
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! scope="col"|Trainable Unit
 
|-
 
|-
 
| style="text-align:center;"|[[Mercenary Barracks|Mercenary Barrack]]
 
| style="text-align:center;"|[[Mercenary Barracks|Mercenary Barrack]]

Revision as of 22:09, 31 May 2012

File:Foe military.png

Military Building in idle

Military Buildings are buildings that can train Military Units. Each Building can only recruit one kind of unit. A Military Building have 1 slot unlocked by default, you may purchase 3 additional slots by paying a certain amount of Gold and Supplies. There's a lso a 5th slot, but it can only be unlocked through Diamonds. Also take note that the price to unlock slots gets higher the more you unlock.

Recruiting units does not affect your Population.

Your Attacking and Defending Army may only consist of 8 units. It is highly recommanded that you look at what units the enemy(NPC, can't see other player's units.) will use to defend a province, and then pick an army accordingly. Through time you'll learn what units are weak against what units and etc. If your enemy is highly focused on melee, bring a bunch of ranged units and pick them out one by one from safe distance.

It might also be worth to remember that some units get attack and/or defense bonuses from various obstructions on the Battlefield. For example, light infantry(Spearfighter, Soldier and etc) recieves a defense bonus by standing inside a Bush(+2) or Tree(+3). Short ranged units such as the Archer recieves an attack bonus by standing on rocks(+1-2), and Siege Units recieve a bonus by standing on a hill. Knowing this may very well be what decides whether you win or lose. Also, mounted units can not cross over Rocks, and Swamps slow units down.

Bronze Age

Name Technology Required Building Cost
Gold/Supplies/Population
Building Time Trainable Unit
Spearfighter Barrack Spears 170 / 110 / 26 20s Spearfighter
Slinger Range Slingshots 430 / 280 / 34 30min Slinger
Horseman Stable Horseback Riding

640 / 420 / 56

30min Horseman
Warrior Barrack Phalanx 850 / 560 / 47 40min Warrior
Thrower Camp Stone Thower 1080 / 700 / 56 40min Stone Thrower

Iron Age

Name Technology Required Building Cost
Gold/Supplies/Population
Building Time Trainable Unit
Soldier Barrack Militia 1410 / 1010 / 79 1:10h Soldier
Archery Range Archery 2820 / 2020 / 108 1:20h Archer
Mounted Warrior Stable Military Tactics

4220 / 3030 / 170

1:30h Mounted Warrior
Legionnaire Barrack Chain of Command 5630 / 4040 / 144 1:40h Legionnaire
Ballista Camp Mathematics 7040 / 5050 / 170 1:50h Ballista


Early Middle Age

Name Technology Required Building Cost

Gold/Supplies/Population

Building Time Trainable Unit
Mercenary Barrack Mercenaries 7360 / 4710 / 155 3h Mercenary
Mounted Archer Range Mounted Archery 11050 / 8570 / 206 4h Mounted Archer
Heavy Cavalry Stable Heavy Cavalry

14730 / 11420 / 355

3:50h Heavy Cavalry
Armored Infantry Barrack Armored Infantry 16570 / 12850 / 284 4:10h Armored Infantry
Catapult Camp Physic 18410 / 14280 / 335 4:30h Catapult

High Middle Age

Late Middle Age

All items (131)