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==='''Progressive era'''=== |
==='''Progressive era'''=== |
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− | *[[''Art Nouveau Mansion'']]* |
+ | *''[[''Art Nouveau Mansion''|Art Nouveau Mansion]]''* |
*[[Tenement House]] |
*[[Tenement House]] |
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*[[Council House]] |
*[[Council House]] |
Revision as of 11:25, 26 July 2013
Residential Building is the primary building that provide an amount of population and some gold in a certain of time. It is very important as it provides the basic condition in the game, the people and the income.
All the residential buildings have different properties like some provide much population but little in gold; some produce more gold but little in population. Some building can be collected in few minutes but some need hours. All the residential buildings occupies same space as 2x2. You need to decide for short term gold production or long term being several mintures compared to several hours. Depends how often you want to be on.
Mechanics
Unlike production buildings, residential building provides the population permenently as long as the residence is not sold and generates gold spontaneously overtime without required players to assign work, but players still needed to collect the gold once the gold is produced. The gold will not wither.
Properties
Age | Name | Technology | Building Cost Gold / Supplies |
Building Time |
Production | Population provided |
---|---|---|---|---|---|---|
Stone | Hut | (Stone Age) | 0 / 60 | 5s | 6 Gold in 5m | 14 |
Bronze | Stilt House | Stlit Houses | 40 / 150 | 10s | 11 Gold in 15m | 22 |
Bronze | Chalet | Chalets | 120 / 370 | 10m | 80 Gold in 4h | 32 |
Bronze | Thatched House | Thatched Houses | 160 / 300 | 5m | 32 Gold in 1h | 27 |
Iron | Villa* | (Iron Age) | 200 Diamonds | 20s | 100 Gold in 1h | 87 |
Iron | Roof Tile House | Roof Tile Houses | 400 / 600 | 20m | 15 Gold in 15m | 44 |
Iron | Cottage | Cottage | 250 / 890 | 30m | 110 Gold in 4h | 73 |
EMA | Frame House | Frame Houses | 700 / 2600 | 1:20h | 60 Gold in 1h | 67 |
EMA | Multistory House* | Multistory Houses** | 900 / 3300 | 20s | 200 Gold in 4h | 89 |
EMA | Clapboard House | Clapboard Houses | 1000 / 3900 | 1:50h | 240 Gold in 8h | 111 |
HMA | Mansion* | (High Middle Age) | 300 Diamonds | 20s | 340 Gold in 4h | 188 |
HMA | Brownstone House | Brownstone Houses | 1800 / 7000 | 3:20h | 90 Gold in 1h | 94 |
HMA | Town House | Town Houses | 2800 / 10500 | 4:40h | 340 Gold in 8h | 156 |
LMA | Manor* | (Late Middle Age) | 300 Diamonds | 20s | 400 Gold in 4h | 246 |
LMA | Estate House | Estate Houses | 3900 / 14500 | 5:30h | 120 Gold in 1h | 123 |
LMA | Apartment House | Apartment Houses | 5800 / 21800 | 7:20h | 440 Gold in 8h | 205 |
CA | Plantation House* | (Colonial Age) | 350 Diamonds | 20s | 660 Gold in 4h | 311 |
CA | Arcade House | Arcade Houses | 5800 / 21800 | 6:20h | 180 Gold in 1h | 155 |
CA | Country House | Country Houses | 7200 / 27300 | 7:30h | 560 Gold in 8h | 207 |
CA | Gambrel Roof House | Gambrel Roof Houses | 8700 / 32800 | 8:40h | 1350 Gold in 24h | 259 |
IndA | Urban Residence* | (Industrial Age) | 350 Diamonds | 20s | 1230 Gold in 4h | 569 |
IndA | Workers' House | Workers' Houses | 11400 / 43900 | 6:40h | 340 Gold in 1h | 285 |
IndA | Boarding House | Boarding Houses | 14300 / 54800 | 7:50h | 1050 Gold in 8h | 380 |
IndA | Victorian House | Victorian Houses | 17200 / 65800 | 9:00h | 2420 Gold in 24h | 474 |
PE | Art Nouveau Mansion* | (Progressive Era) | 400 diamonds | 20s | 3640 Gold in 8h | 917 |
PE | Tenement House | Tenement Houses | 21800 / 84400 | 9:50:00h | 610 Gold in 1h | 510 |
PE | Council House | Council Houses | 27200 / 105500 | 8:00:00h | 1280 Gold in 4h | 680 |
PE | High-rise | High-rises | 34000 / 131800 | 9:30:00h | 5750 Gold in 24h | 1078 |
* Premium residence (Requires Diamonds to build)
**Multistory House does not cost Diamonds to build, but it requires Diamonds to unlock the Multistory Houses technology.
Efficiency
Age | Name | Income per Hour |
Population provided |
Efficiency Population times Production |
Efficiency Percentage as % of Arcade House |
Remark |
---|---|---|---|---|---|---|
Stone | Hut | 72 | 14 | 1008 | 3.51 % | Essential at Begining |
Bronze | Stilt Houses | 52 | 22 | 1144 | 4.10 % | Substitute for Hut |
Bronze | Chalet | 20 | 32 | 640 | 2.20 % | Not Eff. |
Bronze | Thatched House | 32 | 27 | 864 | 3.10 % | Not Eff. |
Iron | Villa* | 100 | 87 | 8700 | 31.18 % | - |
Iron | Roof Tile House | 60 | 44 | 2640 | 9.46 % | Substitute for Stilt House |
Iron | Cottage | 27.5 | 73 | 2007.5 | 7.20 % | Population Supporter |
EMA | Frame House | 60 | 67 | 4020 | 14.41 % | Active Gold Booster |
EMA | Multistory House* | 50 | 89 | 4450 | 15.95 % | - |
EMA | Clapboard House | 30 | 111 | 3330 | 11.94 % | Population Supporter |
HMA | Mansion* | 85 | 188 | 15980 | 57.28 % | - |
HMA | Brownstone House | 90 | 94 | 8460 | 30.32 % | Active Gold Booster |
HMA | Town House | 42.5 | 156 | 6630 | 23.78 % | Population Supporter |
LMA | Manor* | 100 | 246 | 24600 | 88.17 % | - |
LMA | Estate House | 120 | 123 | 14760 | 52.90 % | Active Gold Booster |
LMA | Apartment House | 55 | 205 | 11275 | 40.41 % | Population Supporter |
CA | Plantation House* | 165 | 311 | 51315 | 183.92 % | - |
CA | Arcade House | 180 | 155 | 27900 | 100.00 % | Active Gold Booster |
CA | Country House | 70 | 207 | 14490 | 51.94 % | Gambrel Roof House is better |
CA | Gambrel Roof House | 56.25 | 259 | 14568.75 | 52.22 % | Population Supporter |
IndA | Urban Residence* | 307.5 | 569 | 116645 | 418.08 % | - |
IndA | Workers' House | 340 | 285 | 64600 | 231.54 % | Active Gold Booster |
IndA | Boarding House | 131.25 | 380 | 33250 | 119.18 % | - |
IndA | Victorian House | 100.83 | 474 | 31862.28 | 114.20 % | Population Supporter |
* Premium residence (Required Diamonds)
** The Efficiency of industrial age houses are multiplied with 2/3 due to the size
Note: This efficiency constant is not accuracy to represent the usefulness or efficiency of the buildings.
The efficiency of residential building is calculated by multiplying the Gold production per hour and Population provided as both of them are the two benefits. Size of the residences is not included as all of the residences up to the Colonial Age are the same with a size of 2x2 tiles. Note that all Industrial Age Houses have a size of 3x2.
Due to the formula of calculation of the efficiency, the residential building that is balance in gold production and provided population will always be the efficient residential building. But it does not mean player only build those building. In reality, players will be in largely need of population later in game. Choosing the high population residence will solve this problem in exchange of a lower gold income.
Furthermore, since the efficiency is taking Gold production per hour to calculate, this efficiency is not suitable for not-very-active players, who only go on-line about 1-2 times a day or less. It is recommended to build the residential building that general large amount of gold one-time over hours (i.e. Clapboard House).
Classification
According to their properties, the residential buildings can be sorted as three classes - Gold Booster, Balance and Population Supporter,
- Gold Booster are the residence with high gold production compared to its population, they are Hut, Stilt House, Roof Tile House. They all are early age building.
- The second class Balance, just like its name, is the residence with equally gold production and population, they are Thatched House, Frame House, Brownstone House, Estate House, Arcade House, and Workers' House .
- The Population Supporter are the residence with high population but relatively low gold production, they are Chalet, Cottage, Town House, Apartment House, Country House and Gambrel Roof House.
Ages
Each buildings can be sorted into different age, as they can be build only by having researched the technology in the following age.
Stone Age
Bronze Age
Iron Age
Early Middle Age
High Middle Age
Late Middle Age
Colonial Age
Industrial Age
Progressive era
- Art Nouveau Mansion*
- Tenement House
- Council House
- High-rise
Premium Residential Buildings
Premium Residential Buildings are buildings that require Diamonds to build, instead of Gold and Supplies . They are unlocked right after having advanced to the corresponding age without researching the technology. For example, Villa is available once the player has advanded to Iron Age. Except Multistory House, which costs Diamonds to be unlocked after having researched the Multistory Houses technology.
All items (210)
- Maharaja's Palace
- Manor
- Mansion
-
-
- Mill of Fall
- File:Mill of Fall Lvl 1.png
- File:Mill of Fall Lvl 2.png
- File:Mill of Fall Lvl 3.png
- File:Mill of Fall Lvl 4.png
- File:Mill of Fall Lvl 5.png
- File:Mill of Fall Lvl 6.png
- File:Mill of Fall Lvl 7-1.png
- File:Mill of Fall Lvl 7-2.png
- File:Mill of Fall Lvl 7-3.png
- Mobile House
- File:Mobile House.png
- Modular Home
- Modular VR Dwelling
- Moose Meadow
- Motel
- Mountain Reserve
- Movable Abode
- Multipurpose Property
- Multistorey House
- Sacred Sky Watch
- Sea-Scraper
- File:Sea-Scraper.png
- Seaview Tower
- File:Seaview Tower.png
- Self-Supporting Home
- September Cottage
- Sheltered Tipi
- File:Sheltered Tipi.png
- Shinto Temple
- Shophouse
- Shrine of Awe
-
- Shrine of Knowledge
- Simple Shelter
-
- Snow Globe
- Spaceview Residence
- Speaker's Corner
-
- Stage of Ages
- Stilt House
- Stranded Boat
- Straw Hut
- Suburban House
- Sugar Baker's Booth
- Suishun Mill
- Sundial Spire