Please note that this information is second hand information issued by InnoGames - the game developer.
Any questions or complaints are best handled by contacting them.

Dear Kings and Queens,

On Wednesday, November 27th, we will be updating Forge of
Empires to version 1.15. It features the latest bugfixes, along
with some improvements, and there are also some changes to unit
balancing (see below). Have fun with the new version!

Please be aware that there will be a short period of downtime
during the update, and we apologize for any inconvenience caused
by this. Please see the changelog below for a list of changes.
It's quite short this time, but stay tuned - we've got something
special in store for the coming days!

May your quests be victorious, your plunders be fruitful and your
guild members loyal!


The Forge of Empires team.

Please be aware that some unit balancing is needed. The following units will receive changes:

Units: Horseman, Mounted Warrior, Heavy Cavalry, Knight, Heavy Knight, Dragoon, Lancer Change: Trench gives -1 movement. This means that these units are no longer able to cross trenches. 

Unit: Conscript Change: 10 Attack/defense bonus against Heavy melee

Units: Armored Car, Tank Change: Swamp costs 8 movement. This means it will cost more movement for these units to cross trenches.


  • A missing PVP Tower image has been re-added.
  • A missing quest progress bar has been re-added.
  • A problem with the battle screen loading has been fixed.
  • The invite friend link sends the invited player to "best" world, not the world the invitation was sent from. This problem has been fixed.
Community content is available under CC-BY-SA unless otherwise noted.