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m (→‎top: adapting to new template, replaced: Age = High Middle Ages → Age = High Middle Ages , Technology = Monotheism → Technology = Monotheism)
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{{Infobox
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{{Infobox CuBu
|Box title = Church
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|image = File:Church.png
 
|Age = High Middle Ages
|image = File:Chruch.jpg
 
 
|Technology = Monotheism
|imagewidth = 250
 
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|Coins = 66,000
|caption = A Church
 
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|Supplies = 45,000
|Row 1 title = Technology
 
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|Time = 10:40:00
|Row 1 info = [[Monotheism ]]
 
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|Size = 3x3
|Row 2 title = Building Cost
 
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|Happiness = 520
|Row 2 info = 66,000 Gold 45,000 Supplies
 
  +
}}
|Row 3 title = Happiness provided
 
  +
The '''Church''' can be built after researching Monotheism. It costs 66,000 Gold and 45,000 Supplies to be built. It provides 520 [[Happiness]], which was the largest (per tile) for all the 3x3 sized buildings. This had been until [[Industrial Age]] was added to the game. The best update for the Church is [[Saloon]] which has the best Efficiency (Happiness per tile). However, the Saloon is a building of the [[Industrial Age]].
|Row 3 info = 520
 
|Row 4 title = Size
 
|Row 4 info = 3x3
 
|Row 5 title = Building Time
 
|Row 5 info = 10 hours 40 minutes
 
|Row 6 title = Age Available
 
|Row 6 info = High Middle Age
 
|Row 7 title = Predecessor
 
|Row 7 info = [[Gallows]]
 
|Row 8 title = Successor
 
|Row 8 info = [[Doctor]]
 
|Row 9 title = Efficiency |Row 9 info = 57.8}} Church can be built after researching Monotheism. It costs 66000 Gold and 45000 Supplies to be built. It provides 520 [[Happiness]], which is the largest (per tile) for all the 3x3 sized buildings.
 
   
Church is the most expensive of all buildings in High Middle Age.
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Church is the most expensive of all buildings in High Middle Ages.
   
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==Efficiency==
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{{IHAP}} <font color="lime">+57.8</font> per tile.<ref>The efficiency is calculated by taking the amount of happiness generated and dividing by the size.</ref>
   
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{{clear}}
   
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{{C Tab}}
   
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[[de: Kirche]]
 
[[pl:Kościół]]
   
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==References==
''History'':
 
  +
{{Reflist}}
 
 
 
A church building, often simply called a church, is a building used for religious activities particularly worship services. The term in its architectural sense is most often used by Christians to refer to their religious buildings but can be used by other religions. In traditional Christian architecture, the church is often arranged in the shape of a cross. When viewed from plan view the longest part of a cross is represented by the aisle and the junction of the cross is located at the altar area. Towers or domes are often added with the intention of directing the eye of the viewer towards the heavens and inspiring church visitors. Modern church buildings have a variety of architectural styles and layouts; many buildings that were designed for other purposes have now been converted for church use; and, similarly, many original church buildings have been put to other uses.
 
 
 
 
In Greek, the adjective kyriak-ós/-ē/-ón means "belonging, or pertaining, to a Kýrios" ("Lord"), and the usage was adopted by early Christians of the Eastern Mediterranean with regard to anything pertaining to the Lord Jesus Christ: hence "Kyriakós oíkos" ("house of the Lord", church), "Kyriakē" ("[the day] of the Lord", i.e. Sunday), or "Kyriakē proseukhē" (the "Lord's prayer").
 
 
In standard Greek usage, the older word "ecclesia" (ἐκκλησία, ekklesía, literally "assembly", "congregation", or the place where such a gathering occurs) was retained to signify both a specific edifice of Christian worship (a "church"), and the overall community of the faithful (the "Church"). This usage was also retained in Latin and the languages derived from Latin (e.g. French église, Italian chiesa, Spanish iglesia, Portuguese igreja, etc.), as well as in the Celtic languages (Welsh eglwys, Irish eaglais, Breton iliz, etc.).
 
 
[[pl:Kościół]]
 
 
[[Category:Cultural Buildings]]
 
[[Category:Cultural Buildings]]
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[[Category:Happiness Buildings]]
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[[Category:Polished Buildings]]

Revision as of 10:33, 3 May 2020

The Church can be built after researching Monotheism. It costs 66,000 Gold and 45,000 Supplies to be built. It provides 520 Happiness, which was the largest (per tile) for all the 3x3 sized buildings. This had been until Industrial Age was added to the game. The best update for the Church is Saloon which has the best Efficiency (Happiness per tile). However, the Saloon is a building of the Industrial Age.

Church is the most expensive of all buildings in High Middle Ages.

Efficiency

Happiness +57.8 per tile.[1]

Other Cultural Buildings

Cultural Buildings
Bronze Age SchoolStone CircleTavernTheater[2]
Iron Age Amphitheater[2]Public BathTriumphal Arch
Early Middle Ages GallowsInnMarketplacePillory[2]
High Middle Ages ChurchDoctorPrinter[2]
Late Middle Ages AcademyCartographerLibraryPalace[2]
Colonial Age CoiffeurExotic Goods VendorTrading CompanyTravelling Circus[2]
Industrial Age Natural History Museum[2]Police StationSaloonWater Pumping Station
Progressive Era City ParkElectrical PlantMetro EntrancePublishing HouseZeppelin[2]
Modern Era American DinerAmusement Park[2]Drive-In TheaterRoller Derby Track
Postmodern Era Golf CourseMusic Festival[2]Public PoolZoo
Contemporary Era Casino[2]Floating MarketShopping MallZen Garden
Tomorrow Era Concept Vehicle FairHologram Arena[2]Surveillance NexusTower Club
Future Era Algae AirshipConcert Hall[2]Eco ParkWeather Control Station
Arctic Future Blue Lagoon[2]Communication TowerHolo-Holiday Park[2]Personal Rapid TransportVertical Zoo
Oceanic Future Coral Reef[2]Maelstrom DynamoSeafood Restaurant[2]Secret CoveShipwreckTrading DepotTurtle Rescue CentreWater DomeWater Park[2]
Virtual Future Dragon CasinoGiant Robot[2]Karaoke BarParade
Space Age Mars Satellite DishSpace Academy[2]
Space Age Asteroid Belt Belt Mining H.Q.Asteroid Stock Exchange[2]
Space Age Venus Sky TaxiSky Cafe[2]
Space Age Jupiter Moon Aquatic MuseumRed Seaweed Bar[2]
  1. The efficiency is calculated by taking the amount of happiness generated and dividing by the size.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Premium Buildings.

References