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==Healing==
 
==Healing==
   
Your troops are automatically fully healed (to whatever life they had when they were chosen) or relifed after the attack from a neighbour. This means whoever fights you next, fights units at the strength that was set when they were last used not the units remaining after the last attack. If you use your defence troops for attacking and they get hurt they will have that much life and will remain that way untill healed, so be aware you might be increasing the attackers chances if your defence army is returned weak.
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If you've been attacked by a neighbour, your defensive troops are immediately fully healed or relifed after the attack (to whatever life they had when they were chosen as defence troops) This means whoever fights you next, fights units at the strength that was set when they were last used as attacking troops until they slowly heal up to full health.
   
Units heal by time in this screen, even when its not open, so if you chose spearfighters with only 1 health bar left, if someone fights you before the full heal time they'll be fighting a weak unit with whatever health was given during the time the unit was left to heal before the attack.
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Units heal automatically through time. So if you chose spearfighters for instance, with only 1 health bar left, if someone attacks your city before the time to fully heal has passed, they'll be fighting a weakened unit with whatever health that troop had.
  +
  +
If you use your defence troops for attacking and they get hurt, you could be increasing the attackers chances of winning because that is the strength they will have to defend with during a defensive battle.
   
 
Weakened units do less damage in both attack and defence so its a good idea to have decent health remaining when you chose a defensive army.
 
Weakened units do less damage in both attack and defence so its a good idea to have decent health remaining when you chose a defensive army.
  +
  +
== What types? ==
  +
1 drummer - adds 1 armour point, not stackable, so use just 1 to bolster the defence
  +
  +
heavy units are good to have but move slowly to the fight
  +
  +
not too many rogues, you can have the other units killed by range artillery and the rogues only take 1 hit
  +
  +
a champion is good because if its killed (it usually advances first) you get the bonus, plus there is a chivalry bonus when its alive.
  +
  +
not too many artillery units, they can be beaten fairly easily by fast units
  +
  +
A good mix is 3 heavy 2 fast 2 light and a drummer or range unit. or something similar
  +
 
[[Category:Military Units]]
 
[[Category:Military Units]]

Revision as of 12:17, 21 July 2015

Information

The defensive army of a player's town is an army of maximum eight units that defends the town in case of an attack from a neighboring player.

Neighbours may attack for plunder, points, to get on the champion leader board that wins medles or to keep the game interesting.

Selecting your army

To set a defensive army in your city. Go to the army management screen (shield in left hand corner), this takes you to the units screen, click on the blue shield on the left and then choose any troop you have, you will need to click more units until you have chosen the amount of troops you want to set as a defensive army. If you want to deselect a defence troop, make sure you've chosen the blue shield and click on a chosen troop that is shown with a blue health bar and their health bar will turn green again. Choose a good mix of troops (up to eight units). They don't have to be clicked in to the top "selected army" screen for you to choose them, they just need to have been chosen and appear to have the blue health bar then you know these are your defending units. If you don't choose anything you automatically end up with 2 spearfighters which is a weak defence, but can be a deterrent for those trying to beat armies that are more powerful than that for points.

Healing

If you've been attacked by a neighbour, your defensive troops are immediately fully healed or relifed after the attack (to whatever life they had when they were chosen as defence troops) This means whoever fights you next, fights units at the strength that was set when they were last used as attacking troops until they slowly heal up to full health.

Units heal automatically through time. So if you chose spearfighters for instance, with only 1 health bar left, if someone attacks your city before the time to fully heal has passed, they'll be fighting a weakened unit with whatever health that troop had.

If you use your defence troops for attacking and they get hurt, you could be increasing the attackers chances of winning because that is the strength they will have to defend with during a defensive battle.

Weakened units do less damage in both attack and defence so its a good idea to have decent health remaining when you chose a defensive army.

What types?

1 drummer - adds 1 armour point, not stackable, so use just 1 to bolster the defence

heavy units are good to have but move slowly to the fight

not too many rogues, you can have the other units killed by range artillery and the rogues only take 1 hit

a champion is good because if its killed (it usually advances first) you get the bonus, plus there is a chivalry bonus when its alive.

not too many artillery units, they can be beaten fairly easily by fast units

A good mix is 3 heavy 2 fast 2 light and a drummer or range unit. or something similar