Forge of Empires Wiki

Welcome! Signup for an account to remove ads and get access to some extra features.

READ MORE

Forge of Empires Wiki
No edit summary
Tags: Visual edit apiedit
m (Pafton moved page Defensive Army to City Defense)
(12 intermediate revisions by 5 users not shown)
Line 1: Line 1:
  +
==Information==
{{Stub}}
 
   
 
The '''defensive army''' of a player's town is an army of maximum eight [[:Category:Military Units|units]] that defends the town in case of an attack from a neighboring player.
 
The '''defensive army''' of a player's town is an army of maximum eight [[:Category:Military Units|units]] that defends the town in case of an attack from a neighboring player.
   
Neighbours may attack for plunder, points, to get on the champion leader board that wins medles or to keep the game interesting.
+
Neighbors may attack for plundering, battle points, to get on the champion leader board to win medals, or to keep the game interesting/boredom.
   
  +
==Selecting your army==
To set a defensive army in your city. Go to the army management screen (shield in left hand corner), this takes you to the units screen, click on the blue shield on the left and then choose any troop you have, you will need to click more units until you have chosen the amount of troops you want to set as a defensive army. If you want to deselect a defence troop, make sure you've chosen the blue shield and click on a chosen troop that is shown with a blue health bar and their health bar will turn green again. Choose a good mix of troops (more is better and up to 8). They don't have to be clicked in to the top "selected army" screen for you to choose them, they just need to have been chosen and appear to have the blue health bar then you know these are your defending units. If you don't choose anything you automatically end up with 2 spearfighters which is a weak defence, but can be a deterrent for those trying to beat armies that are more powerful than that for points.
 
   
 
To set a defensive army in your city, go to the army management screen, click on the blue shield on the left and then choose any unit you have, and it will turn blue, meaning it is defending your city. If you want to deselect a defending unit, make sure you've chosen the blue shield and click on a chosen unit that is shown with a blue health bar and their unit picture will turn green again. Choose a good mix of troops (up to eight units). They don't have to be clicked in to the top "selected army" screen for you to choose them, they just need to have been chosen and appear to have the blue health bar then you know these are your defending units. If you don't choose anything you automatically end up with 2 spearfighters which is an extremely hilarious and weak defense, although it can be a deterrent for those trying to attack you for points. Defending troops can still fight in offensive battles, but if they are lost they will no longer defend your city.
Your troops are automatically fully healed (to whatever life they had when they were chosen) or relifed after the attack from a neighbour. This means whoever fights you next, fights units at the strength that was set when they were last used not the units remaining after the last attack. If you use your defence troops for attacking and they get hurt they will have that much life and will remain that way untill healed, so be aware you might be increasing the attackers chances if your defence army is returned weak.
 
   
  +
==Healing==
Units heal by time in this screen, even when its not open, so if you chose spearfighters with only 1 health bar left, if someone fights you before the full heal time they'll be fighting a weak unit with whatever health was given during the time the unit was left to heal before the attack.
 
   
  +
After you've been attacked by a neighbor, your defensive troops are immediately fully healed after the attack (to whatever life they had when they were chosen as defense troops). This means that everyone who attacks you will face units with the health they have when they were put into defense, plus the health they recover if they are damaged when you put them onto defense. In other words, any damage an attacker does to your defending units is purely for that player, and does not apply to other players.
Weakened units do less damage in both attack and defence so its a good idea to have decent health remaining when you chose a defensive army.
 
  +
 
Units heal automatically through time. So if you chose spearfighters for instance, with only 1 health bar left, if someone attacks your city before the time to fully heal has passed, they'll be fighting a weakened unit with whatever health that troop had.
  +
  +
If you use your defense troops for attacking and they get hurt, you could be increasing the attackers chances of winning because that is the strength they will have to defend with during a defensive battle.
  +
 
Weakened units do less damage in both attack and defense so its a good idea to have decent health remaining when you chose a defensive army.
 
[[Category:Military Units]]
 
[[Category:Military Units]]
[[Category:Defence]]
 

Revision as of 16:00, 1 April 2018

Information

The defensive army of a player's town is an army of maximum eight units that defends the town in case of an attack from a neighboring player.

Neighbors may attack for plundering, battle points, to get on the champion leader board to win medals, or to keep the game interesting/boredom.

Selecting your army

To set a defensive army in your city, go to the army management screen, click on the blue shield on the left and then choose any unit you have, and it will turn blue, meaning it is defending your city. If you want to deselect a defending unit, make sure you've chosen the blue shield and click on a chosen unit that is shown with a blue health bar and their unit picture will turn green again. Choose a good mix of troops (up to eight units). They don't have to be clicked in to the top "selected army" screen for you to choose them, they just need to have been chosen and appear to have the blue health bar then you know these are your defending units. If you don't choose anything you automatically end up with 2 spearfighters which is an extremely hilarious and weak defense, although it can be a deterrent for those trying to attack you for points. Defending troops can still fight in offensive battles, but if they are lost they will no longer defend your city.

Healing

After you've been attacked by a neighbor, your defensive troops are immediately fully healed after the attack (to whatever life they had when they were chosen as defense troops). This means that everyone who attacks you will face units with the health they have when they were put into defense, plus the health they recover if they are damaged when you put them onto defense. In other words, any damage an attacker does to your defending units is purely for that player, and does not apply to other players.

Units heal automatically through time. So if you chose spearfighters for instance, with only 1 health bar left, if someone attacks your city before the time to fully heal has passed, they'll be fighting a weakened unit with whatever health that troop had.

If you use your defense troops for attacking and they get hurt, you could be increasing the attackers chances of winning because that is the strength they will have to defend with during a defensive battle.

Weakened units do less damage in both attack and defense so its a good idea to have decent health remaining when you chose a defensive army.