The City is the main part of the game. You have to construct a variety of building structures to provide citizens, produce resource and eventually build up an army. The city is composed of a large area of square grids. At the start, the arrangement of the buildings does not seem to matter much, but in the later gaming, the building area becomes limited and the player has to choose what type of buildings they should build or remove and how to place the position of buildings in order to maximize the efficiency.

Here are several rules that help you to arrange your buildings. 

  1. Move the Town Hall anywhere except a corner since it is the hub of the city and all roads must connect to it.
  2. Arrange your buildings in columns or rows, and put all buildings with the same width together. For example, all the buildings  having (3x3) area should be in the same column or row.
  3. Also, every building needs to be connected by a road to the Town Hall in order to function. Make your road as straight as possible, the less turns it has, the more efficient it is.
  4. Decorations don't need to be connected to the road, use them to fill up the leftover empty space. 
  5. Always sell out-dated buildings to free up space or replace them with new and more efficient

    In this example, the buildings are arranged in rows and the buildings with same size are put together, like the 2x3, 3x3 and 4x3.


Your city arrangement should be looked like below if you follow the rules above:


T T T-----------------+ B

T T T B B B B B | B

B B B B B B BB | B

B ---------------------+ B


* T for TownHall, B for buildings, "--“ , " |" & ”+“ for road.

A City Simulator App made by Slygoxx can be found here

The forgestats designer has ended, a new and better one by foemanager,  Freepik is here

Road are space method

Another method employed is anything to reduce the number of roads helps.

In the very early stages when you are required to have decorations, not decorative buildings, a positive move is to place decorations in a line behind the townhall. i.e. the town hall is as above but first two lines on space (on the top left) are reserved for decorations.

Screenshot 2014-06-20 at 9.59.43 AM

As time goes by and you require less decorations one should sell them for buildings and move the town hall to the end of the screen. At this point is one considers road to taking up valuable real estate, the best method to to employ the above idea but:

  • have one main road down one edge
  • all other road come off this one like a comb
  • place the town hall over a junction
  • have the widest buildings are the side
  • largest buildings in the corners

Try to get two rows of everything in between roads, and try and plan so you can be variable, e.g. have rows of 4, 5 and 6 squares so you can have two rows of houses, or a row of houses and a row of shoemakers (3 squares wide) etc... In the picture you can see the nearside has goldmakers (4 wide), then 2 rows of 4 squares wide, and then a 5 wide row before the final 3 wide row.

The town hall above sits over a junction and so removes the need for 9 pieces of road, useful when space is at a premium.

The first method above using a single track is a quality one for small to medium size towns because the edges make up a larger proportion of your land.

Community content is available under CC-BY-SA unless otherwise noted.