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(used templates for coins and supplies icons, added terms for items)
m (reworked the "Heavy Questing")
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{{Infobox
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{{Infobox PrBu
 
|image = File:Clockmaker.png
|Box title = {{PAGENAME}}
 
 
|Age = [[Colonial Age]]
|image = File:{{PAGENAME}}.png
 
  +
|Technology = [[Clockmaking (tech)|Clockmaking]]
|imagewidth = 250
 
  +
|Coins = 43,000
|caption = A {{PAGENAME}}
 
  +
|Supplies = 7,400
|Row 1 title = Age
 
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|Population = 68
|Row 1 info = [[Colonial Age]]
 
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|Time = 08:20:00
|Row 2 title = Technology
 
 
|Size = 3x2
|Row 2 info = [[Clockmaking]]
 
 
|Production = 320
|Row 3 title = Building Cost
 
 
}}
|Row 3 info = {{Coins}} 43000 {{Supplies}} 7400<br>[[File:Population.png]] 68
 
|Row 4 title = Building Time
 
|Row 4 info = 8:20 Hours
 
|Row 5 title = Size
 
|Row 5 info = 3x2
 
|Row 6 title = Production per Hour
 
|Row 6 info = 320
 
|Row 7 title = Efficiency
 
|Row 7 info = 0.7843
 
|Row 8 title = Predecessor
 
|Row 8 info = [[Tobacco Plantation]]
 
|Row 9 title = Successor
 
|Row 9 info = [[Chemical Plant]]}}
 
   
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==Information==
The Clockmaker is the final supplies building unlocked in the Colonial Age. Although amounts of production per square increase as you move along the research tree, the Clockmaker gives you less per square than Tobacco Plantations, making it worse. However, they require much less population than Tobacco Plantations, so if you are running low on population, Clockmakers are a lot better.
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'''The Clockmaker''' is the final production building unlocked in the [[Colonial Age]]. Although the production of supplies per square generally increases as you move along the research tree, the Clockmaker gives you less per square than a Tobacco Plantations, making it worse. However, Clockmakers require much less space and population than [[Tobacco Plantation]]s, so if you are running low on population or want to do many [[Recurring Quests|recurring production quests]] in the Colonial Age, Clockmakers are a lot better.
   
==Production==
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==Efficiency==
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{{IPRO}} 53.33 per square and hour.<ref>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</ref>
{| class="wikitable sortable"
 
! Item
 
! Number of Supplies
 
! Time<br />
 
! [http://forgeofempires.wikia.com/wiki/Efficiency Efficiency]<br /><small>(production per hour)</small>
 
|-
 
| style="text-align: center;"|Clock Parts
 
| style="text-align: center;"|60
 
| style="text-align: center;"|5 m
 
| style="text-align: center;"|720
 
|-
 
| style="text-align: center;"|Sextant
 
| style="text-align: center;"|160
 
| style="text-align: center;"|15 m
 
| style="text-align: center;"|640
 
|-
 
| style="text-align: center;"|Pocket Watch
 
| style="text-align: center;"|320
 
| style="text-align: center;"|1 h
 
| style="text-align: center;"|320
 
|-
 
| style="text-align: center;"|Striking Clock
 
| style="text-align: center;"|540
 
| style="text-align: center;"|4 h
 
| style="text-align: center;"|135
 
|-
 
| style="text-align: center;"|Pendulum Clock
 
| style="text-align: center;"|810
 
| style="text-align: center;"|8 h
 
| style="text-align: center;"|101
 
|-
 
| style="text-align: center;"|Turret Clock
 
| style="text-align: center;"|1,620
 
| style="text-align: center;"|1 d
 
| style="text-align: center;"|68
 
|}
 
   
  +
==Production Options==
[[pl:Zegarmistrz]]
 
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{{PROTAB
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|A1 = Clock Parts
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|A2 = 50<ref name="Update1">In the Update on April 20th, 2015 the production amounts have been lowered from 60 to 50 in the 5 minutes section and from 160 to 150 in the 15 minutes section</ref>
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|B1 = Sextant
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|B2 = 150<ref name="Update1" />
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|C1 = Pocket Watch
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|C2 = 320
  +
|D1 = Striking Clock
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|D2 = 540
  +
|E1 = Pendulum Clock
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|E2 = 810
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|F1 = Turret Clock
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|F2 = 1,620
  +
}}
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== Other Production Buildings ==
 
{{P Tab}}
 
{{P Tab}}
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[[pl:Zegarmistrz]]
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[[de:Uhrmacher]]
 
[[Category:Production Buildings]]
 
[[Category:Production Buildings]]
 
[[Category:Colonial Age]]
 
[[Category:Colonial Age]]
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[[Category:Supplies Buildings]]
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[[Category:Motivated Buildings]]
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[[Category:Colonial Age Buildings]]

Revision as of 12:45, 30 September 2019

Information

The Clockmaker is the final production building unlocked in the Colonial Age. Although the production of supplies per square generally increases as you move along the research tree, the Clockmaker gives you less per square than a Tobacco Plantations, making it worse. However, Clockmakers require much less space and population than Tobacco Plantations, so if you are running low on population or want to do many recurring production quests in the Colonial Age, Clockmakers are a lot better.

Efficiency

Supplies 53.33 per square and hour.[1]

Production Options

Item Name Production Time Amount
Clockmaker 1 Clock Parts Time (Hours:Minutes:Seconds) 00:05:00 Supplies 50[2]
Clockmaker 2 Sextant Time (Hours:Minutes:Seconds) 00:15:00 Supplies 150[2]
Clockmaker 3 Pocket Watch Time (Hours:Minutes:Seconds) 01:00:00 Supplies 320
Clockmaker 4 Striking Clock Time (Hours:Minutes:Seconds) 04:00:00 Supplies 540
Clockmaker 5 Pendulum Clock Time (Hours:Minutes:Seconds) 08:00:00 Supplies 810
Clockmaker 6 Turret Clock Time (Hours:Minutes:Seconds) 24:00:00 Supplies 1,620

Other Production Buildings

Other Production Buildings

Production Buildings
Stone Age Hunter's Cabin
Bronze Age BlacksmithDomestication Pen[3]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[3]
Early Middle Ages Bakery[3]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[3]
Late Middle Ages BreweryCooperageSpice Trader[3]
Colonial Age ClockmakerPerfume Distillery[3]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[3]
Progressive Era Cattle RanchDeli Shop[3]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[3]Hatter
Postmodern Era Car FactoryGreenhouse Complex[3]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[3]Fish MarketLogistics Center
Tomorrow Era 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[3]
Future Era Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[3]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[3]Recycling WheelVertical Farm[3]
Oceanic Future BoatyardDay Spa[3]Deep Sea Breeder[3]Geothermal Power Plant[3]Mineral Extraction PlantSea GardenSeaside StoreSeaweed HarvestShellfish Farm
Virtual Future Body Shop[3]Bonsai ShopHolographic Research LabVR Commodity Shop
Space Age Mars New Horizons Center[3]Rocket Testing Site
Space Age Asteroid Belt Universe Data Telescope[3]Space Food Farm
Space Age Venus Drone Hub[3]Floating Garden
Space Age Jupiter Moon Exhibition Bubble[3]Aerospace Pharmacy
  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.0 2.1 In the Update on April 20th, 2015 the production amounts have been lowered from 60 to 50 in the 5 minutes section and from 160 to 150 in the 15 minutes section
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 Premium Buildings.