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Tag: rte-source
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{{Infobox PrBu
 
{{Infobox PrBu
 
|image = File:Clockmaker.png
|Box title = {{PAGENAME}}
 
  +
|Age = Colonial Age
|image = File:{{PAGENAME}}.png
 
  +
|Technology = Clockmaking
|imagewidth = 250
 
  +
|Coins = 43,000
|caption = The {{PAGENAME}}
 
  +
|Supplies = 7,400
|Row 1 title = Age
 
  +
|Population = 68
|Row 1 info = {{AGE}} [[:Category:Colonial Age|Colonial Age]]
 
  +
|Time = 08:20:00
|Row 2 title = Technology
 
  +
|Size = 3x2
|Row 2 info = {{Tech}} [[Clockmaking (tech)|Clockmaking]]
 
  +
|Production = 320
|Row 3 title = Building Cost
 
|Row 3 info = {{Coins}} 43,000 {{Supplies}} 7,400<br>{{POP}} 68
 
|Row 4 title = Building Time
 
|Row 4 info = {{TIM}} 08:20:00
 
|Row 5 title = Size
 
|Row 5 info = {{SIZ}} 3x2
 
|Row 6 title = Production
 
|Row 6 info = {{Production}} 320 in {{Clock}} 1:00:00
 
|Row 7 title = Connection
 
|Row 7 info = {{ROA}}
 
 
}}
 
}}
 
'''The Clockmaker''' is the final production building unlocked in the [[Colonial Age]]. Although the production of supplies per square generally increases as you move along the research tree, the Clockmaker gives you less per square than a Tobacco Plantations, making it worse. However, Clockmakers require much less space and population than [[Tobacco Plantation]]s, so if you are running low on population or want to do many [[Recurring Quests|recurring production quests]] in the Colonial Age, Clockmakers are a lot better. The Clockmaker is the only production building where the 15 minutes option has the same efficiency as the 5 minutes option.
 
==Information==
 
'''The {{PAGENAME}}''' is the final production building unlocked in the [[:Category:Colonial Age|Colonial Age]]. Although amounts of production per square increase as you move along the research tree, the {{PAGENAME}} gives you less per square than Tobacco Plantations, making it worse. However, they require much less population than [[Tobacco Plantation]]s, so if you are running low on population, {{PAGENAME}}s are a lot better.
 
   
 
==Efficiency==
 
==Efficiency==
{{Production}} 8 per square and hour. <ref><small>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</small></ref>
+
{{IPRO}} 53.33 per square and hour.<ref>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</ref>
   
==Production==
+
==Production Options==
  +
{{PROTAB
{|class="article-table" style="text-align:center; width: 100%; background-color:#0E0000" border="0" cellpadding="1" cellspacing="1"
 
 
|A1 = Clock Parts
|-
 
 
|A2 = 50<ref name="Update1">In the Update on April 20th, 2015 the production amounts have been lowered from 60 to 50 in the 5 minutes section and from 160 to 150 in the 15 minutes section</ref>
|style="background-color:#800000; width:60px"|[[File:Amount.png|20px|link={{PAGENAME}}|Item]]
 
 
|B1 = Sextant
|style="background-color:#800000;"|Name
 
 
|B2 = 150<ref name="Update1" />
|style="background-color:#800000;"|{{TIM}}
 
 
|C1 = Pocket Watch
|style="background-color:#800000;"|{{Production}}
 
 
|C2 = 320
|-
 
 
|D1 = Striking Clock
|style="background-color:#380000"|[[File:Clock_parts_supplies.png|40px]]
 
 
|D2 = 540
|Clock Parts
 
 
|E1 = Pendulum Clock
|0:05:00
 
 
|E2 = 810
|50<ref name="Update1" />
 
 
|F1 = Turret Clock
|-
 
 
|F2 = 1,620
|style="background-color:#380000"|[[File:Sextant_supplies.png|40px]]
 
 
}}
|Sextant
 
|0:15:00
 
|150<ref name="Update1" />
 
|-
 
|style="background-color:#380000"|[[File:Pocket_watch_supplies.png|40px]]
 
|Pocket Watch
 
|1:00:00
 
|320
 
|-
 
|style="background-color:#380000"|[[File:Striking_clock_supplies.png|40px]]
 
|Striking Clock
 
|4:00:00
 
|540
 
|-
 
|style="background-color:#380000"|[[File:Pendulum_clock_supplies.png|40px]]
 
|Pendulum Clock
 
|8:00:00
 
|810
 
|-
 
|style="background-color:#380000"|[[File:Turret_clock_supplies.png|40px]]
 
|Turret Clock
 
|24:00:00
 
|1,620
 
|}
 
 
==References==
 
<ref name="Update1">In the Update on April 20th, 2015 the production amounts have been lowered from 60 to 50 in the 5 minutes section and from 160 to 150 in the 15 minutes section</ref>
 
<references/>
 
   
 
{{P Tab}}
 
{{P Tab}}
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[[pl:Zegarmistrz]]
 
[[pl:Zegarmistrz]]
 
[[de:Uhrmacher]]
 
[[de:Uhrmacher]]
  +
 
==References==
  +
{{Reflist}}
 
[[Category:Production Buildings]]
 
[[Category:Production Buildings]]
 
[[Category:Colonial Age]]
 
[[Category:Colonial Age]]
  +
[[Category:Supplies Buildings]]
  +
[[Category:Motivated Buildings]]
  +
[[Category:Colonial Age Buildings]]

Revision as of 08:40, 8 May 2020

The Clockmaker is the final production building unlocked in the Colonial Age. Although the production of supplies per square generally increases as you move along the research tree, the Clockmaker gives you less per square than a Tobacco Plantations, making it worse. However, Clockmakers require much less space and population than Tobacco Plantations, so if you are running low on population or want to do many recurring production quests in the Colonial Age, Clockmakers are a lot better. The Clockmaker is the only production building where the 15 minutes option has the same efficiency as the 5 minutes option.

Efficiency

Supplies 53.33 per square and hour.[1]

Production Options

Item Name Production Time Amount
Clockmaker 1 Clock Parts Time (Hours:Minutes:Seconds) 00:05:00 Supplies 50[2]
Clockmaker 2 Sextant Time (Hours:Minutes:Seconds) 00:15:00 Supplies 150[2]
Clockmaker 3 Pocket Watch Time (Hours:Minutes:Seconds) 01:00:00 Supplies 320
Clockmaker 4 Striking Clock Time (Hours:Minutes:Seconds) 04:00:00 Supplies 540
Clockmaker 5 Pendulum Clock Time (Hours:Minutes:Seconds) 08:00:00 Supplies 810
Clockmaker 6 Turret Clock Time (Hours:Minutes:Seconds) 24:00:00 Supplies 1,620

Other Production Buildings

Production Buildings
Stone Age Hunter's Cabin
Bronze Age BlacksmithDomestication Pen[3]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[3]
Early Middle Ages Bakery[3]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[3]
Late Middle Ages BreweryCooperageSpice Trader[3]
Colonial Age ClockmakerPerfume Distillery[3]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[3]
Progressive Era Cattle RanchDeli Shop[3]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[3]Hatter
Postmodern Era Car FactoryGreenhouse Complex[3]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[3]Fish MarketLogistics Center
Tomorrow Era 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[3]
Future Era Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[3]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[3]Recycling WheelVertical Farm[3]
Oceanic Future BoatyardDay Spa[3]Deep Sea Breeder[3]Geothermal Power Plant[3]Mineral Extraction PlantSea GardenSeaside StoreSeaweed HarvestShellfish Farm
Virtual Future Body Shop[3]Bonsai ShopHolographic Research LabVR Commodity Shop
Space Age Mars New Horizons Center[3]Rocket Testing Site
Space Age Asteroid Belt Universe Data Telescope[3]Space Food Farm
Space Age Venus Drone Hub[3]Floating Garden
Space Age Jupiter Moon Exhibition Bubble[3]Aerospace Pharmacy
  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.0 2.1 In the Update on April 20th, 2015 the production amounts have been lowered from 60 to 50 in the 5 minutes section and from 160 to 150 in the 15 minutes section
  3. 3.00 3.01 3.02 3.03 3.04 3.05 3.06 3.07 3.08 3.09 3.10 3.11 3.12 3.13 3.14 3.15 3.16 3.17 3.18 3.19 3.20 3.21 3.22 Premium Buildings.

References