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|Box title = Crossbowman
 
|Box title = Crossbowman
 
|Row 1 title = Attack
 
|Row 1 title = Attack
|Row 1 info = 20
+
|Row 1 info ={{ATT}} 20
 
|Row 2 title = Defense
 
|Row 2 title = Defense
|Row 2 info = 10
+
|Row 2 info ={{DEF}} 10
 
|Row 3 title = Attack Range
 
|Row 3 title = Attack Range
|Row 3 info = 5
+
|Row 3 info ={{RAN}} 5
 
|Row 4 title = Movement per turn
 
|Row 4 title = Movement per turn
|Row 4 info = 12
+
|Row 4 info ={{MOV}} 12
 
|Row 5 title = Class
 
|Row 5 title = Class
|Row 5 info = Range Infantry(ranged unit)
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|Row 5 info ={{MilRU}} Ranged Unit
|Row 6 title = Attack Bonus
+
|Row 6 title = Bonus Against
|Row 6 info = Heavy Infantry(heavy_unit) +6
+
|Row 6 info ={{MilHU}} Heavy Unit+6
 
|Row 7 title = Requirement
 
|Row 7 title = Requirement
|Row 7 info = [[Crossbows]](tech) & [[Crossbow Range]]
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|Row 7 info ={{Tech}} [[Crossbows]](tech) & {{MiBu}}[[Crossbow Range]]
 
|Row 8 title = Training Cost
 
|Row 8 title = Training Cost
|Row 8 info = 340 Gold 80 Supplies
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|Row 8 info = {{Coins}}340 Coins; {{Supplies}}80 Supplies
 
|Row 9 title = Training Time
 
|Row 9 title = Training Time
|Row 9 info = 4 Hours
+
|Row 9 info ={{Clock}} 4 Hours
 
|Row 10 title = Age
 
|Row 10 title = Age
|Row 10 info = High Middle Ages|image = File:Crossbowman.jpg
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|Row 10 info ={{Age}} High Middle Ages|image = File:Crossbowman.jpg
 
|imagewidth = 95}} '''Crossbowmen''' are a High Middle Ages ranged unit, trainable in [[Crossbow Range]] which is unlocked after having researched the Crossbow technology,
 
|imagewidth = 95}} '''Crossbowmen''' are a High Middle Ages ranged unit, trainable in [[Crossbow Range]] which is unlocked after having researched the Crossbow technology,
   
Just like their predecessor, [[Archer]] (just ignore [[Mounted Archers]] which is a special case), '''Crossbowman''' have the highest attack value among all High Middle Ages units, an attack value of 20 which is same as [[Berserker]] but a slightly decreased attack range of 5 and a very low defensive value of 10, making them much more vulnerable than other units from the same age. '''*'''This makes them vulnerable to the Iron Age [[Archer]] with a Range of 6, meaning that the Crossbowman can be attacked furtther away.
+
Just like their predecessor, [[Archer]] (just ignore [[Mounted Archer]] which is a special case), '''Crossbowman''' have the highest attack value among all High Middle Ages units, an attack value of 20 which is same as [[Berserker]] but a slightly decreased attack range of 5 and a very low defensive value of 10, making them much more vulnerable than other units from the same age. '''*'''This makes them vulnerable to the Iron Age [[Archer]] with a Range of 6, meaning that the Crossbowman can be attacked furtther away.
   
 
*(Not anymore, as of version 1.0 update, the archer's range has been decreased to 5.)
 
*(Not anymore, as of version 1.0 update, the archer's range has been decreased to 5.)

Revision as of 14:03, 10 May 2015

Crossbowmen are a High Middle Ages ranged unit, trainable in Crossbow Range which is unlocked after having researched the Crossbow technology,

Just like their predecessor, Archer (just ignore Mounted Archer which is a special case), Crossbowman have the highest attack value among all High Middle Ages units, an attack value of 20 which is same as Berserker but a slightly decreased attack range of 5 and a very low defensive value of 10, making them much more vulnerable than other units from the same age. *This makes them vulnerable to the Iron Age Archer with a Range of 6, meaning that the Crossbowman can be attacked furtther away.

  • (Not anymore, as of version 1.0 update, the archer's range has been decreased to 5.)

Crossbowman are very effective against most units due to their high attack value and ranged attack advantage. It is recommended to deploy crossbowman behind melee units, using the melee units as a shield to protect crossbowman, Heavy Infantry is an optimal choice to act as shields as they have a high defensive value.


Crossbowmen in battle

Crossbowmen in battle