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No edit summary Tag: rte-source |
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|Row 6 info ={{MilHU}} Heavy Unit+6 |
|Row 6 info ={{MilHU}} Heavy Unit+6 |
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|Row 7 title = Requirement |
|Row 7 title = Requirement |
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− | |Row 7 info ={{Tech}} [[Crossbows]](tech) & {{MiBu}}[[Crossbow Range]] |
+ | |Row 7 info ={{Tech}} [[Crossbows (tech)]](tech) & {{MiBu}}[[Crossbow Range]] |
|Row 8 title = Training Cost |
|Row 8 title = Training Cost |
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|Row 8 info = {{Coins}}340 Coins; {{Supplies}}80 Supplies |
|Row 8 info = {{Coins}}340 Coins; {{Supplies}}80 Supplies |
Revision as of 06:38, 28 June 2015
Crossbowmen are a High Middle Ages ranged unit, trainable in Crossbow Range which is unlocked after having researched the Crossbow technology,
Just like their predecessor, Archer (just ignore Mounted Archer which is a special case), Crossbowman have the highest attack value among all High Middle Ages units, an attack value of 20 which is same as Berserker but a slightly decreased attack range of 5 and a very low defensive value of 10, making them much more vulnerable than other units from the same age. *This makes them vulnerable to the Iron Age Archer with a Range of 6, meaning that the Crossbowman can be attacked furtther away.
- (Not anymore, as of version 1.0 update, the archer's range has been decreased to 5.)
Crossbowman are very effective against most units due to their high attack value and ranged attack advantage. It is recommended to deploy crossbowman behind melee classes, using the melee classes as a shield to protect crossbowman, Heavy Infantry is an optimal choice to act as shields as they have a high defensive value.
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class