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Cultural Settlements enable the player to explore new cultures of humanity’s past during the different ages of Forge of Empires. As the main game has already moved beyond those times, Cultural Settlements are introduced as a new way to explore and experience those rich cultures of our history.

These settlements are separate from the player's main city, themed according to the culture the player has chosen. Only one Cultural settlement can be active at the same time. Each Cultural settlement can be replayed multiple times, offering different rewards for each finished settlement. Finish a settlement within a certain time frame to gain additional rewards!

This page offers general information about Cultural Settlements, more detailed information can be found on the settlement pages.

Start

Cultural Settlements are unlocked with the Iron Age technology Plowing. After unlocking it, the player will find a boat near their city that will bring them to their new settlement. The boat displayed after the settlement was started will be different for each culture.

Cultural Settlements Boat

Currently two settlement can be chosen - the Vikings and the Feudal Japanese. The player can select other Cultural Settlements on the screen.

Cultural Settlement Selection

Start the settlement and set sail to a completely new map to build up a settlement as the new Thane!

Settlements

Culture Settlement Rewards Time Reward Boat
Ragnar Lodbrok
Vikings
Yggdrasil Lvl 9 Yggdrasil Lvl. 1

Yggdrasil Upgrade Kit Yggdrasil Upgrades

Emissary Harald 6 Emissaries

Emissaries Slot 3 Emissary Slots
Fragment Greater Runestone
Fragments of
Greater Runestone
Vikings Ship
Questgiver Mitsuhide Portrait
Feudal Japan
Shinto Temple Lvl 1 Shinto Temple Lvl. 1

Shinto Temple Upgrade Kit Shinto Temple Upgrades

Emissaries Nobunaga 4 Emissaries

Emissaries Slot 2 Emissary Slots

Timeless Dojo Selection Kit Fragment
Fragments of
Timeless Dojo
Japanese Ship
Allage nefertiti army large
Ancient Egypt
Y SS Egyptians Ship1

Building the settlement

When the player enters a new settlement, they will be guided through building up the settlement and gaining the trust of the people in the form of a quest line. The player will need to gather new resources and will have new resources available that are only functional within the settlement. After collecting enough resources, the player will be able to unlock new buildings or expansions for the Cultural settlement. Once the quest line of a settlement is completed, the people will completely trust the player and the settlement is finished.

Each settlement can be abandoned at any point. Abandoning a settlement will not change the existing Impediments nor will it change the prices in certain goods for the Embassy advancements.

If you abandon the settlement without completing any quests there will be no waiting time to start the next one. If you have completed at least one quest the waiting time will be 24H.

Be careful though, whenever a settlement is completed or abandoned, all resources, advancements, buildings and expansions (including the premium ones), are reset again!

Impediments

Building up a settlement is not as easy as one may think, as impediments, unmovable rocks in the settlement, block part of the city grid, making it harder to arrange buildings, since buildings need to be placed around the impediments. Also, to gather resources, large amounts of cultural coins are needed, making it even more important to use the given space as efficient as possible.

Viking Settlement Start

With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Embassy

The embassy gives access to the embassy advancements and shows the player's stock of cultural goods. The embassy can be moved to another location on the city grid, but cannot be sold. Click on the embassy (or the 'Develop' button) to open the 'Embassy Advancements' window.

Embassy Advancements

Cultural Goods and Diplomacy

Embassy Advancements have to be unlocked in order to build new settlement buildings and to be able to unlock the next advancement. Embassy Advancements can be unlocked by paying a certain amount of cultural goods, while having the requested amount of diplomacy.
Although the total amount of cultural goods and the type of goods is the same for every player, the amount of each good can be different.

Viking Embassy Screen

Using Diamonds

When lacking cultural goods or diplomacy to unlock an advancement, the player can use diamonds. The amount of diamonds needed depends on the amount of cultural goods and diplomacy still needed to unlock the next advancement. Each Diplomacy 1 diplomacy costs Diamonds 1 diamond, each Cultural Goods Building 1 cultural good costs Diamonds 5 diamonds.

Example: the first Viking advancement costs Axes 10 axes and requires Diplomacy 55 diplomacy, the total diamond cost will be 10*5 + 55 = Diamonds 105 diamonds. A player has Axes 7 axes in stock and Diplomacy 50 diplomacy in their city, missing Axes 3 axes and Diplomacy 5 diplomacy. This will cost 3*5 + 5 = Diamonds 20 diamonds to unlock the advancement, plus the Axes 7 axes in stock.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Building Menu

The building menu consists of four types of buildings and an expansions window:

  • REBU Residential buildings
  • Cultural Goods Building Cultural Goods buildings
  • Diplomacy Diplomacy buildings
  • Road Required Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings

Residential buildings provide settlement population and cultural coins. Population is needed to build cultural goods buildings and some of the diplomacy buildings. Cultural coins are needed to pay for the cultural goods productions.

Cultural Goods Buildings

Cultural goods buildings provide cultural goods. These are needed to unlock embassy advancements and expansions.

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: cultural coins.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus

Cultural goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement this percentage will increase with 1.5%, until 15 settlements are finished, after which it stays at 25%. Please be aware that some cultural settlements have fewer rounds before reaching the Infinite repeat state - in that case the x4 Bonus will also not increase further. E.g. Feudal Japan only has 13 "regular" rounds, with reaching the repeating state at round 14 - the x4 Bonus will therefor never be higher than 22.5%.

Settlement Production Bonus Bonus
1 3%
2 4.5%
3 6%
4 7.5%
5 9%
6 10.5%
7 12%
8 13.5%
9 15%
10 16.5%
11 18%
12 19.5%
13 21%
14 22.5%
15 24%
Infinite 25%

Diplomacy Buildings

Diplomacy buildings provide diplomacy and some of them also produce cultural coins. Diplomacy is needed to gain the trust of the settlement and unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the settlement population or on settlement productions.

Roads

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Expansions

To expand the settlement, the player can buy a number of expansions with cultural goods. The cost of the expansion depends on the number of expansions already bought and the culture you are playing.

There is also a number of expansions that can be unlocked with diamonds. These cost Diamonds 500 each.

The number of expansions that can be bought with cultural goods or diamonds may vary between the cultures.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

New Buildings

Vikings

Building Size Function Upgrade
Greater Runestone Lvl 5
Greater Runestone
Size
2x2
Special residential building
Provides Coins coins and up to Attack (boost) +2% attack boost.
Provides double coins and additional Medals medals, GoB 1 good and up to Forge 2 Forge Points when motivated and can be plundered.
Can only be obtained by collecting Fragment Greater Runestone fragments of the Greater Runestone Selection Kit.
Requires completing a Viking Settlement Reward Viking settlement within a given time frame.
Renovation Kit
Yes
Yggdrasil Lvl 9
Yggdrasil
Size
3x3
Special residential building
Provides Coins coins and up to Attack (boost) +30% attack boost.
Provides double coins and Supplies supplies and additional up to Forge 8 Forge Points and up to GoB 20 goods when motivated and can be plundered.
Requires completing a Viking Settlement Reward Viking settlement.
Renovation Kit
Yes

Feudal Japan

Building Size Function Upgrade
Timeless Dojo Lvl 5
Timeless Dojo
Size
3x3
Special residential building
Provides Coins coins.
Provides double coins and additional Medals medals, up to GoB 5 good, up to Forge 4 Forge Points and up to Military Unit 1 random Military Unit of your age when motivated and can be plundered.
Can only be obtained by collecting Timeless Dojo Selection Kit Fragment fragments of the Timeless Dojo Selection Kit.
Requires completing a Reward icon cop japanese Feudal Japan Settlement within a given time frame.
Renovation Kit
Yes
Shinto Temple Lvl 9
Shinto Temple
Size
3x4
Special residential building
Provides Coins coins, supplies and up to Production +25% supply boost.
Provides double coins and Supplies supplies and additional up to Forge 12 Forge Points and up to GoB 50 goods when motivated and can be plundered.
Requires completing a Reward icon cop japanese Japanese settlement.
Renovation Kit
Yes


Emissaries

Open your cities Town Hall to enter the emissaries window. Here you can add and change emissaries to gain their boosts and unlock additional emissary slots, using Diamonds 800 diamonds per slot. Earn your first emissary and your first free emissary slot by completing any of the settlements two times. There are currently 8 emissary slots that can be unlocked. Five of these can be unlocked by completing the settlements - additional slots can be unlocked using Diamonds diamonds.

Viking Emissaries Town Hall

Town Hall Emissaries Window


Vikings Emissaries

There are 6 Emissaries in total available in the Vikings Cultural Settlement.

Emissary Bonus
Emissary Harald
Harald Hardrada
Forge 1 Forge Point
Emissary Erik
Erik the Red
Medals Medals
Emissary Leif
Leif Erikson
Supplies Supplies
Emissary Freydis
Freydís Eiríksdóttir
Coins Coins
Emissary Gudrid
Gudrid Thorbjarnardóttir
Military Unit 1 Military Unit
of your age
Emissary Aud
Aud the Deep-Minded
GoB 2 Goods
of your age

Japanese Emissaries

There are 4 Emissaries in total available in the Feudal Japan Cultural Settlement.

Emissary Bonus
Emissaries Nobunaga
Oda Nobunaga
Forge 1 Forge Point
Emissary Shingen
Takeda Shingen
GoB 2 Goods
of your age
Emissary gozen
Tomoe Gozen
Military Unit 1 Military Unit
of your age
Emissary Oichi
Oda Oichi
Forge 1 Forge Point

Egyptian Emissaries

There are 4 Emissaries in total available in the Ancient Egypt Cultural Settlement.

Emissary Bonus
Egyptians emissaries euclid of alexandria
Euclid of Alexandria
TBA
Egyptians emissaries hemetre
Hemetre
TBA
Egyptians emissaries mentuhotep
Mentuhotep
TBA
Egyptians emissaries maatkare mutemhat
Maatkare Mutemhat
TBA


See Also

Notes


Universe
Button2

Buildings

Button3

Resources

Button7

Research

Button6

Quests

Button4

Military

Button5

Guilds

Button1

Player

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