Daily Challenges are a feature introduced on 11th December 2017, later on 12th January 2022 revamped to the current version, available after the player researches the early Iron Age tech Militia. Every 24 hours, at a given time, The Illusionist will present you with a new challenge. A challenge not accepted or not completed from the previous day or a reward not collected will be lost at the point the new challenge is presented.
The Challenge[]
When the Daily Challenges are first unlocked on a world, the time for the reset of the daily challenge is set to 8 AM server time. The player however can freely select the starting time of the challenge by clicking on the cogwheel button near the timer. After resetting the starting time the next challenge will be presented at the earliest 24 hours after the last challenge started [1].
The Illusionist will present the player with the choice between two reward chests together with an option of switching todays reward for a choice of tomorrows rewards. It costs 300 Diamonds, but you get to see what the choice of rewards are before you decide if it is worth to pay, these also appear the next day.
The reward chests are chosen randomly from all available chests and do not depend on your age or other factors. Moreover, they are different for each player. They will reward you with in-game resources, special Military Units (such as Champions and Rogues), Boost Crates, special buildings, even parts of event sets and 100 Castle Points upon completion.
After the chest is selected, two to seven randomly selected tasks are presented that need to be completed to win the selected chest. The tasks will never be impossible to be fulfilled at the time of the presentation of the tasks. Also, the tasks are mainly independent of the chosen chest. It is possible to switch out tasks in the Daily Challenge. The first task per Daily Challenge you switch out is free and then it costs 25 Diamonds per switch. Exchanged task will not appear again on the same day and should be easier than the previous one. Tasks can be switched as many times as there are available alternatives in the pool of tasks.
Challenger's Chest[]
Shrine of Knowledge | |
Wishing Well | |
Rogue Hideout | |
Renovation Kit | |
2 Store Building | |
50 Forge Points |
7% | |
7% | |
11% | |
20% | |
25% | |
30% |
Challenger's Chest
At the bottom of the challenge window there is a progress bar. Completing a challenge will increase the progress by one. There is no punishment for not completing a challenge[2].
After completing seven Daily Challenges and therefore completely filling up the progress bar, The Illusionist will reward you with a Challenger's Chest together with 700 Castle Points and the progress bar will reset[3].
- ↑ For example: you have 10 hours left before the 8 AM server time, which is the default starting time. You choose to set your timer to 11 AM server time, so your current challenge ends at 8 AM and adjustment time is added until your new preferred time: 10:00:00 (time to finish current challenge) +03:00:00 (adjustment time) =13:00:00 (until new challenge).
- ↑ After the introduction of the feature, the progress was reduced whenever a challenge was not completed - this mechanic was later changed to the current one, where progress is never lost.
- ↑ This is the only point at which the progress resets or "loses" progress.
Challenge Chests[]
These are the types of chests that can be offered by the Illusionist.
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Tasks[]
The Illusionist gives you 2-7 tasks. You have until next day, 8AM server time or your own starting time, to complete them to win the chest.
Gameplay Tasks[]
- Complete 1/2/3/5 other quests. (these can be either story, side, recurring, bonus, event or settlement quests. Note that completing daily challenge tasks do not count as these are rather challenges not quests)
Motivate or polish 40 buildings.
These tasks depend on your city's age:
Contribute Forge Points to Great Buildings: | |||||||||||||||||||
5/8/ 12/16 |
6/10/ 14/18 |
6/11/ 16/21 |
7/13/ 18/23 |
14 | 9/15/ 22/29 |
10/17/ 24/31 |
11/28 | 11/20/ 28/36 |
12/21/ 30/39 |
13/22/ 42 |
14/24/? | 14/25/ 27/36/ 47 |
? | ? | ? | ? | ? | 19/48/ 62 | |
Spend Forge Points: | |||||||||||||||||||
5/8/ 12/16 |
6/7/ 10/18 |
6/11/ 16/21 |
7/13/ 18/23 |
14/ 20/26 |
9/15/ 22/29 |
10/17/ 24/31 |
10/11 | 11/20/ 28/36 |
?/21/ 30/39 |
13/18/ 22/42 |
?/?/ ?/? |
11/14/ 15/25/ 36 |
? | ? | ? | ? | ? | 19/34/ 62 | |
Donate goods from your age or the age below to the Guild Treasury: | |||||||||||||||||||
20/40/ 55/80 |
20/40/ 55/80 |
55/110 | 60/120 | ? | 65/130 | 65/130 | 70 | 70/140 | 140 | 75 | ?/75/ 150 |
70/75/ 150 |
? | ? | ? | ?/?/ 170 |
? | 170 |
Tavern Tasks[]
- Collect 750 / 1,000 / 1,500 / 2,500 / 3,500 / 4000 Tavern silver.
- Spend 500 / 1,000 / 1,500 / 2,500 / 3,500 Tavern silver.
- Visit 10/20/30/45/60 Taverns.
- Activate 2/3 Boosts in your Tavern.
Production Tasks[]
These tasks depend on your city's age:
Finish 5-minute-productions: | |||||||||||||||||||
13/25/38 | 15/30/ 45 |
20/40/ 60 |
50 | 25/28? 83 |
28/55/ 83 |
28/55/ 83 |
28/55/ 83 |
17/28/ 55/83 |
? | ?/83 | ?/55/ 83 |
30/60/ 90 |
60/90 | ? | ? | ? | ? | 30/60/ 90 | |
Finish 15-minute-productions: | |||||||||||||||||||
8/15/ 23/30 |
9/18/ 27/? |
12/24/36 | 30/45 | 17/33 | 17/33/ 50 |
17/33/ 50/83 |
55 | 17/33/ 50 |
17/33/ 50 |
50/ | ? | 18/33/ 36/54 |
?/54 | ? | ? | ? | ? | 36/54 | |
Finish 1-hour-productions: | |||||||||||||||||||
5/10/15 | 6/11 | 8/16/24 | 10/13? | 14? | 11/22/ 33 |
11/22/ 33 |
11/17? | 22 | 19?/22/ 33 |
20?/33 | 22 | 12/24 | 26? | ? | ? | ?/?/ 36 |
? | 12/24/ 36 | |
Finish 4-hour-productions: | |||||||||||||||||||
5/10/ 15 |
6/12/ 18/24 |
8/16/ 24 |
10/20 | 11/22/ 33 |
11/22/ 33 |
11/22/ 33 |
11/22/ 33 |
11/22/ 33 |
?/33 | 12/24/ 30/33 |
12/24/ 30/? |
12/24/ 30/? |
12/24/ 30/36 |
? | ? | ? | ? | 24/36 | |
Finish 8-hour-productions: | |||||||||||||||||||
5/10 | 6/12 | 8/16 | 10/20 | ? | 11/22 | 11/28 | ? | 11/22 | ? | ? | 11/? | 12/24 | 12/24 | ? | ? | ? | ? | 12/24 | |
Collect Coins: | |||||||||||||||||||
1,000 2,000 3,000 |
2,500 5,000 |
4,800 9,500 |
8,300 16,500 |
39,000 | 18,800 37,500 |
26,000 52,000 |
34,300 | 44,500 89,000 |
112,500 | 68,000 | 82,500 165,000 ? |
99,300 198,500 ? |
? | ? | ? | 275,000 ? ? |
? | 337,500 675,000 1,012,500 | |
Collect Supplies: | |||||||||||||||||||
1,300 2,500 3,800 5,000 6,300 |
3,100 6,200 9,300 12,400 15,500 |
6,000 12,000 18,000 24,000 |
10,000 20,000 |
15,500 46,500 62,000 77,500 |
22,000 44,000 66,000 |
30,000 60,000 90,000 120,000 150,000 |
117,000 ? |
50,000 100,000 150,000 200,000 |
62,500 125,000 187,500 |
75,000 375,000 |
90,000 99,300 180,000 ? |
107,500 215,000 322,500 430,000 |
? | ? | ? | ? | ? | 450,000 900,000 1,350,000 1,800,000 | |
Pay Coins: | |||||||||||||||||||
8,000 ? 24,000 |
19,000 38,000 57,000 |
36,000 | ? | 273,000 | 131,000 | ? | ? | ? | 407,000 | 1,048,000 | ? | 794,000 | ? | ? | ? | ? | ? | 2,966,000 5,932,000 8,898,000 | |
Pay Supplies: | |||||||||||||||||||
5200 10,400 15,600 |
12,000 24,000 36,000 |
22,000 | ? | 53,000 159,000 |
75,000 | ? | ? | ? | 220,000 | 280,000 840,000 |
? | 410,000 430,000 860,000 |
1,500,000 | ? | ? | ? 2,400,000 ? |
? | 1,440,000 2,880,000 4,320,000 | |
Collect Goods: | |||||||||||||||||||
20/40/ 60/80 |
40/80/ 120/160 |
55/110/ 165/220 |
60/120/ 180/240 |
65 / ? | 65/130 195/260 |
? | 140/210 | 70/140/ 210/280/ 360 |
70/140/ 210/280 |
75/150/ 225/(300?) |
75/150/ 225/(300?) |
75/150/ 225/(300?) |
75/150/ 225/(300?) |
? | ? | ? | ? | 120/240/ 360/480 | |
Negotiating / Fighting[]
Note that these tasks will be auto-fulfilled if you manage to solve all encounters of difficulty level 4 in Guild Expeditions.
- Solve 4/8/12 encounters in Guild Expeditions
- Solve 3/5/10 encounters in Guild Expeditions by negotiating.
- Solve 3/4/5 encounters in Guild Expeditions by negotiating without losing in between.
- Solve 2/6 encounters in Guild Expeditions by fighting.
- Solve all encounters of difficulty level 1/2 in Guild Expeditions.
Note: Even if the negotiation is unsuccessful, the resources offered will still be consumed.
- Solve this simple negotiation (3 turns):
- choose from 3 different goods, pay each negotiator 3 goods
- choose from 4 different goods, pay each negotiator 2 goods
- Solve this moderate negotiation (3 turns):
- choose from 5 different goods, pay each negotiator 5 goods
- Solve this complex negotiation (4 turns):
- choose from 8 different goods, pay each negotiator 6 goods
- choose from 8 different goods, pay each negotiator 7 goods
- Solve this very complex negotiation (4 turns):
- choose from 9 different goods, pay each negotiator 9 goods
- choose from 10 different goods, pay each negotiator 8 goods
- Defeat 20/30/50 units.
- Win 2/4/6/8/10/12 battles.
- Win 2/3/4 battles without losing in between.
- Defeat this very small army: 1-wave battle: 5 units / 6 units (EMA)
- Attack and defense boosts of defending army:
- IA: 0%
- EMA: 0%
- VF: 95%
- Defeat this small army: 1-wave battle: 8 units
- Attack and defense boosts of defending army:
- IA: 0%
- EMA: 0%
- CA: 5%
- PE: 20%
- CE: 50%
- OF: 90%
- VF: 100%
- SAJM: 175%
- Defeat this medium-sized army: 2-wave battle: 7 or 8 units on first and 3 units on second wave
- Attack and defense boosts of defending army:
- IA: 0%, a few units are from BA
- EMA: 0%
- InA: 15%
- PE: 40%
- CE: 55%
- OF: 105%
- SAJM: 180%
- Defeat this large army: 2-wave battle: 8 units on first and 5 units on second wave
- Attack and defense boosts of defending army:
- EMA: 0%
- PE: 55%
- CE: 70%
- SAJM: 205%
- Defeat this very large army: 2-wave battle: 8 units on each wave
- Attack and defense boosts of defending army:
- IA: 5%/8%
- EMA: 5%
- HMA: 10%
- CA: 40%
- InA: 60%
- PE: 70%
- PME: 85%
- CE: 90%
- OF: 145%
- VF: 155%
Conquest[]
These tasks are oriented towards Campaign Map.
- Acquire 1-5 sectors on the Campaign Map.
- Acquire 1-3 sectors on the Campaign Map by fighting.
- Acquire 1-5 sectors on the Campaign Map by negotiation.
- Gain control over 1 province.
- Scout 1 province.
While having no unconquered sector and scouting the next province requires more than 24 hours, these tasks will not be offered in Daily Challenges.
For tips and tricks, see Quest Tips and Tricks.
History[]
Prior to the current version of Daily Challenges since 11th December 2017, The Nameless was the quest giver. The Nameless has got replaced by the Illusionist for a rework on the beta server as an A/B test on 12th January 2022, later available for certain players on the live servers (since 8th March 2022) and since 16th May 2022 it is no longer serving as a quest giver.
Between versions 1.230 to 1.234 it was possible to get a task rewarding a random current era military building, regardless of technology progression. This was however removed due to balancing issues.
General's Chest | |||
Reward | Chance | ||
Current era Artilery Military building | 20% | ||
Current era Fast Military building | 20% | ||
Current era Light Military building | 20% | ||
Current era Heavy Military building | 20% | ||
Current era Ranged Military building | 20% | ||
Universe | ||
Military |
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Player |