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The Early Middle Ages (often shortened to EMA) is the fourth age the player progresses through, and allows of technologies and building styles characterized by the predominant use of wood in the structures (e.g. Frame Houses and Clapboard Houses).

The Early Middle Ages is preceded by the Iron Age and is followed by the High Middle Ages.

Map[]

Early Middle Ages Map
Early Middle Ages Map
Provinces Rewards
Dunkelwald Goods EMA Goods Deposit
Felssenke Expansion 1 expansion
Greifental Expansion 1 expansion
Kaltenweiher Coins 2,500 Supplies 2,500
Pfefferberg Medals Pvp Tournament Access
Sturmhohen Goods EMA Goods Deposit
Teufelsfurt Coins 3,000 Supplies 3,000

Bonus Provinces and related Quests

Requirements[]

Requirements for Research
Forge 505
Coins 31,500
Supplies 63,250
BA IA EMA
Marble 22
Dye 46
Lumber 34
Wine 35
Stone 61
Limestone 70
Ebony 63
Iron 82
Cloth 77
Jewelry 90
Granite 4
Alabaster 14
Honey 20
Copper 23
Gold 30


Buildings[]

Residential Buildings[]

Clapboard House Frame House Multistory House
Clapboard House Frame House Multistory House
Properties
Size 2x2 Size 2x2 Size 2x2
Population 111 Population 67 Population 89
Coins 240 in
Time (Hours:Minutes:Seconds) 08:00:00
Coins 60 in
Time (Hours:Minutes:Seconds) 01:00:00
Coins 200 in
Time (Hours:Minutes:Seconds) 04:00:00
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 1,000
Supplies 3,900
Coins 700
Supplies 2,600
Coins 900
Supplies 3,300
Time (Hours:Minutes:Seconds) 01:50:00 Time (Hours:Minutes:Seconds) 01:20:00 Time (Hours:Minutes:Seconds) 00:00:20

Production Buildings[]

Bakery Shoemaker Tannery
Bakery Shoemaker Tannery
Properties
Size 4x3 Size 3x3 Size 3x3
Supplies 480 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 210 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 160 in
Time (Hours:Minutes:Seconds) 01:00:00
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Diamonds 400
Population 103
Coins 12,100
Supplies 1,500
Population 77
Coins 7,800
Supplies 1,800
Population 54
Time (Hours:Minutes:Seconds) 00:00:20 Time (Hours:Minutes:Seconds) 02:40:00 Time (Hours:Minutes:Seconds) 03:00:00

Military Buildings[]

Armored Infantry Barracks Catapult Camp Heavy Cavalry Stable Mercenary Barracks Mounted Archer Range
Armoredswordsmsanbarracks Catapultcamp Heavy Cavalry Stable Mercenary Barracks MountedArcheryrange
Properties
Armored Infantry
Heavy UnitArmored Infantry
Catapult
Artillery UnitCatapult
Heavy Cavalry
Fast UnitHeavy Cavalry
Mercenary
Light UnitMercenary
Mounted Archer
Ranged UnitMounted Archer
Size 3x3 Size 3x3 Size 3x4 Size 3x3 Size 3x4
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 16,570
Supplies 12,850
Population 284
Coins 18,410
Supplies 14,280
Population 335
Coins 14,730
Supplies 11,420
Population 335
Coins 7,360
Supplies 5,710
Population 155
Coins 11,050
Supplies 8,570
Population 206
Time (Hours:Minutes:Seconds) 04:10:00 Time (Hours:Minutes:Seconds) 04:30:00 Time (Hours:Minutes:Seconds) 03:50:00 Time (Hours:Minutes:Seconds) 03:00:00 Time (Hours:Minutes:Seconds) 03:20:00

Goods Buildings[]

Alabaster Mason Beekeeper Copper Foundry Goldsmith Granite Mason
Alabaster Mason Beekeeper Copper Foundry Goldsmith Granite Mason
Properties
Size 4x3 Size 3x3 Size 4x3 Size 4x3 Size 4x4
Production:
Alabaster Alabaster
Production:
Honey Honey
Production:
Copper Copper
Production:
Gold Gold
Production:
Granite Granite
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Deposit: Raw Alabaster Deposit: Honeycomb Deposit: Copper Ore Deposit: Gold Nugget Deposit: Granite Rock
Coins 6,000 Supplies 10,300 Population 340 Time (Hours:Minutes:Seconds) 03:50:00
Production Costs (4 Hours)
Coins 400 Supplies 400

Cultural Buildings[]

Gallows Inn Marketplace Pillory
Gallows Inn Marketplace Pillory
Properties
Size 2x2 Size 3x3 Size 3x3 Size 2x2
Happiness +160 Happiness +330 Happiness +430 Happiness +300
Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 2,200
Supplies 2,600
Coins 7,400
Supplies 3,600
Coins 4,900
Supplies 18,200
Diamonds 150
Time (Hours:Minutes:Seconds) 02:00:00 Time (Hours:Minutes:Seconds) 03:40:50 Time (Hours:Minutes:Seconds) 04:20:20 Time (Hours:Minutes:Seconds) 00:00:20

Decorations[]

Cypress Floral Bush Hedge with Flowers Pond
Cypress Floral Bush Hedge with Flowers Pond
Properties
Size 1x1 Size 1x1 Size 1x1 Size 2x2
Happiness +67 Happiness +27 Happiness +29 Happiness +126
Construction Cost and Building Time
Diamonds 80 Coins 340
Supplies 400
Coins 1,710
Supplies 1,430
Coins 3,300
Supplies 3,910
Time (Hours:Minutes:Seconds) 00:00:05 Time (Hours:Minutes:Seconds) 00:00:05 Time (Hours:Minutes:Seconds) 00:00:05 Time (Hours:Minutes:Seconds) 00:00:05

Road[]

Cobbled Road
Cobbled Road
Properties
Happiness +15
Size 1x1
Construction Cost
Coins 100
Supplies 300

Great Buildings[]

Hagia Sophia Cathedral of Aachen Galata Tower
Size 7x6 Size 4x6 Size 3x3
Hagia Sophia Cathedral of Aachen Galata Tower
Boost (First Level)
Happiness +1700 Attack and Defense boost of the offensive army +3% Plunder Repel 2x 16%
Bonus (First Level)
Forge+ +1 Forge Point
every 24:00:00
Coins +2,610
every 24:00:00
Goods +5
every 24:00:00
Construction Costs
Copper 120
Granite 40
Alabaster 140
Gold 120
Honey 80
Copper 80
Granite 160
Alabaster 60
Gold 80
Honey 120
Copper 100
Granite 120
Alabaster 80
Gold 100
Honey 100

Trivia[]

  • The Early Middle Ages is the first of three medieval periods. This period is often associated with technological and economic stagnation across Europe. The era is believed to have began with the collapse of the Western Roman Empire due to Germanic attacks at around 476 AD. The period has been labeled the "Dark Ages", a characterization highlighting the relative scarcity of literary and cultural output, as well as the technological stagnation that lasted for several centuries until the Viking and Arab conquests during the 7th and 8th century that would later lead to the rise of feudalism in Europe.
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