The Early Middle Ages (often shortened to EMA) is the fourth age the player progresses through, and allows of technologies and building styles characterized by the predominant use of wood in the structures (e.g. Frame Houses and Clapboard Houses).

The Early Middle Ages is preceded by the Iron Age and is followed by the High Middle Ages.

Map

Early Middle Ages Map
Early Middle Ages Map.png
Provinces Rewards
Dunkelwald Goods
Felssenke Expansion 1 expansion
Greifental Expansion 1 expansion
Kaltenweiher Coins 2,500 Supplies 2,500
Pfefferberg Medals PvP Tower
Sturmhohen Goods
Teufelsfurt Coins 3,000 Supplies 3,000

Bonus Provinces and related Quests

Requirements

Requirements for Research
Forge.png 505
Coins 31,500
Supplies 63,250
BA IA EMA
Marble 22
Dye 46
Lumber 34
Wine 35
Stone 61
Limestone 70
Ebony 63
Iron 82
Cloth 77
Jewelry 90
Granite 4
Alabaster 14
Honey 20
Copper 23
Gold 30

Buildings

Residential Buildings

Clapboard House Frame House Multistory House
Clapboard House.png Frame House.png Multistory House.png
Properties
Size 2x2 Size 2x2 Size 2x2
Population 111 Population 67 Population 89
Coins 240 in
Time (Hours:Minutes:Seconds) 08:00:00
Coins 60 in
Time (Hours:Minutes:Seconds) 01:00:00
Coins 200 in
Time (Hours:Minutes:Seconds) 04:00:00
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 1,000
Supplies 3,900
Coins 700
Supplies 2,600
Coins 900
Supplies 3,300
Time (Hours:Minutes:Seconds) 01:50:00 Time (Hours:Minutes:Seconds) 01:20:00 Time (Hours:Minutes:Seconds) 00:00:20

Production Buildings

Bakery Shoemaker Tannery
Bakery.png Shoemaker.png Tannery.png
Properties
Size 4x3 Size 3x3 Size 3x3
Supplies 480 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 210 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 160 in
Time (Hours:Minutes:Seconds) 01:00:00
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Diamonds 400
Population 103
Coins 12,100
Supplies 1,500
Population 77
Coins 7,800
Supplies 1,800
Population 54
Time (Hours:Minutes:Seconds) 00:00:20 Time (Hours:Minutes:Seconds) 02:40:00 Time (Hours:Minutes:Seconds) 03:00:00

Military Buildings

Armored Infantry Barracks Catapult Camp Heavy Cavalry Stable Mercenary Barracks Mounted Archer Range
Armoredswordsmsanbarracks.png Catapultcamp.png Heavy Cavalry Stable.png Mercenary Barracks.png MountedArcheryrange.png
Properties
Armored Infantry.png
Heavy UnitArmored Infantry
Catapult.jpg
Artillery UnitCatapult
Heavy Cavalry.jpg
Fast UnitHeavy Cavalry
Mercenary.png
Light UnitMercenary
Mounted Archer.png
Ranged UnitMounted Archer
Size 3x3 Size 3x3 Size 3x4 Size 3x3 Size 3x4
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 16,570
Supplies 12,850
Population 284
Coins 18,410
Supplies 14,280
Population 335
Coins 14,730
Supplies 11,420
Population 335
Coins 7,360
Supplies 5,710
Population 155
Coins 11,050
Supplies 8,570
Population 206
Time (Hours:Minutes:Seconds) 04:10:00 Time (Hours:Minutes:Seconds) 04:30:00 Time (Hours:Minutes:Seconds) 03:50:00 Time (Hours:Minutes:Seconds) 03:00:00 Time (Hours:Minutes:Seconds) 03:20:00

Goods Buildings

Alabaster Mason Beekeeper Copper Foundry Goldsmith Granite Mason
Alabaster Mason.png Beekeeper.png Copper Foundry.png Goldsmith.png Granite Mason.png
Properties
Size 4x3 Size 3x3 Size 4x3 Size 4x3 Size 4x4
Production:
Alabaster Alabaster
Production:
Honey Honey
Production:
Copper Copper
Production:
Gold Gold
Production:
Granite Granite
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Deposit: Raw Alabaster.png Deposit: Honeycomb.png Deposit: Copper Ore.png Deposit: Gold Nugget.png Deposit: Granite Rock.png
Coins 6,000 Supplies 10,300 Population 340 Time (Hours:Minutes:Seconds) 03:50:00
Production Costs (4 Hours)
Coins 400 Supplies 400

Cultural Buildings

Gallows Inn Marketplace Pillory
Gallows.png Inn.png Marketplace.png Pillory.png
Properties
Size 2x2 Size 3x3 Size 3x3 Size 2x2
Happiness +160 Happiness +330 Happiness +430 Happiness +300
Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 2,200
Supplies 2,600
Coins 7,400
Supplies 3,600
Coins 4,900
Supplies 18,200
Diamonds 150
Time (Hours:Minutes:Seconds) 02:00:00 Time (Hours:Minutes:Seconds) 03:40:50 Time (Hours:Minutes:Seconds) 04:20:20 Time (Hours:Minutes:Seconds) 00:00:20

Decorations

Cypress Floral Bush Hedge with Flowers Pond
Cypress.png Floral Bush.png Hedge with Flowers.png Pond.png
Properties
Size 1x1 Size 1x1 Size 1x1 Size 2x2
Happiness +67 Happiness +27 Happiness +29 Happiness +126
Construction Cost and Building Time
Diamonds 80 Coins 340
Supplies 400
Coins 1,710
Supplies 1,430
Coins 3,300
Supplies 3,910
Time (Hours:Minutes:Seconds) 00:00:05 Time (Hours:Minutes:Seconds) 00:00:05 Time (Hours:Minutes:Seconds) 00:00:05 Time (Hours:Minutes:Seconds) 00:00:05

Road

Cobbled Road
Cobbled Road.png
Properties
Happiness +15
Size 1x1
Construction Cost
Coins 100
Supplies 300

Great Buildings

Hagia Sophia Cathedral of Aachen
Size 7x6 Size 4x6
Hagia Sophia.png Cathedral of Aachen.png
Boost (First Level)
Happiness +1700 Attack and Defense boost of the offensive army +3%
Bonus (First Level)
Forge+.png +1 Forge Point
every 24:00:00
Coins +2,610
every 24:00:00
Construction Costs
Copper 120
Granite 40
Alabaster 140
Gold 120
Honey 80
Copper 80
Granite 160
Alabaster 60
Gold 80
Honey 120

Trivia

This period is often associated with technological and economic stagnation as well as mass migration as the result of the barbaric invasions that ended most, if not, all classical civilizations such as the Roman, Sassanian, Gupta and Han empires. The period has been labeled the "Dark Ages", a characterization highlighting the relative scarcity of literary and cultural output lasting for several centuries until the Viking and Arab conquests during the 7th and 8th century that would later lead to the rise of feudalism.

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