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==Information==
 
==Information==
The '''Early Middle Ages''' (often shorten to EMA) is the fourth age the player progresses through, and allows of technologies and building styles characterized by the predominant use of wood in the structures (e.g. [[Frame House]]s and [[Clapboard House]]s).
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The '''Early Middle Ages''' (often shortened to EMA) is the fourth age the player progresses through, and allows of technologies and building styles characterized by the predominant use of wood in the structures (e.g. [[Frame House]]s and [[Clapboard House]]s).
   
Starting with the decline of the Western Roman Empire, it is preceded by the [[Iron Age]] and followed by the [[High Middle Ages]]. This period suffers a population decline, especially in urban centers, a decline of trade, and increased immigration. The period has been labeled the "Dark Ages", a characterization highlighting the relative scarcity of literary and cultural output from this time.
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Starting with the decline of the Western Roman Empire, it is preceded by the [[Iron Age]] and followed by the [[High Middle Ages]]. This period suffers a population decline, a decline of trade, and increased immigration. The period has been labeled the "Dark Ages", a characterization highlighting the relative scarcity of literary and cultural output from this time.
   
   

Revision as of 21:35, 6 June 2019

Information

The Early Middle Ages (often shortened to EMA) is the fourth age the player progresses through, and allows of technologies and building styles characterized by the predominant use of wood in the structures (e.g. Frame Houses and Clapboard Houses).

Starting with the decline of the Western Roman Empire, it is preceded by the Iron Age and followed by the High Middle Ages. This period suffers a population decline, a decline of trade, and increased immigration. The period has been labeled the "Dark Ages", a characterization highlighting the relative scarcity of literary and cultural output from this time.


Map

Early Middle Ages Map
Early Middle Ages Map
Provinces Rewards
Dunkelwald Goods
Felssenke Expansion 1 expansion
Greifental Expansion 1 expansion
Kaltenweiher Coins 2,500 Supplies 2,500
Pfefferberg Medals PvP Tower
Sturmhohen Goods
Teufelsfurt Coins 3,000 Supplies 3,000

Requirements

Requirements for Research
Forge 505
Coins 31,500
Supplies 63,250
Diamonds 600 (optional)
BA IA EMA
Marble 22
Dye 45
Lumber 34
Wine 35
Stone 61
Limestone 70
Ebony 63
Iron 82
Cloth 77
Jewelry 90
Granite 4
Alabaster 14
Honey 20
Copper 23
Gold 30

Buildings

Residential Buildings

Clapboard House Frame House Multistory House
Clapboard House Frame House Multistory House
Properties
Population 111 Population 67 Population 89
Coins 240 in
Time (Hours:Minutes:Seconds) 08:00:00
Coins 60 in
Time (Hours:Minutes:Seconds) 01:00:00
Coins 200 in
Time (Hours:Minutes:Seconds) 04:00:00
Size 2x2 Size 2x2 Size 2x2
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 1,000
Supplies 3,900
Coins 700
Supplies 2,600
Coins 900
Supplies 3,300
Time (Hours:Minutes:Seconds) 01:50:00 Time (Hours:Minutes:Seconds) 01:20:00 Time (Hours:Minutes:Seconds) 04:00:00

Production Buildings

Bakery Shoemaker Tannery
Bakery Shoemaker Tannery
Properties
Supplies 480 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 210 in
Time (Hours:Minutes:Seconds) 01:00:00
Supplies 160 in
Time (Hours:Minutes:Seconds) 01:00:00
Size 4x3 Size 3x3 Size 3x3
Road Road required Road Road required Road Road required
Construction Cost and Building Time
Diamonds 400
Population 103
Coins 12,100
Supplies 1,500
Population 77
Coins 7,800
Supplies 1,800
Population 54
Time (Hours:Minutes:Seconds) 00:00:20 Time (Hours:Minutes:Seconds) 02:40:00 Time (Hours:Minutes:Seconds) 03:00:00

Military Buildings

 
Armored Infantry Barracks Catapult Camp Heavy Cavalry Stable Mercenary Barracks Mounted Archer Range
Armoredswordsmsanbarracks Catapultcamp Heavy Cavalry Stable Mercenary Barracks MountedArcheryrange
Properties
Armored Infantry
Armored Infantry
Catapult
Catapult
Heavy Cavalry
Heavy Cavalry
Mercenary
Mercenary
Mounted Archer
Mounted Archer
Size 3x3 Size 3x3 Size 3x4 Size 3x3 Size 3x4
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 16,570
Supplies 12,850
Population 284
Coins 18,410
Supplies 14,280
Population 335
Coins 14,730
Supplies 11,420
Population 335
Coins 7,360
Supplies 5,710
Population 155
Coins 11,050
Supplies 8,570
Population 206
Time (Hours:Minutes:Seconds) 04:10:00 Time (Hours:Minutes:Seconds) 04:30:00 Time (Hours:Minutes:Seconds) 03:50:00 Time (Hours:Minutes:Seconds) 03:00:00 Time (Hours:Minutes:Seconds) 03:20:00

Goods Buildings

Alabaster Mason Beekeeper Copper Foundry Goldsmith Granite Mason
Alabaster Mason Beekeeper Copper Foundry Goldsmith Granite Mason
Properties
Production:
Alabaster Alabaster
Production:
Honey Honey
Production:
Copper Copper
Production:
Gold Gold
Production:
Granite Granite
Size 4x3 Size 3x3 Size 4x3 Size 4x3 Size 4x4
Road Road required Road Road required Road Road required Road Road required Road Road required
Construction Cost and Building Time
Coins 6,000
Supplies 10,300
Population 340
Time (Hours:Minutes:Seconds) 03:50:00