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This is a list of all technologies of the Early Middle Ages.

Frame Houses
Stats
Age Age Early Middle Ages
Needed FP 12
Requires Technology Mathematics
Technology Thermae
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies1,500
Goods Goods None
Other Information
Provides Residential Building Frame House
Required by Technology Casting
Technology Mounted Archers
Technology Economics
Tanning
Stats
Age Age Early Middle Ages
Needed FP 18
Requires Technology Mathematics
Technology Chain of Command
Unlock-Costs after Research
Coins Coins 1,500
Supplies Supplies3,000
Goods Goods None
Other Information
Provides Production Building Tannery
Required by Technology Mounted Archers
Technology Economics
Technology Apiary
Technology Quarries
Multistory Houses
Stats
Age Age Early Middle Ages
Needed FP 23
Requires Technology Chain of Command
Unlock-Costs after Research
Coins Coins 2,500
Supplies Supplies2,000
Goods Goods None
Other Information
Provides Residential Building Multistory House
Required by None
Casting
Stats
Age Age Early Middle Ages
Needed FP 20
Requires Technology Frame Houses
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies3,000
Goods Goods None
Other Information
Provides Goods Building Goldsmith
Goods Building Copper Foundry
Required by None
Mounted Archers
Stats
Age Age Early Middle Ages
Needed FP 25
Requires Technology Frame Houses
Technology Tanning
Unlock-Costs after Research
Coins Coins 750
Supplies Supplies1,500
Goods Ebony 28 Marble 22
Other Information
Provides Military Building Mounted Archer Range
Required by Technology Accommodation
Technology Police
Technology Mercenaries
Economics
Stats
Age Age Early Middle Ages
Needed FP 26
Requires Technology Frame Houses
Technology Tanning
Unlock-Costs after Research
Coins Coins 750
Supplies Supplies1,000
Goods Jewelry 20 Dye 46
Other Information
Provides Cultural Building Marketplace
Decoration Pond
Antiques Dealer Antiques Dealer
Required by Technology Mercenaries
Technology Leather Working
Apiary
Stats
Age Age Early Middle Ages
Needed FP 20
Requires Technology Tanning
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies5,000
Goods Goods None
Other Information
Provides Goods Building Beekeeper
Required by None
Quarries
Stats
Age Age Early Middle Ages
Needed FP 22
Requires Technology Tanning
Unlock-Costs after Research
Coins Coins None
Supplies Supplies6,000
Goods Goods None
Other Information
Provides Goods Building Granite Mason
Goods Building Alabaster Mason
Required by None
Accommodation
Stats
Age Age Early Middle Ages
Needed FP 25
Requires Technology Mounted Archers
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies1,000
Goods Limestone 40 Lumber 34
Other Information
Provides Cultural Building Inn
Decoration Hedge with Flowers
Required by Technology Clapboard Houses
Police
Stats
Age Age Early Middle Ages
Needed FP 26
Requires Technology Mounted Archers
Unlock-Costs after Research
Coins Coins 1,500
Supplies Supplies4,000
Goods Goods None
Other Information
Provides Road required Cobbled Road
Required by Technology Clapboard Houses
Mercenaries
Stats
Age Age Early Middle Ages
Needed FP 26
Requires Technology Mounted Archers
Technology Economics
Unlock-Costs after Research
Coins Coins 1,250
Supplies Supplies1,500
Goods Iron 42 Wine 35
Other Information
Provides Military Building Mercenary Barracks
PvP Arena PvP Arena
Required by Technology Heavy Cavalry
Leather Working
Stats
Age Age Early Middle Ages
Needed FP 29
Requires Technology Economics
Unlock-Costs after Research
Coins Coins 1,500
Supplies Supplies1,250
Goods Cloth 49 Stone 61
Other Information
Provides Production Building Shoemaker
Required by Technology Armored Infantry
Clapboard Houses
Stats
Age Age Early Middle Ages
Needed FP 24
Requires Technology Accommodation
Technology Police
Unlock-Costs after Research
Coins Coins 500
Supplies Supplies2,000
Goods Ebony 35 Granite 4
Other Information
Provides Residential Building Clapboard House
Required by Technology Bridges
Heavy Cavalry
Stats
Age Age Early Middle Ages
Needed FP 33
Requires Technology Mercenaries
Unlock-Costs after Research
Coins Coins 4,000
Supplies Supplies7,500
Goods Goods None
Other Information
Provides Military Building Heavy Cavalry Stable
Required by Technology Bridges
Technology Executions
Armored Infantry
Stats
Age Age Early Middle Ages
Needed FP 30
Requires Technology Leather Working
Unlock-Costs after Research
Coins Coins 4,000
Supplies Supplies3,000
Goods Goods None
Other Information
Provides Military Building Armored Infantry Barracks
Required by Technology Executions
Bridges
Stats
Age Age Early Middle Ages
Needed FP 16
Requires Technology Clapboard Houses
Technology Heavy Cavalry
Unlock-Costs after Research
Coins Coins None
Supplies Supplies4,000
Goods Limestone 30
Alabaster 14
Other Information
Provides Expansion 1 Expansion
Required by Technology Crop Rotations
Technology Physics
Executions
Stats
Age Age Early Middle Ages
Needed FP 20
Requires Technology Heavy Cavalry
Technology Armored Infantry
Unlock-Costs after Research
Coins Coins 2,250
Supplies Supplies2,000
Goods Cloth 28 Honey 20
Other Information
Provides Cultural Building Gallows
Required by Technology Physics
Technology Fertilization
Technology Monarchy
Crop Rotations
Stats
Age Age Early Middle Ages
Needed FP 29
Requires Technology Bridges
Unlock-Costs after Research
Coins Coins None
Supplies Supplies None
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by None
Physics
Stats
Age Age Early Middle Ages
Needed FP 35
Requires Technology Bridges
Technology Executions
Unlock-Costs after Research
Coins Coins 1,500
Supplies Supplies3,000
Goods Iron 40 Copper 23
Other Information
Provides Military Building Catapult Camp
Required by Technology Counterstrategy
Technology Quality Products
Technology Alchemy
Fertilization
Stats
Age Age Early Middle Ages
Needed FP 22
Requires Technology Executions
Unlock-Costs after Research
Coins Coins None
Supplies Supplies10,000
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by None
Monarchy
Stats
Age Age Early Middle Ages
Needed FP 24
Requires Technology Executions
Unlock-Costs after Research
Coins Coins None
Supplies Supplies3,000
Goods Jewelry 70
Gold 30
Other Information
Provides Expansion 1 Expansion
Required by None
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