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m (→‎Efficiency: exchanged templates, replaced: {{Happiness}} → {{IHAP}})
Tag: apiedit
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[[Category:Colonial Age]]
 
[[Category:Colonial Age]]
 
[[Category:Cultural Buildings]]
 
[[Category:Cultural Buildings]]
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[[Category:Happiness Buildings]]
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[[Category:Polished Buildings]]

Revision as of 17:39, 11 August 2019

Information

The Exotic Goods Vendor is a cultural building of the Colonial Age. When the Exotic Goods Vendor is polished its happiness output is doubled. This building requires a road connection.

Efficiency

Happiness +66.67 per tile.[1]


Other cultural buildings

Other Cultural Buildings

Cultural Buildings
Bronze Age SchoolStone CircleTavernTheater[2]
Iron Age Amphitheater[2]Public BathTriumphal Arch
Early Middle Ages GallowsInnMarketplacePillory[2]
High Middle Ages ChurchDoctorPrinter[2]
Late Middle Ages AcademyCartographerLibraryPalace[2]
Colonial Age CoiffeurExotic Goods VendorTrading CompanyTravelling Circus[2]
Industrial Age Natural History Museum[2]Police StationSaloonWater Pumping Station
Progressive Era City ParkElectrical PlantMetro EntrancePublishing HouseZeppelin[2]
Modern Era American DinerAmusement Park[2]Drive-In TheaterRoller Derby Track
Postmodern Era Golf CourseMusic Festival[2]Public PoolZoo
Contemporary Era Casino[2]Floating MarketShopping MallZen Garden
Tomorrow Era Concept Vehicle FairHologram Arena[2]Surveillance NexusTower Club
Future Era Algae AirshipConcert Hall[2]Eco ParkWeather Control Station
Arctic Future Blue Lagoon[2]Communication TowerHolo-Holiday Park[2]Personal Rapid TransportVertical Zoo
Oceanic Future Coral Reef[2]Maelstrom DynamoSeafood Restaurant[2]Secret CoveShipwreckTrading DepotTurtle Rescue CentreWater DomeWater Park[2]
Virtual Future Dragon CasinoGiant Robot[2]Karaoke BarParade
Space Age Mars Satellite DishSpace Academy[2]
Space Age Asteroid Belt Belt Mining H.Q.Asteroid Stock Exchange[2]
Space Age Venus Sky TaxiSky Cafe[2]
Space Age Jupiter Moon Aquatic MuseumRed Seaweed Bar[2]
  1. The efficiency is calculated by taking the amount of happiness generated and dividing by the size.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Premium Buildings.