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The Ferris Wheel is a special residential building given as a reward during the 2021 Archaeology Event.

The Ferris Wheel produces coins in 24 hours, provides population and happiness. When it is motivated, its coins production is doubled and all special productions are enabled. The production is also affected by the town's happiness and by boosts of certain Great Buildings. It also gains additional boosts after being upgraded. The building can be plundered if it isn't motivated. When reaching level 10 of the Ferris Wheel the player can choose between two options:
Great Wheel
Wonder Wheel

Upgrade[]

Ferris Wheel Upgrade Kit

The Ferris Wheel can be upgraded by Ferris Wheel Upgrade Kit item. To upgrade the Ferris Wheel, use the Ferris Wheel Upgrade item on the Ferris Wheel that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.

Tiers[]

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
BA +178 +760 +32 1,000
IA +383 +1,300 +54 2,300
EMA +587 +1,440 +60 3,800
HMA +825 +1,610 +67 5,400
LMA +1,082 +1,790 +75 7,100
CA +1,366 +2,110 +88 10,800
INA +1,670 +2,380 +99 13,500
PE +1,993 +2,610 +109 16,400
ME +2,336 +2,800 +117 20,400
PME +2,693 +2,910 +121 25,600
CE +3,069 +3,390 +141 33,300
TE +3,458 +4,110 +171 38,600
FE +3,868 +4,920 +205 44,200
AF +4,290 +5,730 +239 50,300
OF +4,726 +6,620 +276 56,700
VF +5,174 +7,900 +329 63,500
SAM +8,191 +12,650 +527 106,000
SAAB +8,897 +13,740 +573 117,500
SAV +9,616 +14,850 +619 129,500
SAJM +10,355 +15,990 +666 142,100
SAT +11,108 +17,150 +715 155,400

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
BA +180 +780 +33 1,100 1,080
IA +386 +1,350 +56 2,600 1,860
EMA +593 +1,490 +62 4,300 2,060
HMA +833 +1,670 +70 6,100 2,300
LMA +1,092 +1,860 +78 8,000 2,560
CA +1,379 +2,190 +91 12,200 3,010
INA +1,685 +2,460 +103 15,200 3,400
PE +2,011 +2,710 +113 18,400 3,730
ME +2,358 +2,900 +121 22,900 3,990
PME +2,717 +3,020 +126 28,800 4,160
CE +3,097 +3,510 +146 37,500 4,840
TE +3,490 +4,260 +178 43,400 5,870
FE +3,903 +5,100 +213 49,800 7,030
AF +4,329 +5,940 +248 56,600 8,190
OF +4,769 +6,850 +285 63,800 9,450
VF +5,221 +8,190 +341 71,400 11,290
SAM +8,265 +13,100 +546 119,300 18,070
SAAB +8,978 +14,230 +593 132,100 19,630
SAV +9,704 +15,380 +641 145,700 21,210
SAJM +10,450 +16,560 +690 159,900 22,850
SAT +11,209 +17,770 +740 174,800 24,500

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Forge
BA +183 +810 +34 1,200 1,190 2
IA +393 +1,400 +58 2,900 2,050
EMA +603 +1,550 +65 4,800 2,270
HMA +848 +1,720 +72 6,700 2,530
LMA +1,112 +1,920 +80 8,900 2,820
CA +1,403 +2,260 +94 13,500 3,320
INA +1,715 +2,550 +106 16,900 3,740
PE +2,048 +2,800 +117 20,500 4,110
ME +2,400 +3,000 +125 25,400 4,390
PME +2,766 +3,120 +130 32,000 4,580
CE +3,153 +3,630 +151 41,700 5,320
TE +3,553 +4,400 +183 48,200 6,460
FE +3,973 +5,270 +220 55,300 7,740
AF +4,407 +6,140 +256 62,800 9,010
OF +4,854 +7,090 +295 70,900 10,400
VF +5,316 +8,470 +353 79,400 12,420
SAM +8,414 +13,550 +565 132,600 19,870
SAAB +9,139 +14,720 +613 146,800 21,600
SAV +9,878 +15,910 +663 161,800 23,330
SAJM +10,638 +17,140 +714 177,600 25,130
SAT +11,411 +18,380 +766 194,200 26,950

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +188 +870 +36 1,300 1,300 5 3
IA +404 +1,490 +62 3,200 2,240
EMA +619 +1,650 +69 5,300 2,470
HMA +870 +1,840 +77 7,400 2,760
LMA +1,141 +2,050 +85 9,800 3,080
CA +1,441 +2,410 +100 14,900 3,620
INA +1,761 +2,720 +113 18,500 4,080
PE +2,102 +2,990 +125 22,500 4,480
ME +2,464 +3,200 +133 28,000 4,790
PME +2,840 +3,330 +139 35,200 4,990
CE +3,236 +3,870 +161 45,800 5,800
TE +3,647 +4,700 +196 53,100 7,040
FE +4,079 +5,630 +235 60,800 8,440
AF +4,524 +6,550 +273 69,100 9,830
OF +4,983 +7,560 +315 77,900 11,340
VF +5,457 +9,030 +376 87,300 13,550
SAM +8,637 +14,450 +602 145,800 21,680
SAAB +9,382 +15,710 +655 161,500 23,560
SAV +10,141 +16,970 +707 178,000 25,450
SAJM +10,920 +18,280 +762 195,400 27,420
SAT +11,714 +19,600 +817 213,600 29,400

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +194 +920 +38 1,400 1,410 5 4
IA +418 +1,580 +66 3,500 2,420
EMA +641 +1,750 +73 5,800 2,680
HMA +900 +1,950 +81 8,100 2,990
LMA +1,181 +2,180 +91 10,700 3,330
CA +1,490 +2,560 +107 16,200 3,920
INA +1,822 +2,890 +120 20,200 4,420
PE +2,174 +3,170 +132 24,500 4,850
ME +2,549 +3,400 +142 30,500 5,190
PME +2,938 +3,540 +148 38,400 5,410
CE +3,348 +4,110 +171 50,000 6,290
TE +3,773 +4,990 +208 57,900 7,630
FE +4,219 +5,980 +249 66,400 9,140
AF +4,680 +6,960 +290 75,400 10,650
OF +5,155 +8,030 +335 85,000 12,290
VF +5,645 +9,600 +400 95,200 14,680
SAM +8,935 +15,360 +640 159,100 23,490
SAAB +9,706 +16,690 +695 176,200 25,520
SAV +10,490 +18,030 +751 194,200 27,570
SAJM +11,297 +19,420 +809 213,200 29,700
SAT +12,118 +20,830 +868 233,100 31,850

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +204 +970 +40 1,600 1,510 10 5
IA +438 +1,680 +70 3,700 2,610
EMA +673 +1,850 +77 6,200 2,880
HMA +945 +2,070 +86 8,700 3,220
LMA +1,240 +2,310 +96 11,500 3,590
CA +1,565 +2,710 +113 17,600 4,220
INA +1,913 +3,060 +128 21,900 4,760
PE +2,283 +3,360 +140 26,600 5,230
ME +2,676 +3,590 +150 33,100 5,590
PME +3,084 +3,750 +156 41,600 5,830
CE +3,515 +4,350 +181 54,200 6,770
TE +3,961 +5,280 +220 62,700 8,220
FE +4,430 +6,330 +264 71,900 9,850
AF +4,914 +7,370 +307 81,700 11,470
OF +5,413 +8,510 +355 92,100 13,230
VF +5,927 +10,160 +423 103,200 15,810
SAM +9,382 +16,260 +678 172,300 25,290
SAAB +10,191 +17,670 +736 190,900 27,490
SAV +11,015 +19,090 +795 210,400 29,690
SAJM +11,862 +20,560 +857 230,900 31,990
SAT +12,723 +22,050 +919 252,500 34,310

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +217 +1,030 +43 1,700 1,620 10 6
IA +466 +1,770 +74 4,000 2,790
EMA +716 +1,960 +82 6,700 3,090
HMA +1,005 +2,180 +91 9,400 3,450
LMA +1,319 +2,440 +102 12,400 3,850
CA +1,664 +2,860 +119 18,900 4,520
INA +2,034 +3,230 +135 23,600 5,100
PE +2,428 +3,550 +148 28,600 5,600
ME +2,846 +3,790 +158 35,600 5,990
PME +3,280 +3,950 +165 44,800 6,240
CE +3,739 +4,590 +191 58,300 7,250
TE +4,213 +5,580 +233 67,500 8,810
FE +4,711 +6,680 +278 77,400 10,550
AF +5,226 +7,780 +324 88,000 12,280
OF +5,757 +8,980 +374 99,200 14,180
VF +6,303 +10,730 +447 111,100 16,940
SAM +9,978 +17,160 +715 185,600 27,100
SAAB +10,838 +18,650 +777 205,600 29,450
SAV +11,714 +20,150 +840 226,600 31,820
SAJM +12,615 +21,710 +905 248,700 34,270
SAT +13,531 +23,280 +970 271,900 36,760

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +233 +1,080 +45 1,800 1,730 15 7
IA +501 +1,860 +78 4,300 2,980
EMA +769 +2,060 +86 7,200 3,300
HMA +1,080 +2,300 +96 10,100 3,680
LMA +1,417 +2,560 +107 13,300 4,100
CA +1,788 +3,010 +125 20,300 4,820
INA +2,186 +3,400 +142 25,300 5,440
PE +2,609 +3,730 +155 30,700 5,970
ME +3,059 +3,990 +166 38,200 6,390
PME +3,525 +4,160 +173 48,000 6,660
CE +4,018 +4,840 +202 62,500 7,740
TE +4,527 +5,870 +245 72,400 9,390
FE +5,063 +7,030 +293 82,900 11,250
AF +5,616 +8,190 +341 94,300 13,100
OF +6,186 +9,450 +394 106,300 15,120
VF +6,774 +11,290 +470 119,000 18,060
SAM +10,722 +18,070 +753 198,800 28,900
SAAB +11,647 +19,630 +818 220,200 31,410
SAV +12,588 +21,210 +884 242,800 33,940
SAJM +13,556 +22,850 +952 266,500 36,560
SAT +14,541 +24,500 +1,021 291,300 39,210

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
BA +253 +1,190 +50 1,900 1,840 15 8
IA +543 +2,050 +85 4,600 3,170
EMA +833 +2,270 +95 7,700 3,500
HMA +1,170 +2,530 +105 10,800 3,910
LMA +1,535 +2,820 +118 14,200 4,360
CA +1,938 +3,320 +138 21,600 5,120
INA +2,368 +3,740 +156 27,000 5,780
PE +2,827 +4,110 +171 32,700 6,350
ME +3,313 +4,390 +183 40,700 6,790
PME +3,819 +4,580 +191 51,200 7,070
CE +4,352 +5,320 +222 66,700 8,220
TE +4,905 +6,460 +269 77,200 9,980
FE +5,485 +7,740 +323 88,500 11,960
AF +6,084 +9,010 +375 100,500 13,920
OF +6,702 +10,400 +433 113,400 16,070
VF +7,338 +12,420 +518 127,000 19,190
SAM +11,616 +19,870 +828 212,100 30,710
SAAB +12,617 +21,600 +900 234,900 33,370
SAV +13,638 +23,330 +972 259,000 36,060
SAJM +14,686 +25,130 +1,047 284,200 38,840
SAT +15,753 +26,950 +1,123 310,700 41,660

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Attack Boost for Attacking Army
BA +275 +1,300 +54 2,000 1,920 30 10 15%
IA +592 +2,240 +93 4,900 3,320
EMA +908 +2,470 +103 8,200 3,670 16%
HMA +1,275 +2,760 +115 11,400 4,090
LMA +1,673 +3,080 +128 15,100 4,560
CA +2,111 +3,620 +151 23,000 5,370 18%
INA +2,581 +4,080 +170 28,600 6,050
PE +3,080 +4,480 +187 34,800 6,650
ME +3,611 +4,790 +200 43,300 7,110 20%
PME +4,162 +4,990 +208 54,400 7,410
CE +4,743 +5,800 +242 70,800 8,610
TE +5,345 +7,040 +293 82,000 10,450 22%
FE +5,977 +8,440 +352 94,000 12,520
AF +6,630 +9,830 +410 106,800 14,580
OF +7,303 +11,340 +473 120,400 16,820 24%
VF +7,997 +13,550 +565 134,900 20,100
SAM +12,658 +21,680 +903 225,300 32,160
SAAB +13,750 +23,560 +982 249,600 34,950 26%
SAV +14,861 +25,450 +1,060 275,100 37,750
SAJM +16,004 +27,420 +1,143 302,000 40,670
SAT +17,167 +29,400 +1,225 330,200 43,620 28%

Age Population Happiness Happiness/Size Production doubles when motivated
Coins
This is produced only when the building is motivated
Supplies
This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Forge
Defense boost for attacking army
BA +275 +1,300 +54 2,000 1,920 20 12 18%
IA +592 +2,240 +93 4,900 3,320
EMA +908 +2,470 +103 8,200 3,670 20%
HMA +1,275 +2,760 +115 11,400 4,090
LMA +1,673 +3,080 +128 15,100 4,560 22%
CA +2,111 +3,620 +151 23,000 5,370
INA +2,581 +4,080 +170 28,600 6,050
PE +3,080 +4,480 +187 34,800 6,650 24%
ME +3,611 +4,790 +200 43,300 7,110
PME +4,162 +4,990 +208 54,400 7,410 26%
CE +4,743 +5,800 +242 70,800 8,610
TE +5,345 +7,040 +293 82,000 10,450
FE +5,977 +8,440 +352 94,000 12,520 28%
AF +6,630 +9,830 +410 106,800 14,580
OF +7,303 +11,340 +473 120,400 16,820 30%
VF +7,997 +13,550 +565 134,900 20,100
SAM +12,658 +21,680 +903 225,300 32,160
SAAB +13,750 +23,560 +982 249,600 34,950 32%
SAV +14,861 +25,450 +1,060 275,100 37,750
SAJM +16,004 +27,420 +1,143 302,000 40,670
SAT +17,167 +29,400 +1,225 330,200 43,620 34%

Gallery[]


Other Special Buildings[]

Special Buildings
Residential Buildings Abandoned AsylumAirshipAltar GardenAncient ObeliskAnimal CrossingAthlete Living QuartersAthlon AbbeyBlack TowerButterfly HouseCaravansaryCeltic FarmsteadCharming CottageCheckmate SquareClassical Garden PatioClown TownColossusContestants' EstateDark DoorwayDruid TempleEastern Palace TowerElephant Fountain GateEmperor's EntranceFaery RingsFerris WheelFishing HutFiore VillageFlower MaidensForest of FallGentiana WindmillGingerbread HouseGolden CropsGolden OrreryGovernor's VillaGrand BridgeGrand KingGrand QueenGreater RunestoneHanami BridgeHarvest BarnHaunted HouseHelter SkelterHeroes TavernHippodrome CarceresHippodrome SphendoneHouse of HorrorsJade StatueKing StatueKioskKnights PavilionLog CabinMaharaja's PalaceMemorial ChhatriMenagerieMill of FallMinaretMoon GateMoose MeadowMountain ReserveMughal's TempleOasisObelisk GardenOlympic TreasuryPagodaPillar of HeroesPiazza CafePiazza HomesPirate's HideoutPole HousePrivateer's BoathouseQueen StatueRenaissance MansionRenaissance VillaRoyal BathhouseRoyal CascadeRoyal Marble GatewaySacred Sky WatchSeptember CottageShinto TempleShrine of AweShrine of InspirationShrine of KnowledgeSnow GlobeSpeaker's CornerStage of AgesStatue of HonorStranded BoatStraw HutSugar Baker's BoothSunflower PatchSuishun MillSun TempleSundial SpireTerracotta VineyardThe Crow's NestThe KingThe Lord's ManorThe QueenThe ShipTholos of IdolsTimeless DojoToymaker's BoothTribal SquareWestern Palace TowerWinter BakeryWinter CanalWinter SpireWinter TrainWorld's FairYggdrasilZen ZoneZiggurat
Production Buildings Arena of VictorsAviaryBazaarBeach BarCider Mill / Blooming / Fruitful / Bountiful / Prosperous / FlourishingConfectionary / Large / Huge / LegendaryFan ShopFoeberge ShopGondola Dock MarketInsect HotelLuauMad Scientist's LabMagnum OpusMasquerade BallReindeer PaddockRosariumSanta's WorkshopSleigh BuilderSoccer FieldSunken TreasureTerrace FarmWitch Doctor
Cultural Buildings Balloon SiteBotanical RotundaCarouselClassical Garden PoolDruid WillowElephant FountainGlobe FountainGrandstandGraveyard / Old / Ancient / Legendary / Monumental / NecropolisHaunted TowerMaypole / Mighty / MajesticOrnate BathsPavilionPiazza Clock TowerPond of FallPrimrose BloomSandcastleTerror TeacupsTigers' DenWildflower MeadowWinners' PlazaWinter GateWinter MarketWinter Pyramid
Decorations Award TrophyBandar PlaygroundBleachersBronze AwardCandlemaker's TentCaptain's AnchorageChhatri GardenClassical Garden StatuesCypress PassDaylily FlowerbedDecorated BaobabDining CarFace of the AncientFestive TreeFisherman's PierFlower PathFoE CupForge Bowl TrophyFreight CarGarden RuinsGate of the Sun GodGate Statue EastGate Statue WestGift TowerGold AwardGrapevinesHalmbockHammockJack O'Lantern ChapelLavender LawnLeukoi TrackMaharaja's Jungle PondMarigold PatchMask StatueMementoMobilithMystical OrganNeighborhood CupNishikigoi PondNutcrackerOchre YardOlive GroveOlive Tree PathPalm TreeParlor CarPhoenix StatuePiazza FountainPirate Guard PostReindeer SleighRoad to VictoryRocky PathRousioi TrackRoyal Guard PostSakura RockScarecrowShark ShallowsSilver AwardSleeping CarSmörgåsbord FeastSnapdragon BloomSphinxStanding StoneStone AwardSundialTiki TotemTinkerer's TentTitan Arum PlantTrader Guard PostTree of Love / Great / EternalVenetoi TrackVenice CanalVitruvian ManWell of WelcomeWheat FieldWheat PathWheel of DeathWisteria TopiaryZanni Mask Statue
Military Buildings Champion's RetreatColor Guard CampDrummer SchoolRogue DenRogue Hideout
Other Buildings Antiques DealerArctic HarborAutumn ScarecrowBegonia BenchForge FountainFountain of YouthFriends TavernGong of WisdomHall of FameHedge MazeMadame Fortuna's TentMagenta ArchMajestic Fawn/StagMonasteryOceanic TerminalPiazza Mask VendorRitual FlameSapphire ArchSentinel OutpostStraw Star TentTactician's TowerTown HallVictory TowerWatchfireWishing Well / Little
Building Items FragmentsOne Up KitRenovation KitSelection KitShrink KitStore BuildingUpgrade Kit
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