Japanese Banner.png


Arising from the Sengoku period of Feudal Japan, the clan of Akechi Mitsuhide has requested your help.
As the Daimyo of his village, it is your task to lead Feudal Japan to prosperity!


Feudal Japan is the second culture of the Cultural settlements, introduced to the game on July 10, 2019. Construct Feudal Japan Settlement buildings and gain their resources to unlock embassy advancements. Finish the settlement by completing all quests to gain unique settlement rewards.

This page explains the workings of the quests, embassy advancements and rewards, for information about the settlement and it's buildings check the Feudal Japan Settlement page.

Milestone Rewards

Japanese Banner Milestone.png
Complete
quests
:
Complete
quests
:
Complete
13 
quests
:
Complete
17 
quests
:
Trader-Icon.png Goods (big).png Fragment SoK.png Reward icon cop japanese.png
Unlock Merchant 10 of each Good of your age 5 Fragments of Shrine of Knowledge Finish Settlement



Quests

Akechi Mitsuhide

Finish all 17 quests presented by Akechi Mitsuhide to finish the Feudal Japan Settlement. The quest rewards consist of items for the player's main city, like coins, supplies, Forge Points and Self-Aid Kits.

Quest 1:
Quest 2:
Quest 3:
Quest 4:
    Akechi Mitsuhide: "Have 45 diplomacy OR Gather 10 Soy"
    Reward: Coins Small coins package
Quest 5:
Quest 6:
    Akechi Mitsuhide: "Have 1 Gallery"
    Reward: Forge.png 5
Quest 7:
    Akechi Mitsuhide: "Gather 10 Paintings"
    Reward: Coins Small coins package
Quest 8:
    Akechi Mitsuhide: "Have 100 diplomacy OR Gather 20 Paintings"
    Reward: Motivation kit.png Self-Aid Kit
Quest 9:
    Akechi Mitsuhide: "Have 1 Armorer"
    Reward: Coins Small coins package
Quest 10:
Quest 11:
    Akechi Mitsuhide: "Have 325 Diplomacy"
    Reward: Coins Small coins package
Quest 12:
Quest 13:
Quest 14:
    Akechi Mitsuhide: "Have 525 diplomacy OR Gather 30 Instruments"
    Reward: Coins Small coins package
Quest 15:
Quest 16:
Quest 17:
    Akechi Mitsuhide: "Gather Koban Coins 2000 Koban Coins and Cultural Goods Building.png 10 each of every cultural good"
    Reward: Coins Small coins package

Embassy Advancements

Cultural Goods and Diplomacy

Embassy Advancements have to be unlocked in order to build new settlement buildings and to be able to unlock the next advancement. Embassy Advancements can be unlocked by paying a certain amount of cultural goods, while having the requested amount of diplomacy. Although the total amount of cultural goods and the type of goods is the same for every player, the amount of each good can be different.

Embassy Advancements window


The table below shows the total amount of cultural goods and the possible type of goods needed for each advancement. It can happen that one of the possible goods requires 0 amount and is not shown to the player. The total amount of cultural goods needed to unlock all advancements is 895.

Using Diamonds

When lacking cultural goods or diplomacy to unlock an advancement, the player can use diamonds. The amount of diamonds needed depends on the amount of cultural goods and diplomacy still needed to unlock the next advancement. Each Diplomacy 1 diplomacy costs Diamonds 1 diamond, each Cultural Goods Building.png 1 cultural good costs Diamonds 5 diamonds.

Example: the first advancement costs Soy 10 soy and requires Diplomacy 45 diplomacy, the total diamond cost will be 10*5 + 45 = Diamonds 95 diamonds. A player has Soy 5 soy in stock and Diplomacy 40 diplomacy in their city, missing Soy 5 soy and Diplomacy 5 diplomacy. This will cost 5*5 + 5 = Diamonds 30 diamonds to unlock the advancement, plus the Soy 5 soy in stock.
The amount of diamonds shown below is the maximum diamond cost for each advancement, when no goods or diplomacy would be used at all. The total cost of all advancements would then be Diamonds 6,935.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Advancement Cultural Goods Building.png Costs to unlock

Diplomacy Diplomacy needed

Shinto Shrine
Shinto Shrine
Soy
10 total
(Diamonds 95)

Diplomacy
45

Gallery
Gallery
Soy
35 total
(Diamonds 275)

Diplomacy
100

Armorer
Armorer
Soy + Paintings
75 total
(Diamonds 540)

Diplomacy
165

Shoin-zukuri House
Shoin-zukuri House
Decorated Torii Gate
Decorated Torii Gate
Soy + Paintings + Armor
105 total
(Diamonds 765)

Diplomacy
240

Shoin-zukuri House
Sacred Torii Gate
Instrument Workshop
Instrument Workshop
Soy + Paintings + Armor
130 total
(Diamonds 975)

Diplomacy
325

Tea House
Tea House
Shinden-Zukuri Manor
Shinden-Zukuri Manor
Soy + Paintings + Armor + Instruments
155 total
(Diamonds 1,195)

Diplomacy
420

Zen Garden
Zen Garden
Soy + Paintings + Armor + Instruments
180 total
(Diamonds 1,425)

Diplomacy
525

Dojo
Dojo
Soy + Paintings + Armor + Instruments
205 total
(Diamonds 1,665)

Diplomacy
640

Production Bonus

Cultural goods buildings provide a production bonus. In the first settlement, with each production the player has a chance of 3% to get 4x the amount of goods produced or goods gained from the trader. With each finished settlement this percentage will increase by 1.5%, until 13 settlements are finished, after which it stays at 22.5%.

Settlement Production Bonus Bonus
1 3%
2 4.5%
3 6%
4 7.5%
5 9%
6 10.5%
7 12%
8 13.5%
9 15%
10 16.5%
11 18%
12 19.5%
13 21%
Infinite.png 22.5%

Settlement Rewards

Each finished Feudal Japan Settlement will provide a different reward for use in your main city. Collect them all to get the strongest buildings and emissaries.

Finished Reward Extra Reward
Finish Settlement
Nr. 1
Shinto Temple Lvl 1.png
Shinto Temple Level 1
Finish Settlement
Nr. 2
Oda Nobunaga
Emissary Oda Nobunaga
Emissaries Slot
Emissaries Slot
Finish Settlement
Nr. 3
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 4
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 5
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 6
Tomoe Gozen
Emissary Tomoe Gozen
Finish Settlement
Nr. 7
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 8
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 9
Takeda Shingen
Emissary Takeda Shingen
Emissaries Slot
Emissaries Slot
Finish Settlement
Nr. 10
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 11
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Nr. 12
Oda Oichi
Emissary Oda Oichi
Finish Settlement
Nr. 13
Shinto Temple Upgrade.png
Shinto Temple Upgrade
Finish Settlement
Infinite.png
Forge.png
50 Forge Points

Time Rewards

When finishing the Feudal Japan Settlement within a certain time frame, the player will get an additional reward: fragments of the Timeless Dojo Selection Kit.

Fragment of Timeless Dojo Selection Kit

It takes 15 fragments to obtain the Timeless Dojo Selection Kit, which gives the player a choice between a Timeless Dojo Level 1 or a Timeless Dojo Upgrade.

  • 1st reward: Fragment of Timeless Dojo Selection Kit 9 Fragments of Timeless Dojo Selection Kit
  • 2nd reward: Fragment of Timeless Dojo Selection Kit 4 Fragments of Timeless Dojo Selection Kit
  • 3rd reward: Fragment of Timeless Dojo Selection Kit 2 Fragment of Timeless Dojo Selection Kit

The player receives all three rewards when finishing within the shortest time frame (15 fragments total), the second and third reward when finishing within the second time frame (6 fragments total) and only the third reward for finishing within the last time frame (2 fragments). The player will receive no time reward when finishing after the third time frame.

After each finished settlement, the time frame for the next settlement will be shorter. After finishing 13 Feudal Japan Settlements, the time frame will stay the same for each new Feudal Japan Settlement.

Settlement Fragment of Timeless Dojo Selection Kit9 Fragments Fragment of Timeless Dojo Selection Kit4 Fragments Fragment of Timeless Dojo Selection Kit2 Fragments
Finish Settlement Nr. 1 Time (Hours:Minutes:Seconds)14 days Time (Hours:Minutes:Seconds)17 days Time (Hours:Minutes:Seconds)20 days
Finish Settlement Nr. 2 Time (Hours:Minutes:Seconds)13 days, 11 hours, 4 min 36 sec Time (Hours:Minutes:Seconds)16 days, 8 hours, 18 min 27 sec Time (Hours:Minutes:Seconds)19 days, 5 hours, 32 min 18 sec
Finish Settlement Nr. 3 Time (Hours:Minutes:Seconds)12 days, 22 hours, 9 min 13 sec Time (Hours:Minutes:Seconds)15 days, 16 hours, 36 min 54 sec Time (Hours:Minutes:Seconds)18 days, 11 hours, 4 min 35 sec
Finish Settlement Nr. 4 Time (Hours:Minutes:Seconds)12 days, 9 hours, 13 min 49 sec Time (Hours:Minutes:Seconds)15 days, 0 hours, 55 min 21 sec Time (Hours:Minutes:Seconds)17 days, 16 hours, 36 min 53 sec
Finish Settlement Nr. 5 Time (Hours:Minutes:Seconds)11 days, 20 hours, 18 min 25 sec Time (Hours:Minutes:Seconds)14 days, 9 hours, 13 min 48 sec Time (Hours:Minutes:Seconds)16 days, 22 hours, 9 min 11 sec
Finish Settlement Nr. 6 Time (Hours:Minutes:Seconds)11 days, 7 hours, 23 min 2 sec Time (Hours:Minutes:Seconds)13 days, 17 hours, 32 min 15 sec Time (Hours:Minutes:Seconds)16 days, 3 hours, 41 min 28 sec
Finish Settlement Nr. 7 Time (Hours:Minutes:Seconds)10 days, 18 hours, 27 min 38 sec Time (Hours:Minutes:Seconds)13 days, 1 hours, 50 min 42 sec Time (Hours:Minutes:Seconds)15 days, 9 hours, 13 min 46 sec
Finish Settlement Nr. 8 Time (Hours:Minutes:Seconds)10 days, 5 hours, 32 min 15 sec Time (Hours:Minutes:Seconds)12 days, 10 hours, 9 min 9 sec Time (Hours:Minutes:Seconds)14 days, 14 hours, 46 min 4 sec
Finish Settlement Nr. 9 Time (Hours:Minutes:Seconds)9 days, 16 hours, 36 min 51 sec Time (Hours:Minutes:Seconds)11 days, 18 hours, 27 min 36 sec Time (Hours:Minutes:Seconds)13 days, 20 hours, 18 min 21 sec
Finish Settlement Nr. 10 Time (Hours:Minutes:Seconds)9 days, 3 hours, 41 min 27 sec Time (Hours:Minutes:Seconds)11 days, 2 hours, 46 min 3 sec Time (Hours:Minutes:Seconds)13 days, 1 hours, 50 min 39 sec
Finish Settlement Nr. 11 Time (Hours:Minutes:Seconds)8 days, 14 hours, 46 min 4 sec Time (Hours:Minutes:Seconds)10 days, 11 hours, 4 min 30 sec Time (Hours:Minutes:Seconds)12 days, 7 hours, 22 min 57 sec
Finish Settlement Nr. 12 Time (Hours:Minutes:Seconds)8 days, 1 hours, 50 min 40 sec Time (Hours:Minutes:Seconds)9 days, 19 hours, 22 min 57 sec Time (Hours:Minutes:Seconds)11 days, 12 hours, 55 min 14 sec
Finish Settlement Nr. 13 Time (Hours:Minutes:Seconds)7 days, 12 hours, 55 min 16 sec Time (Hours:Minutes:Seconds)9 days, 3 hours, 41 min 24 sec Time (Hours:Minutes:Seconds)10 days, 18 hours, 27 min 32 sec
Finish Settlement Infinite.png Time (Hours:Minutes:Seconds)6 days, 23 hours, 59 min 53 sec Time (Hours:Minutes:Seconds)8 days, 11 hours, 59 min 51 sec Time (Hours:Minutes:Seconds)9 days, 23 hours, 59 min 50 sec

Emissaries

When placed in your Town Hall, each emissary provides a unique bonus on top of your regular Town Hall production. The first emissary will become available, along with the first emissary slot, after finishing two Feudal Japan Settlements.

Emissary Bonus
Oda Nobunaga
Oda Nobunaga
Forge.png 1 Forge Point
Takeda Shingen
Takeda Shingen
Goods 2 Goods
of your age
Tomoe Gozen
Tomoe Gozen
Military Unit 1 Military Unit
of your age
Oda Oichi
Oda Oichi
Forge.png 1 Forge Point

See Also

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