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The Feudal Japan Settlement is the second of the Cultural settlements, released July 10, 2019. The purpose is to lead Feudal Japan to prosperity as the Daimyo of their new village.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Feudal Japan page.

Start[]

When starting the Feudal Japan Settlement the player will have a city grid the size of 4 expansions (2x2), with the Feudal Japan embassy in the top corner, and a stock of Koban Coins 4500 Koban Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. These cannot be removed, so it's necessary to build around the impediments, making it harder to arrange buildings.

The Feudal Japan embassy and impediments at the start of the settlement


With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 12 expansions by paying cultural goods and 3 with diamonds. The total city grid can fit 24 expansions, including the first 4.

Embassy[]

The Feudal Japan Embassy

The Feudal Japan embassy has a size of Size 3x4 and can be moved to another location on the grid. The embassy cannot be sold.

The Embassy produces Koban Coins 100 Koban coins per day.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Embassy Advancements window


A list of all embassy advancements and their requirements can be found on the Feudal Japan page.

Buildings[]

Building Menu[]

The building menu consists of four types of buildings and an expansions window:

  • REBU.png Residential buildings
  • Cultural Goods Building.png Cultural Goods buildings
  • Diplomacy.png Diplomacy buildings
  • Road Required.png Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu: The Gasshō-zukuri Hut, the Soy Bean Field, the Tōrō and the Decorated Path. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings[]

Residential buildings provide Japanese population and Koban Coins. Koban Coins are needed for the production of cultural goods. The Gasshō-zukuri Hut has three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all population and Koban Coins in stock will be lost.

Building Construction Japanese population Population Koban Coins Production
Gasshō-zukuri Hut
Gasshō-zukuri Hut
Coins[1]
Supplies[1]
Blank.png
Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds)1m
Japanese population 20 Koban Coins 125 in Time (Hours:Minutes:Seconds)4h
Shoin-zukuri House
Shoin-zukuri House
Coins[1]
Supplies[1]
Blank.png
Size 2x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Japanese population 68 Koban Coins 440 in Time (Hours:Minutes:Seconds)8h
Shinden-Zukuri Manor
Shinden-Zukuri Manor
Coins[1]
Supplies[1]
Blank.png
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds)4h
Japanese population 230 Koban Coins 1084 in Time (Hours:Minutes:Seconds)8h

Cultural Goods Buildings[]

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: Koban Coins.
Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus[]

Cultural goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 1.5%, until 13 settlements are finished, after which it stays at 22.5%.

Merchant[]

As an additional source of cultural goods, the Feudal Japan Settlement is the first settlement to introduce the Merchant. The Merchant allows you to acquire cultural goods by solving a negotiation using your towns regular Goods Building goods of your current and previous age, Coins coins and Supplies supplies. The production bonus (4x) has the same chance to occur when getting goods from the merchant as when harvesting a cultural goods building. Also, the goods received from the merchant are counted towards any active settlement quest that requires specific goods to be collected.

Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Cultural Goods Building.png Production Koban Coins Costs
Soy Bean Field
Soy Bean Field
Japanese population -36
Coins[1]
Supplies[1]
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Soy 5 in Time (Hours:Minutes:Seconds)4h
Soy 10 in Time (Hours:Minutes:Seconds)8h
Soy 20 in Time (Hours:Minutes:Seconds)24h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000
Gallery
Gallery
Japanese population -45
Coins[1]
Supplies[1]
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Paintings 5 in Time (Hours:Minutes:Seconds)4h
Paintings 10 in Time (Hours:Minutes:Seconds)8h
Paintings 20 in Time (Hours:Minutes:Seconds)24h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000
Armorer
Armorer
Japanese population -24
Coins[1]
Supplies[1]
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Armor 5 in Time (Hours:Minutes:Seconds)4h
Armor 10 in Time (Hours:Minutes:Seconds)8h
Armor 20 in Time (Hours:Minutes:Seconds)24h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000
Instrument Workshop
Instrument Workshop
Japanese population -36
Coins[1]
Supplies[1]
Size 3x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Instruments 5 in Time (Hours:Minutes:Seconds)4h
Instruments 10 in Time (Hours:Minutes:Seconds)8h
Instruments 20 in Time (Hours:Minutes:Seconds)24h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000

Diplomacy Buildings[]

Diplomacy buildings provide diplomacy, some of them also produce Koban Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Japanese population or on settlement productions. The Tōrō and the two Torii Gates each have three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all diplomacy gained will be lost.

The buildings that produce Koban Coins have 6 different production options, in the following table only the 1-hour production is listed.

Building Construction

Diplomacy Diplomacy

Koban Coins Production
Tōrō
Tōrō
Coins[1]
Supplies[1]
Blank.png
Size 1x1
Road required No
Time (Hours:Minutes:Seconds)1m

Diplomacy 6

Shinto Shrine
Shinto Shrine
Japanese population -26
Coins[1]
Supplies[1]
Blank.png
Size 2x3
Road required Yes
Time (Hours:Minutes:Seconds)4 h

Diplomacy 36

Koban Coins 33 in Time (Hours:Minutes:Seconds)5 min

Koban Coins 79 in Time (Hours:Minutes:Seconds)15 min
Koban Coins 235 in Time (Hours:Minutes:Seconds)1 h
Koban Coins 625 in Time (Hours:Minutes:Seconds)4 h
Koban Coins 937 in Time (Hours:Minutes:Seconds)8 h
Koban Coins 1.874 in Time (Hours:Minutes:Seconds)24 h

Decorated Torii Gate
Decorated Torii Gate
Coins[1]
Supplies[1]
Size 3x1
Road required No
Time (Hours:Minutes:Seconds)1 h

Diplomacy 36

Sacred Torii Gate
Sacred Torii Gate
Coins[1]
Supplies[1]
Blank.png
Size 1x3
Road required No
Time (Hours:Minutes:Seconds)1 h

Diplomacy 36

Tea House
Tea House
Japanese population -51
Coins[1]
Supplies[1]
Size 3x4
Road requiredYes
Time (Hours:Minutes:Seconds)4 h

Diplomacy 144

Koban Coins 85 in Time (Hours:Minutes:Seconds)5 min

Koban Coins 204 in Time (Hours:Minutes:Seconds)15 min
Koban Coins 611 in Time (Hours:Minutes:Seconds)1 h
Koban Coins 1.629 in Time (Hours:Minutes:Seconds)4 h
Koban Coins 2.443 in Time (Hours:Minutes:Seconds)8 h
Koban Coins 4.885 in Time (Hours:Minutes:Seconds)24 h

Zen Garden
Zen Garden
Coins[1]
Supplies[1]
Size 3x2
Road required No
Time (Hours:Minutes:Seconds)4 h

Diplomacy 108

Dojo
Dojo
Japanese population -63
Coins[1]
Supplies[1]
Size 5x3
Road requiredYes
Time (Hours:Minutes:Seconds)4 h

Diplomacy 270

Koban Coins 122 in Time (Hours:Minutes:Seconds)5 min

Koban Coins 293 in Time (Hours:Minutes:Seconds)15 min
Koban Coins 878 in Time (Hours:Minutes:Seconds)1 h
Koban Coins 2.340 in Time (Hours:Minutes:Seconds)4 h
Koban Coins 3.510 in Time (Hours:Minutes:Seconds)8 h
Koban Coins 7.020 in Time (Hours:Minutes:Seconds)24 h

Roads[]

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Road Construction
Decorated Path
Decorated Path
Coins 0
Supplies 0
Size 1x1
Time (Hours:Minutes:Seconds)0

Expansions[]

To expand the settlement, the player can buy 12 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying Soy 56 Soy, or Paintings 51 Paintings, or Armor 31 Armor, or Instruments 8 Instrument.

There are also 3 expansions that can be unlocked with diamonds. These cost Diamonds 500 each.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Soy Soy Paintings Paintings Armor Armor Instruments Instruments
1 8 8 8 8
2 19 8 8 8
3 31 19 8 8
4 46 31 8 8
5 51 46 19 8
6 56 51 31 8
7 60 56 46 19
8 65 60 51 31
9 70 65 56 46
10 74 70 60 51
11 79 74 65 56
12 84 79 70 60

Gallery[]

Impediments
Residential Buildings
Diplomacy Buildings
Cultural Goods Buildings
Other

See Also[]

Notes[]

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