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The Feudal Japan Settlement is the second of the Cultural settlements, released on July 10th 2019. The purpose is to lead Feudal Japan to prosperity as the Daimyo of their new village.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Feudal Japan page.

Start[]

When starting the Feudal Japan Settlement the player will have a city grid the size of 4 expansions (2x2), with the Feudal Japan embassy in the top corner, and a stock of Koban Coins 5500 Koban Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. These can only be removed by paying some amount of Diamonds or by receiving an Impediment removal tool from the Settlement Questline. It's necessary to build around the impediments, making it harder to arrange buildings.

The Feudal Japan embassy and impediments at the start of the settlement
The Feudal Japan embassy and impediments at the start of the settlement


With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 12 expansions by paying cultural goods and 8 with diamonds. The total city grid can fit 24 expansions, including the first 4.

Embassy[]

The Feudal Japan Embassy
The Feudal Japan Embassy

The Feudal Japan embassy has a size of Size 3x4 and can be moved to another location on the grid. The embassy cannot be sold.

The Embassy produces Koban Coins 600 Koban coins every 20 hours.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Embassy Advancements window
Embassy Advancements window


A list of all embassy advancements and their requirements can be found on the Feudal Japan page.

Buildings[]

Building Menu[]

The building menu consists of four types of buildings and an expansions window:

  • Residential buildings
  • Cultural Goods buildings
  • Diplomacy buildings
  • Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu: The Gasshō-zukuri Hut, the Soy Bean Field, the Tōrō and the Decorated Path. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings[]

Residential buildings provide Japanese population and Koban Coins. Koban Coins are needed for the production of cultural goods. The Gasshō-zukuri Hut has three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all population and Koban Coins in stock will be lost.

Building Construction Japanese population Population Koban Coins Production
Gasshō-zukuri Hut
Gasshō-zukuri Hut
Coins[1]
Supplies[1]
Size 2x2
Road required Yes
Time (Hours:Minutes:Seconds)5s
Japanese population 20 Koban Coins 167 in Time (Hours:Minutes:Seconds)5h
Shoin-zukuri House
Shoin-zukuri House
Coins[1]
Supplies[1]
Size 2x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Japanese population 68 Koban Coins 602 in Time (Hours:Minutes:Seconds)10h
Shinden-Zukuri Manor
Shinden-Zukuri Manor
Coins[1]
Supplies[1]
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds)5h
Japanese population 230 Koban Coins 1484 in Time (Hours:Minutes:Seconds)10h

Settlement Goods Buildings[]

Settlement goods buildings provide an amount of settlement goods, from 5 to 20, depending on the chosen production time. The production is different from the goods production in the main city, because it operates on a 5hr, 10hr, or 20 hr. timetable and requires a resource that the player gathers in the settlement: Koban Coins. Additionally, the player can remove half of the current production time in a settlement goods building by spending 50 Diamonds. This action can be repeated for 50 Diamonds resulting in 1/4 of the originally displayed time.
Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus[]

Settlement goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 1.5%, until 13 settlements are finished, after which it stays at 22.5%.

Merchant[]

As an additional source of cultural goods, the Feudal Japan Settlement is the first settlement to introduce the Merchant. The Merchant allows you to acquire settlement goods by solving a negotiation using your towns regular Goods Building goods of your current and previous age, Coins coins and Supplies supplies. The production bonus (4x) has the same chance to occur when getting goods from the merchant as when harvesting a settlement goods building. Also, the goods received from the merchant are counted towards any active settlement quest that requires specific goods to be collected. Additionally, the player can remove half of the displayed cooldown time until the next offers in the merchant by spending 150 Diamonds. This action can be repeated for 150 Diamonds resulting in 1/4 of the originally displayed time remaining.

Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Production Koban Coins Costs
Soy Bean Field
Soy Bean Field
Japanese population -36
Coins[1]
Supplies[1]
Size 4x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Soy 5 in Time (Hours:Minutes:Seconds)5h
Soy 10 in Time (Hours:Minutes:Seconds)10h
Soy 20 in Time (Hours:Minutes:Seconds)20h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000
Gallery
Gallery
Japanese population -45
Coins[1]
Supplies[1]
Size 3x3
Road required Yes
Time (Hours:Minutes:Seconds)1h
Paintings 5 in Time (Hours:Minutes:Seconds)5h
Paintings 10 in Time (Hours:Minutes:Seconds)10h
Paintings 20 in Time (Hours:Minutes:Seconds)20h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000
Armorer
Armorer
Japanese population -24
Coins[1]
Supplies[1]
Size 4x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Armor 5 in Time (Hours:Minutes:Seconds)5h
Armor 10 in Time (Hours:Minutes:Seconds)10h
Armor 20 in Time (Hours:Minutes:Seconds)20h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000
Instrument Workshop
Instrument Workshop
Japanese population -36
Coins[1]
Supplies[1]
Size 3x4
Road required Yes
Time (Hours:Minutes:Seconds)1h
Instruments 5 in Time (Hours:Minutes:Seconds)5h
Instruments 10 in Time (Hours:Minutes:Seconds)10h
Instruments 20 in Time (Hours:Minutes:Seconds)20h
Koban Coins 1,000
Koban Coins 2,000
Koban Coins 4,000

Diplomacy Buildings[]

Diplomacy buildings provide diplomacy, some of them also produce Koban Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Japanese population or on settlement productions. The Tōrō and the two Torii Gates each have three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all diplomacy gained will be lost.

The buildings that produce Koban Coins have 6 different production options. Note: The 4hr, 8hr, & 24hr productions actually complete on a 5hr, 10hr, and, 20hr production timer.

Building Construction

Diplomacy Diplomacy

Koban Coins Production
Tōrō
Tōrō
Coins[1]
Supplies[1]
Size 1x1
Road required No
Time (Hours:Minutes:Seconds)5s

Diplomacy 6

Shinto Shrine
Shinto Shrine
Japanese population -26
Coins[1]
Supplies[1]
Size 2x3
Road required Yes
Time (Hours:Minutes:Seconds)5s

Diplomacy 36

Koban Coins 38 in Time (Hours:Minutes:Seconds)5 min

Koban Coins 89 in Time (Hours:Minutes:Seconds)15 min
Koban Coins 267 in Time (Hours:Minutes:Seconds)1 h
Koban Coins 712 in Time (Hours:Minutes:Seconds)4 h
Koban Coins 1,068 in Time (Hours:Minutes:Seconds)8 h
Koban Coins 2,136 in Time (Hours:Minutes:Seconds)24 h

Decorated Torii Gate
Decorated Torii Gate
Coins[1]
Supplies[1]
Size 3x1
Road required No
Time (Hours:Minutes:Seconds)30m

Diplomacy 36

Sacred Torii Gate
Sacred Torii Gate
Coins[1]
Supplies[1]
Size 1x3
Road required No
Time (Hours:Minutes:Seconds)30m

Diplomacy 36

Tea House
Tea House
Japanese population -51
Coins[1]
Supplies[1]
Size 3x4
Road requiredYes
Time (Hours:Minutes:Seconds)30m

Diplomacy 144

Koban Coins 97 in Time (Hours:Minutes:Seconds)5 min

Koban Coins 232 in Time (Hours:Minutes:Seconds)15 min
Koban Coins 696 in Time (Hours:Minutes:Seconds)1 h
Koban Coins 1.856 in Time (Hours:Minutes:Seconds)4 h
Koban Coins 2.784 in Time (Hours:Minutes:Seconds)8 h
Koban Coins 5.568 in Time (Hours:Minutes:Seconds)24 h

Zen Garden
Zen Garden
Coins[1]
Supplies[1]
Size 3x2
Road required No
Time (Hours:Minutes:Seconds)5 h

Diplomacy 108

Dojo
Dojo
Japanese population -63
Coins[1]
Supplies[1]
Size 5x3
Road requiredYes
Time (Hours:Minutes:Seconds)5 h

Diplomacy 270

Koban Coins 139 in Time (Hours:Minutes:Seconds)5 min

Koban Coins 343 in Time (Hours:Minutes:Seconds)15 min
Koban Coins 1,001 in Time (Hours:Minutes:Seconds)1 h
Koban Coins 2.668 in Time (Hours:Minutes:Seconds)4 h
Koban Coins 4,002 in Time (Hours:Minutes:Seconds)8 h
Koban Coins 8,003 in Time (Hours:Minutes:Seconds)24 h

Roads[]

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Road Construction
Decorated Path
Decorated Path
Koban Coins200 Size 1x1
Time (Hours:Minutes:Seconds)0

Expansions[]

To expand the settlement, the player can buy 12 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying Soy 60 Soy, or Paintings 55 Paintings, or Armor 34 Armor, or Instruments 8 Instrument.

There are also 8 expansions that can be unlocked with diamonds. The first cost Diamonds 350.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Soy Soy Paintings Paintings Armor Armor Instruments Instruments
1 8 8 8 8
2 20 8 8 8
3 34 20 8 8
4 50 34 8 8
5 55 50 20 8
6 60 55 34 8
7 65 60 50 20
8 70 65 55 34
9 75 70 60 50
10 80 75 65 55
11 85 80 70 60
12 90 85 75 65

Gallery[]

Impediments
Residential Buildings
Diplomacy Buildings
Settlement Goods Buildings
Other

See Also[]

Notes[]

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