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The Feudal Japan Settlement is the second of the Cultural settlements, released July 10, 2019. The purpose is to lead Feudal Japan to prosperity as the Daimyo of their new village.

This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Feudal Japan page.

Start

When starting the Feudal Japan Settlement the player will have a city grid the size of 4 expansions (2x2), with the Feudal Japan embassy in the top corner, and a stock of Koban coins 4500 Koban Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. These cannot be removed, so it's necessary to build around the impediments, making it harder to arrange buildings.

Japanese Settlement Start

With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.

Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 12 expansions by paying cultural goods and 3 with diamonds. The total city grid can fit 24 expansions, including the first 4.

Embassy

H SS Japanese Townhall
The Feudal Japan embassy has a size of Size 3x4 and can be moved to another location on the grid. The embassy cannot be sold.

Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

Japanese Embassy Screen

A list of all embassy advancements and their requirements can be found on the Feudal Japan page.

Buildings

Building Menu

The building menu consists of four types of buildings and an expansions window:

  • REBU Residential buildings
  • Cultural Goods Building Cultural Goods buildings
  • Diplomacy Diplomacy buildings
  • Road Required Roads
  • Size Expansions

At the start of the settlement, the player will have one of each type of building available in the building menu: The Gasshō-zukuri Hut, the Soy Bean Field, the Tōrō and the Decorated Path. All other buildings become available by unlocking embassy advancements.

The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.

All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.

Residential Buildings

Residential buildings provide Japanese population and Koban Coins. Koban Coins are needed for the production of cultural goods. The Gasshō-zukuri Hut has three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all population and Koban Coins in stock will be lost.

Building Construction Outpost hud japanese population Population Koban coins Production
R SS Japanese Residential1
Gasshō-zukuri Hut
Coins[1]
Supplies[1]
Blank
Size 2x2
Road Required Yes
Clock1m
Outpost hud japanese population 20 Koban coins 125 in Clock4h
R SS Japanese Residential2
Shoin-zukuri House
Coins[1]
Supplies[1]
Blank
Size 2x4
Road Required Yes
Clock1h
Outpost hud japanese population 68 Koban coins 440 in Clock8h
R SS Japanese Residential3
Shinden-Zukuri Manor
Coins[1]
Supplies[1]
Blank
Size 4x4
Road Required Yes
Clock4h
Outpost hud japanese population 230 Koban coins 1084 in Clock8h

Cultural Goods Buildings

Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: Koban Coins.
Cultural goods are used for unlocking embassy advancements and expansions.

Unlike main city goods, the player cannot trade cultural goods with other players.

Production Bonus

Cultural goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 1.5%, until 13 settlements are finished, after which it stays at 22.5%.

Merchant

As an additional source of cultural goods, the Feudal Japan Settlement is the first settlement to introduce the Merchant. The Merchant allows you to acquire cultural goods by solving a negotiation using your towns regular GOBU goods of your current and previous age, Coins coins and Supplies supplies. The production bonus (4x) has the same chance to occur when getting goods from the merchant as when harvesting a cultural goods building. Also, the goods received from the merchant are counted towards any active settlement quest that requires specific goods to be collected.

Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.

Building Construction Cultural Goods Building Production Koban coins Costs
Japanese CulturalGoodsProduction Soy
Soy Bean Field
Outpost hud japanese population -36
Coins[1]
Supplies[1]
Size 4x3
Road Required Yes
Clock1h
Japanese CulturalGoods Soy 5 in Clock4h
Japanese CulturalGoods Soy 10 in Clock8h
Japanese CulturalGoods Soy 20 in Clock24h
Koban coins 1,000
Koban coins 2,000
Koban coins 4,000
Japanese CulturalGoodsProduction Paintings
Gallery
Outpost hud japanese population -45
Coins[1]
Supplies[1]
Size 3x3
Road Required Yes
Clock1h
Japanese CulturalGoods Paintings 5 in Clock4h
Japanese CulturalGoods Paintings 10 in Clock8h
Japanese CulturalGoods Paintings 20 in Clock24h
Koban coins 1,000
Koban coins 2,000
Koban coins 4,000
Japanese CulturalGoodsProduction Armor
Armorer
Outpost hud japanese population -24
Coins[1]
Supplies[1]
Size 4x4
Road Required Yes
Clock1h
Japanese CulturalGoods Armor 5 in Clock4h
Japanese CulturalGoods Armor 10 in Clock8h
Japanese CulturalGoods Armor 20 in Clock24h
Koban coins 1,000
Koban coins 2,000
Koban coins 4,000
Japanese CulturalGoodsProduction Instruments
Instrument Workshop
Outpost hud japanese population -36
Coins[1]
Supplies[1]
Size 3x4
Road Required Yes
Clock1h
Japanese CulturalGoods Instruments 5 in Clock4h
Japanese CulturalGoods Instruments 10 in Clock8h
Japanese CulturalGoods Instruments 20 in Clock24h
Koban coins 1,000
Koban coins 2,000
Koban coins 4,000

Diplomacy Buildings

Diplomacy buildings provide diplomacy, some of them also produce Koban Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Japanese population or on settlement productions. The Tōrō and the two Torii Gates each have three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.

Beware: when finishing or abandoning a settlement, all diplomacy gained will be lost.

The buildings that produce Koban Coins have 6 different production options, in the following table only the 1-hour production is listed.

Building Construction

Diplomacy Diplomacy

Koban coins Production
J SS Japanese Diplomacy1
Tōrō
Coins[1]
Supplies[1]
Blank
Size 1x1
Road Required No
Clock1m

Diplomacy 6

J SS Japanese Diplomacy5
Shinto Shrine
Outpost hud japanese population -26
Coins[1]
Supplies[1]
Blank
Size 2x3
Road Required Yes
Clock4h

Diplomacy 36

Koban coins 235 in Clock1h
J SS Japanese Diplomacy2
Decorated Torii Gate
Coins[1]
Supplies[1]
Size 3x1
Road Required No
Clock1h

Diplomacy 36

J SS Japanese Diplomacy3
Sacred Torii Gate
Coins[1]
Supplies[1]
Blank
Size 1x3
Road Required No
Clock1h

Diplomacy 36

J SS Japanese Diplomacy6
Tea House
Outpost hud japanese population -51
Coins[1]
Supplies[1]
Size 3x4
Road RequiredYes
Clock4h

Diplomacy 144

Koban coins 611 in Clock1h
J SS Japanese Diplomacy4
Zen Garden
Coins[1]
Supplies[1]
Size 3x2
Road Required No
Clock4h

Diplomacy 108

J SS Japanese Diplomacy7
Dojo
Outpost hud japanese population -63
Coins[1]
Supplies[1]
Size 5x3
Road RequiredYes
Clock4h

Diplomacy 270

Koban coins 878 in Clock1h

Roads

All settlement buildings except some diplomacy buildings require a road connection to the embassy.

Road Construction
S SS Japanese Street1
Decorated Path
Coins 0
Supplies 0
Size 1x1
Clock0

Expansions

To expand the settlement, the player can buy 12 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying Japanese CulturalGoods Soy 56 Soy, or Japanese CulturalGoods Paintings 51 Paintings, or Japanese CulturalGoods Armor 31 Armor, or Japanese CulturalGoods Instruments 8 Instrument.

There are also 3 expansions that can be unlocked with diamonds. These cost Diamonds 500 each.

Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.

Expansion Japanese CulturalGoods Soy Soy Japanese CulturalGoods Paintings Paintings Japanese CulturalGoods Armor Armor Japanese CulturalGoods Instruments Instruments
1 8 8 8 8
2 19 8 8 8
3 31 19 8 8
4 46 31 8 8
5 51 46 19 8
6 56 51 31 8
7 60 56 46 19
8 65 60 51 31
9 70 65 56 46
10 74 70 60 51
11 79 74 65 56
12 84 79 70 60

Gallery

Impediments
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment
  • Impediment

Residential Buildings
  • Gasshō-zukuri Hut - Version 1
  • Gasshō-zukuri Hut - Version 2
  • Gasshō-zukuri Hut - Version 3
  • Shoin-zukuri House
  • Shinden-Zukuri Manor

Diplomacy Buildings
  • Tōrō - Version 1
  • Tōrō - Version 2
  • Tōrō - Version 3
  • Shinto Shrine
  • Decorated Torii Gate - Version 1
  • Decorated Torii Gate - Version 2
  • Decorated Torii Gate - Version 3
  • Sacred Torii Gate - Version 1
  • Sacred Torii Gate - Version 2
  • Sacred Torii Gate - Version 3
  • Tea House
  • Zen Garden
  • Dojo

Cultural Goods Buildings
  • Soy Bean Field
  • Gallery
  • Armorer
  • Instrument Workshop

Other
  • Townhall
  • Japanese Merchant


See Also

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 1.24 1.25 1.26 1.27 Amount depends on the player's current era.
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