The Feudal Japan Settlement is the second of the Cultural settlements, released on July 10th 2019. The purpose is to lead Feudal Japan to prosperity as the Daimyo of their new village.
This page explains the workings of the settlement and it's buildings, for information about the quests, embassy advancements and rewards check the Feudal Japan page.
Start[]
When starting the Feudal Japan Settlement the player will have a city grid the size of 4 expansions (2x2), with the Feudal Japan embassy in the top corner, and a stock of 5500 Koban Coins. Take notice of the impediments on the city grid, unmovable rocks that block part of the grid. These can only be removed by paying some amount of Diamonds or by receiving an Impediment removal tool from the Settlement Questline. It's necessary to build around the impediments, making it harder to arrange buildings.

With each start of a new Cultural settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.
Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 12 expansions by paying cultural goods and 8 with diamonds. The total city grid can fit 24 expansions, including the first 4.
Embassy[]

The Feudal Japan embassy has a size of 3x4 and can be moved to another location on the grid. The embassy cannot be sold.
The Embassy produces 600 Koban coins every 20 hours.
Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.

A list of all embassy advancements and their requirements can be found on the Feudal Japan page.
Buildings[]
Building Menu[]
The building menu consists of four types of buildings and an expansions window:
At the start of the settlement, the player will have one of each type of building available in the building menu: The Gasshō-zukuri Hut, the Soy Bean Field, the Tōrō and the Decorated Path. All other buildings become available by unlocking embassy advancements.
The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies.
All resources gained from the settlement, stay in the settlement. Players cannot trade cultural goods with other players.
Residential Buildings[]
Residential buildings provide Japanese population and Koban Coins. Koban Coins are needed for the production of cultural goods. The Gasshō-zukuri Hut has three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.
Beware: when finishing or abandoning a settlement, all population and Koban Coins in stock will be lost.
Building | Construction | ![]() |
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![]() Gasshō-zukuri Hut |
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![]() Shoin-zukuri House |
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![]() Shinden-Zukuri Manor |
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Settlement Goods Buildings[]
Settlement goods buildings provide an amount of settlement goods, from 5 to 20, depending on the chosen production time. The production is different from the goods production in the main city, because it operates on a 5hr, 10hr, or 20 hr. timetable and requires a resource that the player gathers in the settlement: Koban Coins. Additionally, the player can remove half of the current production time in a settlement goods building by spending 50 Diamonds. This action can be repeated for 50 Diamonds resulting in 1/4 of the originally displayed time.
Cultural goods are used for unlocking embassy advancements and expansions.
Unlike main city goods, the player cannot trade cultural goods with other players.
Production Bonus[]
Settlement goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 1.5%, until 13 settlements are finished, after which it stays at 22.5%.
Merchant[]
As an additional source of cultural goods, the Feudal Japan Settlement is the first settlement to introduce the Merchant. The Merchant allows you to acquire settlement goods by solving a negotiation using your towns regular goods of your current and previous age,
coins and
supplies. The production bonus (4x) has the same chance to occur when getting goods from the merchant as when harvesting a settlement goods building. Also, the goods received from the merchant are counted towards any active settlement quest that requires specific goods to be collected. Additionally, the player can remove half of the displayed cooldown time until the next offers in the merchant by spending 150 Diamonds. This action can be repeated for 150 Diamonds resulting in 1/4 of the originally displayed time remaining.
Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.
Building | Construction | ![]() |
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![]() Soy Bean Field |
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![]() Gallery |
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![]() Armorer |
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![]() Instrument Workshop |
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Diplomacy Buildings[]
Diplomacy buildings provide diplomacy, some of them also produce Koban Coins. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Japanese population or on settlement productions. The Tōrō and the two Torii Gates each have three possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.
Beware: when finishing or abandoning a settlement, all diplomacy gained will be lost.
The buildings that produce Koban Coins have 6 different production options. Note: The 4hr, 8hr, & 24hr productions actually complete on a 5hr, 10hr, and, 20hr production timer.
Building | Construction | ![]() | ||
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![]() Tōrō |
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![]() Shinto Shrine |
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![]() Decorated Torii Gate |
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![]() Sacred Torii Gate |
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![]() Tea House |
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![]() Zen Garden |
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![]() Dojo |
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Roads[]
All settlement buildings except some diplomacy buildings require a road connection to the embassy.
Road | Construction | |
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![]() Decorated Path |
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Expansions[]
To expand the settlement, the player can buy 12 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 6th expansion the player can choose between paying 60 Soy, or
55 Paintings, or
34 Armor, or
8 Instrument.
There are also 8 expansions that can be unlocked with diamonds. The first cost 350.
Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.
Expansion | ![]() |
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1 | 8 | 8 | 8 | 8 |
2 | 20 | 8 | 8 | 8 |
3 | 34 | 20 | 8 | 8 |
4 | 50 | 34 | 8 | 8 |
5 | 55 | 50 | 20 | 8 |
6 | 60 | 55 | 34 | 8 |
7 | 65 | 60 | 50 | 20 |
8 | 70 | 65 | 55 | 34 |
9 | 75 | 70 | 60 | 50 |
10 | 80 | 75 | 65 | 55 |
11 | 85 | 80 | 70 | 60 |
12 | 90 | 85 | 75 | 65 |