The Mughal Empire Settlement is the fifth of the Cultural Settlements and was introduced to the game on August 11th 2021. The purpose is to lead the Mughal Empire to prosperity.
You need to have researched the Late Middle Ages technology Higher Education to unlock it.
This page explains the workings of the settlement and its buildings; for information about the quests, embassy advancements and rewards check the Mughal Empire page.
Start[]
When starting the Mughal Empire Settlement the player will have a city grid the size of 11 expansions (roughly 4x3), with the Mughal embassy in the middle back, and a stock of 6,200 Rupees. Take notice of the impediments on the city grid outside of the starting area - unmovable rocks that block part of the grid. These can be removed, using removal tools as far as they are available - otherwise it is necessary to build around the impediments, making it harder to arrange buildings.
With each start of a new settlement, the impediments will be arranged differently in the city. Abandoning a settlement will not rearrange the impediments.
Additional expansions can be unlocked by either paying cultural goods or diamonds. The player can unlock a total of 23 expansions by paying cultural goods and 5 with diamonds. The total city grid can fit 43 expansions, including the first 11.
Embassy[]
The Mughal Empire embassy has a size of 9x6 and can be moved to another location on the grid. The embassy cannot be sold.
The Embassy produces 800 Rupees per day. For each different production Diplomacy Buildings attached to the embassy, the embassy additionally produces cultural goods:
- 5, if attached to one type of production Diplomacy Building
- 15, if attached to two different types of production Diplomacy Building
- 40, if attached to three different types of production Diplomacy Building
Click on the embassy (or on the 'Develop' button) to open the Embassy Advancements window. This window shows the player's cultural goods stock at the top left. The main screen shows the embassy advancements and the costs to unlock them: the amount of cultural goods shown in the middle and on the bottom the amount of diplomacy needed. The amount of diamonds displayed to unlock an advancement depends on the amount of goods and/or diplomacy still needed. The player can choose to gain the amount of resources and diplomacy still needed, or pay the difference with diamonds.
A list of all embassy advancements and their requirements can be found on the Mughal Empire page.
The Mughal Empire Settlement is the first settlement with a chain and set mechanic inside the settlement, making the whole settlement the puzzle and also the minigame you have to solve. Meaning thinking about which expansions to buy and which impediments to remove gets crucial for success.
The non-production Diplomacy Buildings, have a chain ability with the Embassy, which means that you can attach them to your Embassy entrances. When you connect these buildings correctly to the Embassy, you increase the overall amount of diplomacy in your settlement. You can either attach Alleys to the front Embassy stairs or Water Canals to the side Embassy entrances.
Meanwhile, the production Diplomacy Buildings have a set ability with the Embassy, meaning that you can collect additional cultural goods once a day by placing the unique buildings Chhatri, Baldachin and Charbagh anywhere close to the Embassy.
The Production Bonus (4x) has the same chance to occur when collecting from the Embassy as when harvesting a cultural goods building. The production bonus is working for both the Rupees and eventual Cultural Goods recieved from having a set bonus.
Buildings[]
Building Menu[]
The building menu consists of four types of buildings and an expansions window:
At the start of the settlement, the player will have one of each type of building available in the building menu: the Bhavan, the Rice Paddy, the Alley and the Groomed Path. All other buildings become available by unlocking embassy advancements.
The building cost of each settlement building depends on the player's era and consists of resources from the main city: coins and supplies, except from the roads which requires rupees.
All resources gained from the settlement stay there. Players cannot trade cultural goods with other players.
Residential Buildings[]
Residential buildings provide Mughal population and Rupees. Rupees are needed for the production of cultural goods. The Bhavan has three possible designs and the Shanti Ghar has two possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.
Beware: when finishing or abandoning a settlement, all population and Rupees in stock will be lost.
Building | Construction | Population | Production | |
---|---|---|---|---|
Bhavan |
[1] [1] |
2x2 Yes 10s |
16 | 51 in 4h |
Shanti Ghar |
[1] [1] |
3x3 Yes 1h |
59 | 206 in 8h |
Haveli |
[1] [1] |
4x3 Yes 4h |
113 | 770 in 24h |
Cultural Goods Buildings[]
Cultural goods buildings provide an amount of cultural goods, from 5 to 20, depending on the chosen production time. The production is similar to goods production in the main city, but requires a resource that the player gathers in the settlement: Rupees.
Cultural goods are used for unlocking embassy advancements and expansions.
Unlike main city goods, the player cannot trade cultural goods with other players.
Beware: when finishing or abandoning a settlement, all cultural goods in stock will be lost.
Building | Construction | Production | Costs | |
---|---|---|---|---|
Rice Paddy |
-36 [1] [1] |
4x3 Yes 1h |
5 in 4h 10 in 8h 20 in 24h |
1,000 2,000 4,000 |
Saree Weaver |
-45 [1] [1] |
3x3 Yes 1h |
5 in 4h 10 in 8h 20 in 24h |
1,000 2,000 4,000 |
Spice Trader |
-36 [1] [1] |
4x3 Yes 1h |
5 in 4h 10 in 8h 20 in 24h |
1,000 2,000 4,000 |
Lotus Flowers Farm |
-27 [1] [1] |
3x5 Yes 1h |
5 in 4h 10 in 8h 20 in 24h |
1,000 2,000 4,000 |
Production Bonus[]
Cultural goods buildings provide a production bonus: with each production the player has a chance of 3% to get 4x the amount of goods produced. With each finished settlement, this percentage increases by 4% for the second settlement and by 2% for each settlement after. Until 10 settlements are finished, after which it stays at 25%.
Diplomacy Buildings[]
Diplomacy buildings provide diplomacy, some of them also produce Rupees. Diplomacy is needed to unlock embassy advancements. Although diplomacy seems similar to happiness, it has no effect on the Mughal population or on settlement productions. The Alley, the Water Canal and the Chhatri each have two possible designs of which the game selects one randomly upon placement of the building - the other options can be seen in the Gallery.
Beware: when finishing or abandoning a settlement, all diplomacy gained will be lost.
The buildings that produce Rupees have 6 different production options, in the following table all productions are listed.
All diplomacy buildings has either a chain or set mechanic with the Embassy for added bonuses.
Chain Ability Bonus[]
The Alley and the Water Canal has a chain mechanic with the Embassy. It means you can attach these cultural buildings to your Embassy entrances to increase the overall amount of diplomacy in your settlement. Any Alleys or Water Canals built outside a chain will only give the basic amount of diplomacy. The following table list the extra bonus you get for each connected building in a chain and the amounts are additional. There is no limit on the length of added bonuses to the chains as long as you have available settlement space cleared from eventual Impediments in the way.
- The Alley has to be connected to the front Embassy Stairs. All Alleys in the chain have to be lined up vertically. Alleys will provide no bonuses if connected to the back part of the Embassy.
- If you for example build a chain of 5 Alleys you will get (5x24) + 5 + 10 + 15 + 20 + 25 = 195 diplomacy
- The Water Canal has to be connected to the left or right side Embassy entrance. All Water Canals in a chain have to be lined up horizontally. The left and right side counts as separate chains.
- If you for example build a chain of 5 Water Canals you will get (5x24) + 10 + 20 + 30 + 30 + 30 = 240 diplomacy
Set Ability Bonus[]
The Chhatri, the Baldachin and the Charbagh has a set mechanic with the Embassy. It means you can collect additional Cultural Goods once a day by placing these buildings anywhere right next to the Embassy. You can get up to 3 set bonuses, but these are only granted when placing unique set buildings. The amounts of these set bonuses are listed in the following table and the bonuses are additional. The cultural goods will be added to the harvest of the Embassy and each collection will reward only one of the four type of goods. Which type for each collection is random. When placing another unique set building next to the Embassy while a production is ready to be collected, it will be automatically collected without the added bonus of the new building.
Building | Construction | Production | / Bonus | ||
---|---|---|---|---|---|
Alley |
[1] [1] |
3x2 No 5 s |
|||
Water Canal |
[1] [1] |
2x3 No 5 s |
|||
Chhatri |
-23 [1] [1] |
2x2 Yes 1 h |
9 in 5 min |
1 +5 2 +10 3 +25 | |
Baldachin |
-51 [1] [1] |
3x3 Yes 1 h |
23 in 5 min | ||
Charbagh |
-84 [1] [1] |
5x3 Yes 4 h |
50 in 5 min 119 in 15 min |
Roads[]
All settlement buildings except the non-production diplomacy buildings require a road connection to the embassy.
Road | Construction | |
---|---|---|
Groomed Path |
200 | 1x1 0 |
Expansions[]
To expand the settlement, the player can buy 23 expansions with cultural goods. The cost of an expansion is one of the four options shown below. Example: to place the 8th expansion the player can choose between paying 55 Basmati, or 30 Saree, or 10 Spices, or 5 Lotus.
There are also 5 expansions that can be unlocked with diamonds. These cost 500 each.
Warning: before using diamonds, be aware that when finishing a settlement (or abandoning one), the settlement will be reset and all buildings, goods in stock, advancements and expansions will be lost, including those unlocked with diamonds.
Impediment Removal[]
The Mughal Empire is the third settlement to use the impediment removal tools. 6 free removal tools can be gained from solving quests in the settlement. Additionally, 6 purchasable impediment removal tools are available per settlement using diamonds.
To remove an impediment, enter the build mode and select an impediment. A window will open, giving the choice of
- Using a free removal tool when available,
- Using a purchasable removal tool when available or
- Abort the action