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Reason: Missing information in unlocking section and missing values in tavern levels.

General Information

The tavern is a building added 23rd November 2016. It is a building outside the city which holds place for 3 friends at first. Every friend visiting generates a set amount of Tavern Silver that can be collected at any time. This tavern silver can be used to buy helpful boosts in the Tavern Shop.

Getting there

You can visit your friends (just your friends, not guild mates or neighbors) tavern by clicking on the chair with the arrow right underneath the Great Building symbol in your friends bar. As with the aiding feature you can only visit a friend's tavern once a day.

Tavern looks and stats

Level of the Tavern

You can level your tavern by either adding two chairs per level or level up the table. Leveling up doesn't just increase the number of chairs the table can have but also increases the amount of Tavern Silver you get per person.

Level Size of the table Cost of the new chairs Basic income[1]
1 4 ? 50
2 6 ? 52
3 8 ? 54

Look of the tavern

The look of the tavern depends on what age you are in:

Age(s)[2] Look
Bronze Age Friends Tavern (SA)
Iron Age Friends Tavern (BA)
Early Middle Ages
High Middle Ages
Late Middle Ages
Colonial Age
Friends Tavern (EMA)
Industrial Age
Progressive Era
Modern Era
Post Modern Era
Contemporary Era
Friends Tavern (INA)
The Future
Arctic Future
Friends Tavern (FUT)

Tavern Shop

There are three types of boosts you can purchase with the tavern silver to help your city or guild in various ways.

Resource Boosts

Boost all your coin productions by some amount for the speciefied amount of time.

Boost amount Duration Cost Minimum Size
Template:Coins +20 % 4:00:00 200 3
Template:Coins +40 % 12:00:00 800 8
Template:Coins +60 % 24:00:00 2,000 10

Boost all your supply productions by some amount for the speciefied amount of time.

Boost amount Duration Cost Minimum Size
Template:Supplies +20 % 4:00:00 250 3
Template:Supplies +40 % 12:00:00 1,000 8
Template:Supplies +60 % 24:00:00 2,500 11

Grants you 1 extra turn in the Guild Expedition negotiation for the specified amount of time.

Extra turn Duration Cost Minimum Size
+1 0:15:00 1,500 3
+1 0:30:00 2,500 11
+1 1:00:00 4,000 13

Makes your city population enthusiastic for some time, even if you don't reach the demand for happiness!

Template:Happiness Happiness Duration Cost Minimum Size
120 % 4:00:00 3,500 3
120 % 12:00:00 8,000 13
120 % 24:00:00 14,000 15

Grants you a set rate for all trades with the merchants in the market for 4 hours.

Trading rate Duration Cost Minimum Size
1:5 4:00:00 8,000 9
1:4 4:00:00 15,000 14
1:3 4:00:00 25,000 16

Military Boosts

Grants your army a certain boost attack boost for the specified time span.

Boost Amount Duration Cost Minimum Size
Attack +10 % 0:30:00 750 ?
Attack +20 % 4:00:00 3,000 ?
Attack +30 % 24:00:00 8,500 ?

Grants your army a certain defense boost for the specified time span.

Boost Amount Duration Cost Minimum Size
Defense Boost for Defending Army +10 % 24:00:00 1,000 ?
Defense Boost for Defending Army +20 % 48:00:00 2,500 ?
Defense Boost for Defending Army +30 % 73:00:00 7,000 ?

Grants you a shield that prevents other players from attacking and plundering you for a set amount of time.

Boost Duration Cost Minimum Size
100 % 24:00:00 9,000 ?
100 % 48:00:00 17,000 13
100 % 72:00:00 24,000 16

Time Boost

Speeds up all construction times of buildings that you build during the time period by a some percentage.

Boost Duration Cost Minimum Size
Outdated Icon:Hours : Minutes : Seconds -25% 24:00:00 400 ?
Outdated Icon:Hours : Minutes : Seconds -50% 48:00:00 1,200 9
Outdated Icon:Hours : Minutes : Seconds -75% 72:00:00 3,600 12

Speeds up the recruitment of units started during the time period by a some percentage.

Boost Duration Cost Minimum Size
Outdated Icon:Hours : Minutes : Seconds -15% 24:00:00 6,000 10
Outdated Icon:Hours : Minutes : Seconds -25% 48:00:00 10,000 12
Outdated Icon:Hours : Minutes : Seconds -35% 72:00:00 15,000 15

Notes

  1. The income of the first member. The income of the whole table can be calculated like so:
  2. Not every era has a new looking tavern
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