Forge of Empires Wiki

Welcome! Signup for an account to remove ads and get access to some extra features.

READ MORE

Forge of Empires Wiki
m (Removed duplicated reflist)
Tag: sourceedit
(Adding categories)
(5 intermediate revisions by 4 users not shown)
Line 1: Line 1:
 
{{Infobox PrBu
 
{{Infobox PrBu
  +
|Age = [[Bronze Age]]
|Box title = Fruit Farm
 
 
|Technology = [[Cultivation (tech)|Cultivation]]
|image = File:Fruit Farm.png
 
|imagewidth = 250
+
|Coins = 1,750
  +
|Supplies = 130
|caption = The Fruit Farm
 
|Row 1 title = Age
+
|Population = 50
  +
|Time = 0:40:00
|Row 1 info = {{AGE}} [[:Category:Bronze Age|Bronze Age]]
 
  +
|Size = 5x4
|Row 2 title = Technology
 
  +
|Production = 130
|Row 2 info = {{Tech}} [[Cultivation (tech)|Cultivation]]
 
|Row 3 title = Building Cost
 
|Row 3 info = {{Coins}} 1,750 {{Supplies}} 130 {{POP}} 50
 
|Row 4 title = Building Time
 
|Row 4 info = {{TIM}} 0:40:00
 
|Row 5 title = Size
 
|Row 5 info = {{SIZ}} 5x4
 
|Row 6 title = Production
 
|Row 6 info = {{Production}} 130 in {{TIM}} 1:00:00
 
|Row 7 title = Connection
 
|Row 7 info = {{ROA}}
 
 
}}
 
}}
   
 
==Information==
 
==Information==
   
The '''Fruit Farm''' is the third production building in the game and is available after researching the '''Cultivation''' technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.
+
The '''Fruit Farm''' is the third production building in the game and is available after researching the [[Cultivation (tech)|Cultivation]] technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.
   
 
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as [[Hunter]]s or [[Pottery|Potteries]] .
 
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as [[Hunter]]s or [[Pottery|Potteries]] .
Line 31: Line 21:
   
 
== Efficiency ==
 
== Efficiency ==
{{Production}} 6.5 supplies per tile per hour <ref>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</ref>
+
{{IPRO}} 6.5 supplies per tile per hour <ref>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</ref>
   
 
==Production Options==
 
==Production Options==
Line 53: Line 43:
 
[[Category:Production Buildings]]
 
[[Category:Production Buildings]]
 
[[Category:Bronze Age]]
 
[[Category:Bronze Age]]
  +
[[Category:Supplies Buildings]]
  +
[[Category:Motivated Buildings]]
  +
[[Category:Bronze Age Buildings]]

Revision as of 14:55, 31 August 2019

Information

The Fruit Farm is the third production building in the game and is available after researching the Cultivation technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.

The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as Hunters or Potteries .

Despite its large space requirements its population cost is low so the overall supply efficiency is higher than for the Pottery, however it is still very much at the low end of the range.

As a farm will be required for the quests it will be necessary to build one, ideally as a replacement for the Pottery. However as the cost of the building is high, the efficiency of the building is not good and the next unlocked production building, the Blacksmith, has a very high efficiency, therefore it is not advisable to build more than the minimum required.

Efficiency

Supplies 6.5 supplies per tile per hour [1]

Production Options

Item Name Production Time Amount
Fruit Farm 1 Cabbage Time (Hours:Minutes:Seconds) 00:05:00 Supplies 22
Fruit Farm 2 Bananas Time (Hours:Minutes:Seconds) 00:15:00 Supplies 54
Fruit Farm 3 Apples Time (Hours:Minutes:Seconds) 01:00:00 Supplies 130
Fruit Farm 4 Cherries Time (Hours:Minutes:Seconds) 04:00:00 Supplies 217
Fruit Farm 5 Melons Time (Hours:Minutes:Seconds) 08:00:00 Supplies 325
Fruit Farm 6 Tomatoes Time (Hours:Minutes:Seconds) 24:00:00 Supplies 650

Other Production Buildings

Other Production Buildings

Production Buildings
Stone Age Hunter's Cabin
Bronze Age BlacksmithDomestication Pen[2]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[2]
Early Middle Ages Bakery[2]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[2]
Late Middle Ages BreweryCooperageSpice Trader[2]
Colonial Age ClockmakerPerfume Distillery[2]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[2]
Progressive Era Cattle RanchDeli Shop[2]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[2]Hatter
Postmodern Era Car FactoryGreenhouse Complex[2]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[2]Fish MarketLogistics Center
Tomorrow Era 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[2]
Future Era Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[2]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[2]Recycling WheelVertical Farm[2]
Oceanic Future BoatyardDay Spa[2]Deep Sea Breeder[2]Geothermal Power Plant[2]Mineral Extraction PlantSea GardenSeaside StoreSeaweed HarvestShellfish Farm
Virtual Future Body Shop[2]Bonsai ShopHolographic Research LabVR Commodity Shop
Space Age Mars New Horizons Center[2]Rocket Testing Site
Space Age Asteroid Belt Universe Data Telescope[2]Space Food Farm
Space Age Venus Drone Hub[2]Floating Garden
Space Age Jupiter Moon Exhibition Bubble[2]Aerospace Pharmacy
  1. Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 2.16 2.17 2.18 2.19 2.20 2.21 2.22 Premium Buildings.