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{{Infobox PrBu |
{{Infobox PrBu |
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− | | |
+ | |Age = Bronze Age |
+ | |Technology = Cultivation |
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− | |image = File:Fruit Farm.png |
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+ | |Coins = 1,750 |
+ | |Supplies = 130 |
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− | |caption = The Fruit Farm |
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− | | |
+ | |Population = 50 |
+ | |Time = 0:40:00 |
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− | |Row 1 info = {{AGE}} [[:Category:Bronze Age|Bronze Age]] |
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+ | |Size = 5x4 |
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− | |Row 2 title = Technology |
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+ | |Production = 130 |
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− | |Row 2 info = {{Tech}} [[Cultivation (tech)|Cultivation]] |
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− | |Row 3 title = Building Cost |
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− | |Row 3 info = {{Coins}} 1,750 {{Supplies}} 130 {{POP}} 50 |
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− | |Row 4 title = Building Time |
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− | |Row 4 info = {{TIM}} 0:40:00 |
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− | |Row 5 title = Size |
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− | |Row 5 info = {{SIZ}} 5x4 |
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− | |Row 6 title = Production |
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− | |Row 6 info = {{Production}} 130 in {{TIM}} 1:00:00 |
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− | |Row 7 title = Connection |
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− | |Row 7 info = {{ROA}} |
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}} |
}} |
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⚫ | |||
− | ==Information== |
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− | |||
⚫ | |||
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as [[Hunter]]s or [[Pottery|Potteries]] . |
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as [[Hunter]]s or [[Pottery|Potteries]] . |
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== Efficiency == |
== Efficiency == |
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− | {{ |
+ | {{IPRO}} 6.5 supplies per tile per hour <ref>Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.</ref> |
==Production Options== |
==Production Options== |
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}} |
}} |
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+ | ==References== |
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− | ==Other Production Buildings== |
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+ | {{Reflist}} |
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{{P Tab}} |
{{P Tab}} |
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[[Category:Production Buildings]] |
[[Category:Production Buildings]] |
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[[Category:Bronze Age]] |
[[Category:Bronze Age]] |
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+ | [[Category:Supplies Buildings]] |
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+ | [[Category:Motivated Buildings]] |
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+ | [[Category:Bronze Age Buildings]] |
Revision as of 07:28, 3 May 2020
The Fruit Farm is the third production building in the game and is available after researching the Cultivation technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older production buildings such as Hunters or Potteries .
Despite its large space requirements its population cost is low so the overall supply efficiency is higher than for the Pottery, however it is still very much at the low end of the range.
As a farm will be required for the quests it will be necessary to build one, ideally as a replacement for the Pottery. However as the cost of the building is high, the efficiency of the building is not good and the next unlocked production building, the Blacksmith, has a very high efficiency, therefore it is not advisable to build more than the minimum required.
Efficiency
6.5 supplies per tile per hour [1]
Production Options
Item | Name | Production Time | Amount |
---|---|---|---|
Cabbage | 00:05:00 | 22 | |
Bananas | 00:15:00 | 54 | |
Apples | 01:00:00 | 130 | |
Cherries | 04:00:00 | 217 | |
Melons | 08:00:00 | 325 | |
Tomatoes | 24:00:00 | 650 |
References
- ↑ Efficiency is measured by an assumed maximum production per hour (with the 1-hour-production option) divided by the number of tiles that the actual building occupies. To be used as a simple and objective comparison towards other production buildings.