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|Row 9 title = Successor
 
|Row 9 title = Successor
 
|Row 9 info = [[Blacksmith]]}}
 
|Row 9 info = [[Blacksmith]]}}
The '''Fruit Farm '''is the third supply building in the game and is available after researching the '''Cultivation''' technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.
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The '''Fruit Farm '''is the third production building in the game and is available after researching the '''Cultivation''' technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.
   
 
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older supply buildings such as [[Hunter|Hunters]] or [[Pottery|Potteries]] .
 
The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older supply buildings such as [[Hunter|Hunters]] or [[Pottery|Potteries]] .

Revision as of 09:54, February 19, 2015

The Fruit Farm is the third production building in the game and is available after researching the Cultivation technology. The building has a high coin cost for its stage of the game and can be a bottleneck when working through the quests.

The large space requirement of the building is also a disadvantage and unless space has been reserved in the city layout it is generally necessary to sell older supply buildings such as Hunters or Potteries .

Despite its large space requirements its population cost is low so the overall supply efficiency is higher than for the Pottery, however it is still very much at the low end of the range.

As a farm will be required for the quests it will be necessary to build one, ideally as a replacement for the Pottery. However as the cost of the building is high, the efficiency of the building is not good and the next unlocked supply building, the Blacksmith, has a very high efficiency, therefore it is not advisable to build more than the minimum required.

Production

Supply Name  Number of Supplies Time
Efficiency
(production per hour)

Efficiency

(production per tile)

Cabbage 22 5 m 264

1.10

Bananas 54 15 m 216 2.70
Apples 130 1 h 130 6.50
Cherries 217 4 h 54.25 10.85
Melons 325 8 h 40.62 16.25
Tomatoes 650 1 d 27.08 32.50
Production Buildings
Stone Age Hunter
Bronze Age BlacksmithDomestication Pen[1]Fruit FarmPottery
Iron Age ButcherGoat FarmTailor[1]
Early Middle Ages Bakery[1]ShoemakerTannery
High Middle Ages AlchemistFarmWindmill[1]
Late Middle Ages BreweryCooperageSpice Trader[1]
Colonial Age ClockmakerPerfume Distillery[1]SailmakerTobacco Plantation
Industrial Age Ceramics FactoryChemical PlantGunsmithWheelwright[1]
Progressive Era Cattle RanchDeli Shop[1]GarageLamp Factory
Modern Era Aircraft FactoryAppliance FactoryFilm Studio[1]Hatter
Postmodern Era Car FactoryGreenhouse Complex[1]JunkyardToy Factory
Contemporary Era Business CenterComputer Games Company[1]Fish MarketLogistics Center
Tomorrow Era 3D PrinterDrone FactoryPrivate Security CompanyUrban Farm[1]
Future Era Food PrinterHelium-3 Extraction FacilityLevitation OutletSealife Tower[1]
Arctic Future Crystal Flower StoreDry DockPlasma Generator[1]Recycling WheelVertical Farm[1]
Oceanic Future BoatyardDay Spa[1]Deep Sea Breeder[1]Geothermal Power Plant[1]Mineral Extraction PlantSea GardenSeaside StoreSeaweed HarvestShellfish Farm
Virtual Future Body Shop[1]Bonsai ShopHolographic Research LabVR Commodity Shop
Space Age Mars New Horizons Center[1]Rocket Testing Site

Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 Premium Buildings.
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