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Goods

Goods are one of the most important resources, along with coins, supplies and forge points.

There are currently 100 types of goods and 8 (As of SASH) types of special goods available which are mostly produced in goods buildings. Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit.

Uses[]

The primary uses for goods are:

Goods buildings[]

For the list of goods buildings see: Goods Buildings

Goods are produced in goods buildings. They are unlocked through advancing in the technology tree. Goods buildings are usually very costly and require a large amount of population to be built. Enthusiastic population does not enhance the production from the goods buildings.

The goods buildings function similarly to production buildings. However, the durations are different. Players must pay coins, supplies and from Modern Era forwards, unrefined goods in order to start producing goods from the goods buildings. For example, a Bronze Age goods building would require 100 coins and 100 supplies to work for 4 hours to produce the goods. There are no goods for the Stone Age.

Each goods building requires a certain good deposit to reach its full production potential. Goods buildings which are boosted by a proper good deposit will produce 5 times as many goods in the same time for the same cost. Because players almost exclusively build goods buildings for which they possess deposits, the boosted production is considered normal operation for a goods building.

Good Deposits[]

Good deposits are found in specific provinces on the campaign map and are randomly generated for each city. In order to use a good deposit players must first capture the province by either fighting any resistance or by negotiating with the current owner. Each player will only be able to boost certain goods buildings from each age; no single player can boost all goods buildings from any age. A good practice is to produce the goods that the player has the deposits for and then trade excess goods for the ones that player does not produce.

The first eight ages with goods, from Bronze Age to the Progressive Era, each have a set of five possible goods deposits, and each player receives exactly two for each age. The next eight ages reuse these sets of deposits; from the Modern Era to the Oceanic Future, they are reused in the original order from Bronze Age to Industrial Age. However, the Virtual Future does not reuse the Progressive Era deposits; instead, the Early Middle Ages deposits are used for a third time. In all the ages that reuse previous ages' deposits, one additional deposit boosting that age's goods buildings is found on the map. In the Modern Era, Postmodern Era, Contemporary Era, and Oceanic Future, one goods deposit is also found that boosts goods buildings of the age that produces unrefined goods for the current age. In the Arctic Future, an additional deposit is found for the Bronze Age, which has no direct connection to Arctic Future goods or its unrefined goods at any level. By the end of the Virtual Future, each player will have 29 goods deposits that boost three or four goods buildings in each of these sixteen ages.

From Space Age Mars onward, previous ages' goods deposits are no longer reused. Instead, each age has a unique set of five goods deposits, and the player again finds two of them, randomly generated, in each age's map.

List of Goods[]

Each age introduces five new goods. The list is presented below:

Bronze Age Options Cost
Dye Dye
Lumber Lumber
Marble Marble
Stone Stone
Wine Wine
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 100 coins, Supplies 100 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 200 coins, Supplies 200 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 400 coins, Supplies 400 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 600 coins, Supplies 600 supplies
Iron Age Options Cost
Cloth Cloth
Ebony Ebony
Iron Iron
Jewelry Jewelry
Limestone Limestone
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 200 coins, Supplies 200 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 400 coins, Supplies 400 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 800 coins, Supplies 800 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 1,200 coins, Supplies 1,200 supplies
Early Middle Ages Options Cost
Alabaster Alabaster
Copper Copper
Gold Gold
Granite Granite
Honey Honey
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 400 coins, Supplies 400 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 800 coins, Supplies 800 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 1,600 coins, Supplies 1,600 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 2,400 coins, Supplies 2,400 supplies
High Middle Ages Options Cost
Brick Brick
Dried Herbs Dried Herbs
Glass Glass
Rope Rope
Salt Salt
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 800 coins, Supplies 800 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 1,600 coins, Supplies 1,600 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 3,200 coins, Supplies 3,200 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 4,800 coins, Supplies 4,800 supplies
Late Middle Ages Options Cost
Basalt Basalt
Brass Brass
Gunpowder Gunpowder
Silk Silk
Talc Powder Talc Powder
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 1,600 coins, Supplies 1,600 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 3,200 coins, Supplies 3,200 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 6,400 coins, Supplies 6,400 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 9,600 coins, Supplies 9,600 supplies
Colonial Age Options Cost
Coffee Coffee
Porcelain Porcelain
Paper Paper
Tar Tar
Wire Wire
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 2,400 coins, Supplies 2,400 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 4,800 coins, Supplies 4,800 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 9,600 coins, Supplies 9,600 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 14,400 coins, Supplies 14,400 supplies
Industrial Age Options Cost
Coke Coke
Fertilizer Fertilizer
Rubber Rubber
Textiles Textiles
Whale Oil Whale Oil
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 3,200 coins, Supplies 3,200 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 6,400 coins, Supplies 6,400 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 12,800 coins, Supplies 12,800 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 19,200 coins, Supplies 19,200 supplies
Progressive Era Options Cost
Asbestos Asbestos
Explosives Explosives
Gasoline Gasoline
Machine Parts Machine Parts
Tinplate Tinplate
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,000 coins, Supplies 4,000 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 8,000 coins, Supplies 8,000 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 16,000 coins, Supplies 16,000 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 24,000 coins, Supplies 24,000 supplies
Modern Era Options Cost
Convenience Food Convenience Food
Ferroconcrete Ferroconcrete
Flavorants Flavorants
Luxury Materials Luxury Materials
Packaging Packaging
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 2,400 coins, Supplies 2,400 supplies
Goods 1 or 5 goods of Colonial Age
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 4,800 coins, Supplies 4,800 supplies
Goods 2 or 10 goods of Colonial Age
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 9,600 coins, Supplies 9,600 supplies
Goods 4 or 20 goods of Colonial Age
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 14,400 coins, Supplies 14,400 supplies
Goods 6 or 30 goods of Colonial Age
Postmodern Era Options Cost
Genome Data Genome Data
Industrial Filters Industrial Filters
Renewable Resources Renewable Resources
Semiconductors Semiconductors
Steel Steel
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 2,800 coins, Supplies 2,800 supplies
Goods 1 or 5 goods of Industrial Age
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 5,600 coins, Supplies 5,600 supplies
Goods 2 or 10 goods of Industrial Age
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 11,200 coins, Supplies 11,200 supplies
Goods 4 or 20 goods of Industrial Age
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 16,800 coins, Supplies 16,800 supplies
Goods 6 or 30 goods of Industrial Age
Contemporary Era Options Cost
Bionics Data Bionics Data
Electromagnets Electromagnets
Gas Gas
Plastics Plastics
Robots Robots
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 3,200 coins, Supplies 3,200 supplies
Goods 1 or 5 goods of Progressive Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 6,400 coins, Supplies 6,400 supplies
Goods 2 or 10 goods of Progressive Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 12,800 coins, Supplies 12,800 supplies
Goods 4 or 20 goods of Progressive Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 19,200 coins, Supplies 19,200 supplies
Goods 6 or 30 goods of Progressive Era
Tomorrow Era Options Cost
Nutrition Research Nutrition Research
Papercrete Papercrete
Preservatives Preservatives
Smart Materials Smart Materials
Translucent Concrete Translucent Concrete
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 3,600 coins, Supplies 3,600 supplies
Goods 1 or 5 goods of Modern Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 7,200 coins, Supplies 7,200 supplies
Goods 2 or 10 goods of Modern Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 14,400 coins, Supplies 14,400 supplies
Goods 4 or 20 goods of Modern Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 21,600 coins, Supplies 21,600 supplies
Goods 6 or 30 goods of Modern Era
Future Era Options Cost
Algae Algae
Biogeochemical Data Biogeochemical Data
Nanoparticles Nanoparticles
Purified Water Purified Water
Superconductors Superconductors
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,000 coins, Supplies 4,000 supplies
Goods 1 or 5 goods of Postmodern Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 8,000 coins, Supplies 8,000 supplies
Goods 2 or 10 goods of Postmodern Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 16,000 coins, Supplies 16,000 supplies
Goods 4 or 20 goods of Postmodern Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 24,000 coins, Supplies 24,000 supplies
Goods 6 or 30 goods of Postmodern Era
Arctic Future Options Cost
A.I A.I. Data
Bioplastics Bioplastics
Nanowire Nanowire
Paper Batteries Paper Batteries
Transester Gas Transester Gas
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,500 coins, Supplies 4,500 supplies
Goods 1 or 5 goods of Contemporary Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 9,000 coins, Supplies 9,000 supplies
Goods 2 or 10 goods of Contemporary Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 18,000 coins, Supplies 18,000 supplies
Goods 4 or 20 goods of Contemporary Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 27,000 coins, Supplies 27,000 supplies
Goods 6 or 30 goods of Contemporary Era
Oceanic Future Options Cost
Artificial Scales Artificial Scales
Biolight Biolight
Corals Corals
Pearls Pearls
Plankton Plankton
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,500 coins, Supplies 4,500 supplies
Goods 1 or 5 goods of Tomorrow Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 9,000 coins, Supplies 9,000 supplies
Goods 2 or 10 goods of Tomorrow Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 18,000 coins, Supplies 18,000 supplies
Goods 4 or 20 goods of Tomorrow Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 27,000 coins, Supplies 27,000 supplies
Goods 6 or 30 goods of Tomorrow Era
Virtual Future Options Cost
Cryptocash Cryptocash
Data Crystals Data Crystals
Golden Rice Golden Rice
Nanites Nanites
Tea Silk Tea Silk
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 6,000 coins, Supplies 6,000 supplies
Goods 1 or 5 goods of the Future Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 12,000 coins, Supplies 12,000 supplies
Goods 2 or 10 goods of the Future Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 24,000 coins, Supplies 24,000 supplies
Goods 4 or 20 goods of the Future Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 36,000 coins, Supplies 36,000 supplies
Goods 6 or 30 goods of the Future Era
Space Age Mars Options Cost
BioTech Crops BioTech Crops
Lubricant Lubricant
Fusion Reactors Fusion Reactors
Mars Microbes Mars Microbes
Superalloys Superalloys
Time (Hours:Minutes:Seconds)4 hour produces
Goods 3 or 15 goods
Coins 150,000 coins, Supplies 150,000 supplies
Mars Ore 8 Mars Ore
Time (Hours:Minutes:Seconds)8 hour produces
Goods 6 or 30 goods
Coins 300,000 coins, Supplies 300,000 supplies
Mars Ore 15 Mars Ore
Time (Hours:Minutes:Seconds)24 hour produces
Goods 12 or 60 goods
Coins 600,000 coins, Supplies 600,000 supplies
Mars Ore 30 Mars Ore
Time (Hours:Minutes:Seconds)48 hour produces
Goods 18 or 90 goods
Coins 900,000 coins, Supplies 900,000 supplies
Mars Ore 45 Mars Ore
Space Age Asteroid Belt Options Cost
Nickel Nickel
Processed Materials Processed Materials
Compound Fluid Compound Fluids
Bromine Bromine
Platinum Crystals Platinum Crystals
Time (Hours:Minutes:Seconds)4 hour produces
Goods 4 or 20 goods
Coins 288,000 coins, Supplies 288,000 supplies
Asteroid Ice 10 Asteroid Ice
Time (Hours:Minutes:Seconds)8 hour produces
Goods 8 or 40 goods
Coins 576,000 coins, Supplies 576,000 supplies
Asteroid Ice 20 Asteroid Ice
Time (Hours:Minutes:Seconds)24 hour produces
Goods 16 or 80 goods
Coins 1,152,000 coins, Supplies 1,152,000 supplies
Asteroid Ice 40 Asteroid Ice
Time (Hours:Minutes:Seconds)48 hour produces
Goods 24 or 120 goods
Coins 1,728,000 coins, Supplies 1,728,000 supplies
Asteroid Ice 60 Asteroid Ice
Space Age Venus Options Cost
Glowing Seaweed Glowing Seaweed
Herbal Snack Herbal Snack
Microgreen Supplement Microgreen Supplement
Soy Proteins Soy Proteins
Sugar Crystals Sugar Crystals
Time (Hours:Minutes:Seconds)4 hour produces
Goods 4 or 20 goods
Coins 390,000 coins, Supplies 390,000 supplies
Venus Carbon 10 Venus Carbon
Time (Hours:Minutes:Seconds)8 hour produces
Goods 8 or 40 goods
Coins 780,000 coins, Supplies 780,000 supplies
Venus Carbon 20 Venus Carbon
Time (Hours:Minutes:Seconds)24 hour produces
Goods 16 or 80 goods
Coins 1,560,000 coins, Supplies 1,560,000 supplies
Venus Carbon 40 Venus Carbon
Time (Hours:Minutes:Seconds)48 hour produces
Goods 24 or 120 goods
Coins 2,340,000 coins, Supplies 2,340,000 supplies
Venus Carbon 60 Venus Carbon
Space Age Jupiter Moon Options Cost
Advanced DNA Data Advanced DNA Data
Bio Creatures Bio Creatures
Enhanced Porifera Enhanced Porifera
Red Algae Red Algae
Topological Records Topological Records
Time (Hours:Minutes:Seconds)4 hour produces
Goods 4 or 20 goods
Coins 540,000 coins, Supplies 540,000 supplies
Unknown DNA 10 Unknown DNA
Time (Hours:Minutes:Seconds)8 hour produces
Goods 8 or 40 goods
Coins 1,080,000 coins, Supplies 1,080,000 supplies
Unknown DNA 20 Unknown DNA
Time (Hours:Minutes:Seconds)24 hour produces
Goods 16 or 80 goods
Coins 2,160,000 coins, Supplies 2,160,000 supplies
Unknown DNA 40 Unknown DNA
Time (Hours:Minutes:Seconds)48 hour produces
Goods 24 or 120 goods
Coins 3,240,000 coins, Supplies 3,240,000 supplies
Unknown DNA 60 Unknown DNA

Special Goods[]

Special Goods are goods that cannot be traded and that are acquired via special mechanics. Special goods are available in the Eras from Arctic Future onwards.

Age Special Good Availability
AF Promethium Promethium Arctic Harbor
OF Orichalcum Orichalcum Oceanic Terminal
SAM Mars Ore Mars Ore Mars Exploration Sites
SAAB Asteroid Ice Asteroid Ice Asteroid Exploration Sites
SAV Venus Carbon Venus Carbon Venus Exploration Sites
SAJM Unknown DNA Unknown DNA Jupiter Moon Exploration Sites


Getting Goods[]

Although the goods buildings are the main source of goods for most player, there are many other options to acquire goods.

Goods Rewards[]

There are several ways to earn goods as a reward. A reward can consist of one type of good, or a goods package. A goods package is a reward consisting of at least one of each of the goods from the player's or the building's current age. In Guild Expeditions it is possible to receive goods from the player's previous era as well.

Goods can be gained as a reward from the following sources:

Plundering[]

Players are able to gain goods for plundering other players goods buildings or special buildings.

Great Buildings[]

The following Great Buildings provide goods from the player's current era until the Progressive Era. From Modern Era onwards, twice the amount of goods is produced, but they are from 3 eras back ("unrefined" goods).

Building Goods produced
Galata Tower Galata Tower Provides Goods 5 goods at level 1 and Goods 12 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Babelnew Tower of Babel Provides Goods 6 goods at level 1 and Goods 15 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
LighthouseAlexandria Lighthouse of Alexandria Provides Goods 8 goods at level 1 and Goods 19 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
St. Mark's Basilica St. Mark's Basilica Provides Goods 10 goods at level 1 and Goods 25 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
DresdenFrauenkirche Frauenkirche of Dresden Provides Goods 7 goods at level 1 and Goods 17 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Royalalberthall Royal Albert Hall Provides Goods 11 goods at level 1 and Goods 27 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Rain Forest Project Rain Forest Project Provides Goods 13 goods at level 1 and Goods 34 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Atlantis Museum Atlantis Museum Provides Goods 10 goods at level 1 and Goods 26 goods at level 10. After level 10 additional Goods 1 good is gained with each level.

The following Great Buildings provide goods from the player's current era.

Building Goods produced
Seed Vault Seed Vault Has a chance to provide Goods 20 current era goods (4 of each) after aiding other players.
HimejiCastle Himeji Castle Has the Chance to provide Spoils of War for the first couple battles won after the GB was collected. Each Spoils of War has the chance to give Goods 50 goods, Goods 125 goods, Goods 250 goods, Goods 500 goods or something else entirely. Increasing the level of this GB increases the number of chances and the chance for Spoils of War to occur.
Space Carrier Space Carrier Has the Chance to provide Diplomatic Gifts for the first couple negotiations won after the GB was collected. Each Diplomatic Gift has the chance to give Goods 50 goods, Goods 125 goods, Goods 250 goods, Goods 500 goods or something else entirely. Increasing the level of this GB increases the number of chances and the chance for Diplomatic Gifts to occur.
Flying Island Flying Island After collecting a Mysterious Shard, there is a chance to provide either Goods current era or Previous Era Goods previous era goods, the number depends on the rarity of the collected shard and selected settlement.

The following Great Buildings provide goods from the player's previous era.

Building Goods produced
Star Gazer Star Gazer Produces Previous Era Goods 5 goods per level from 1 to 10, the amount of additional goods per level decreases after level 10 to about Previous Era Goods 2.5 goods per level and decreases further in the higher levels.
Saturn VI Gate CENTAURUS Saturn VI Gate CENTAURUS Produces Previous Era Goods 5 goods per level from 1 to 10, the amount of additional goods per level decreases after level 10 to about Previous Era Goods 4-5 goods per level and decreases further in the higher levels.

The following Great Buildings produce Special Goods special goods.

Building Goods produced
Space Carrier Space Carrier While in Arctic Future and beyond, provides Special Goods 10 special goods at level 1 and Special Goods 28 special goods at level 11. After level 11 Special Goods 1 special good is gained with every additional level.

The following Great Buildings increase Special Goods special goods collections.

Building Goods produced
A.I. Core A.I. Core While in Arctic Future and beyond, increases certain amount of Special Goods special goods collections by some % (depending on the level) from Arctic Harbor, Oceanic Terminal or Special Goods Synthesizers.

Guild Goods[]

These are Guild Goods goods that are part of the the guild treasury. The player may donate goods from their own stockpile to the guild treasury.

Some Special Buildings and Great Buildings also produce guild goods.

Special Buildings[]

Guild Goods Guild goods produced by special buildings count as donated by the player and therefore may help resolve quests/tasks requesting goods donations to the treasury.

The following buildings may produce Guild Goods guild goods:

The goods donated to the treasury are of the building's age.

Upon collection of these special buildings, the player receives ranking points equivalent to donating the same amount of goods from the building's current era to the treasury.

Great Buildings[]

The following Great Buildings provide Guild Goods guild goods from the player's current era that are automatically transferred to the guild treasury - therefore these goods do not count towards donation quests/tasks. From Modern Era onwards, these buildings still produce goods from the player's current age.

Upon collection of these great buildings, the player receives ranking points equivalent to donating the same amount of goods from your current era to the treasury.

Building Goods produced
Observatory Observatory Provides Guild Goods 3 of each current era goods at level 1 and Guild Goods 8 of each current era goods at level 10 to the guild treasury. After level 10 additional Guild Goods 2 goods is gained with each level.
Atomium Atomium Provides Guild Goods 6 of each current era goods at level 1 and Guild Goods 17 of each current era goods at level 10 to the guild treasury. After level 10 additional Guild Goods 2 goods is gained with each level.
The Arc The Arc Provides Guild Goods 9 of each current era goods at level 1 and Guild Goods 22 of each current era goods at level 10 to the guild treasury. After level 10 additional Guild Goods 2 goods is gained with each level.
A.I. Core A.I. Core Provides Guild Goods 12 of each current era goods at level 1 and Guild Goods 25 of each current era goods at level 10 to the guild treasury. After level 10 additional Guild Goods 2 goods is gained with each level.
Saturn VI Gate HYDRA Saturn VI Gate HYDRA Provides Guild Goods 3 of each current era goods at level 1 and Guild Goods 30 of each current era goods at level 10 to the guild treasury. After level 10 additional Guild Goods 3 goods is gained with each level.

Trading Ratios[]

For more information see: Trading

From Bronze Age to Late Middle Ages the cost of producing goods is double the cost of the previous age. From Colonial Age and forward the ratio is not 2:1 but changes from age to age. From the Modern Era to the Virtual Future players also need to pay goods from the previous eras to produce goods of the current era, which makes the ratios even more complicated. From the Space Age Mars you need the respective age special good to produce the current era goods, which complicates it even more. Those ratios affect trading.

Ranking points[]

For more information see: Ranking System

Spending goods will increase the ranking of the player. Goods from higher ages give more ranking points than goods from lower ages.

Resources
Main Resources Coins CoinsSupplies SuppliesGoods GoodsForge Forge PointsMedals Medals
City Resources Population PopulationHappiness HappinessSize Expansions
Special Resources Promethium PromethiumOrichalcum OrichalcumMars Ore Mars OreAsteroid Ice Asteroid IceVenus Carbon Venus Carbon
Other Tavern Silver Tavern SilverDiamonds DiamondsBlueprints Blueprints
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