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Goods

Goods are one of the most important resources, along with coins, supplies and forge points.

There are currently 85 types of goods available which are mostly produced in goods buildings. Goods buildings leverage good deposits on the campaign map to produce a larger volume of goods than would otherwise be produced without the deposit.

Uses

The primary uses for goods are:

Goods buildings

For the list of goods buildings see: Goods Buildings

Goods are produced in goods buildings. They are unlocked through advancing in the technology tree. Goods buildings are usually very costly and require a large amount of population to be built. Enthusiastic population does not enhance the production from the goods buildings.

The goods buildings function similarly to production buildings. However, the durations are different. Players must pay coins, supplies and from Modern Era on, unrefined goods in order to start producing goods from the goods buildings. For example, a Bronze Age goods building would require 100 coins and 100 supplies to work for 4 hours to produce the goods. There are no goods for Stone Age.

Each goods building requires a certain good deposit to reach its full production potential. Goods buildings which are not boosted by a proper good deposit will produce 5 times less goods in the same time for the same cost.

Good Deposits

Good deposits are found in specific provinces on the campaign map and are randomly generated for each player account. In order to use the good deposit players must first capture the province by either fighting any resistance or by negotiating with the current owner.

It is important to note that players receive two deposits per age thus all the goods buildings from the age can not be boosted for a single player. A good practice is to produce the goods that the player has the deposits for and then trade excess goods for the ones that player does not produce.

List of Goods

Each age introduces five new goods. The list is presented below:

Bronze Age Options Cost
Dye Dye
Lumber Lumber
Marble Marble
Stone Stone
Wine Wine
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 100 coins, Supplies 100 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 200 coins, Supplies 200 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 400 coins, Supplies 400 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 600 coins, Supplies 600 supplies
Iron Age Options Cost
Cloth Cloth
Ebony Ebony
Iron Iron
Jewelry Jewelry
Limestone Limestone
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 200 coins, Supplies 200 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 400 coins, Supplies 400 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 800 coins, Supplies 800 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 1,200 coins, Supplies 1,200 supplies
Early Middle Ages Options Cost
Alabaster Alabaster
Copper Copper
Gold Gold
Granite Granite
Honey Honey
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 400 coins, Supplies 400 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 800 coins, Supplies 800 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 1,600 coins, Supplies 1,600 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 2,400 coins, Supplies 2,400 supplies
High Middle Ages Options Cost
Brick Brick
Dried Herbs Dried Herbs
Glass Glass
Rope Rope
Salt Salt
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 800 coins, Supplies 800 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 1,600 coins, Supplies 1,600 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 3,200 coins, Supplies 3,200 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 4,800 coins, Supplies 4,800 supplies
Late Middle Ages Options Cost
Basalt Basalt
Brass Brass
Gunpowder Gunpowder
Silk Silk
Talc Powder Talc Powder
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 1,600 coins, Supplies 1,600 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 3,200 coins, Supplies 3,200 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 6,400 coins, Supplies 6,400 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 9,600 coins, Supplies 9,600 supplies
Colonial Age Options Cost
Coffee Coffee
Porcelain Porcelain
Paper Paper
Tar Tar
Wire Wire
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 2,400 coins, Supplies 2,400 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 4,800 coins, Supplies 4,800 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 9,600 coins, Supplies 9,600 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 14,400 coins, Supplies 14,400 supplies
Industrial Age Options Cost
Coke Coke
Fertilizer Fertilizer
Rubber Rubber
Textiles Textiles
Whale Oil Whale Oil
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 3,200 coins, Supplies 3,200 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 6,400 coins, Supplies 6,400 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 12,800 coins, Supplies 12,800 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 19,200 coins, Supplies 19,200 supplies
Progressive Era Options Cost
Asbestos Asbestos
Explosives Explosives
Gasoline Gasoline
Machine Parts Machine Parts
Tinplate Tinplate 
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,000 coins, Supplies 4,000 supplies
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 8,000 coins, Supplies 8,000 supplies
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 16,000 coins, Supplies 16,000 supplies
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 24,000 coins, Supplies 24,000 supplies
Modern Era Options Cost
Convenience Food Convenience Food
Ferroconcrete Ferroconcrete
Flavorants Flavorants
Luxury Materials Luxury Materials
Packaging Packaging
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 2,400 coins, Supplies 2,400 supplies
Goods 1 or 5 goods of Colonial Age
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 4,800 coins, Supplies 4,800 supplies
Goods 2 or 10 goods of Colonial Age
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 9,600 coins, Supplies 9,600 supplies
Goods 4 or 20 goods of Colonial Age
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 14,400 coins, Supplies 14,400 supplies
Goods 6 or 30 goods of Colonial Age
Postmodern Era Options Cost
Genome Data Genome Data
Industrial Filters Industrial Filters
Renewable Resources Renewable Resources
Semiconductors Semiconductors
Steel Steel
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 2,800 coins, Supplies 2,800 supplies
Goods 1 or 5 goods of Industrial Age
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 5,600 coins, Supplies 5,600 supplies
Goods 2 or 10 goods of Industrial Age
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 11,200 coins, Supplies 11,200 supplies
Goods 4 or 20 goods of Industrial Age
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 16,800 coins, Supplies 16,800 supplies
Goods 6 or 30 goods of Industrial Age
Contemporary Era Options Cost
Bionics Data Bionics Data
Electromagnets Electromagnets
Gas Gas
Plastics Plastics
Robots Robots
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 3,200 coins, Supplies 3,200 supplies
Goods 1 or 5 goods of Progressive Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 6,400 coins, Supplies 6,400 supplies
Goods 2 or 10 goods of Progressive Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 12,800 coins, Supplies 12,800 supplies
Goods 4 or 20 goods of Progressive Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 19,200 coins, Supplies 19,200 supplies
Goods 6 or 30 goods of Progressive Era
Tomorrow Era Options Cost
Nutrition Research Nutrition Research
Papercrete Papercrete
Preservatives Preservatives
Smart Materials Smart Materials
Translucent Concrete Translucent Concrete
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 3,600 coins, Supplies 3,600 supplies
Goods 1 or 5 goods of Modern Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 7,200 coins, Supplies 7,200 supplies
Goods 2 or 10 goods of Modern Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 14,400 coins, Supplies 14,400 supplies
Goods 4 or 20 goods of Modern Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 21,600 coins, Supplies 21,600 supplies
Goods 6 or 30 goods of Modern Era
Future Era Options Cost
Algae Algae
Biogeochemical Data Biogeochemical Data
Nanoparticles Nanoparticles
Purified Water Purified Water
Superconductors Superconductors  
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,000 coins, Supplies 4,000 supplies
Goods 1 or 5 goods of Postmodern Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 8,000 coins, Supplies 8,000 supplies
Goods 2 or 10 goods of Postmodern Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 16,000 coins, Supplies 16,000 supplies
Goods 4 or 20 goods of Postmodern Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 24,000 coins, Supplies 24,000 supplies
Goods 6 or 30 goods of Postmodern Era
Arctic Future Options Cost
A.I A.I. Data
Bioplastics Bioplastics
Nanowire Nanowire
Paper Batteries Paper Batteries
Transester Gas Transester Gas
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,500 coins, Supplies 4,500 supplies
Goods 1 or 5 goods of Contemporary Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 9,000 coins, Supplies 9,000 supplies
Goods 2 or 10 goods of Contemporary Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 18,000 coins, Supplies 18,000 supplies
Goods 4 or 20 goods of Contemporary Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 27,000 coins, Supplies 27,000 supplies
Goods 6 or 30 goods of Contemporary Era
Oceanic Future Options Cost
Artificial Scales Artificial Scales
Biolight Biolight
Corals Corals
Pearls Pearls
Plankton Plankton
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 4,500 coins, Supplies 4,500 supplies
Goods 1 or 5 goods of Tomorrow Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 9,000 coins, Supplies 9,000 supplies
Goods 2 or 10 goods of Tomorrow Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 18,000 coins, Supplies 18,000 supplies
Goods 4 or 20 goods of Tomorrow Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 27,000 coins, Supplies 27,000 supplies
Goods 6 or 30 goods of Tomorrow Era
Virtual Future Options Cost
Cryptocash Cryptocash
Data Crystals Data Crystals
Golden Rice Golden Rice
Nanites Nanites
Tea Silk Tea Silk
Time (Hours:Minutes:Seconds)4 hour produces
Goods 1 or 5 goods
Coins 6,000 coins, Supplies 6,000 supplies
Goods 1 or 5 goods of the Future Era
Time (Hours:Minutes:Seconds)8 hour produces
Goods 2 or 10 goods
Coins 12,000 coins, Supplies 12,000 supplies
Goods 2 or 10 goods of the Future Era
Time (Hours:Minutes:Seconds)24 hour produces
Goods 4 or 20 goods
Coins 24,000 coins, Supplies 24,000 supplies
Goods 4 or 20 goods of the Future Era
Time (Hours:Minutes:Seconds)48 hour produces
Goods 6 or 30 goods
Coins 36,000 coins, Supplies 36,000 supplies
Goods 6 or 30 goods of the Future Era
Space Age Mars Options Cost
BioTech Crops BioTech Crops
Lubricant Lubricant
Fusion Reactors Fusion Reactors
Mars Microbes Mars Microbes
Superalloys Superalloys
Time (Hours:Minutes:Seconds)4 hour produces
Goods 3 or 15 goods
Coins 150,000 coins, Supplies 150,000 supplies
Mars Ore 8 Mars Ore
Time (Hours:Minutes:Seconds)8 hour produces
Goods 6 or 30 goods
Coins 300,000 coins, Supplies 300,000 supplies
Mars Ore 15 Mars Ore
Time (Hours:Minutes:Seconds)24 hour produces
Goods 12 or 60 goods
Coins 600,000 coins, Supplies 600,000 supplies
Mars Ore 30 Mars Ore
Time (Hours:Minutes:Seconds)48 hour produces
Goods 18 or 90 goods
Coins 900,000 coins, Supplies 900,000 supplies
Mars Ore 45 Mars Ore

Special Goods

Special Goods are goods that cannot be traded and that are acquired via special mechanics. Special goods are available in the Eras from Arctic Future onwards.

Age Special Good Availability
AF Promethium Promethium Arctic Harbor
OF Orichalcum Orichalcum Oceanic Terminal
SAM Mars Ore Mars Ore Mars Exploration Sites
SAAB Asteroid Ice Asteroid Ice Asteroid Exploration Sites

Getting Goods

Although the goods buildings are the main source of goods for most player, there are many other options to acquire goods.

Goods Rewards

There are several ways to earn goods as a reward. A reward can consist of one type of good, or a goods package. A goods package is a reward consisting of at least one of each of the goods from the player's or the building's current age. In Guild Expeditions it is possible to receive goods from the player's previous era as well.

Goods can be gained as a reward from the following sources:

Plundering

Players are able to gain goods for plundering other players goods buildings or special buildings.

Great Buildings

The following Great Buildings provide goods from the player's current era. From Modern Era on, they produce doubled amount of unrefined goods.

Building Goods produced
Tower of Babel Tower of Babel Provides Goods 6 goods at level 1 and Goods 15 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
LighthouseAlexandria Lighthouse of Alexandria Provides Goods 8 goods at level 1 and Goods 19 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
St. Mark's Basilica St. Mark's Basilica Provides Goods 10 goods at level 1 and Goods 25 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
DresdenFrauenkirche Frauenkirche of Dresden Provides Goods 7 goods at level 1 and Goods 17 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Royalalberthall Royal Albert Hall Provides Goods 11 goods at level 1 and Goods 27 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Rain Forest Project Rain Forest Project Provides Goods 13 goods at level 1 and Goods 34 goods at level 10. After level 10 additional Goods 1 good is gained with each level.
Atlantis Museum Atlantis Museum Provides Goods 10 goods at level 1 and Goods 26 goods at level 10. After level 10 additional Goods 1 good is gained with each level.

The following Great Buildings provide goods from the player's current era.

Building Goods produced
HimejiCastle Himeji Castle Has the Chance to provide Spoils of War for the first couple battles won after the GB was collected. Each Spoils of War has the chance to give Goods 50 goods, Goods 125 goods, Goods 250 goods, Goods 500 goods or something else entirely. Increasing the level of this GB increases the number of chances and the chance for Spoils of War to occur.

The following Great Buildings provide goods from the player's previous era.

Building Goods produced
Star Gazer Star Gazer Produces Previous Era Goods 5 goods per level from 1 to 10, the amount of additional goods per level decreases after level 10 to about Previous Era Goods 2.5 goods per level and decreases further in the higher levels.

The following Great Buildings provide goods from the player's current era, however those goods are automatically donated to the guild treasury. From Modern Era on, those buildings do not produce doubled amount of unrefined goods but still the normal amount from the players current age.

Building Goods produced
Observatory Observatory Provides Goods 3 goods at level 1 and Goods 8 goods at level 10. After level 10 additional Goods 2 goods is gained with each level.
Atomium Atomium Provides Goods 6 goods at level 1 and Goods 17 goods at level 10. After level 10 additional Goods 2 goods is gained with each level.
The Arc The Arc Provides Goods 9 goods at level 1 and Goods 22 goods at level 10. After level 10 additional Goods 2 goods is gained with each level.

The following Great Buildings produce Special Goods special goods.

Building Goods produced
Space Carrier Space Carrier Provides Special Goods 10 special goods at level 1 and Special Goods 28 special goods at level 11. After level 11 Special Goods 1 special good is gained with every additional level.

Trading Ratios

For more information see: Trading

From Bronze Age to Late Middle Ages the cost of producing goods is double the cost of the previous age. From Colonial Age and forward the ration is not 2:1 but changes from age to age. From the Modern Era players also need to pay goods from the previous eras to produce goods of the current era which makes the ratios even more complicated. Those ratios affect trading.

Ranking points

For more information see: Ranking System

Spending goods will increase the ranking of the player. Goods from higher ages give more ranking points than goods from lower ages.

Resources
Main Resources Coins CoinsSupplies SuppliesGoods GoodsForge Forge PointsMedals Medals
City Resources Population PopulationHappiness HappinessSize Expansions
Special Resources Promethium PromethiumOrichalcum OrichalcumMars Ore Mars OreAsteroid Ice Asteroid IceVenus Carbon Venus Carbon
Other Tavern Silver Tavern SilverDiamonds DiamondsBlueprints Blueprints
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