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Goods Buildings are buildings that produce GoB goods, one of the main resources of the game. For most players the goods buildings are the main source of goods. Currently there are 85 different types of goods buildings in the game.

GoB Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare. GoB Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players.

Mechanics

Goods Buildings have similar mechanics to those of production buildings. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced.

To reach the full production potential the player should acquire a corresponding good deposit for a good building. Without the deposit the amount of goods produced is five times smaller.

The player has to manually assign the production for each building by spending Coins coins and Supplies supplies. From the Modern Era to the Virtual Future some unrefined goods are needed also. Unrefined goods are goods from an earlier age (always 3 ages back). For example Colonial Age goods for Modern Era Goods Buildings. Some Great Buildings produce current era goods up till the Modern Era. They will start to produce unrefined goods from Modern Era onwards.

In Space Age Mars the whole concept of producing goods works quite differently than from earlier ages. To begin with, the player has to build the Goods Buildings on their Mars Colony (not in the main city on Earth). That means one needs Colonists Colonists instead of Population Population and Mars Ore Mars Ore instead of unrefined goods. Moreover, the cost for producing goods also depends on the amount of Life Support Life Support, the Martian equvialent of Happiness Happiness. Having a high amount of Life Support Life Support means that the player will receive a discount in the cost of goods production on the Mars Colony. The actual discount received varies, but it is always discounts in Coins coins and Supplies supplies costs.

Buildings

Bronze Age

Goods buildings of the Bronze Age
Building cost and time: Coins 340 Supplies 490 Clock 00:30:00 Connection:Road Required Road required
Dye Works Lumbermill Marble Mason
Dye Works Lumbermill Marble Mason
Tech: Growing Tech: Woodwork Tech: Stonework
Population needed: Population 108 Population needed: Population 108 Population needed: Population 108
Size: Size 3x3 Size: Size 3x3 Size: Size 3x3
Production: Dye Production: Lumber Production: Marble
Deposit: Flower Deposit: Tree Deposit Deposit: Marble Rock
Stone Mason Vineyard Production cost ratios[1]
Stone Mason Vineyard Clock 04:00:00
Coins 100 Supplies 100 = GoB 1(5)

Clock 08:00:00
Coins 200 Supplies 200 = GoB 2(10)

Clock 24:00:00
Coins 400 Supplies 400 = GoB 4(20)

Clock 48:00:00
Coins 600 Supplies 600 = GoB 6(30)
Tech: Stonework Tech: Growing
Population needed: Population 108 Population needed: Population 108
Size: Size 4x4 Size: Size 3x3
Production: Stone Production: Wine
Deposit: Rock Deposit: Grapes

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

Iron Age

Goods buildings of the Iron Age
Building cost and time: Coins 1,500 Supplies 2,400 Clock 01:30:00 Connection:Road Required Road required
Ebony Woodworks Iron Foundry Jewelry Manufacturer
Ebony Woodworks Iron Foundry Jewelry Manufacturer
Tech: Processing Tech: Iron Works Tech: Handicraft
Population needed: Population 230 Population needed: Population 230 Population needed: Population 230
Size: Size 4x4 Size: Size 3x3 Size: Size 3x4
Production: Ebony Production: Iron Production: Jewelry
Deposit: Ebony Tree Deposit: Iron Ore Deposit: Gemstone
Limestone Mason Weaving Mill Production cost ratios[1]
Limestone Mason Weaving Mill Clock 04:00:00
Coins 200 Supplies 200 = GoB 1(5)

Clock 08:00:00
Coins 400 Supplies 400 = GoB 2(10)

Clock 24:00:00
Coins 800 Supplies 800 = GoB 4(20)

Clock 48:00:00
Coins 1,200 Supplies 1,200 = GoB 6(30)
Tech: Processing Tech: Handicraft
Population needed: Population 230 Population needed: Population 230
Size: Size 4x4 Size: Size 4x3
Production: Limestone Production: Cloth
Deposit: Limestone Rock Deposit: Wool

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

Early Middle Ages

Goods buildings of the Early Middle Ages
Building cost and time: Coins 6,000 Supplies 10,300 Clock 03:50:00 Connection:Road Required Road required
Alabaster Mason Beekeeper Copper Foundry
Alabaster Mason Beekeeper Copper Foundry
Tech: Quarries Tech: Apiary Tech: Casting
Population needed: Population 340 Population needed: Population 340 Population needed: Population 340
Size: Size 4x3 Size: Size 3x3 Size: Size 4x3
Production: Alabaster Production: Honey Production: Copper
Deposit: Raw Alabaster Deposit: Honeycomb Deposit: Copper Ore
Goldsmith Granite Mason Production cost ratios[1]
Goldsmith Granite Mason Clock 04:00:00
Coins 400 Supplies 400 = GoB 1(5)

Clock 08:00:00
Coins 800 Supplies 800 = GoB 2(10)

Clock 24:00:00
Coins 1,600 Supplies 1,600 = GoB 4(20)

Clock 48:00:00
Coins 2,400 Supplies 2,400 = GoB 6(30)
Tech: Casting Tech: Quarries
Population needed: Population 340 Population needed: Population 340
Size: Size 4x3 Size: Size 4x4
Production: Gold Production: Granite
Deposit: Gold Nugget Deposit: Granite Rock

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

High Middle Ages

Goods buildings of the High Middle Ages
Building cost and time: Coins 14,000 Supplies 27,000 Clock 07:30:00 Connection:Road Required Road required
Brickworks Glassblower Herb Merchant
Brickworks Glassblower Herb Merchant
Tech: Quality Products Tech: Guilds Tech: Quality Products
Population needed: Population 460 Population needed: Population 460 Population needed: Population 460
Size: Size 4x3 Size: Size 4x3 Size: Size 4x3
Production: Brick Production: Glass Production: Dried Herbs
Deposit: Clay Deposit: Quartz Deposit: Herbs
Ropery Saltworks Production cost ratios[1]
Ropery Saltworks Clock 04:00:00
Coins 800 Supplies 800 = GoB 1(5)

Clock 08:00:00
Coins 1,600 Supplies 1,600 = GoB 2(10)

Clock 24:00:00
Coins 3,200 Supplies 3,200 = GoB 4(20)

Clock 48:00:00
Coins 4,800 Supplies 4,800 = GoB 6(30)
Tech: Guilds Tech: Conservation
Population needed: Population 460 Population needed: Population 460
Size: Size 3x2 Size: Size 3x4
Production: Rope Production: Salt
Deposit: Hemp Deposit: Unrefined Salt

Notes

  1. Numbers within parentheses indicate good deposit boosted production.


Late Middle Ages

Goods buildings of the Late Middle Ages
Building cost and time: Coins 27,000 Supplies 54,000 Clock 11:20:00 Connection:Road Required Road required
Basalt Mason Brass Foundry Gunpowder Manufactory
Basalt Mason Brass Foundry Gunpowder Manufactory
Tech: Crane Tech: Metal Working Tech: Aristocracy
Population needed: Population 580 Population needed: Population 580 Population needed: Population 580
Size: Size 4x4 Size: Size 4x4 Size: Size 3x3
Production: Basalt Production: Brass Production: Gunpowder
Deposit: Basalt Rock Deposit: Zinc Ore Deposit: Sulphur Blocks
Silk Manufactory Talc Cutter Production cost ratios[1]
Silk Manufactory Talc Cutter Clock 04:00:00
Coins 1,600 Supplies 1,600 = GoB 1(5)

Clock 08:00:00
Coins 3,200 Supplies 3,200 = GoB 2(10)

Clock 24:00:00
Coins 6,400 Supplies 6,400 = GoB 4(20)

Clock 48:00:00
Coins 9,600 Supplies 9,600 = GoB 6(30)
Tech: Aristocracy Tech: Crane
Population needed: Population 580 Population needed: Population 580
Size: Size 3x3 Size: Size 3x3
Production: Silk Production: Talc Powder
Deposit: Cocoons Deposit: Soapstone

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

Colonial Age

Goods buildings of the Colonial Age
Building cost and time: Coins 37,000 Supplies 79,000 Clock 13:30:00 Connection:Road Required Road required
Coffee Roaster Paper Mill Porcelain Manufactory
Coffee Roaster Paper Mill Porcelain Manufactory
Tech: Plantation Goods Tech: Plantation Goods Tech: Porcelain
Population needed: Population 720 Population needed: Population 720 Population needed: Population 720
Size: Size 3x3 Size: Size 2x3 Size: Size 4x4
Production: Coffee Production: Paper Production: Porcelain
Deposit: Coffee Beans Deposit: Spruce Wood Deposit: Kaolin Clay
Tar Kiln Wiremill Production cost ratios[1]
Tar Kiln Wiremill Clock 04:00:00
Coins 2,400 Supplies 2,400 = GoB 1(5)

Clock 08:00:00
Coins 4,800 Supplies 4,800 = GoB 2(10)

Clock 24:00:00
Coins 9,600 Supplies 9,600 = GoB 4(20)

Clock 48:00:00
Coins 14,400 Supplies 14,400 = GoB 6(30)
Tech: Industrial Goods Tech: Industrial Goods
Population needed: Population 720 Population needed: Population 720
Size: Size 3x5 Size: Size 3x3
Production: Tar Production: Wire
Deposit: Pine Wood Deposit: Nickel Ore

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

Industrial Age

Goods buildings of the Industrial Age
Building cost and time: Coins 45,000 Supplies 102,000 Clock 14:30:00 Connection:Road Required Road required
Coke Oven Fertilizer Plant Rubber Plant
Coke Oven Fertilizer Plant Rubber Plant
Tech: Extraction Tech: Extraction Tech: Industrialization
Population needed: Population 1,020 Population needed: Population 1,020 Population needed: Population 1,020
Size: Size 4x5 Size: Size 4x5 Size: Size 5x3
Production: Coke Production: Fertilizer Production: Rubber
Deposit: Coal Deposit: Guano Deposit: Latex
Textile Mill Whaling Station Production cost ratios[1]
Textile Mill Whaling Station Clock 04:00:00
Coins 3,200 Supplies 3,200 = GoB 1(5)

Clock 08:00:00
Coins 6,400 Supplies 6,400 = GoB 2(10)

Clock 24:00:00
Coins 12,800 Supplies 12,800 = GoB 4(20)

Clock 48:00:00
Coins 19,200 Supplies 19,200 = GoB 6(30)
Tech: Industrialization Tech: Extraction
Population needed: Population 1,020 Population needed: Population 1,020
Size: Size 3x4 Size: Size 4x3
Production: Textiles Production: Whale Oil
Deposit: Cotton Deposit: Whales

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

Progressive Era

Goods buildings of the Progressive Era
Building cost and time: Coins 54,000 Supplies 129,000 Clock 14:50:00 Connection:Street Required Two-lane street required
Asbestos Factory Explosives Factory Machine Workshop
Asbestos Factory Explosives Factory Machine Workshop
Tech: Modern Materials Tech: Modern Explosives Tech: Mass Manufacturing
Population needed: Population 1,200 Population needed: Population 1,200 Population needed: Population 1,200
Size: Size 5x5 Size: Size 4x5 Size: Size 6x4
Production: Asbestos Production: Explosives Production: Machine Parts
Deposit: Asbestos Ore Deposit: Diatomite Deposit: Tungsten Ore
Oil Refinery Tinning Plant Production cost ratios[1]
Oil Refinery Tinning Plant Clock 04:00:00
Coins 4,000 Supplies 4,000 = GoB 1(5)

Clock 08:00:00
Coins 8,000 Supplies 8,000 = GoB 2(10)

Clock 24:00:00
Coins 16,000 Supplies 16,000 = GoB 4(20)

Clock 48:00:00
Coins 24,000 Supplies 24,000= GoB 6(30)
Tech: Oil Refining Tech: Modern Materials
Population needed: Population 1,200 Population needed: Population 1,200
Size: Size 7x4 Size: Size 3x6
Production: Gasoline Production: Tinplate
Deposit: Crude Oil Deposit: Tin Ore

Notes

  1. Numbers within parentheses indicate good deposit boosted production.

Modern Era

Goods buildings of the Modern Era
Building cost and time: Coins 66,000 Supplies 155,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Concrete Plant Construction Warehouse Flavor Laboratory
Concrete Plant Construction Warehouse Flavor Laboratory
Tech: Prefabrication Tech: Autobahns Tech: Food Processing
Population needed: Population 1,360 Population needed: Population 1,360 Population needed: Population 1,360
Size: Size 5x6 Size: Size 5x5 Size: Size 6x4
Production: Ferroconcrete Production: Luxury Materials Production: Flavorants
Deposit: Rock Deposit: Marble Rock Deposit: Flower
Unrefined goods: Wire Unrefined goods: Porcelain Unrefined goods: Tar
Food Processing Plant Packaging Factory Production cost ratios[1]
Food Processing Plant Packaging Factory Clock 04:00:00
Coins 2,400 Supplies 2,400 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 4,800 Supplies 4,800 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 9,600 Supplies 9,600 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 14,400 Supplies 14,400 GoB 6(30)[2] = GoB 6(30)
Tech: Food Processing Tech: Prefabrication
Population needed: Population 1,360 Population needed: Population 1,360
Size: Size 4x6 Size: Size 7x4
Production: Convenience Food Production: Packaging
Deposit: Grapes Deposit: Tree Deposit
Unrefined goods: Coffee Unrefined goods: Paper

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Colonial Age goods.

Postmodern Era

Goods buildings of the Postmodern Era
Building cost and time: Coins 79,000 Supplies 185,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Genetics Research Lab Industrial Filter Factory Semiconductor Factory
Genetics Research Lab Industrial Filter Factory Semiconductor Factory
Tech: Genetics Research Tech: Environmental Standards Tech: Modern Electronics
Population needed: Population 1,530 Population needed: Population 1,530 Population needed: Population 1,530
Size: Size 7x4 Size: Size 4x7 Size: Size 4x6
Production: Genome Data Production: Industrial Filters Production: Semiconductors
Deposit: Wool Deposit: Limestone Rock Deposit: Gemstone
Unrefined goods: Whale Oil Unrefined goods: Textiles Unrefined goods: Rubber
Steel Plant Tree Nursery Production cost ratios[1]
Steel Plant Tree Nursery Clock 04:00:00
Coins 2,800 Supplies 2,800 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 5,600 Supplies 5,600 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 11,200 Supplies 11,200 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 16,800 Supplies 16,800 GoB 6(30)[2] = GoB 6(30)
Tech: Industrial Steel Tech: Renewable Resources
Population needed: Population 1,530 Population needed: Population 1,530
Size: Size 6x5 Size: Size 6x4
Production: Steel Production: Renewable Resources
Deposit: Iron Ore Deposit: Ebony Tree
Unrefined goods: Coke Unrefined goods: Fertilizer

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Industrial Age goods.

Contemporary Era

Goods buildings of the Contemporary Era
Building cost and time: Coins 120,000 Supplies 278,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Bionics Research Lab LNG Plant Magnet Factory
Bionics Research Lab LNG Plant Magnet Factory
Tech: Bionics Tech: Petroleum Industry Tech: Automation
Population needed: Population 2,790 Population needed: Population 1,480 Population needed: Population 2,180
Side effect: Happiness +300 Side effect: Happiness -350 Side effect: none
Size: Size 6x4 Size: Size 6x5 Size: Size 5x5
Production: Bionics Data Production: Gas Production: Electromagnets
Deposit: Honeycomb Deposit: Granite Rock Deposit: Copper Ore
Unrefined goods: Asbestos Unrefined goods: Explosives Unrefined goods: Tinplate
Plastics Plant Robotics Factory Production cost ratios[1]
Plastics Plant Robotics Factory Clock 04:00:00
Coins 3,200 Supplies 3,200 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 6,400Supplies 6,400 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 12,800 Supplies 12,800 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 19,200 Supplies 19,200 GoB 6(30)[2] = GoB 6(30)
Tech: Petroleum Industry Tech: Automation
Population needed: Population 1,980 Population needed: Population 2,480
Side effect: Happiness -100 Side effect: Happiness +150
Size: Size 4x6 Size: Size 4x7
Production: Plastics Production: Robots
Deposit: Raw Alabaster Deposit: Gold Nugget
Unrefined goods: Gasoline Unrefined goods: Machine Parts

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Progressive Era goods.

Tomorrow Era

Goods buildings of the Tomorrow Era
Building cost and time: Coins 153,000 Supplies 353,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Nutrition Research Lab Papercrete Factory Preservatives Factory
Nutrition Research Lab Papercrete Factory Preservatives Factory
Tech: Nutrition Science Tech: Recycled Materials Tech: Nutrition Science
Population needed: Population 1,780 Population needed: Population 2,980 Population needed: Population 2,180
Side effect: Happiness -200 Side effect: Happiness +400 Side effect: none
Size: Size 5x3 Size: Size 4x4 Size: Size 4x5
Production: Nutrition Research Production: Papercrete Production: Preservatives
Deposit: Herbs Deposit: Hemp Deposit: Unrefined Salt
Unrefined goods: Convenience Food Unrefined goods: Packaging Unrefined goods: Flavorants
Smart Materials Factory Translucent Concrete Plant Production cost ratios[1]
Smart Materials Factory Translucent Concrete Plant Clock 04:00:00
Coins 3,600 Supplies 3,600 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 7,200 Supplies 7,200 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 14,400 Supplies 14,400 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 21,600 Supplies 21,600 GoB 6(30)[2] = GoB 6(30)
Tech: High-Tech Materials Tech: High-Tech Materials
Population needed: Population 3,180 Population needed: Population 2,180
Side effect: Happiness +500 Side effect: none
Size: Size 5x5 Size: Size 5x4
Production: Smart Materials Production: Translucent Concrete
Deposit: Clay Deposit: Quartz
Unrefined goods: Luxury Materials Unrefined goods: Ferroconcrete

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Modern Era goods.

Future Era

Goods buildings of the Future Era
Building cost and time: Coins 220,000 Supplies 481,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Algae Farm Earth Science Center Nanoparticle Laboratory
Algae Farm Earth Science Center Nanoparticle Laboratory
Tech: Biochemistry Tech: Earth Science Tech: Biochemistry
Population needed: Population 5,020 Population needed: Population 3,620 Population needed: Population 3,620
Side effect: Happiness +700 Side effect: none Side effect: none
Size: Size 6x5 Size: Size 5x5 Size: Size 5x5
Production: Algae Production: Biogeochemical Data Production: Nanoparticles
Deposit: Cocoons Deposit: Sulphur Blocks Deposit: Zinc Ore
Unrefined goods: Genome Data Unrefined goods: Renewable Resources Unrefined goods: Steel
Superconductor Factory Water Purifier Production cost ratios[1]
Superconductor Factory Water Purifier Clock 04:00:00
Coins 4,000 Supplies 4,000 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 8,000 Supplies 8,000 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 16,000 Supplies 16,000 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 24,000 Supplies 24,000 GoB 6(30)[2] = GoB 6(30)
Tech: Low-Temp Science Tech: Tidal Power
Population needed: Population 3,220 Population needed: Population 4,920
Side effect: Happiness -200 Side effect: Happiness +650
Size: Size 4x6 Size: Size 7x4
Production: Superconductors Production: Purified Water
Deposit: Soapstone Deposit: Basalt Rock
Unrefined goods: Semiconductors Unrefined goods: Industrial Filters

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Postmodern Era goods.

Arctic Future

Goods buildings of the Arctic Future
Building cost and time: Coins 293,000 Supplies 638,000 Clock 15:00:00 Connection: Street Required Two-lane street required
A.I. Research Center Bioplastics Factory Nanowire Laboratory
A.I. Research Center Bioplastics Factory Nanowire Laboratory
Tech: A.I. Research Tech: Bioplastics Tech: Nanotubes
Population needed: Population 5,110 Population needed: Population 5,600 Population needed: Population 4,610
Size: Size 5x6 Size: Size 5x5 Size: Size 4x7
Production: A.I. Data Production: Bioplastics Production: Nanowire
Deposit: Kaolin Clay Deposit: Pine Wood Deposit: Nickel Ore
Unrefined goods: Robots Unrefined goods: Plastics Unrefined goods: Bionics Data
Paper Battery Factory Transester Gas Catalyzer Production cost ratios[1]
Paper Battery Factory Transester Gas Catalyzer Clock 04:00:00
Coins 4,500 Supplies 4,500 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 9,000 Supplies 9,000 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 18,000 Supplies 18,000 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 27,000 Supplies 27,000 GoB 6(30)[2] = GoB 6(30)
Tech: Organic Conduction Tech: Advanced Transesterification
Population needed: Population 4,610 Population needed: Population 4,330
Size: Size 6x4 Size: Size 5x5
Production: Paper Batteries Production: Transester Gas
Deposit: Spruce Wood Deposit: Coffee Beans
Unrefined goods: Electromagnets Unrefined goods: Gas

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Contemporary Era goods.

Oceanic Future

Goods buildings of the Oceanic Future
Building cost and time: Coins 332,000 Supplies 716,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Articicial Scale Artisans Coral Breeder Deep Sea Research Lab
Artificial Scale Artisans Coral Breeder Deep Sea Research Lab
Tech: Hardened Scales Tech: Coral Propagation Tech: Oxygen Lens
Population needed: Population 4,450 Population needed: Population 6,250 Population needed: Population 5,700
Side effect: Happiness -280 Side effect: Happiness +630 Side effect: Happiness +350
Size: Size 5x6 Size: Size 6x5 Size: Size 6x5
Production: Artificial Scales Production: Corals Production: Biolight
Deposit: Cotton Deposit: Guano Deposit: Whales
Unrefined goods: Preservatives Unrefined goods: Papercrete Unrefined goods: Smart Materials
Oyster Ranch Phytoplankton Factory Production cost ratios[1]
Oyster Ranch Phytoplankton Factory Clock 04:00:00
Coins 4,500 Supplies 4,500 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 9,000 Supplies 9,000 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 18,000 Supplies 18,000 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 27,000Supplies 27,000 GoB 6(30)[2] = GoB 6(30)
Tech: Engineered Nuclei Tech: Nano Habitat
Population needed: Population 4,400 Population needed: Population 5,000
Side effect: Happiness -300 Side effect: none
Size: Size 6x5 Size: Size 7x4
Production: Pearls Production: Plankton
Deposit: Coal Deposit: Latex
Unrefined goods: Translucent Concrete Unrefined goods: Nutrition Research

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Tomorrow Era goods.

Virtual Future

Goods buildings of the Virtual Future
Building cost and time: Coins 390,000 Supplies 837,000 Clock 15:00:00 Connection: Street Required Two-lane street required
Botanic Fiber Farm Cryptocurrency Bank Jade Crystal Quarry
Botanic Fiber Farm Cryptocurrency Bank Jade Crystal Quarry
Tech: Smart Fabrics Tech: Reliable Hash Generators Tech: Trinary Information Engraving
Population needed: Population 6,210 Population needed: Population 6,210 Population needed: Population 5,640
Size: Size 4x7 Size: Size 7x4 Size: Size 6x5
Production: Tea Silk Production: Cryptocash Production: Data Crystals
Deposit: Raw Alabaster Deposit: Gold Nugget Deposit: Granite Rock
Unrefined goods: Algae Unrefined goods: Biogeochemical Data Unrefined goods: Superconductors
Nano-Augmentation Clinic Sustainable Rice Farm Production cost ratios[1]
Nano-Augmentation Clinic Sustainable Rice Farm Clock 04:00:00
Coins 6,000 Supplies 6,000 GoB 1(5)[2] =
GoB 1(5)

Clock 08:00:00
Coins 12,000 Supplies 12,000 GoB 2(10)[2] = GoB 2(10)

Clock 24:00:00
Coins 24,000 Supplies 24,000 GoB 4(20)[2] = GoB 4(20)

Clock 48:00:00
Coins 36,000 Supplies 36,000 GoB 6(30)[2] = GoB 6(30)
Tech: Pico Computing Tech: Accelerated Food Engineering
Population needed: Population 5,640 Population needed: Population 5,640
Size: Size 6x5 Size: Size 5x6
Production: Nanites Production: Golden Rice
Deposit: Honeycomb Deposit: Copper Ore
Unrefined goods: Nanoparticles Unrefined goods: Purified Water

Notes

  1. Numbers within parentheses indicate good deposit boosted production
  2. 2.0 2.1 2.2 2.3 Unrefined Future Era goods.

Space Age Mars

Goods buildings of the Space Age Mars
Building cost and time: Coins 1,750,000 Supplies 2,100,000 Clock 02:00:00 Connection: Road Required Road required
BioTech Farm Chemical Milling Facility Fusion Plant
BioTech Farm Chemical Milling Facility Fusion Plant
Tech: Genome Recoding Tech: Subatomic Crystallization Tech: Entangled Nuclear Fusion
Colonists needed: Colonists 817 Colonists needed: Colonists 817 Colonists needed: Colonists 817
Size: Size 3x4 Size: Size 4x3 Size: Size 4x3
Production: BioTech Crops Production: Lubricant Production: Fusion Power
Deposit: Raw BioTech Crops Deposit: Raw Lubricant Deposit: Raw Fusion Reactors
Microbe Research Lab Surface Drill Production cost ratios[1][2]
Microbe Research Lab Surface Drill Clock 04:00:00
Coins 150,000 Supplies 150,000 Mars Ore 8 =
GoB 3(15)

Clock 08:00:00
Coins 300,000 Supplies 300,000 Mars Ore 15 = GoB 6(30)

Clock 24:00:00
Coins 600,000 Supplies 600.000 Mars Ore 30 = GoB 12(60)

Clock 48:00:00
Coins 900,000 Supplies 900,000 Mars Ore 45 = GoB 18(90)
Tech: Genome Recoding Tech: Subatomic Crystallization
Colonists needed: Colonists 613 Colonists needed: Colonists 613
Size: Size 4x4 Size: Size 4x4
Production: Mars Microbes Production: Superalloys
Deposit: Raw Mars Microbes Deposit: Raw Superalloys

Notes

  1. The amount of CoinsCoins and SuppliesSupplies that's listed here is without any discount from having a high
    Life SupportLife Support.
  2. Numbers within parentheses indicate good deposit boosted production.
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