Goods Buildings are buildings that produce goods, one of the main resources of the game. For most players the goods buildings are the main source of goods. Currently there are 96 different types of goods buildings in the game.
Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare.
Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players.
Contents
- 1 Mechanics
- 2 Buildings
- 2.1 Bronze Age
- 2.2 Iron Age
- 2.3 Early Middle Ages
- 2.4 High Middle Ages
- 2.5 Late Middle Ages
- 2.6 Colonial Age
- 2.7 Industrial Age
- 2.8 Progressive Era
- 2.9 Modern Era
- 2.10 Postmodern Era
- 2.11 Contemporary Era
- 2.12 Tomorrow Era
- 2.13 Future Era
- 2.14 Arctic Future
- 2.15 Oceanic Future
- 2.16 Virtual Future
- 2.17 Space Age Mars
- 2.18 Space Age Asteroid Belt
Mechanics
Goods Buildings have similar mechanics to those of production buildings. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced.
To reach the full production potential the player should acquire a corresponding good deposit for a good building. Without the deposit the amount of goods produced is five times smaller.
The player has to manually assign the production for each building by spending coins and
supplies. From the Modern Era to the Virtual Future some unrefined goods are needed also. Unrefined goods are goods from an earlier age (always 3 ages back). For example Colonial Age goods for Modern Era Goods Buildings. Some Great Buildings produce current era goods up till the Modern Era. They will start to produce unrefined goods from Modern Era onwards.
In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. To begin with, the player has to build the Goods Buildings on their Space Colony (not in the main city on Earth). That means one needs Colonists instead of
Population and
Mars Ore or
Asteroid Ice instead of unrefined goods. Moreover, the cost for producing goods also depends on the amount of
Life Support, the Space equvialent of
Happiness. Having a high amount of
Life Support means that the player will receive a discount in the cost of goods production on the Space Age Colonies. The actual discount received varies, but it is always discounts in
coins and
supplies costs.
When starting Space Age Asteroid Belt independence is granted to the Mars Colony. Thereby another way is needed to be able to produce the Space Age Mars goods, including Mars Ore in later eras. Therefore Space Age Asteroid Belt ads the capability to produce the
goods of Space Age Mars in their respective synthesizer that can be built in the main city on Earth. The production cost consists of
coins,
supplies and
medals.
Buildings
Bronze Age
Goods buildings of the Bronze Age | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Dye Works | Lumbermill | Marble Mason |
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Tech: Growing | Tech: Woodwork | Tech: Stonework |
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Stone Mason | Vineyard | Production cost ratios[1] |
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Tech: Stonework | Tech: Growing | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Iron Age
Goods buildings of the Iron Age | ||
Building cost and time: ![]() ![]() ![]() |
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Ebony Woodworks | Iron Foundry | Jewelry Manufacturer |
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Tech: Processing | Tech: Iron Works | Tech: Handicraft |
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Limestone Mason | Weaving Mill | Production cost ratios[1] |
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Tech: Processing | Tech: Handicraft | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Early Middle Ages
Goods buildings of the Early Middle Ages | ||
Building cost and time: ![]() ![]() ![]() |
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Alabaster Mason | Beekeeper | Copper Foundry |
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Tech: Quarries | Tech: Apiary | Tech: Casting |
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Goldsmith | Granite Mason | Production cost ratios[1] |
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Tech: Casting | Tech: Quarries | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
High Middle Ages
Goods buildings of the High Middle Ages | ||
Building cost and time: ![]() ![]() ![]() |
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Brickworks | Glassblower | Herb Merchant |
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Tech: Quality Products | Tech: Guilds | Tech: Quality Products |
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Ropery | Saltworks | Production cost ratios[1] |
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Tech: Guilds | Tech: Conservation | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Late Middle Ages
Goods buildings of the Late Middle Ages | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Basalt Mason | Brass Foundry | Gunpowder Manufactory |
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Tech: Crane | Tech: Metal Working | Tech: Aristocracy |
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Silk Manufactory | Talc Cutter | Production cost ratios[1] |
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Tech: Aristocracy | Tech: Crane | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Colonial Age
Goods buildings of the Colonial Age | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Coffee Roaster | Paper Mill | Porcelain Manufactory |
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Tech: Plantation Goods | Tech: Plantation Goods | Tech: Porcelain |
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Tar Kiln | Wiremill | Production cost ratios[1] |
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Tech: Industrial Goods | Tech: Industrial Goods | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Industrial Age
Goods buildings of the Industrial Age | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Coke Oven | Fertilizer Plant | Rubber Plant |
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Tech: Extraction | Tech: Extraction | Tech: Industrialization |
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Textile Mill | Whaling Station | Production cost ratios[1] |
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Tech: Industrialization | Tech: Extraction | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Progressive Era
Goods buildings of the Progressive Era | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Asbestos Factory | Explosives Factory | Machine Workshop |
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Tech: Modern Materials | Tech: Modern Explosives | Tech: Mass Manufacturing |
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Oil Refinery | Tinning Plant | Production cost ratios[1] |
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Tech: Oil Refining | Tech: Modern Materials | |
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Modern Era
Goods buildings of the Modern Era | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Concrete Plant | Construction Warehouse | Flavor Laboratory |
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Tech: Prefabrication | Tech: Autobahns | Tech: Food Processing |
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Food Processing Plant | Packaging Factory | Production cost ratios[1] |
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Tech: Food Processing | Tech: Prefabrication | |
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Notes
Postmodern Era
Goods buildings of the Postmodern Era | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Genetics Research Lab | Industrial Filter Factory | Semiconductor Factory |
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Tech: Genetics Research | Tech: Environmental Standards | Tech: Modern Electronics |
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Steel Plant | Tree Nursery | Production cost ratios[1] |
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Tech: Industrial Steel | Tech: Renewable Resources | |
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Notes
Contemporary Era
Goods buildings of the Contemporary Era | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Bionics Research Lab | LNG Plant | Magnet Factory |
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Tech: Bionics | Tech: Petroleum Industry | Tech: Automation |
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Plastics Plant | Robotics Factory | Production cost ratios[1] |
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Tech: Petroleum Industry | Tech: Automation | |
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Tomorrow Era
Goods buildings of the Tomorrow Era | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Nutrition Research Lab | Papercrete Factory | Preservatives Factory |
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Tech: Nutrition Science | Tech: Recycled Materials | Tech: Nutrition Science |
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Smart Materials Factory | Translucent Concrete Plant | Production cost ratios[1] |
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Tech: High-Tech Materials | Tech: High-Tech Materials | |
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Side effect: none | |
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Future Era
Goods buildings of the Future Era | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Algae Farm | Earth Science Center | Nanoparticle Laboratory |
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Tech: Biochemistry | Tech: Earth Science | Tech: Biochemistry |
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Side effect: none | Side effect: none |
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Superconductor Factory | Water Purifier | Production cost ratios[1] |
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Tech: Low-Temp Science | Tech: Tidal Power | |
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Notes
Arctic Future
Goods buildings of the Arctic Future | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
A.I. Research Center | Bioplastics Factory | Nanowire Laboratory |
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Tech: A.I. Research | Tech: Bioplastics | Tech: Nanotubes |
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Paper Battery Factory | Transester Gas Catalyzer | Production cost ratios[1] |
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Tech: Organic Conduction | Tech: Advanced Transesterification | |
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Oceanic Future
Goods buildings of the Oceanic Future | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Artificial Scale Artisans | Coral Breeder | Deep Sea Research Lab |
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Tech: Hardened Scales | Tech: Coral Propagation | Tech: Oxygen Lens |
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Oyster Ranch | Phytoplankton Factory | Production cost ratios[1] |
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Tech: Engineered Nuclei | Tech: Nano Habitat | |
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Side effect: none | |
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Virtual Future
Goods buildings of the Virtual Future | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Botanic Fiber Farm | Cryptocurrency Bank | Jade Crystal Quarry |
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Tech: Smart Fabrics | Tech: Reliable Hash Generators | Tech: Trinary Information Engraving |
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Nano-Augmentation Clinic | Sustainable Rice Farm | Production cost ratios[1] |
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Tech: Pico Computing | Tech: Accelerated Food Engineering | |
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Space Age Mars
Goods buildings of the Space Age Mars | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
BioTech Farm | Chemical Milling Facility | Fusion Plant |
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Tech: Genome Recoding | Tech: Subatomic Crystallization | Tech: Entangled Nuclear Fusion |
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Microbe Research Lab | Surface Drill | Production cost ratios[1][2] |
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Tech: Genome Recoding | Tech: Subatomic Crystallization | |
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Production: ![]() |
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Deposit: ![]() |
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Notes
- ↑ The amount of
Coins and
Supplies that's listed here is without any discount from having a high
Life Support.
- ↑ Numbers within parentheses indicate good deposit boosted production.
Space Age Asteroid Belt
Goods buildings of the Space Age Asteroid Belt | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Nickel Excavator | Bedrock Processor | Asteroid Drill |
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Tech: Artificial Gravitation Module | Tech: Artificial Gravitation Module | Tech: Advanced Vacuum Distillation |
Colonists needed: ![]() |
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Bromine Pump | Platinum Quarry | Production cost ratios[1][2] |
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Tech: Thermal Mining | Tech: Thermal Mining | |
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Size: ![]() |
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Production: ![]() |
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Deposit: ![]() |
Deposit: ![]() |
Notes
- ↑ The amount of
Coins and
Supplies that's listed here is without any discount from having a high
Life Support.
- ↑ Numbers within parentheses indicate good deposit boosted production.
Goods Synthesizers
The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and
Mars Ore in your main city on Earth.
Goods Synthesizers of the Space Age Asteroid Belt | ||
Building cost and time: ![]() ![]() ![]() |
Connection: ![]() | |
Bio Tech Crops Synthesizer | Mars Microbes Synthesizer | Superalloys Synthesizer |
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Tech: Mars Goods Synthesizing I | Tech: Mars Goods Synthesizing I | Tech: Mars Goods Synthesizing I |
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Lubricants Synthesizer | Fusion Reactors Synthesizer | Mars Ore Synthesizer |
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Tech: Mars Goods Synthesizing II | Tech: Mars Goods Synthesizing II | Tech: Mars Goods Synthesizing II |
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Deposit: - |
Production cost ratios[1] | ||
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Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.