Goods Buildings are buildings that produce goods, one of the main resources of the game. For most players the goods buildings are the main source of goods. Currently there are 96 different types of goods buildings in the game.
Goods are needed for researching technologies, building Great Buildings, and for maintenance in the Guild vs. Guild warfare. Goods can also be used to negotiate provinces, Guild Expeditions, Daily Challenges or the Merchant and can be traded with other players.
Mechanics[]
Goods Buildings have similar mechanics to those of production buildings. There are four different production rates, 4 hours, 8 hours, 24 hours (1 day), and 48 hours (2 days), allowing different amounts of goods to be produced.
To reach the full production potential the player should acquire a corresponding good deposit for a good building. Without the deposit the amount of goods produced is five times smaller.
The player has to manually assign the production for each building by spending coins and supplies. From the Modern Era to the Virtual Future some unrefined goods are needed also. Unrefined goods are goods from an earlier age (always 3 ages back). For example Colonial Age goods for Modern Era Goods Buildings. Some Great Buildings produce current era goods up till the Modern Era. They will start to produce unrefined goods from Modern Era onwards.
In the Space Ages, starting with Space Age Mars, the whole concept of producing goods works quite differently than from earlier ages. To begin with, the player has to build the Goods Buildings on their Space Colony (not in the main city on Earth). That means one needs Colonists instead of Population and Mars Ore or Asteroid Ice instead of unrefined goods. Moreover, the cost for producing goods also depends on the amount of Life Support, the Space equvialent of Happiness. Having a high amount of Life Support means that the player will receive a discount in the cost of goods production on the Space Age Colonies. The actual discount received varies, but it is always discounts in coins and supplies costs.
When starting Space Age Asteroid Belt independence is granted to the Mars Colony. Thereby another way is needed to be able to produce the Space Age Mars goods, including Mars Ore in later eras. Therefore Space Age Asteroid Belt ads the capability to produce the goods of Space Age Mars in their respective synthesizer that can be built in the main city on Earth. The production cost consists of coins, supplies and medals.
Buildings[]
Bronze Age[]
Goods buildings of the Bronze Age | ||
Building cost and time: 340 490 00:30:00 | Connection: Road required | |
Dye Works | Lumbermill | Marble Mason |
Tech: Growing | Tech: Woodwork | Tech: Stonework |
Population needed: 108 | Population needed: 108 | Population needed: 108 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Stone Mason | Vineyard | Production cost ratios[1] |
04:00:00 100 100 = 1(5) 08:00:00 200 200 = 2(10) 24:00:00 400 400 = 4(20) 48:00:00 600 600 = 6(30) | ||
Tech: Stonework | Tech: Growing | |
Population needed: 108 | Population needed: 108 | |
Size: 4x4 | Size: 3x3 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Iron Age[]
Goods buildings of the Iron Age | ||
Building cost and time: 1,500 2,400 01:30:00 | Connection: Road required | |
Ebony Woodworks | Iron Foundry | Jewelry Manufacturer |
Tech: Processing | Tech: Iron Works | Tech: Handicraft |
Population needed: 230 | Population needed: 230 | Population needed: 230 |
Size: 4x4 | Size: 3x3 | Size: 3x4 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Limestone Mason | Weaving Mill | Production cost ratios[1] |
04:00:00 200 200 = 1(5) 08:00:00 400 400 = 2(10) 24:00:00 800 800 = 4(20) 48:00:00 1,200 1,200 = 6(30) | ||
Tech: Processing | Tech: Handicraft | |
Population needed: 230 | Population needed: 230 | |
Size: 4x4 | Size: 4x3 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Early Middle Ages[]
Goods buildings of the Early Middle Ages | ||
Building cost and time: 6,000 10,300 03:50:00 | Connection: Road required | |
Alabaster Mason | Beekeeper | Copper Foundry |
Tech: Quarries | Tech: Apiary | Tech: Casting |
Population needed: 340 | Population needed: 340 | Population needed: 340 |
Size: 4x3 | Size: 3x3 | Size: 4x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Goldsmith | Granite Mason | Production cost ratios[1] |
04:00:00 400 400 = 1(5) 08:00:00 800 800 = 2(10) 24:00:00 1,600 1,600 = 4(20) 48:00:00 2,400 2,400 = 6(30) | ||
Tech: Casting | Tech: Quarries | |
Population needed: 340 | Population needed: 340 | |
Size: 4x3 | Size: 4x4 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
High Middle Ages[]
Goods buildings of the High Middle Ages | ||
Building cost and time: 14,000 27,000 07:30:00 | Connection: Road required | |
Brickworks | Glassblower | Herb Merchant |
Tech: Quality Products | Tech: Guilds | Tech: Quality Products |
Population needed: 460 | Population needed: 460 | Population needed: 460 |
Size: 4x3 | Size: 4x3 | Size: 4x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Ropery | Saltworks | Production cost ratios[1] |
04:00:00 800 800 = 1(5) 08:00:00 1,600 1,600 = 2(10) 24:00:00 3,200 3,200 = 4(20) 48:00:00 4,800 4,800 = 6(30) | ||
Tech: Guilds | Tech: Conservation | |
Population needed: 460 | Population needed: 460 | |
Size: 3x2 | Size: 3x4 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Late Middle Ages[]
Goods buildings of the Late Middle Ages | ||
Building cost and time: 27,000 54,000 11:20:00 | Connection: Road required | |
Basalt Mason | Brass Foundry | Gunpowder Manufactory |
Tech: Crane | Tech: Metal Working | Tech: Aristocracy |
Population needed: 580 | Population needed: 580 | Population needed: 580 |
Size: 4x4 | Size: 4x4 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Silk Manufactory | Talc Cutter | Production cost ratios[1] |
04:00:00 1,600 1,600 = 1(5) 08:00:00 3,200 3,200 = 2(10) 24:00:00 6,400 6,400 = 4(20) 48:00:00 9,600 9,600 = 6(30) | ||
Tech: Aristocracy | Tech: Crane | |
Population needed: 580 | Population needed: 580 | |
Size: 3x3 | Size: 3x3 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Colonial Age[]
Goods buildings of the Colonial Age | ||
Building cost and time: 37,000 79,000 13:30:00 | Connection: Road required | |
Coffee Roaster | Paper Mill | Porcelain Manufactory |
Tech: Plantation Goods | Tech: Plantation Goods | Tech: Porcelain |
Population needed: 720 | Population needed: 720 | Population needed: 720 |
Size: 3x3 | Size: 2x3 | Size: 4x4 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Tar Kiln | Wiremill | Production cost ratios[1] |
04:00:00 2,400 2,400 = 1(5) 08:00:00 4,800 4,800 = 2(10) 24:00:00 9,600 9,600 = 4(20) 48:00:00 14,400 14,400 = 6(30) | ||
Tech: Industrial Goods | Tech: Industrial Goods | |
Population needed: 720 | Population needed: 720 | |
Size: 3x5 | Size: 3x3 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Industrial Age[]
Goods buildings of the Industrial Age | ||
Building cost and time: 45,000 102,000 14:30:00 | Connection: Road required | |
Coke Oven | Fertilizer Plant | Rubber Plant |
Tech: Extraction | Tech: Extraction | Tech: Industrialization |
Population needed: 1,020 | Population needed: 1,020 | Population needed: 1,020 |
Size: 4x5 | Size: 4x5 | Size: 5x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Textile Mill | Whaling Station | Production cost ratios[1] |
04:00:00 3,200 3,200 = 1(5) 08:00:00 6,400 6,400 = 2(10) 24:00:00 12,800 12,800 = 4(20) 48:00:00 19,200 19,200 = 6(30) | ||
Tech: Industrialization | Tech: Extraction | |
Population needed: 1,020 | Population needed: 1,020 | |
Size: 3x4 | Size: 4x3 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Progressive Era[]
Goods buildings of the Progressive Era | ||
Building cost and time: 54,000 129,000 14:50:00 | Connection: Two-lane street required | |
Asbestos Factory | Explosives Factory | Machine Workshop |
Tech: Modern Materials | Tech: Modern Explosives | Tech: Mass Manufacturing |
Population needed: 1,200 | Population needed: 1,200 | Population needed: 1,200 |
Size: 5x5 | Size: 4x5 | Size: 6x4 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Oil Refinery | Tinning Plant | Production cost ratios[1] |
04:00:00 4,000 4,000 = 1(5) 08:00:00 8,000 8,000 = 2(10) 24:00:00 16,000 16,000 = 4(20) 48:00:00 24,000 24,000= 6(30) | ||
Tech: Oil Refining | Tech: Modern Materials | |
Population needed: 1,200 | Population needed: 1,200 | |
Size: 7x4 | Size: 3x6 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Modern Era[]
Goods buildings of the Modern Era | ||
Building cost and time: 66,000 155,000 15:00:00 | Connection: Two-lane street required | |
Concrete Plant | Construction Warehouse | Flavor Laboratory |
Tech: Prefabrication | Tech: Autobahns | Tech: Food Processing |
Population needed: 1,360 | Population needed: 1,360 | Population needed: 1,360 |
Size: 5x6 | Size: 5x5 | Size: 6x4 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Food Processing Plant | Packaging Factory | Production cost ratios[1] |
04:00:00 2,400 2,400 1(5)[2] = 1(5) 08:00:00 4,800 4,800 2(10)[2] = 2(10) 24:00:00 9,600 9,600 4(20)[2] = 4(20) 48:00:00 14,400 14,400 6(30)[2] = 6(30) | ||
Tech: Food Processing | Tech: Prefabrication | |
Population needed: 1,360 | Population needed: 1,360 | |
Size: 4x6 | Size: 7x4 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Postmodern Era[]
Goods buildings of the Postmodern Era | ||
Building cost and time: 79,000 185,000 15:00:00 | Connection: Two-lane street required | |
Genetics Research Lab | Industrial Filter Factory | Semiconductor Factory |
Tech: Genetics Research | Tech: Environmental Standards | Tech: Modern Electronics |
Population needed: 1,530 | Population needed: 1,530 | Population needed: 1,530 |
Size: 7x4 | Size: 4x7 | Size: 4x6 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Steel Plant | Tree Nursery | Production cost ratios[1] |
04:00:00 2,800 2,800 1(5)[2] = 1(5) 08:00:00 5,600 5,600 2(10)[2] = 2(10) 24:00:00 11,200 11,200 4(20)[2] = 4(20) 48:00:00 16,800 16,800 6(30)[2] = 6(30) | ||
Tech: Industrial Steel | Tech: Renewable Resources | |
Population needed: 1,530 | Population needed: 1,530 | |
Size: 6x5 | Size: 6x4 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Contemporary Era[]
Goods buildings of the Contemporary Era | ||
Building cost and time: 120,000 278,000 15:00:00 | Connection: Two-lane street required | |
Bionics Research Lab | LNG Plant | Magnet Factory |
Tech: Bionics | Tech: Petroleum Industry | Tech: Automation |
Population needed: 2,790 | Population needed: 1,480 | Population needed: 2,180 |
Side effect: +300 | Side effect: -350 | Side effect: none |
Size: 6x4 | Size: 6x5 | Size: 5x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Plastics Plant | Robotics Factory | Production cost ratios[1] |
04:00:00 3,200 3,200 1(5)[2] = 1(5) 08:00:00 6,400 6,400 2(10)[2] = 2(10) 24:00:00 12,800 12,800 4(20)[2] = 4(20) 48:00:00 19,200 19,200 6(30)[2] = 6(30) | ||
Tech: Petroleum Industry | Tech: Automation | |
Population needed: 1,980 | Population needed: 2,480 | |
Side effect: -100 | Side effect: +150 | |
Size: 4x6 | Size: 4x7 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Tomorrow Era[]
Goods buildings of the Tomorrow Era | ||
Building cost and time: 153,000 353,000 15:00:00 | Connection: Two-lane street required | |
Nutrition Research Lab | Papercrete Factory | Preservatives Factory |
Tech: Nutrition Science | Tech: Recycled Materials | Tech: Nutrition Science |
Population needed: 1,780 | Population needed: 2,980 | Population needed: 2,180 |
Side effect: -200 | Side effect: +400 | Side effect: none |
Size: 5x3 | Size: 4x4 | Size: 4x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Smart Materials Factory | Translucent Concrete Plant | Production cost ratios[1] |
04:00:00 3,600 3,600 1(5)[2] = 1(5) 08:00:00 7,200 7,200 2(10)[2] = 2(10) 24:00:00 14,400 14,400 4(20)[2] = 4(20) 48:00:00 21,600 21,600 6(30)[2] = 6(30) | ||
Tech: High-Tech Materials | Tech: High-Tech Materials | |
Population needed: 3,180 | Population needed: 2,180 | |
Side effect: +500 | Side effect: none | |
Size: 5x5 | Size: 5x4 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Future Era[]
Goods buildings of the Future Era | ||
Building cost and time: 220,000 481,000 15:00:00 | Connection: Two-lane street required | |
Algae Farm | Earth Science Center | Nanoparticle Laboratory |
Tech: Biochemistry | Tech: Earth Science | Tech: Biochemistry |
Population needed: 5,020 | Population needed: 3,620 | Population needed: 3,620 |
Side effect: +700 | Side effect: none | Side effect: none |
Size: 6x5 | Size: 5x5 | Size: 5x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Superconductor Factory | Water Purifier | Production cost ratios[1] |
04:00:00 4,000 4,000 1(5)[2] = 1(5) 08:00:00 8,000 8,000 2(10)[2] = 2(10) 24:00:00 16,000 16,000 4(20)[2] = 4(20) 48:00:00 24,000 24,000 6(30)[2] = 6(30) | ||
Tech: Low-Temp Science | Tech: Tidal Power | |
Population needed: 3,220 | Population needed: 4,920 | |
Side effect: -200 | Side effect: +650 | |
Size: 4x6 | Size: 7x4 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Arctic Future[]
Goods buildings of the Arctic Future | ||
Building cost and time: 293,000 638,000 15:00:00 | Connection: Two-lane street required | |
A.I. Research Center | Bioplastics Factory | Nanowire Laboratory |
Tech: A.I. Research | Tech: Bioplastics | Tech: Nanotubes |
Population needed: 5,110 | Population needed: 5,600 | Population needed: 4,610 |
Size: 5x6 | Size: 5x5 | Size: 4x7 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Paper Battery Factory | Transester Gas Catalyzer | Production cost ratios[1] |
04:00:00 4,500 4,500 1(5)[2] = 1(5) 08:00:00 9,000 9,000 2(10)[2] = 2(10) 24:00:00 18,000 18,000 4(20)[2] = 4(20) 48:00:00 27,000 27,000 6(30)[2] = 6(30) | ||
Tech: Organic Conduction | Tech: Advanced Transesterification | |
Population needed: 4,610 | Population needed: 4,330 | |
Size: 6x4 | Size: 5x5 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Oceanic Future[]
Goods buildings of the Oceanic Future | ||
Building cost and time: 332,000 716,000 15:00:00 | Connection: Two-lane street required | |
Artificial Scale Artisans | Coral Breeder | Deep Sea Research Lab |
Tech: Hardened Scales | Tech: Coral Propagation | Tech: Oxygen Lens |
Population needed: 4,450 | Population needed: 6,250 | Population needed: 5,700 |
Side effect: -280 | Side effect: +630 | Side effect: +350 |
Size: 5x6 | Size: 6x5 | Size: 6x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Oyster Ranch | Phytoplankton Factory | Production cost ratios[1] |
04:00:00 4,500 4,500 1(5)[2] = 1(5) 08:00:00 9,000 9,000 2(10)[2] = 2(10) 24:00:00 18,000 18,000 4(20)[2] = 4(20) 48:00:00 27,000 27,000 6(30)[2] = 6(30) | ||
Tech: Engineered Nuclei | Tech: Nano Habitat | |
Population needed: 4,400 | Population needed: 5,000 | |
Side effect: -300 | Side effect: none | |
Size: 6x5 | Size: 7x4 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Virtual Future[]
Goods buildings of the Virtual Future | ||
Building cost and time: 390,000 837,000 15:00:00 | Connection: Two-lane street required | |
Botanic Fiber Farm | Cryptocurrency Bank | Jade Crystal Quarry |
Tech: Smart Fabrics | Tech: Reliable Hash Generators | Tech: Trinary Information Engraving |
Population needed: 6,210 | Population needed: 6,210 | Population needed: 5,640 |
Size: 4x7 | Size: 7x4 | Size: 6x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Unrefined goods: | Unrefined goods: | Unrefined goods: |
Nano-Augmentation Clinic | Sustainable Rice Farm | Production cost ratios[1] |
04:00:00 6,000 6,000 1(5)[2] = 1(5) 08:00:00 12,000 12,000 2(10)[2] = 2(10) 24:00:00 24,000 24,000 4(20)[2] = 4(20) 48:00:00 36,000 36,000 6(30)[2] = 6(30) | ||
Tech: Pico Computing | Tech: Accelerated Food Engineering | |
Population needed: 5,640 | Population needed: 5,640 | |
Size: 6x5 | Size: 5x6 | |
Production: | Production: | |
Deposit: | Deposit: | |
Unrefined goods: | Unrefined goods: |
Notes
Space Age Mars[]
Goods buildings of the Space Age Mars | ||
Building cost and time: 1,750,000 2,100,000 02:00:00 | Connection: Road required | |
BioTech Farm | Chemical Milling Facility | Fusion Plant |
Tech: Genome Recoding | Tech: Subatomic Crystallization | Tech: Entangled Nuclear Fusion |
Colonists needed: 817 | Colonists needed: 817 | Colonists needed: 817 |
Size: 3x4 | Size: 4x3 | Size: 4x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Microbe Research Lab | Surface Drill | Production cost ratios[1][2] |
04:00:00 150,000 150,000 8 = 3(15) 08:00:00 300,000 300,000 15 = 6(30) 24:00:00 600,000 600.000 30 = 12(60) 48:00:00 900,000 900,000 45 = 18(90) | ||
Tech: Genome Recoding | Tech: Subatomic Crystallization | |
Colonists needed: 613 | Colonists needed: 613 | |
Size: 4x4 | Size: 4x4 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ The amount of Coins and Supplies that's listed here is without any discount from having a high
Life Support. - ↑ Numbers within parentheses indicate good deposit boosted production.
Space Age Asteroid Belt[]
Goods buildings of the Space Age Asteroid Belt | ||
Building cost and time: 3,630,000 4,290,000 02:00:00 | Connection: Road required | |
Nickel Excavator | Bedrock Processor | Asteroid Drill |
Tech: Artificial Gravitation Module | Tech: Artificial Gravitation Module | Tech: Advanced Vacuum Distillation |
Colonists needed: 303 | Colonists needed: 363 | Colonists needed: 363 |
Size: 6x4 | Size: 4x5 | Size: 5x4 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Bromine Pump | Platinum Quarry | Production cost ratios[1][2] |
04:00:00 288,000 288,000 10 = 4(20) 08:00:00 576,000 576,000 20 = 8(40) 24:00:00 1,152,000 1,152,000 40 = 16(80) 48:00:00 1,728,000 1,728,000 60 = 24(120) | ||
Tech: Thermal Mining | Tech: Thermal Mining | |
Colonists needed: 363 | Colonists needed: 291 | |
Size: 4x5 | Size: 5x5 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ The amount of Coins and Supplies that's listed here is without any discount from having a high
Life Support. - ↑ Numbers within parentheses indicate good deposit boosted production.
Goods Synthesizers[]
The Goods Syntesizers makes it possible to produce the previous Mars Colony goods and Mars Ore in your main city on Earth.
Goods Synthesizers of the Space Age Asteroid Belt | ||
Building cost and time: 450,000 900,000 15:00:00 | Connection: Two-lane street required | |
Bio Tech Crops Synthesizer | Mars Microbes Synthesizer | Superalloys Synthesizer |
Tech: Mars Goods Synthesizing I | Tech: Mars Goods Synthesizing I | Tech: Mars Goods Synthesizing I |
Population needed: 5,640 | Population needed: 5,640 | Population needed: 5,640 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Lubricants Synthesizer | Fusion Reactors Synthesizer | Mars Ore Synthesizer |
Tech: Mars Goods Synthesizing II | Tech: Mars Goods Synthesizing II | Tech: Mars Goods Synthesizing II |
Population needed: 5,640 | Population needed: 5,640 | Population needed: 7,900 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: - |
Production cost ratios[1] | ||
04:00:00 120,000 120,000 50 = 1(5) or 10 08:00:00 240,000 240,000 100 = 2(10) or 20 24:00:00 480,000 480,000 200 = 4(20) or 40 48:00:00 720,000 720,000 300 = 6(30) or 60 |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Space Age Venus[]
Goods buildings of the Space Age Venus | ||
Building cost and time: 4,251,000 4,959,500 02:00:00 | Connection: Road required | |
Soy Farm | Seaweed Farm | Sugarcane Plantation |
Tech: Tailored Biolight | Tech: Tailored Biolight | Tech: Covalent Solids |
Colonists needed: 1,189 | Colonists needed: 1,189 | Colonists needed: 951 |
Size: 5x4 | Size: 5x4 | Size: 5x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Microgreen Capsules | Herb Garden | Production cost ratios[1][2] |
04:00:00 390,000 390,000 10 = 4(20) 08:00:00 780,000 780,000 20 = 8(40) 24:00:00 1,560,000 1,560,000 40 = 16(80) 48:00:00 2,340,000 2,340,000 60 = 24(120) | ||
Tech: Space Kitchen | Tech: Space Kitchen | |
Colonists needed: 1,189 | Colonists needed: 991 | |
Size: 5x4 | Size: 6x4 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ The amount of Coins and Supplies that's listed here is without any discount from having a high
Life Support. - ↑ Numbers within parentheses indicate good deposit boosted production.
Goods Synthesizers[]
The Goods Synthesizers make it possible to produce the previous Asteroid Belt Colony goods and Asteroid Ice in your main city on Earth.
Goods Synthesizers of the Space Age Venus | ||
Building cost and time: 550,000 1,000,000 15:00:00 | Connection: Two-lane street required | |
Bromine Synthesizer | Compound Fluid Synthesizer | Nickel Synthesizer |
Tech: Asteroid Goods Synthesizing I | Tech: Asteroid Goods Synthesizing I | Tech: Asteroid Goods Synthesizing I |
Population needed: 5,640 | Population needed: 5,640 | Population needed: 5,640 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Platinum Crystal Synthesizer | Processed Material Synthesizer | Asteroid Ice Synthesizer |
Tech: Asteroid Goods Synthesizing II | Tech: Asteroid Goods Synthesizing II | Tech: Asteroid Goods Synthesizing II |
Population needed: 5,640 | Population needed: 5,640 | Population needed: 7,900 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: - |
Production cost ratios[1] | ||
04:00:00 120,000 120,000 50 = 1(5) or 10 08:00:00 240,000 240,000 100 = 2(10) or 20 24:00:00 480,000 480,000 200 = 4(20) or 40 48:00:00 720,000 720,000 300 = 6(30) or 60 |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.
Space Age Jupiter Moon[]
Goods buildings of the Space Age Jupiter Moon | ||
Building cost and time: 5,167,500 5,962,500 02:00:00 | Connection: Road required | |
Red Algae Farm | Sponge Farm | Oceanarium |
Tech: Fluorophores | Tech: Fluorophores | Tech: Enzymic Heterosis |
Colonists needed: 1,124 | Colonists needed: 937 | Colonists needed: 1,124 |
Size: 5x4 | Size: 4x6 | Size: 4x5 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Research Laboratory | Adventurer | Production cost ratios[1][2] |
04:00:00 | ||
Tech: Genomic Databank | Tech: Genomic Databank | |
Colonists needed: 937 | Colonists needed: 1,249 | |
Size: 6x4 | Size: 6x3 | |
Production: | Production: | |
Deposit: | Deposit: |
Notes
- ↑ The amount of Coins and Supplies that's listed here is without any discount from having a high
Life Support. - ↑ Numbers within parentheses indicate good deposit boosted production.
Goods Synthesizers[]
The Goods Synthesizers make it possible to produce the previous Venus Colony goods and Venus Carbon in your main city on Earth.
Goods Synthesizers of the Space Age Jupiter Moon | ||
Building cost and time: 650,000 1,200,000 15:00:00 | Connection: Two-lane street required | |
Soy Proteins Synthesizer | Microgreen Supplement Synthesizer | Herbal Snack Synthesizer |
Tech: Venus Goods Synthesizing I | Tech: Venus Goods Synthesizing I | Tech: Venus Goods Synthesizing I |
Population needed: 5,640 | Population needed: 5,640 | Population needed: 5,640 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: |
Sugar Crystals Synthesizer | Glowing Seaweed Synthesizer | Venus Carbon Synthesizer |
Tech: Venus Goods Synthesizing II | Tech: Venus Goods Synthesizing II | Tech: Venus Goods Synthesizing II |
Population needed: 5,640 | Population needed: 5,640 | Population needed: 8,500 |
Size: 3x3 | Size: 3x3 | Size: 3x3 |
Production: | Production: | Production: |
Deposit: | Deposit: | Deposit: - |
Production cost ratios[1] | ||
04:00:00 160,000 160,000 50 = 1(5) or 10 08:00:00 320,000 320,000 100 = 2(10) or 20 |
Notes
- ↑ Numbers within parentheses indicate good deposit boosted production.