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Guild Battlegrounds Building Diamond

Guild Battlegrounds is a new feature which is currently being tested by InnoGames. It has been envisioned as an alternative guild feature in lieu of Guild vs Guild. It is also an attempt of bridging the gap between mobile and desktop players. However, it is not a replacement of Guild vs Guild and both will exist side by side.

The only requirements for participating in Guild Battlegrounds are that the player must be a part of a guild and should have researched the Military Tactics technology.

In a nutshell, all guilds who want to participate will be match-made into various battlegrounds. Each battleground is its own map that holds five to eight guilds and will last for 11 days. Within each battleground, the participating guilds will fight for victory by holding as many provinces as possible for as long as possible.​

Gameplay

Guild Battlegrounds Map

Accessing the Map

Once the player has researched the Military Tactics technology and is a part of a guild, the Guild Battlegrounds can be accessed by selecting the Battleground building located at the north-east corner of the city. The player will then be transported to an island nation, which contains a fixed number of provinces.

Overview

Five to eight guilds battle each other for 11 consecutive days. Each guild starts at the edge of the battleground map with a province, which cannot be taken from them, called the headquarter (HQ). The distance between neighboring guild headquarters will be about the same. From there, the guilds can start conquering adjacent provinces. Every guild member can click on an eligible province and either perform a fight or a negotiation. These fights and negotiations will always match the era of the player who performs it.

After completing the fight or negotiation, the member will provide his guild with one or more advancement points, which will be visualized as a conquest flag on the target province. The first guild to accumulate enough advancements will gain control over the given province, whereas all other guilds that tried to conquer it as well will lose half the advancements that they have made towards that province.

Gaining Provinces

Guilds can only attack provinces which are adjacent to one of their own. With each won encounter, advancement points are gained. The guild with the highest amount of advancement points in a province will have its “conquest flag” displayed in the respective province. Other guilds having advancement points in a province have their shield displayed next to the conquest flag of the leading guild. The closer the guild with the highest progress is getting to conquering the province, the higher the strength of the displayed flag will be.

When a certain amount of advancement points is reached, the province will get taken over. The amount of advancements needed depends on the league - higher leagues needing more advancement points.

League: Copper Silver Gold Platinum Diamond
Advancements needed: 40 70 100 130 160

A province that was just taken will be under lock-down for four hours, giving the new owner some time to get victory points or build sector buildings (not yet implemented). During lock-down, no guild can progress their conquest flag further in that province.

Attacking & Negotiating

Any guild member can tap on a province to bring up its window. There will be two options for earning points available there - Attack and Negotiate. Both the opposing army for attacking and the goods required for negotiation will depend on the player's age (similar to Guild Expeditions). Negotiating an encounter will bring more advancement points than attacking as more time and resources are required for it.

Defending

There is no means of directly defending the acquired provinces. The only way of defending your guild's provinces will be by trying to take the provinces of the attacking guild before they take yours. In this case, if the opposing guild loses all adjacent provinces they also lose all advancements that they have made towards your province.​

Winning Battlegrounds

The leader board of a battleground gets dictated by victory points, which are automatically earned by every guild once per full hour. The amount of victory points gained depends on the provinces that a guild holds. Provinces towards the center of the battleground map provide way more points than those at the edge of the map. The player can see the rankings for their specific battleground at any time, listing all participating guilds, the number of provinces held, their current gain in victory points per hour, their current amount of victory points and the rewards of every rank.

Completion

Upon completion of each battleground, there will be a 3-days break for the guilds to rest, collect their rewards and make new preparations. The guild score will then be updated.

Victory Points

The Victory Points are particularly used to measure and count the points towards the completion of the current battleground, thus they are reset at the start of every new round. Each province, besides the HQ, that a guild holds will provide victory points every hour. The magnitude of points provided by a province increases the closer it is to the center of the map.

Attrition

Whenever a player successfully completes a battle or a negotiation (in the context of a Guild Battleground) they will build up Attrition. This is a percentage value that directly affects the (attack and defense) boosts of the defending armies and the difficulty level of the negotiations that the player will face.

So at some point, performing attacks or negotiating will become unfeasible as the defending armies become too strong and the negotiations become too complex or too expensive. However, attrition resets to 0% each day (midnight server time).

Show/Hide Attrition Table
Attrition Level Attack Penalty Negotiation Multiplier
0 0% 1
1 2% 1
2 4% 1
3 6% 1
4 8% 1
5 10% 1
6 15% 2
7 20% 2
8 25% 2
9 30% 2
10 35% 2
11 40% 2
12 45% 2
13 50% 2
14 60% 3
15 70% 3
16 80% 3
17 90% 3
18 100% 3
19 120% 4
20 140% 4
21
22
23
24
25
26
27
28
29
30
31
32
33 400% 6
34 420% 7
35 440% 7
36 460% 7
37 480% 7
38 500% 7
39 520% 8
40 540% 8
41 560% 8
42 580% 8
43 600% 8
44 620% 9
45 640% 9
46 660% 9
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
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100 1750% 20

League System

According to a guild's performance, they can climb the ladder to join the highest leagues. New guilds start off in the Copper league and can advance to Silver, Gold, Platinum and Diamond league. Upon introduction of the Guild Battlegrounds on a Server, all existing guilds will get assigned to a league depending on various parameters of the guild that reflect the guilds activity.

A guild's league will be shown in the global rankings and also affects the magnitude of their battleground rewards. Performing great in a battleground will increase the guilds league rating while performing poorly will move the guild down a league.

When assembling new battlegrounds the game will always pick guilds which are of the same league.

Province Buildings

Each province has up to three slots for province buildings. Each province building affects its own or adjacent provinces in a special way. For instance, they may make taking an adjacent province easier or they may make it harder for the enemies to take the province.

Any member with the "Battleground Constructor" role can access provinces of their own guild to decide which of the available province buildings they want to build. However, each province building takes time to complete and will cost Imperial Goods guild treasury goods to be constructed. The costs depend on the building. The costs given below are the total amount of goods which is split over three random goods. The goods can from from any age limited by latest age present in the guild. The respective goods and specific amounts will be random for every building, guild, province and battleground. The building time can be shortened by using Diamonds 50 diamonds. The same building can be build multiple times per province if the province has multiple slots for province buildings.

If a province gets taken over, each province building that was being built there has a 50% chance to be destroyed. The remaining buildings will benefit the new owner.​

Name Properties Costs Building
Time
Province Buildings Outpost Outpost
  • This province requires +10% advances to be conquered.
Imperial Goods 500
Province Buildings Fortress Fortress
  • This province requires +30% advances to be conquered.
Imperial Goods 3,000
Province Buildings Decoys Decoys
  • If an enemy fights or negotiates to conquer this province, there is a chance of 15% that this enemy will suffer double the amount of attrition.
Imperial Goods 500
Province Buildings Traps Traps
  • If an enemy fights or negotiates to conquer this province, there is a chance of 45% that this enemy will suffer double the amount of attrition.
Imperial Goods 3,000
Province Buildings Watchtower Watchtower
  • If members of the owning guild of this province advance into adjacent provinces, they have a 8% chance to not increase their attrition level.
Imperial Goods 500
Province Buildings Siege Camp Siege Camp
  • If members of the owning guild of this province advance into adjacent provinces, they have a 24% chance to not increase their attrition level.
Imperial Goods 3,000
Province Buildings Banner Banner
  • This province generates 10% more victory points.
Imperial Goods 250 30 min
Province Buildings Statue Statue
  • This province generates 30% more victory points.
Imperial Goods 1,500
Province Buildings Palace Palace
  • This province requires +30% advances to be conquered.
  • This province generates 75% more victory points.
Imperial Goods 12,000
Province Buildings Militia Barracks Militia Barracks
  • unknwon

Battleground Rewards

When a battleground ends, guilds may obtain various rewards which depend on placement:

  • Prestige Points for the ranking according to current league and Placement
  • Guild Power according to placement within a battleground
  • Fragments for the Statue of Honor

Battleground League Copper
Copper
Rank Nr. of Fragments of
Statue of Honor
Power Guild Power
Battleground Ranking Chest 1 1 13 54,600
Battleground Ranking Chest 2 2 12 47,900
Battleground Ranking Chest 3 3 11 43,300
Battleground Ranking Chest 4 4 10 40,800
Battleground Ranking Chest 5 5 10 40,400
Battleground Ranking Chest 6 6 10
Battleground Ranking Chest 7 7 10
Battleground Ranking Chest 8 8 10

Battleground League Silver
Silver
Rank Nr. of Fragments of
Statue of Honor
Power Guild Power
Battleground Ranking Chest 1 1 39 163,800
Battleground Ranking Chest 2 2 35 143,500
Battleground Ranking Chest 3 3 31 129,700
Battleground Ranking Chest 4 4 30 122,300
Battleground Ranking Chest 5 5 29 121,000
Battleground Ranking Chest 6 6 29 119,700
Battleground Ranking Chest 7 7 28 118,500
Battleground Ranking Chest 8 8 28 117,200

Battleground League Gold
Gold
Rank Nr. of Fragments of
Statue of Honor
Power Guild Power
Battleground Ranking Chest 1 1 65 273,000
Battleground Ranking Chest 2 2 57 239,000
Battleground Ranking Chest 3 3 52 216,000
Battleground Ranking Chest 4 4 49 203,000
Battleground Ranking Chest 5 5 48 201,000
Battleground Ranking Chest 6 6 48 199,000
Battleground Ranking Chest 7 7
Battleground Ranking Chest 8 8

Battleground League Platinum
Platinum
Rank Nr. of Fragments of
Statue of Honor
Power Guild Power
Battleground Ranking Chest 1 1
Battleground Ranking Chest 2 2
Battleground Ranking Chest 3 3
Battleground Ranking Chest 4 4
Battleground Ranking Chest 5 5
Battleground Ranking Chest 6 6
Battleground Ranking Chest 7 7
Battleground Ranking Chest 8 8

Battleground League Diamond
Diamond
Rank Nr. of Fragments of
Statue of Honor
Power Guild Power
Battleground Ranking Chest 1 1
Battleground Ranking Chest 2 2
Battleground Ranking Chest 3 3
Battleground Ranking Chest 4 4
Battleground Ranking Chest 5 5
Battleground Ranking Chest 6 6
Battleground Ranking Chest 7 7
Battleground Ranking Chest 8 8

Loot

Apart from rewards for your guild, there are also individual rewards; whenever you contribute an advancement (by fighting or negotiating), there is a chance to loot some Forge Points, Goods, a military unit or even Diamonds. This chance will be higher in case the advancement is made by negotiating. Looted Forge Points will be added to the players Forge Points bar.

The chances given below are counted occurrences so far.

League
Copper Silver Gold Platinum Diamond
Chance[1] Negotiating 12/40
Chance[1] Fighting
Chance[2] for Forge Points 10/12
for Forge 2

for Forge 3

for Forge 5

for Forge ?

for Forge 10
Chance[2] for GoB 10 Goods 2/12
Chance[2] for GoB 50 Goods 0/12
Chance[2] for 1 Military unit 0/12
Chance[2] for 5 Military units 0/12
Chance[2] for Diamonds 0/12
for Diamonds 5

for Diamonds 10

for Diamonds 15

for Diamonds 20

for Diamonds 25
  1. 1.0 1.1 The "Chances Negotiating" and "Chances Fighting" give the chances that any loot is won after a negotiation/fight.
  2. 2.0 2.1 2.2 2.3 2.4 2.5 The Chances for each of the loot options give the distribution of the won loot.

Summary

  • New battleground starts every 14 days
  • 5 to 8 guilds of the same league fight on the battleground for 11 days
  • Winning / losing a battleground affects the league your guild is playing in, and the rewards you get after the 11 days
  • A guild's league dictates which opponents they will face on their next battleground
  • Victory is decided by gaining victory points from holding provinces on the battleground map
  • To conquer provinces, guild members perform battles or negotiations
  • Provinces can be customized with province buildings, which are unique boosts for this new feature (not yet implemented)
  • All guild members that researched the technology Military Tactics (Iron Age) will be able to provide a valuable contribution for their guild

A list of FAQs regarding Guild Battlegrounds may be found here.

Gallery

  • Guild Battlegrounds Building Copper
  • Guild Battlegrounds Building Silver
  • Guild Battlegrounds Building Gold
  • Guild Battlegrounds Building Platinum
  • Guild Battlegrounds Building Diamond

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