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Guild Expeditions are a cross-platform cooperative feature where you and your guildmates work your way through a number of encounters to gain rewards (for yourself) and guild power (for your guild).

The primary reason for this feature was that InnoGames Forge of Empires was missing a cooperative feature on the mobile apps, so people playing only on a mobile could never really enjoy the great feeling of reaching a common goal. InnoGames decided that this should be changed and so they created the Guild Expedition as the first solution.

Concept[]

The expeditions begin automatically every Tuesday and last for six days (then they start over with a one day gap, much like PvP tournaments). Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins can contribute to the success of their guild during the current Expedition.

It is not possible to take part unless you were qualified to do so when the Expedition began. Players who join or create a new guild must wait for the next expedition to begin before taking part.

When you enter the game and an Expedition is running, you will see a pop-up telling you about it. Once you have entered the Expeditions map (through the pop-up, through the main menu on the browser, or through the Expedition button on the app), you will see a screen depicting a jungle with the beginnings of a mountain pass:

Guild Expedition 1


The Expeditions map is mostly covered by fog. The fog will disappear as you progress on the 'path of discovery'. The map you can see is only visible to you; each member of a guild has their own instance of the map to discover. You have until the end of the current Expedition period to complete it.

What is common for all guild members though is the Guild Expedition goal bar that you can spot right at the top of the screen. You can contribute to the progress by solving encounters that are available in the encounter locations. The current encounter location is indicated by a yellow arrow. When you click it, you will have the choice to attack the local inhabitants or peacefully negotiate a deal with them. The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree. Some encounters will be harder to solve than others (especially the ones represented by larger encounter locations) and they may contain two-wave battles. To see your own contribution and the contribution of other guild members, click the Progress Bar (in the upper middle of the screen on the browser, the lower middle of the screen on the app).

Regardless of the outcome of each battle or negotiation, you will contribute some points to the guild progress bar (obviously if you lose, it will be less). The guild goals depend on the number and era of the guild members (they are set when the Expeditions begin and will not change even if the guild gains or loses guild members over the week) and are shared between all guild members.

The power for your guild will be paid out each day, when the daily recalculation takes place.

During Events you may get a Quest that says "Have the first difficulty in the Guild Expedition solved." This means you need to have the first 16 Encounters of the current Guild Expedition solved to complete this Quest. It will always come with an alternative for those who do not currently qualify to play in the Guild Expedition. If you have already completed the first 16 Encounters, this Quest will auto-complete and offer you the reward directly, unless there is a secondary part to the Quest.

Attempt[]

Each battle or negotiation consumes one Expedition Attempt Attempt: win, lose, or give up. A new encounter Expedition Attempt Attempt is added every hour, to a maximum of eight. Attempts may also be won as prizes, even if this takes the total to more than eight.

You can see the number of attempts you still have in the Attempts Counter Bar in the upper part of the screen, to a maximum of eight. If you have won Attempts and have more than eight, hover over the Bar on the browser or tap the bar on the app to see the total.

When you run out of attempts, you can either wait for them to regenerate or buy them. Unlike Forge Points, Expedition Attempt Attempts cannot be bought with coins, but rather with medals (or diamonds). The first attempts will be very cheap and then the price for each attempt will rise. At the end of the Expedition it will reset, so that you have a fresh start each week. You start the week with 8 attempts, and over the week, a maximum of 144 attempts may be awarded for free, one each hour, as long as the Attempts Bar is not full. There is a maximum of 80 encounters.

The cost for buying attempts with medals is based on an initial cost for the first attempt, which depends on the player's era. For each subsequent attempt bought, the price increases by 20%, multiplying the base cost by a factor of 1.2 to the nth power ('n' starts at zero for the very first encounter), and the result is rounded to the nearest medal. So if your first attempt costs 10 medals (10 x 1.20), the next one will be 12 medals (10 x 1.21), then 14 (10 x 1.22), 17 (10 x 1.23), 21 (10 x 1.24), 25 (10 x 1.25), 30 (10 x 1.26), and so on.

Age Age Medals Medal cost of initial attempt
IA 1
EMA 2
HMA 3
LMA 6
CA 10
INA 17
PE 25
ME 37
PME 50
CE 67
TE 92
FE 120
AF 150
OF 150
VF 180
SAM 210
SAAB 300
SAV 390
SAJM 480
SAT 570

Guild Expedition Championship[]

The Guild Expedition Championship runs at the same time as the Guild Expedition. The Guild Expedition Championship is only available to Guilds with a minimum of 3 qualified members at the start of the competition and if at least one of those qualified members took part in the previous Guild Expedition.
To ensure fairness, your Guild will be grouped with Guilds of a similar size and make-up.
Each Guild Championship will have between 4 and 7 guilds selected from any of the Servers/Worlds with the same two letter prefix as your World/Server (Guilds on DE cannot compete with Guilds on EN or US).

Championships topbar


You will see this bar in the top center of the Guild Expedition Screen. To see if your Guild is involved in the Guild Expedition Championship, click on the Cup: if your Guild is involved, it will show you a league table showing the current position of your Guild and the other Guilds you are completing against.
The highest three guilds receive a guild power boost at the end of the expedition.
The Guild in first place receives a 25% boost to the total guild power that has been earned from that Guild Expedition.
The Guild in second place receives a 15% boost to the total guild power that has been earned from that Guild Expedition.
And the Guild in third place receives a 10% boost to the total guild power that has been earned from that Guild Expedition.

The percentage which each guild receives for placement in the Championship is based on the number of encounters that guild members have solved, divided by the number of encounters for the guild in the first four expedition maps. The encounters on the fifth expedition map are a bonus, so that if all members complete the entire 5 difficulties, then the guild will have achieved 125% (80/64).

S = Number of encounters solved by guild members.

M = Number of guild members.

P = Percentage of encounters solved.

P = S / (64 x M) x 100

Difficulty Unlock Costs[]

Your guild can complete the GE map not only once, but five times a week. Each time, the encounters on the map become more difficult to complete and the prizes for success increase. To open Difficulty II, III, IV and V, a guild leader/founder will have to unlock it for every new expedition (every week) using goods from the guild treasury. Everyone can donate goods, but spending them is limited to leaders/founders.

The costs to unlock the difficulties depend on the number of guild members and their ages when the Expedition period began. The costs are currently as follows (these costs are for each good of that age, therefore each HMA era player costs a total of 15 EMA goods to unlock level II, 30 HMA goods to unlock level III and 60 HMA good to unlock level IV):

Unlock Costs
Age Difficulty Level
I II III IV V
IA FREE 2 of each IA Goods 4 of each IA Goods 8 of each IA Goods 32 of each IA Goods
EMA 2 of each IA Goods 4 of each EMA Goods 8 of each EMA Goods 32 of each EMA Goods
HMA 3 of each EMA Goods 6 of each HMA Goods 12 of each HMA Goods 48 of each HMA Goods
LMA 4 of each HMA Goods 8 of each LMA Goods 16 of each LMA Goods 64 of each LMA Goods
CA 4 of each LMA Goods 8 of each CA Goods 16 of each CA Goods 64 of each CA Goods
INA 5 of each CA Goods 10 of each INA Goods 20 of each INA Goods 80 of each INA Goods
PE 5 of each INA Goods 10 of each PE Goods 20 of each PE Goods 80 of each PE Goods
ME 5 of each PE Goods 10 of each ME Goods 20 of each ME Goods 80 of each ME Goods
PME 5 of each ME Goods 10 of each PME Goods 20 of each PME Goods 80 of each PME Goods
CE 5 of each PME Goods 10 of each CE Goods 20 of each CE Goods 80 of each CE Goods
TE 6 of each CE Goods 12 of each TE Goods 24 of each TE Goods 96 of each TE Goods
FE 6 of each TE Goods 12 of each FE Goods 24 of each FE Goods 96 of each FE Goods
AF 6 of each FE Goods 12 of each AF Goods 24 of each AF Goods 96 of each AF Goods
OF 6 of each AF Goods 12 of each OF Goods 24 of each OF Goods 96 of each OF Goods
VF 7 of each OF Goods 14 of each VF Goods 28 of each VF Goods 112 of each VF Goods
SAM 9 of each VF Goods 18 of each SAM Goods 36 of each SAM Goods 144 of each SAM Goods
SAAB 10 of each SAM Goods 20 of each SAAB Goods 40 of each SAAB Goods 160 of each SAAB Goods
SAV 11 of each SAAB Goods 22 of each SAV Goods 44 of each SAV Goods 176 of each SAV Goods
SAJM 12 of each SAV Goods 24 of each SAJM Goods 48 of each SAJM Goods 192 of each SAJM Goods
SAT 13 of each SAJM Goods 26 of each SAT Goods 52 of each SAT Goods 208 of each SAT Goods

These costs are per guild player at the start of this week's Guild Expedition, which means your guild will need to pay a cumulative cost based on the number of players (and their ages) even if they have left the guild. If the guild has 2 IA players, the guild will need to pay twice the listed IA costs. If the guild has 3 EMA players and 5 LMA players, the guild will need to pay 3 times the EMA costs and 5 times the LMA costs.

Negotiating the Guild Expedition[]

The amount of Coins, Supplies, or Medals required per an offer on each encounter is dependent on the Encounter Level and the Age/Era at which the player was when the Guild Expedition started. The Goods and Previous Goods are also set at this time, because if this the amount of Goods required for an offer is already set for each encounter. So should you advance to the next Age/Era during the Guild Expedition, you will not be asked for Goods from your new Age/Era. The same also applies to the Rewards for successfully completing an Encounter.
You will have three attempts to complete the negotiation. Each attempt, be it successful or not, will cost you what you have offered. Additional attempts may be made to complete the negotiation at a cost of Diamonds 10 Diamonds before the new attempt can be made.
Each negotiation starts with you needing to make 5 offers. If the Offer is successful the Square will turn Green and you will not need to make further offers to that Tribal Leader during the Negotiations. A Yellow or Red Square indicates an unsuccessful offer. Red also means that no remaining Tribal Leader wants that Resource and it will be greyed out when you make the next round of offers. Yellow means that you need to offer that resource to a different Tribal Leader that you have not offered it to already. Once ALL 5 Tribal Leaders have a Green Square, the negotiations are successfully completed. Once the first round of offers has been submitted, if you wish to leave the negotiations without completing 5 successful offers, it will cost you an Attempt.

Note that in later ages where special goods are produced, negotiations in Level III and IV may require special goods. In Arctic Future, Level IV negotiations require Promethium as one of the goods. In Oceanic Future, Level III negotiations require Promethium and Level IV negotiations require both Promethium and Orichalcum. In Virtual Future, Orichalcum (but no longer Promethium) is required in Level III and Level IV. In Space Age Mars, no special goods are required for negotiations in the Guild Expedition.


If you run out of Goods that are still needed during Negotiations, you can still offer them at a cost of Diamonds 10 Diamonds for each Refined Good and Diamonds 5 Diamonds for each Unrefined Good.

Level I
Encounter Resource Options Goods
Multiplier
1 Coins Supplies x1
2 Coins Supplies x1
3 Coins Supplies 1xPrevious Era Goods x1
4 Coins Supplies 2xPrevious Era Goods x1
5 Coins Supplies 1xPrevious Era Goods x1
6 Coins Supplies 1xPrevious Era Goods x1
7 Coins Supplies 2xPrevious Era Goods x1
8 Coins Supplies 3xPrevious Era Goods x1
9 Coins Supplies 2xPrevious Era Goods x1
10 Coins Supplies 2xPrevious Era Goods x1
11 Coins Supplies 3xPrevious Era Goods x1
12 Coins Supplies 4xPrevious Era Goods x1
13 Coins Supplies 3xPrevious Era Goods x1
14 Coins Supplies 3xPrevious Era Goods x1
15 Coins Supplies 4xPrevious Era Goods x1
16 Coins Supplies 5xPrevious Era Goods x1
Level II
Encounter Resource Options Goods
Multiplier
17 Coins Supplies 1xGoods x1
18 Coins Supplies 1xGoods x1
19 Coins Supplies 1xPrevious Era Goods 1xGoods x1
20 Coins Supplies 1xPrevious Era Goods 2xGoods x1
21 Coins Supplies 1xPrevious Era Goods 1xGoods x1
22 Coins Supplies 1xPrevious Era Goods 1xGoods x1
23 Coins Supplies 1xPrevious Era Goods 2xGoods x1
24 Coins Supplies 3xPrevious Era Goods 2xGoods x2
25 Coins Supplies 1xPrevious Era Goods 2xGoods x1
26 Coins Supplies 1xPrevious Era Goods 2xGoods x1
27 Coins Supplies 2xPrevious Era Goods 2xGoods x2
28 Coins Supplies 3xPrevious Era Goods 3xGoods x2
29 Coins Supplies 2xPrevious Era Goods 2xGoods x1
30 Coins Supplies 3xPrevious Era Goods 2xGoods x2
31 Coins Supplies 3xPrevious Era Goods 3xGoods x2
32 Coins Supplies 2xPrevious Era Goods 5xGoods x3
Level III
Encounter Resource Options Goods
Multiplier
33 Coins Supplies 1xPrevious Era Goods 2xGoods x1
34 Coins Supplies 1xPrevious Era Goods 2xGoods x2
35 Coins Supplies 1xPrevious Era Goods 3xGoods x2
36 Coins Supplies 1xPrevious Era Goods 4xGoods x2
37 Coins Supplies 1xPrevious Era Goods 3xGoods x1
38 Coins Supplies 1xPrevious Era Goods 3xGoods x2
39 Coins Supplies 1xPrevious Era Goods 4xGoods x2
40 Coins Supplies 1xPrevious Era Goods 5xGoods x2
41 Coins Supplies 1xPrevious Era Goods 4xGoods x1
42 Coins Supplies 1xPrevious Era Goods 4xGoods x2
43 Coins Supplies 1xPrevious Era Goods 5xGoods x2
44 Coins Supplies 2xPrevious Era Goods 5xGoods x2
45 Coins Supplies 1xPrevious Era Goods 5xGoods x1
46 Coins Supplies 1xPrevious Era Goods 5xGoods x2
47 Coins Supplies 2xPrevious Era Goods 5xGoods x2
48 Coins Supplies 3xPrevious Era Goods 5xGoods x3
Level IV
Encounter Resource Options Goods
Multiplier
49 Coins Supplies 1xPrevious Era Goods 4xGoods x4
50 Coins Supplies 1xPrevious Era Goods 4xGoods x4
51 3xPrevious Era Goods 5xGoods x4
52 Medals 4xPrevious Era Goods 5xGoods x6
53 3xPrevious Era Goods 5xGoods x4
54 3xPrevious Era Goods 5xGoods x4
55 3xPrevious Era Goods 5xGoods x4
56 Medals 4xPrevious Era Goods 5xGoods x7
57 4xPrevious Era Goods 5xGoods x5
58 4xPrevious Era Goods 5xGoods x5
59 4xPrevious Era Goods 5xGoods x5
60 Medals 4xPrevious Era Goods 5xGoods x8
61 4xPrevious Era Goods 5xGoods x6
62 4xPrevious Era Goods 5xGoods x6
63 5xPrevious Era Goods 5xGoods x6
64 Medals 4xPrevious Era Goods 5xGoods x9
Level V
Encounter Resource Options Goods
Multiplier
65 5xPrevious Era Goods 5xGoods x10
66 5xPrevious Era Goods 5xGoods x16
67 5xPrevious Era Goods 5xGoods x20
68 5xPrevious Era Goods 5xGoods x40
69 5xPrevious Era Goods 5xGoods x20
70 5xPrevious Era Goods 5xGoods x27
71 5xPrevious Era Goods 5xGoods x31
72 5xPrevious Era Goods 5xGoods x53
73 5xPrevious Era Goods 5xGoods x30
74 5xPrevious Era Goods 5xGoods x38
75 5xPrevious Era Goods 5xGoods x42
76 5xPrevious Era Goods 5xGoods x65
77 5xPrevious Era Goods 5xGoods x40
78 5xPrevious Era Goods 5xGoods x49
79 5xPrevious Era Goods 5xGoods x53
80 5xPrevious Era Goods 5xGoods x78

Enemy Defending Army Bonuses[]

Battles against the local inhabitants gradually increase in difficulty, depending on the player's age, Difficulty level (I, II, III, IV or V), and difficulty quarter (1st, 2nd, 3rd, 4th). At Difficulty Level I, enemy units belong to the age below yours, but same-age units start to appear at Level II. At no time do units in a more-advanced age than yours appear. In later ages and higher difficulties/later quarters, the local inhabitants' defending army may have attack and defense bonuses, as a percentage of the units' base stats. These percentages are summarized in the table below.

Note: If you choose to fight, the 4th encounter of each difficulty quarter (the larger encounter locations on the map) has two waves of enemies, instead of just one wave. Two waves of enemies for resolving encounters by fighting becomes the norm from the last quarter of Difficulty level II though to the final encounter.

On difficulty level V your army uses Attack boost for defending army city defense bonuses.

Enemy Attack & Defense Bonus
Age Difficulty Level
I II III IV V
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1
49th
50th
51st
52nd
Q2
53rd
54th
55th
56th
Q3
57th
58th
59th
60th
Q4
61st
62nd
63rd
64th
Q1
65th
66th
67th
68th
Q2
69th
70th
71st
72nd
Q3
73rd
74th
75th
76th
Q4
77th
78th
79th
80th
IA 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 08%
08%
15%
30%
15%
15%
30%
60%
30%
45%
45%
75%
45%
60%
60%
75%
32%
37%
42%
48%
54%
61%
68%
75%
91%
126%
168%
215%
313%
431%
568%
727%
EMA 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 08%
08%
15%
30%
15%
15%
30%
75%
30%
53%
53%
90%
53%
75%
75%
90%
42%
48%
54%
61%
68%
75%
83%
91%
108%
146%
191%
241%
345%
468%
611%
776%
HMA 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 03% 05% 15%
15%
23%
38%
23%
23%
38%
83%
38%
60%
60%
105%
60%
83%
83%
105%
54%
61%
68%
75%
83%
91%
99%
108%
126%
168%
215%
269%
378%
507%
656%
827%
LMA 0% 0% 0% 0% 0% 0% 0% 03% 05% 10% 15% 20% 45%
45%
60%
75%
60%
60%
75%
105%
75%
90%
90%
120%
90%
105%
105%
120%
68%
76%
83%
91%
99%
108%
117%
126%
146%
191%
241%
298%
413%
547%
703%
880%
CA 0% 0% 03% 05% 05% 05% 05% 10% 15% 20% 25% 30% 60%
60%
75%
90%
75%
75%
90%
120%
90%
105%
105%
135%
105%
120%
120%
135%
83%
91%
99%
108%
117%
126%
136%
146%
168%
215%
269%
329%
449%
589%
751%
935%
INA 03% 05% 05% 10% 10% 10% 10% 15% 20% 30% 40% 50% 90%
90%
98%
105%
98%
98%
105%
135%
105%
120%
120%
143%
120%
135%
135%
143%
99%
108%
117%
126%
136%
146%
157%
168%
191%
241%
298%
361%
487%
633%
801%
992%
PE 10% 15% 20% 25% 25% 25% 30% 40% 50% 55% 60% 65% 105%
105%
113%
120%
113%
113%
120%
143%
120%
123%
123%
150%
123%
143%
143%
150%
117%
123%
136%
146%
157%
168%
179%
191%
215%
269%
329%
395%
527%
679%
853%
1051%
ME 15% 20% 25% 30% 30% 35% 35% 45% 55% 60% 65% 70% 120%
120%
128%
135%
128%
128%
135%
150%
135%
143%
143%
158%
143%
150%
150%
158%
136%
146%
157%
168%
179%
191%
203%
215%
241%
298%
361%
431%
568%
727%
907%
1113%
PME 25% 35% 45% 45% 45% 45% 50% 55% 60% 65% 70% 75% 128%
128%
135%
143%
135%
135%
143%
158%
143%
150%
150%
165%
150%
158%
158%
165%
157%
168%
179%
191%
203%
212%
221%
232%
268%
329%
395%
468%
611%
776%
963%
1177%
CE 50% 50% 50% 50% 50% 50% 50% 55% 65% 70% 75% 80% 135%
135%
150%
165%
150%
150%
165%
195%
165%
180%
180%
210%
180%
195%
195%
210%
179%
191%
203%
215%
228%
241%
255%
269%
298%
361%
431%
507%
656%
827%
1021%
1243%
TE 55% 55% 55% 55% 55% 55% 55% 65% 75% 80% 85% 90% 158%
158%
180%
195%
180%
180%
195%
225%
195%
210%
210%
233%
210%
225%
225%
233%
203%
215%
228%
241%
255%
269%
283%
298%
329%
395%
468%
547%
703%
880%
1082%
1312%
FE 65% 65% 65% 65% 65% 65% 65% 70% 80% 85% 95% 100% 180%
180%
195%
225%
195%
195%
225%
255%
225%
240%
240%
278%
240%
255%
255%
278%
228%
241%
255%
269%
283%
298%
313%
329%
361%
431%
507%
589%
751%
935%
1145%
1383%
AF 80% 80% 80% 80% 85% 90% 95% 100% 105% 115% 115% 120% 210%
210%
233%
255%
233%
233%
255%
300%
255%
285%
285%
375%
285%
300%
300%
375%
255%
269%
283%
298%
313%
329%
345%
353%
395%
468%
547%
633%
801%
992%
1210%
1457%
OF 85% 85% 85% 85% 90% 95% 100% 105% 110% 115% 120% 125% 218%
218%
240%
270%
240%
240%
270%
315%
270%
300%
300%
390%
300%
315%
315%
390%
283%
298%
313%
329%
345%
361%
378%
395%
431%
507%
589%
679%
853%
1051%
1277%
1534%
VF 95% 95% 95% 95% 100% 105% 110% 115% 120% 125% 130% 135% 233%
233%
255%
293%
255%
255%
293%
338%
293%
323%
323%
413%
323%
338%
338%
413%
313%
329%
345%
361%
378%
395%
413%
431%
468%
547%
633%
727%
907%
1113%
1347%
1614%
SAM 110% 100% 100% 100% 120% 125% 130% 135% 145% 150% 155% 160% 278%
278%
300%
338%
300%
300%
338%
383%
338%
368%
368%
458%
368%
368%
383%
458%
345%
361%
378%
395%
413%
431%
449%
468%
507%
589%
679%
776%
963%
1177%
1420%
1697%
SAAB 115% 115% 115% 115% 135% 140% 145% 150% 160% 165% 170% 175% 308%
308%
330%
368%
330%
330%
368%
413%
368%
398%
398%
495%
398%
413%
413%
495%
378%
395%
413%
431%
449%
468%
487%
507%
547%
633%
727%
827%
1021%
1243%
1495%
1784%
SAV 120% 125% 130% 130% 150% 155% 160% 165% 175% 180% 185% 190% 338%
338%
360%
398%
360%
360%
398%
443%
398%
428%
428%
532%
428%
443%
443%
532%
413%
431%
449%
468%
487%
507%
527%
547%
589%
679%
776%
880%
1082%
1312%
1574%
1874%
SAJM 125% 145% 145% 145% 165% 170% 175% 180% 190% 195% 200% 205% 368%
368%
390%
428%
390%
390%
428%
473%
428%
458%
458%
569%
458%
473%
473%
569%
449%
468%
487%
507%
527%
547%
568%
589%
633%
727%
827%
935%
1145%
1383%
1655%
1967%
SAT ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ?? ??
??
??
??
??
??
??
??
??
??
??
??
??
??
??
??
487%
507%
527%
547%
568%
589%
611%
633%
679%
776%
880%
992%
1210%
1457%
1740%
2065%

Fortifications[]

Fortification Build

In Level V players can build Fortifications to gain certain benefits for each encounter. These vary from attack or defense boosts to lowering a number of options during negotiating or reducing the cost of negotiations. The goods required to build will be randomized from player's current or previous era and can be reshuffled for a cost of Diamonds 50 diamonds. Provided boosts depend on the encounter as well as player's age. To build Fortifications, simply click on the Build button when entering an encounter.

Name Properties
Eagle Warrior Temple Eagle Warrior Temple Increases Attack boost for defending army attack of your defending army.
Jaguar Warrior Temple Jaguar Warrior Temple Increases Defense Boost for Defending Army defense of your defending army.
Great Warrior Temple Great Warrior Temple Increases Attack boost for defending army attack and Defense Boost for Defending Army defense of your defending army.
Temple of Infiltration Temple of Infiltration Infiltration icon Infiltrates the army of your opponent.
Tlacotzontli Statue Tlacotzontli Statue Reduce Options Reduces the possible negotiation options by -1.
Zacatzontli Statue Zacatzontli Statue Reduce Cost Reduces negotiation costs.
Cochimetl Statue Cochimetl Statue
(unused)
Removes special resources from negotiations for players in Arctic Future and above.


Throughout level V the distribution of available fortifications varies depending on encounter, but follows this rotation:

  • 1st, 5th, 9th and 13th encounter offers: Eagle Warrior Temple, Jaguar Warruir Temple and Tiacotzonti Statue
  • 2nd, 6th, 10th and 14th encounter offers: Eagle Warrior Temple, Jaguar Warrior Temple and Zacatzontli Statue
  • 3rd, 7th, 11th and 15th encounter offers: Eagle Warrior Temple, Jaguar Warrior Temple and Zacatzontli Statue
  • 4th, 8th, 12th and 16th encounter offers: Great Warrior Temple, Temple of Infiltration and Zacatzontli Statue


Fortification Bonuses
Age Encounter Age
1
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
2
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
3
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
4
Great Warrior Temple
Defense and Attack boost of the defending army
5
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
6
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
7
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
8
Great Warrior Temple
Defense and Attack boost of the defending army
9
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
10
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
11
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
12
Great Warrior Temple
Defense and Attack boost of the defending army
13
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
14
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
15
Eagle Warrior Temple/Jaguar Warrior Temple
Attack boost for defending army/Defense Boost for Defending Army
16
Great Warrior Temple
Defense and Attack boost of the defending army
IA 10%/10% 10%/ ?? 10%/ ?? 10% 10%/ ?? 10%/ ?? 10%/ ?? 10% 10%/ ?? 20%/ ?? 30%/ ?? 30% 50%/ ?? 70%/ ?? 90%/ ?? 100% IA
EMA 10%/10% 10%/10% 10%/10% 10% 10%/10% 10%/10% 10%/10% 10% ?? / ?? 20%/20% 20%/ 30% 20% ?? / ?? ?? / ?? ?? / ?? ?? EMA
HMA 10%/10% 10%/10% 10%/10% 10% 10%/10% 10%/10% 10%/10% ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? HMA
LMA ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? LMA
CA ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? CA
INA ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? INA
PE ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? PE
ME ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ME
PME ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? PME
CE 20%/30% 20%/40% 30%/40% 20% 30%/40% 30%/40% 30%/50% 30% 40%/60% 50%/70% 60%/90% 60% 90%/150% 120%/190% 150%/240% 150% CE
TE ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? TE
FE ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? FE
AF ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? AF
OF 30%/50% 30%/50% 40%/60% 30%(x2) 40%/60% 40%/60% 40%/70% 40%(x2) 50%/80% 50%/90% 60%/100% 80%/120% 70%(x2) 150%/230% 180%/290% 180 OF
VF ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? VF
SAM ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? SAM
SAAB ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? SAAB
SAV 50%/70% 50%/70% 50%/80% 40% ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? ?? / ?? ?? / ?? ?? / ?? ?? SAV
SAJM 50%/80% 50%/80% 50%/80% 50% 60%/90% 60%/90% 60%/100% 50% 70%/110% 90%/130% 100%/160% 100% 150%/240% 190%/300% 230%/370% 230% SAJM

Level V Encounters[]

Fortification Slot
Fortification
Slots
Goods/Previous Era Goods
Cost to Build
Fortification
1st Wave 2nd Wave Resource Options Goods Multiplier
65 1 30 4x Ranged Unit 4x Fast Unit 4x Artillery Unit 4x Fast Unit 5xPrevious Era Goods
5xGoods
x10
66 1 50 4x Ranged Unit 4x Light Unit 4x Light Unit 4x Artillery Unit 5xPrevious Era Goods
5xGoods
x16
67 1 60 4x Ranged Unit 4x Heavy Unit 4x Heavy Unit 4x Artillery Unit 5xPrevious Era Goods
5xGoods
x20
68 2 150 2x Ranged Unit 2x Light Unit
2x Artillery Unit 2x Fast Unit
2x Ranged Unit 2x Heavy Unit
2x Light Unit 2x Artillery Unit
5xPrevious Era Goods
5xGoods
x40
69 1 60 4x Ranged Unit 4x Light Unit 4x Heavy Unit 4x Artillery Unit 5xPrevious Era Goods
5xGoods
x20
70 1 80 4x Ranged Unit 4x Fast Unit 4x Heavy Unit 4x Artillery Unit 5xPrevious Era Goods
5xGoods
x27
71 1 90 4x Ranged Unit 4x Fast Unit 4x Light Unit 4x Artillery Unit 5xPrevious Era Goods
5xGoods
x31
72 2 190 2x Ranged Unit 2x Heavy Unit
2x Artillery Unit 2x Fast Unit
2x Ranged Unit 2x Heavy Unit
2x Light Unit 1x Light Unit 1x Fast Unit
5xPrevious Era Goods
5xGoods
x53
73 1 90 2x Ranged Unit 2x Heavy Unit
2x Artillery Unit 2x Chivalry
2x Ranged Unit 2x Light Unit
2x Artillery Unit 2x Chivalry
5xPrevious Era Goods
5xGoods
x30
74 1 110 2x Ranged Unit 2x Artillery Unit
2x Fast Unit 2x Chivalry
2x Ranged Unit 2x Heavy Unit
2x Artillery Unit 2x Chivalry
5xPrevious Era Goods
5xGoods
x38
75 1 120 2x Ranged Unit 2x Artillery Unit
2x Fast Unit 2x Chivalry
2x Ranged Unit 2x Light Unit
2x Artillery Unit 2x Chivalry
5xPrevious Era Goods
5xGoods
x42
76 2 240 1x Ranged Unit 2x Heavy Unit
2x Light Unit 1x Artillery Unit 2x Chivalry
3x Ranged Unit 3x Artillery Unit
2x Chivalry
5xPrevious Era Goods
5xGoods
x65
77 1 110 1x Ranged Unit 1x Heavy Unit
1x Light Unit3x Artillery Unit
1x Fast Unit 1x Chivalry
1x Ranged Unit 1x Heavy Unit
1x Light Unit 3x Artillery Unit
1x Fast Unit 1x Chivalry
5xPrevious Era Goods
5xGoods
x40
78 1 140 3x Ranged Unit 1x Heavy Unit
1x Light Unit 1x Artillery Unit
1x Fast Unit 1x Chivalry
3x Ranged Unit 1x Heavy Unit
1x Light Unit 1x Artillery Unit
1x Fast Unit 1x Chivalry
5xPrevious Era Goods
5xGoods
x49
79 1 150 4x Ranged Unit 1x Heavy Unit
1x Light Unit 1x Fast Unit 1x Chivalry
1x Ranged Unit 1x Heavy Unit
1x Light Unit 3x Artillery Unit
1x Fast Unit 1x Chivalry
5xPrevious Era Goods
5xGoods
x53
80 2 280 2x Ranged Unit 2x Heavy Unit
2x Artillery Unit 2x Chivalry
2x Ranged Unit 2x Light Unit
2x Artillery Unit 2x Chivalry
5xPrevious Era Goods
5xGoods
x78

Level I Chest Contents[]

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
30%: Coins-Package
20%: Supplies-Package
30%: Supplies-Package
35%: 5 Forge
20%: 10 Forge
15%: 15 Forge
30%: 2 Expedition Attempt Attempts
20%: 1 Light Unit-Unit
20%: 1 Ranged Unit-Unit
20%: 1 Fast Unit-Unit
20%: 1 Heavy Unit-Unit
20%: 1 Artillery Unit-Unit
100%: 10 Fragment of Guild Expedition Level 1 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
30%: Coins-Package
20%: Supplies-Package
30%: Supplies-Package
35%: 5 Forge
20%: 10 Forge
15%: 15 Forge
30%: 2 Expedition Attempt Attempts
20%: 1 Light Unit-Unit
20%: 1 Ranged Unit-Unit
20%: 1 Fast Unit-Unit
20%: 1 Heavy Unit-Unit
20%: 1 Artillery Unit-Unit
100%: 15 Fragment of Guild Expedition Level 1 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
30%: Coins-Package
20%: Supplies-Package
30%: Supplies-Package
35%: 5 Forge
20%: 10 Forge
15%: 15 Forge
30%: 2 Expedition Attempt Attempts
20%: 1 Light Unit-Unit
20%: 1 Ranged Unit-Unit
20%: 1 Fast Unit-Unit
20%: 1 Heavy Unit-Unit
20%: 1 Artillery Unit-Unit
100%: 25 Fragment of Guild Expedition Level 1 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: 10 Previous Era Goods
25%: 15 Previous Era Goods
25%: 10 Goods
25%: 15 Goods
35%: 5 Forge
20%: 10 Forge
15%: 15 Forge
30%: 2 Expedition Attempt Attempts
20%: 1 Light Unit-Unit
20%: 1 Ranged Unit-Unit
20%: 1 Fast Unit-Unit
20%: 1 Heavy Unit-Unit
20%: 1 Artillery Unit-Unit
50%: 20 Fragment of Guild Expedition Level 4 Selection Kit
25%: 20 Fragment of Fountain of Youth
25%: 20 Fragment of Fountain of Youth Shrink Kit

Level II Chest Contents[]

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
30%: Coins-Package
20%: Supplies-Package
30%: Supplies-Package
35%: 10 Forge
20%: 15 Forge
15%: 20 Forge
30%: 3 Expedition Attempt Attempts
20%: 2 Light Unit-Unit
20%: 2 Ranged Unit-Unit
20%: 2 Fast Unit-Unit
20%: 2 Heavy Unit-Unit
20%: 2 Artillery Unit-Unit
100%: 10 Fragment of Guild Expedition Level 2 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
30%: Coins-Package
20%: Supplies-Package
30%: Supplies-Package
35%: 10 Forge
20%: 15 Forge
15%: 20 Forge
30%: 3 Expedition Attempt Attempts
20%: 2 Light Unit-Unit
20%: 2 Ranged Unit-Unit
20%: 2 Fast Unit-Unit
20%: 2 Heavy Unit-Unit
20%: 2 Artillery Unit-Unit
100%: 15 Fragment of Guild Expedition Level 2 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
30%: Coins-Package
20%: Supplies-Package
30%: Supplies-Package
35%: 10 Forge
20%: 15 Forge
15%: 20 Forge
30%: 3 Expedition Attempt Attempts
20%: 2 Light Unit-Unit
20%: 2 Ranged Unit-Unit
20%: 2 Fast Unit-Unit
20%: 2 Heavy Unit-Unit
20%: 2 Artillery Unit-Unit
100%: 25 Fragment of Guild Expedition Level 2 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: 20 Previous Era Goods
25%: 20 Previous Era Goods
25%: 30 Goods
25%: 30 Goods
35%: 10 Forge
20%: 15 Forge
15%: 20 Forge
30%: 3 Expedition Attempt Attempts
20%: 2 Light Unit-Unit
20%: 2 Ranged Unit-Unit
20%: 2 Fast Unit-Unit
20%: 2 Heavy Unit-Unit
20%: 2 Artillery Unit-Unit
50%: 30 Fragment of Guild Expedition Level 4 Selection Kit
25%: 30 Fragment of Fountain of Youth
25%: 30 Fragment of Fountain of Youth Shrink Kit

Level III Chest Contents[]

1st Chest 2nd Chest 3rd Chest 4th Chest
34%: 1 Temple of RelicsBlueprints
33%: 2 Temple of RelicsBlueprints
33%: 3 Blueprints
35%: 15 Forge
20%: 20 Forge
15%: 30 Forge
30%: 4 Expedition Attempt Attempts
20%: 3 Light Unit-Unit
20%: 3 Ranged Unit-Unit
20%: 3 Fast Unit-Unit
20%: 3 Heavy Unit-Unit
20%: 3 Artillery Unit-Unit
100%: 10 Fragment of Guild Expedition Level 3 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
34%: 1 Temple of RelicsBlueprints
33%: 2 Temple of RelicsBlueprints
33%: 3 Blueprints
35%: 15 Forge
20%: 20 Forge
15%: 30 Forge
30%: 4 Expedition Attempt Attempts
20%: 3 Light Unit-Unit
20%: 3 Ranged Unit-Unit
20%: 3 Fast Unit-Unit
20%: 3 Heavy Unit-Unit
20%: 3 Artillery Unit-Unit
100%: 15 Fragment of Guild Expedition Level 3 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
34%: 1 Temple of RelicsBlueprints
33%: 2 Temple of RelicsBlueprints
33%: 3 Blueprints
35%: 15 Forge
20%: 20 Forge
15%: 30 Forge
30%: 4 Expedition Attempt Attempts
20%: 3 Light Unit-Unit
20%: 3 Ranged Unit-Unit
20%: 3 Fast Unit-Unit
20%: 3 Heavy Unit-Unit
20%: 3 Artillery Unit-Unit
100%: 25 Fragment of Guild Expedition Level 3 Selection Kit

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: 25 Previous Era Goods
25%: 25 Previous Era Goods
25%: 40 Goods
25%: 40 Goods
35%: 15 Forge
20%: 20 Forge
15%: 30 Forge
30%: 4 Expedition Attempt Attempts
20%: 3 Light Unit-Unit
20%: 3 Ranged Unit-Unit
20%: 3 Fast Unit-Unit
20%: 3 Heavy Unit-Unit
20%: 3 Artillery Unit-Unit
50%: 50 Fragment of Guild Expedition Level 4 Selection Kit
25%: 50 Fragment of Fountain of Youth
25%: 50 Fragment of Fountain of Youth Shrink Kit

Level IV Chest Contents[]

1st Chest 2nd Chest 3rd Chest 4th Chest
34%: 5 StoreBuildingFragment
33%: 10 OneUpKitFragment
33%: 10 Fragment Renovation Kit
25%: 30 Previous Era Goods
25%: 30 Previous Era Goods
25%: 40 Goods
25%: 40 Goods
20%: 4 Light Unit-Unit
20%: 4 Ranged Unit-Unit
20%: 4 Fast Unit-Unit
20%: 4 Heavy Unit-Unit
20%: 4 Artillery Unit-Unit
70%: 20 Forge
30%: 90 Diamonds

1st Chest 2nd Chest 3rd Chest 4th Chest
34%: 5 StoreBuildingFragment
33%: 10 OneUpKitFragment
33%: 10 Fragment Renovation Kit
25%: 35 Previous Era Goods
25%: 35 Previous Era Goods
25%: 45 Goods
25%: 45 Goods
20%: 4 Light Unit-Unit
20%: 4 Ranged Unit-Unit
20%: 4 Fast Unit-Unit
20%: 4 Heavy Unit-Unit
20%: 4 Artillery Unit-Unit
70%: 25 Forge
30%: 90 Diamonds

1st Chest 2nd Chest 3rd Chest 4th Chest
34%: 5 StoreBuildingFragment
33%: 10 OneUpKitFragment
33%: 10 Fragment Renovation Kit
25%: 40 Previous Era Goods
25%: 40 Previous Era Goods
25%: 50 Goods
25%: 50 Goods
20%: 4 Light Unit-Unit
20%: 4 Ranged Unit-Unit
20%: 4 Fast Unit-Unit
20%: 4 Heavy Unit-Unit
20%: 4 Artillery Unit-Unit
70%: 30 Forge
30%: 90 Diamonds

1st Chest 2nd Chest 3rd Chest 4th Chest
100%: 50 Fragment of Guild Expedition Level 1 Selection Kit 100%: 50 Fragment of Guild Expedition Level 2 Selection Kit 100%: 50 Fragment of Guild Expedition Level 3 Selection Kit 50%: 100 Fragment of Guild Expedition Level 4 Selection Kit
25%: 100 Fragment of Fountain of Youth
25%: 100 Fragment of Fountain of Youth Shrink Kit

Level V Chest Contents[]

1st Chest 2nd Chest 3rd Chest 4th Chest
100%: 10 Fragment of Greater Ritual Flame 100%: 5 Fragment of Divine Sky Watch 100%: 5 Fragment of Feathered Serpent Statue Selection Kit 100%: 5 Fragment of Forgotten Temple

1st Chest 2nd Chest 3rd Chest 4th Chest
90%:[1] 5 Fragment of Feathered Serpent Statue chain element Selection Kit
10%: Portrait 0 Expedition portrait
90%:[1] 15 Fragment of Greater Ritual Flame
10%: Portrait 0 Expedition portrait
90%:[1] 5 Fragment of Feathered Serpent Statue Selection Kit
10%: Portrait 0 Expedition portrait
100%: 5 Fragment of Forgotten Temple

1st Chest 2nd Chest 3rd Chest 4th Chest
90%:[1] 5 Fragment of Feathered Serpent Statue chain element Selection Kit
10%: Portrait 0 Expedition portrait
90%:[1] 10 Fragment of Divine Sky Watch
10%: Portrait 0 Expedition portrait
90%:[1] 15 Fragment of Feathered Serpent Statue Selection Kit
10%: Portrait 0 Expedition portrait
100%: 15 Fragment of Forgotten Temple

1st Chest 2nd Chest 3rd Chest 4th Chest
90%:[1] 15 Fragment of Feathered Serpent Statue chain element Selection Kit
10%: Portrait 0 Expedition portrait
90%:[1] 15 Fragment of Divine Sky Watch
10%: Portrait 0 Expedition portrait
90%:[1] 25 Fragment of Feathered Serpent Statue Selection Kit
10%: Portrait 0 Expedition portrait
100%: 25 Fragment of Forgotten Temple

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 1.8 Once all portraits have been collected the chance is increased to 100%.

Expedition Specials[]

Solving encounters throughout levels I-IV will yield the following rewards:

Exclusive level V rewards:

Universe
Button2

Buildings

Button3

Resources

Button7

Research

Button6

Quests

Button4

Military

Button5

Guilds

Button1

Player

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