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Introduction

Guild Expeditions is a cross-platform cooperative feature where you and your guildmates work your way through a number of encounters to gain rewards and guild power.

The primary reason for this feature was that InnoGames Forge of Empires was missing a cooperative feature on the mobile apps, so people playing only on a mobile could never really enjoy the great feeling of reaching a common goal. IG decided that this should be changed and so they created the Guild Expedition as the first solution.

Concept

The expeditions begin automatically every Tuesday and last for six days (then they start over with a one day gap, much like PvP tournaments). Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild during the current Expedition.

It is not possible to take part unless you were qualified to do so when the Expedition began. Players who join or create a new guild must wait for the next expedition to begin before taking part. 

When you enter the game and an Expedition is running, you will see a pop-up telling you about it. Once you have entered the Expeditions map (through the pop-up, through the main menu on the browser, or through the Expedition button on the app), you will see a screen depicting a jungle with the beginnings of a mountain pass:

Guild Expedition 1

The Expeditions map is mostly covered by fog. The fog will disappear as you progress on the 'path of discovery'. The map you can see is only visible to you; each member of a guild has their own instance of the map to discover. You have until the end of the current Expedition period to complete it.

What is common for all guild members though, is the Guild Expedition goal bar that you can spot right at the top of the screen. You can contribute to the progress by solving encounters that are available in the encounter locations. The current encounter location is indicated by a yellow arrow. When you click it, you will have the choice to attack the local inhabitants, or peacefully negotiate a deal with them. The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree. Some encounters will be harder to solve than others (especially the ones represented by larger encounter locations) and they may contain two-wave battles. To see your own contribution and the contribution of other guild members, click the Progress Bar (in the upper middle of the screen on the browser, the lower middle of the screen on the app).

Regardless of the outcome of each battle or negotiation, you will contribute some points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (remember: they are set when the Expeditions begin and will not change even if the guild gains or loses guild members over the week) and are shared between all guild members.

The power for your guild will be paid out each day, when the daily recalculation takes place.

During Events you may get a Quest that says "Have the first difficulty in the Guild Expedition solved." This means you need to have the first 16 Encounters of the current Guild Expedition solved to complete this Quest. It will always come with an alternative for those who do not currently qualify to play in the Guild Expedition. If you have already completed the first 16 Encounters, this Quest will auto-complete and offer you the reward directly, unless there is a secondary part to the Quest.

Attempt

Each battle or negotiation consumes one Attempt: win, lose, or give up. A new encounter Attempt is added every hour, to a maximum of eight. Attempts may also be won as prizes, even if this takes the total to more than eight.

You can see the number of attempts you still have in the Attempts Counter Bar in the upper part of the screen, to a maximum of eight. If you have won Attempts and have more than eight, hover over the Bar on the browser or tap the bar on the app to see the total.

When you run out of attempts, you can either wait for them to regenerate or buy them. Unlike Forge Points, Attempts can not be bought with coins, but rather with medals (or diamonds). The first attempts will be very cheap and then the price for each attempt will rise. At the end of the Expedition it will reset, so that you have a fresh start each week. You start the week with 8 attempts, and over the week, a maximum of 144 attempts may be awarded for free, one each hour, as long as the Attempts Bar is not full. There is a maximum of 64 encounters.

Guild Expedition Championship

The Guild Expedition Championship runs at the same time as the Guild Expedition. The Guild Expedition Championship is only available to Guilds with a minimum of 3 qualified members at the start of the competition and if at least one of those qualified members took part in the previous Guild Expedition.
To ensure fairness, your Guild will be grouped with Guilds of a similar size and make-up.
Each Guild Championship will have between 4 and 7 guilds selected from any of the Servers/Worlds with the same two letter prefix as your World/Server (Guilds on DE cannot compete with Guilds on EN or US).
Championships topbar

You will see this bar in the top center of the Guild Expedition Screen. To see if your Guild is involved in the Guild Expedition Championship, click on the Cup: if your Guild is involved, it will show you a league table showing the current position of your Guild and the other Guilds you are completing against.
The highest three guilds receive a guild power boost at the end of the expedition.
The Guild in first place receives a 25% boost to the total guild power that has been earned from that Guild Expedition.
The Guild in second place receives a 15% boost to the total guild power that has been earned from that Guild Expedition.
And the Guild in third place receives a 10% boost to the total guild power that has been earned from that Guild Expedition.

The percentage which each guild receives for placement in the Championship is based on the number of encounters that guild members have solved, divided by the number of encounters for the guild in the first three expedition maps.  The encounters on the fourth expedition map are a bonus, so that if all members complete the entire 4 difficulties, then the guild will have achieved 133% (64/48).

S = Number of encounters solved by guild members.

M = Number of guild members.

P = Percentage of encounters solved.

P = S / (48 x M) x 100

Difficulty Unlock Costs

Your guild can complete the GE map not only once, but four times a week. Each time, the encounters on the map become more difficult to succeed and the prizes for success increase. To open Difficulty II, III, and IV, a guild leader/founder will have to unlock it for every new expedition (every week) using goods from the guild treasury. Everyone can donate goods, but spending them is limited to leaders/founders.

The costs to unlock the difficulties depend on the number of guild members and their age when the Expedition period began. The costs are currently as following (these costs are for each good of that age, therefore each HMA era player costs a total of 15 EMA goods to unlock level II, 30 HMA goods to unlock level III and 60 HMA good to unlock level IV):

Unlock Costs
Age Difficulty Level
I II III IV
IA FREE 2 of each IA Goods 4 of each IA Goods 8 of each IA Goods
EMA 2 of each IA Goods 4 of each EMA Goods 8 of each EMA Goods
HMA 3 of each EMA Goods 6 of each HMA Goods 12 of each HMA Goods
LMA 4 of each HMA Goods 8 of each LMA Goods 16 of each LMA Goods
CA 4 of each LMA Goods 8 of each CA Goods 16 of each CA Goods
INA 5 of each CA Goods 10 of each INA Goods 20 of each INA Goods
PE 5 of each INA Goods 10 of each PE Goods 20 of each PE Goods
ME 5 of each PE Goods 10 of each ME Goods 20 of each ME Goods
PME 5 ME of each Goods 10 of each PME Goods 20 of each PME Goods
CE 5 of each PME Goods 10 of each CE Goods 20 of each CE Goods
TE 6 of each CE Goods 12 of each TE Goods 24 of each TE Goods
FE 6 of each TE Goods 12 of each FE Goods 24 of each FE Goods
AF 6 of each FE Goods 12 of each AF Goods 24 of each AF Goods
OF 6 of each AF Goods 12 of each OF Goods 24 of each OF Goods
VF 7 of each OF Goods 14 of each VF Goods 28 of each VF Goods
SAM 7 of each VF Goods 14 of each SAM Goods 28 of each SAM Goods

These costs are per guild player at the start of this week's Guild Expedition, which means your guild will need to pay a cumulative cost based on the number of players (and their age) even if they have left the guild. If the guild has 2 IA players, the guild will need to pay twice the listed IA costs. If the guild has 3 EMA players and 5 LMA players, the guild will need to pay 3 times the EMA costs and 5 times the LMA costs.

Negotiating the Guild Expedition

Level 1
Encounter Options[1] Number
of goods
per offer
Approx. number of goods used/needed
Previous age Current age
1 coins, supplies 0 -- --
2 coins, supplies 0 -- --
3 coins, supplies
1 good (previous age)
×1 2 --
4 coins, supplies
2 goods (previous age)
×1 4 --
5 coins, supplies
1 good (previous age)
×1 2 --
6 coins, supplies
1 good (previous age)
×1 2 --
7 coins, supplies
2 goods (previous age)
×1 4 --
8 coins, supplies
3 goods (previous age)
×1 6 --
9 coins, supplies
2 goods (previous age)
×1 4 --
10 coins, supplies
2 goods (previous age)
×1 4 --
11 coins, supplies
3 goods (previous age)
×1 6 --
12 coins, supplies
4 goods (previous age)
×1 8 --
13 coins, supplies
3 goods (previous age)
×1 6 --
14 coins, supplies
3 goods (previous age)
×1 6 --
15 coins, supplies
4 goods (previous age)
×1 8 --
16 coins, supplies
5 goods (previous age)
×1 10 --
Totals 72 --
Level 2
17 coins, supplies
1 good (current age)
×1 0 2
18 coins, supplies
1 good (current age)
×1 0 2
19 coins, supplies
2 goods (1 current, 1 previous)
×1 3 3
20 coins, supplies
4 goods (2 current, 2 previous)
×1 4 4
21 coins, supplies
2 goods (1 current, 1 previous)
×1 2 2
22 coins, supplies
2 goods (1 current, 1 previous)
×1 2 2
23 coins, supplies
3 goods (2 current, 1 previous)
×1 2 4
24 coins, supplies
5 goods (2 current, 3 previous)
×2 12 8
25 coins, supplies
3 goods (2 current, 1 previous)
×1 2 4
26 coins, supplies
3 goods (2 current, 1 previous)
×1 2 4
27 coins, supplies
4 goods (2 current, 2 previous)
×2 8 8
28 coins, supplies
6 goods (3 current, 3 previous)
×2 12 12
29 coins, supplies
4 goods (2 current, 2 previous)
×1 4 4
30 coins, supplies
5 goods (2 current, 3 previous)
×2 12 8
31 coins, supplies
6 goods (3 current, 3 previous)
×2 12 12
32 coins, supplies
7 goods (5 current, 2 previous)
×3 12 30
Totals 89 109
Level 3
33 coins, supplies
3 goods (2 current, 1 previous)
x1 2 4
34 coins, supplies
3 goods (2 current, 1 previous)
x2 4 8
35 coins, supplies
4 goods (3 current, 1 previous)
x2 4 12
36 coins, supplies
5 goods (4 current, 1 previous)
x2 4 16
37 coins, supplies
4 goods (3 current, 1 previous)
x1 2 6
38 coins, supplies
4 goods (3 current, 1 previous)
x2 4 12
39 coins, supplies
5 goods (4 current, 1 previous)
x2 4 16
40 coins, supplies
6 goods (5 current, 1 previous)
x2 4 20
41 coins, supplies
5 goods (4 current, 1 previous)
x1 2 8
42 coins, supplies
5 goods (4 current, 1 previous)
x2 4 16
43 coins, supplies
6 goods (5 current, 1 previous)
x2 4 20
44 coins, supplies
7 goods (5 current, 2 previous)
x2 4 20
45 coins, supplies
6 goods (5 current, 1 previous)
x1 2 10
46 coins, supplies
6 goods (5 current, 1 previous)
x2 4 20
47 coins, supplies
7 goods (5 current, 2 previous)
x2 8 20
48 coins, supplies
8 goods (5 current, 3 previous)
x3 18 30
Totals 78 238
Level 4
49 coins, supplies
5 goods (4 current, 1 previous)
x3 6 24
50 coins, supplies
5 goods (4 current, 1 previous)
x3 6 24
51 8 goods (5 current, 3 previous) x3 18 30
52 medals
9 goods (5 current, 4 previous)
x5 40 50
53 8 goods (5 current, 3 previous) x3 18 30
54 8 goods (5 current, 3 previous) x3 18 30
55 8 goods (5 current, 3 previous) x3 18 30
56 medals
9 goods (5 current, 4 previous)
x6 48 60
57 9 goods (5 current, 4 previous) x4 32 40
58 9 goods (5 current, 4 previous) x4 32 40
59 9 goods (5 current, 4 previous) x4 32 40
60 medals
9 goods (5 current, 4 previous)
x7 56 70
61 9 goods (5 current, 4 previous) x5 40 50
62 9 goods (5 current, 4 previous) x5 40 50
63 10 goods (5 current, 5 previous) x5 50 50
64 medals
9 goods (5 current, 4 previous)
x8 64 80
Totals 518 698

Enemy Defending Army Bonuses

Battles against the local inhabitants gradually increase in difficulty, depending on the player's age, Difficulty level (I, II, III, or IV), and difficulty quarter (1st, 2nd, 3rd, 4th). At Difficulty Level I, enemy units belong to the age below yours, but same-age units start to appear at Level II. At no time do units in a more-advanced age than yours appear. In later ages and higher difficulties/later quarters, the local inhabitants' defending army may have attack and defense bonuses, as a percentage of the units' base stats. These percentages are summarized in the table below.

Note: If you choose to fight, the 4th encounter of each difficulty quarter (the larger encounter locations on the map) has two waves of enemies, instead of just one wave. Two waves of enemies for resolving encounters by fighting becomes the norm from the last quarter of Difficulty level II though to the final encounter.

Enemy Attack & Defense Bonus
Age Difficulty Level
I II III IV
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
IA 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 49th-05%
50th-05%
51st-10%
52nd-20%
53rd-10%
54th-10%
55th-20%
56th-40%
57th-20%
58th-30%
59th-30%
60th-50%
61st-30%
62nd-40%
63rd-40%
64th-50%
EMA 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 49th-05%
50th-05%
51st-10%
52nd-20%
53rd-10%
54th-10%
55th-20%
56th-50%
57th-20%
58th-35%
59th-35%
60th-60%
61st-35%
62nd-50%
63rd-50%
64th-60%
HMA 0% 0% 0% 0% 0% 0% 0% 0% 0% 0% 03% 05% 49th-10%
50th-10%
51st-15%
52nd-25%
53rd-15%
54th-15%
55th-25%
56th-55%
57th-25%
58th-40%
59th-40%
60th-70%
61st-40%
62nd-55%
63rd-55%
64th-70%
LMA 0% 0% 0% 0% 0% 0% 0% 03% 05% 10% 15% 20% 49th-30%
50th-30%
51st-40%
52nd-50%
53rd-40%
54th-40%
55th-50%
56th-70%
57th-50%
58th-60%
59th-60%
60th-80%
61st-60%
62nd-70%
63rd-70%
64th-80%
CA 0% 0% 03% 05% 05% 05% 05% 10% 15% 20% 25% 30% 49th-40%
50th-40%
51st-50%
52nd-60%
53rd-50%
54th-50%
55th-60%
56th-80%
57th-60%
58th-70%
59th-70%
60th-90%
61st-70%
62nd-80%
63rd-80%
64th-90%
INA 03% 05% 05% 10% 10% 10% 10% 15% 20% 30% 40% 50% 49th-60%
50th-60%
51st-65%
52nd-70%
53rd-65%
54th-65%
55th-70%
56th-90%
57th-70%
58th-80%
59th-80%
60th-95%
61st-80%
62nd-??%
63rd-??%
64th-95%
PE 10% 15% 20% 25% 25% 25% 30% 40% 50% 55% 60% 65% 49th-70%
50th-70%
51st-75%
52nd-80%
53rd-75%
54th-75%
55th-80%
56th-??%
57th-80%
58th-85%
59th-85%
60th-100%
61st-85%
62nd-95%
63rd-95%
64th-100%
ME 15% 20% 25% 30% 30% 35% 35% 45% 55% 60% 65% 70% 49th-80%
50th-80%
51st-85%
52nd-90%
53rd-85%
54th-85%
55th-90%
56th-100%
57th-90%
58th-95%
59th-95%
60th-105%
61st-95%
62nd-100%
63rd-100%
64th-105%
PME 25% 35% 45% 45% 45% 45% 50% 55% 60% 65% 70% 75% 49th-85%
50th-85%
51st-90%
52nd-95%
53rd-90%
54th-90%
55th-95%
56th-105%
57th-95%
58th-100%
59th-100%
60th-110%
61st-100%
62nd-105%
63rd-105%
64th-110%
CE 50% 50% 50% 50% 50% 50% 50% 55% 65% 70% 75% 80% 49th-90%
50th-90%
51st-100%
52nd-110%
53rd-100%
54th-100%
55th-110%
56th-130%
57th-110%
58th-120%
59th-120%
60th-140%
61st-120%
62nd-130%
63rd-130%
64th-140%
TOM 55% 55% 55% 55% 55% 55% 55% 65% 75% 80% 85% 90% 49th-105%
50th-105%
51st-120%
52nd-130%
53rd-120%
54th-120%
55th-???%
56th-???%
57th-???%
58th-140%
59th-140%
60th-155%
61st-140%
62nd-150%
63rd-150%
64th-155%
FUT 65% 65% 65% 65% 65% 65% 65% 70% 80% 85% 95% 100% 49th-120%
50th-120%
51st-130%
52nd-150%
53rd-130%
54th-130%
55th-150%
56th-170%
57th-150%
58th-160%
59th-160%
60th-185%
61st-160%
62nd-170%
63rd-170%
64th-185%
AF 80% 80% 80% 80% 85% 90% 95% 100% 105% 115% 115% 120% 49th-140%
50th-140%
51st-155%
52nd-170%
53rd-155%
54th-155%
55th-170%
56th-200%
57th-170%
58th-190%
59th-190%
60th-250%
61st-190%
62nd-200%
63rd-200%
64th-250%
OF 85% 85% 85% 85% 90% 95% 100% 105% 110% 115% 120% 125% 49th-145%
50th-145%
51st-160%
52nd-180%
53rd-160%
54th-160%
55th-180%
56th-210%
57th-180%
58th-200%
59th-200%
60th-260%
61st-200%
62nd-210%
63rd-210%
64th-260%
VF 95% 95% 95% 95% 100% 105% 110% 115% 120% 125% 130% 135% 49th-155%
50th-155%
51st-170%
52nd-195%
53rd-170%
54th-170%
55th-195%
56th-225%
57th-195%
58th-215%
59th-215%
60th-275%
61st-215%
62nd-225%
63rd-225%
64th-275%
SAM  ???%  ???%  ???%  ???%  ???%  ???%  ???%  ???%  ???%  ???%  ???%  ???% 49th-???%
50th-???%
51st-???%
52nd-???%
53rd-???%
54th-???%
55th-???%
56th-???%
57th-???%
58th-???%
59th-???%
60th-???%
61st-???%
62nd-???%
63rd-???%
64th-???%
Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4 Q1 Q2 Q3 Q4
I II III IV

Level I Chest Contents

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
30%: Supplies-Package
45%: 2 Forge
Blank
Blank
25%: Coins-Package
25%: Supplies-Package
35%: 1 Self-Aid Kit
15%: 5 previous GoB
Blank
20%: 1 Light Units-Unit
20%: 1 Ranged Units-Unit
20%: 1 Fast Units-Unit
20%: 1 Heavy Units-Unit
20%: 1 Artillery Units-Unit
05%: 10 Diamonds
75%: 1 Temple of RelicsBlueprint
20%: 5 current GoB
Blank
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
25%: Supplies-Package
50%: 2 Attempt
Blank
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 2 Forge
15%: 10 previous GoB
Blank
20%: 1 Light Units-Unit
20%: 1 Ranged Units-Unit
20%: 1 Fast Units-Unit
20%: 1 Heavy Units-Unit
20%: 1 Artillery Units-Unit
10%: 10 Diamonds
15%: 20 previous GoB
50%: 1 random Blueprint
25%: 1 Champion
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
25%: Supplies-Package
20%: 5 current GoB
30%: 2 Attempt
Blank
25%: Coins-Package
25%: Supplies-Package
50%: 2 Attempt
Blank
Blank
20%: 1 Light Units-Unit
20%: 1 Ranged Units-Unit
20%: 1 Fast Units-Unit
20%: 1 Heavy Units-Unit
20%: 1 Artillery Units-Unit
15%: 10 Diamonds
20%: Residential Building
45%: 10 current GoB
20%: 5 Forge
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
35%: Coins-Package
35%: Supplies-Package
30%: 1 Self-Aid Kit
Blank
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 2 Forge
15%: 15 previous GoB
Blank
20%: 1 Light Units-Unit
20%: 1 Ranged Units-Unit
20%: 1 Fast Units-Unit
20%: 1 Heavy Units-Unit
20%: 1 Artillery Units-Unit
20%: 25 Diamonds
20%: Premium Decoration
25%: Production Building
15%: 20 current GoB
20%: gate of the sun god
or face of the ancient
or Victory Tower

Level II Chest Contents

1st Chest 2nd Chest 3rd Chest 4th Chest
20%: Coins-Package
20%: Supplies-Package
30%: 1 Temple of RelicsBlueprint
30%: 1 Self-Aid KitBlank
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 5 Forge
15%: 20 previous GoB
Blank
20%: 2 Light Units-Unit
20%: 2 Ranged Units-Unit
20%: 2 Fast Units-Unit
20%: 2 Heavy Units-Unit
20%: 2 Artillery Units-Unit
05%: 15 Diamonds
35%: 2 random Blueprint
45%: 15 current GoB
15%: Victory TowerBlank
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
25%: Supplies-Package
50%: 2 AttemptBlank
Blank
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 5 Forge
15%: 20 previous GoB
Blank
20%: 2 Light Units-Unit
20%: 2 Ranged Units-Unit
20%: 2 Fast Units-Unit
20%: 2 Heavy Units-Unit
20%: 2 Artillery Units-Unit
10%: 15 Diamonds
25%: Production Building
25%: 2 random Blueprint
25%: 1 Rogue
15%: 10 Forge

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
25%: Supplies-Package
25%: 10 current GoB
25%: 1 Temple of RelicsBlueprint
Blank
20%: Coins-Package
20%: Supplies-Package
45%: 4 Attempt
15%: 20 previous GoB
Blank
20%: 2 Light Units-Unit
20%: 2 Ranged Units-Unit
20%: 2 Fast Units-Unit
20%: 2 Heavy Units-Unit
20%: 2 Artillery Units-Unit
15%: 15 Diamonds
35% -OR- 30%: Culture Building
35% -OR- 40%: 25 current GoB
15%: One Up Kit
Or mass motivation kit
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
25%: Supplies-Package
50%: 2 Attempt
Blank
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 5 Forge
15%: 20 previous GoB
Blank
20%: 2 Light Units-Unit
20%: 2 Ranged Units-Unit
20%: 2 Fast Units-Unit
20%: 2 Heavy Units-Unit
20%: 2 Artillery Units-Unit
25%: 50 Diamonds -OR- 20%: 50 Diamonds
05%: Premium Residential Building
25%: Residential Building
35%: 30 current GoB
10% -OR- 15%: tribal square -OR- ritual flame

Level III Chest Contents

1st Chest 2nd Chest 3rd Chest 4th Chest
35%: Coins-Package
35%: Supplies-Package
30%: 2 AttemptBlank
Blank
Blank
25%: Coins-Package
25%: Supplies-Package
25%: 10 Forge
25%: 1 Temple of RelicsBlueprint
Blank
20%: 3 Light Units-Unit
20%: 3 Ranged Units-Unit
20%: 3 Fast Units-Unit
20%: 3 Heavy Units-Unit
20%: 3 Artillery Units-Unit
05%: 25 Diamonds
30%: 3 random Blueprint
45%: 25 current GoB
20%: 1 Mass Self-Aid KitBlank
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
30%: Coins-Package
30%: Supplies-Package
40%: 4 Attempt
Blank
Blank
35%: Coins-Package
35%: Supplies-Package
20%: 10 Forge
10%: 25 previous GoB
Blank
20%: 3 Light Units-Unit
20%: 3 Ranged Units-Unit
20%: 3 Fast Units-Unit
20%: 3 Heavy Units-Unit
20%: 3 Artillery Units-Unit
10%: 25 Diamonds
35%: Residential Building
35%: 3 random Blueprint
20%: 1 Temple of RelicsBlueprint
Blank

1st Chest 2nd Chest 3rd Chest 4th Chest
25%: Coins-Package
25%: Supplies-Package
15%: 20 current GoB
35%: 4 Attempt
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 10 Forge
15%: 25 previous GoB
Blank
20%: 3 Light Units-Unit
20%: 3 Ranged Units-Unit
20%: 3 Fast Units-Unit
20%: 3 Heavy Units-Unit
20%: 3 Artillery Units-Unit
15%: 25 Diamonds
25%: Production Building
30%: 35 current GoB
15%: Store Building
15%: 20 Forge

1st Chest 2nd Chest 3rd Chest 4th Chest
40%: Coins-Package
40%: Supplies-Package
20%: 4 Attempt
Blank
Blank
35%: Coins-Package
35%: Supplies-Package
15%: 10 Forge
15%: 25 previous GoB
Blank
20%: 3 Light Units-Unit
20%: 3 Ranged Units-Unit
20%: 3 Fast Units-Unit
20%: 3 Heavy Units-Unit
20%: 3 Artillery Units-Unit
25%: 100 Diamonds
05%: Expedition Special
10%: Expedition Special
55%: 20 Forge
05%: Premium Culture Building

Level IV Chest Contents

The contents of the level 4 chests change each week, so information here may not be always accurate.

1st Chest 2nd Chest 3rd Chest 4th Chest (prizes rotate)
100%: 2 Forge
Blank
50%: 20 current GoB
50%: 4 Attempt
50%: 25 Diamonds
50%: Medals-Package
2 of the following @ 50% each:
5 Forge
3 random Blueprint
Gate of the Sun God
Face of the Ancient
2 Temple of RelicsBlueprint

1st Chest 2nd Chest 3rd Chest 4th Chest (prizes rotate)
100%: 5 Forge
Blank
50%: 25 current GoB
50%: 4 Attempt
50%: 25 Diamonds
50%: Medals-Package
2 of the following @ 50% each:
50 Diamonds
10 Forge
Victory Tower
Ritual Flame
Production Building

1st Chest 2nd Chest 3rd Chest 4th Chest (prizes rotate)
100%: 5 Forge
Blank
50%: 30 current GoB
50%: Coins-Package
50%: 50 Diamonds
50%: Medals-Package
2 of the following @ 50% each:
100 Diamonds
20 Forge
Tribal Square
Culture Building
One Up Kit

1st Chest 2nd Chest 3rd Chest 4th Chest (prizes rotate)
100%: 10 Forge
Blank
50%: 35 current GoB
50%: Supplies-Package
50%: 50 Diamonds
50%: Medals-Package
2 of the following @ 50% each:
Terrace Farm
Renovation Kit
Sacred Sky Watch
Store Building
Fountain of Youth

Specials

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==Expedition Specials==[2]

Universe
Button2

Buildings

Button3

Resources

Button7

Research

Button6

Quests

Button4

Military

Button5

Guilds

Guild Expedition Guild Expeditions
Button1

Player

Notes

  1. For negotiation, Level 1 uses only previous age goods, while all other difficulty levels require a mix of previous and current goods, shown as (previous+current)
  2. The 64th chest will randomly contain 2 of the 'expedition specials,' with a 50% chance of winning one or the other.
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