Introduction
Guild Expeditions is a cross-platform cooperative feature where you and your guildmates fight your way through a number of battlefields to get ahold of rewards and guild power.
The primary reason for this feature is the fact that InnoGames were missing a cooperative feature in the mobile apps, so people playing only on mobile could never really enjoy the great feeling of reaching a common goal. IG decided that it should be changed and now they proudly present the first version of the solution to the players.
Concept
The expeditions begin automatically every Tuesday and last for six days (then they start over with a one day gap, much like PvP tournaments). Every player who is a member of a guild and has reached the Iron Age at the time when an Expedition begins, can contribute to the success of their guild during the current Expedition.
It is not possible to take part unless you were qualified to do so when the Expedition began. Players who join or create a new guild must wait for the next expedition to begin before taking part.
When you enter the game and an Expedition is running, you will see a pop-up telling you about it. Once you have entered the Expeditions map (through the pop-up, through the main menu on the browser or through the Expedition button on the app), you will see a screen depicting a jungle with the beginnings of a mountain pass:
The Expeditions map is mostly covered by fog. The fog will disappear as you progress on the 'path of discovery'. The map you can see is only visible to you - each member of a guild has their own instance of the map to discover. You have until the end of the current Expedition to complete it.
What is common for all guild members though, is the Guild Expedition goal bar that you can spot right at the top of the screen. You can contribute to the progress by solving encounters that are available in the encounter locations. The current encounter location is indicated by a yellow arrow. When you click it, you will have the choice to attack the local inhabitants, or peacefully negotiate a deal with them. The units' age and the overall difficulty of the encounters depend on your own advancement in the tech tree. Some encounters will be harder to solve than others (especially the ones represented by larger encounter locations) and they may contain two-wave battles. To see your own contribution and the contribution of other guild members, click the Progress Bar (in the upper middle of the screen on the browser, the lower middle of the screen on the app).
Regardless of the outcome of each battle or negotiation, you will contribute some points to the guild progress bar (obviously if you lose, it won't be that much). The guild goals depend on the number and era of the guild members (remember: they are set when the Expeditions begin and will not change even if the guild gains or loses guild members over the week) and are shared between all guild members.
The power for your guild will be paid out each day, when the daily recalculation takes place.
Attempt
Each battle or negotiation consumes one Attempt, win, lose or give up. A new encounter Attempt is added every hour, to a maximum of eight. Attempts may also be won as prizes, even if this takes the total to more than eight.
You can see the number of attempts you still have in the Attempts Counter Bar in the upper part of the screen, to a maximum of eight. If you have won Attempts and have more than eight, hover over the Bar on the browser or tap the bar on the app to see the total.
When you run out of attempts, you can either wait for them to regenerate or buy them. Unlike Forge Points, Attempts can not be bought with coins, but rather with medals (or diamonds). The first attempts will be very cheap and then the price for each attempt will rise. At the end of the Expedition it will reset, so you have a fresh start each week. You Start the week with 8 attempts and over the week, a maximum of 144 attempts may be awarded, one each hour, as long as the Attempts Bar is not full. There is a maximum of 64 encounters.
Guild Expedition Championship
The guild expedition championship is a competition between 7 guilds. The guilds can be from any server. The highest three guilds receive a guild power boost at the end of the expedition. The guild in first place receives a 25% boost to the guild power, second place receives a 15% boost to the guild power and third place receives a 10% boost to the guild power.
The percentages the guilds receive for placement are based on the number of encounters that guild members have solved divided by the number of encounters for the guild in the first three expedition maps. The encounters on the forth expedition map are a bonus.
S = Number of encounters solved by guild members.
M = Number of guild members.
P = Percentage of encounters solved.
P = S / (48 x M) x 100
'NEXT CROWN' & GUILD EXPEDITION POINTS.
The 'next crown' value and amount of 'guild expedition points' needed for each crown is determined by the era's of the players in the guild at the start of the guild expedition.
If you would like to understand how the 'Next Crown' value is determined OR you would like to understand how the number of 'guild expedition points' needed for each milestone is determined
you can use this interactive calculator:
https://sway.office.com/EKf5A3N91LmJ2DHW
or you can visit the 'guild expedition scoring guide' in the US forum.
Difficulty Unlock Costs
Your guild can complete the GE map not only once, but four times a week. Each time, the encounters on the map become more difficult to succeed and the prizes for success increase. To open Difficulty II, III and IV a guild leader/founder will have to unlock it for every new expedition (every week) using goods from the guild treasury (so everyone can donate goods, but spending them is limited to leaders/founders).
The costs to unlock the difficulties depends on the number of guild members and their age. The costs are currently as following (these costs are for each good of that age, therefore each HMA era player costs a total of 15 EMA goods to unlock level II, 30 HMA goods to unlock level III and 60 HMA good to unlock level IV):
These costs are per guild player, which means your guild will need to pay a cumulative cost based on the number of players (and their age). If the guild has 2 IA players, the guild will need to pay twice the listed IA costs. If the guild has 3 EMA players and 5 LMA players, the guild will need to pay 3 times the EMA costs and 5 times the LMA costs.
Negotiating the Guild Expedition
Level 1 | ||||
---|---|---|---|---|
Encounter | Options[1] | Number of goods per offer |
Approx. number of goods used/needed | |
Previous age | Current age | |||
1 | coins, supplies | 0 | -- | -- |
2 | coins, supplies | 0 | -- | -- |
3 | coins, supplies 1 good (previous age) |
×1 | 2 | -- |
4 | coins, supplies 2 goods (previous age) |
×1 | 4 | -- |
5 | coins, supplies 1 good (previous age) |
×1 | 2 | -- |
6 | coins, supplies 1 good (previous age) |
×1 | 2 | -- |
7 | coins, supplies 2 goods (previous age) |
×1 | 4 | -- |
8 | coins, supplies 3 goods (previous age) |
×1 | 6 | -- |
9 | coins, supplies 2 goods (previous age) |
×1 | 4 | -- |
10 | coins, supplies 2 goods (previous age) |
×1 | 4 | -- |
11 | coins, supplies 3 goods (previous age) |
×1 | 6 | -- |
12 | coins, supplies 4 goods (previous age) |
×1 | 8 | -- |
13 | coins, supplies 3 goods (previous age) |
×1 | 6 | -- |
14 | coins, supplies 3 goods (previous age) |
×1 | 6 | -- |
15 | coins, supplies 4 goods (previous age) |
×1 | 8 | -- |
16 | coins, supplies 5 goods (previous age) |
×1 | 10 | -- |
Totals | 72 | -- | ||
Level 2 | ||||
17 | coins, supplies 1 good (current age) |
×1 | 0 | 2 |
18 | coins, supplies 1 good (current age) |
×1 | 0 | 2 |
19 | coins, supplies 2 goods (1 current, 1 previous) |
×1 | 3 | 3 |
20 | coins, supplies 4 goods (2 current, 2 previous) |
×1 | 4 | 4 |
21 | coins, supplies 2 goods (1 current, 1 previous) |
×1 | 2 | 2 |
22 | coins, supplies 2 goods (1 current, 1 previous) |
×1 | 2 | 2 |
23 | coins, supplies 3 goods (2 current, 1 previous) |
×1 | 2 | 4 |
24 | coins, supplies 5 goods (2 current, 3 previous) |
×2 | 12 | 8 |
25 | coins, supplies 3 goods (2 current, 1 previous) |
×1 | 2 | 4 |
26 | coins, supplies 3 goods (2 current, 1 previous) |
×1 | 2 | 4 |
27 | coins, supplies 4 goods (2 current, 2 previous) |
×2 | 8 | 8 |
28 | coins, supplies 6 goods (3 current, 3 previous) |
×2 | 12 | 12 |
29 | coins, supplies 4 goods (2 current, 2 previous) |
×1 | 4 | 4 |
30 | coins, supplies 5 goods (2 current, 3 previous) |
×2 | 12 | 8 |
31 | coins, supplies 6 goods (3 current, 3 previous) |
×2 | 12 | 12 |
32 | coins, supplies 7 goods (5 current, 2 previous) |
×3 | 12 | 30 |
Totals | 89 | 109 | ||
Level 3 | ||||
33 | coins, supplies 3 goods (2 current, 1 previous) |
x1 | 2 | 4 |
34 | coins, supplies 3 goods (2 current, 1 previous) |
x2 | 4 | 8 |
35 | coins, supplies 4 goods (3 current, 1 previous) |
x2 | 4 | 12 |
36 | coins, supplies 5 goods (4 current, 1 previous) |
x2 | 4 | 16 |
37 | coins, supplies 4 goods (3 current, 1 previous) |
x1 | 2 | 6 |
38 | coins, supplies 4 goods (3 current, 1 previous) |
x2 | 4 | 12 |
39 | coins, supplies 5 goods (4 current, 1 previous) |
x2 | 4 | 16 |
40 | coins, supplies 6 goods (5 current, 1 previous) |
x2 | 4 | 20 |
41 | coins, supplies 5 goods (4 current, 1 previous) |
x1 | 2 | 8 |
42 | coins, supplies 5 goods (4 current, 1 previous) |
x2 | 4 | 16 |
43 | coins, supplies 6 goods (5 current, 1 previous) |
x2 | 4 | 20 |
44 | coins, supplies 7 goods (5 current, 2 previous) |
x2 | 4 | 20 |
45 | coins, supplies 6 goods (5 current, 1 previous) |
x1 | 2 | 10 |
46 | coins, supplies 6 goods (5 current, 1 previous) |
x2 | 4 | 20 |
47 | coins, supplies 7 goods (5 current, 2 previous) |
x2 | 8 | 20 |
48 | coins, supplies 8 goods (5 current, 3 previous) |
x3 | 18 | 30 |
Totals | 78 | 238 | ||
Level 4 | ||||
49 | coins, supplies 5 goods (4 current, 1 previous) |
x3 | 6 | 24 |
50 | coins, supplies 5 goods (4 current, 1 previous) |
x3 | 6 | 24 |
51 | 8 goods (5 current, 3 previous) | x3 | 18 | 30 |
52 | medals 9 goods (5 current, 4 previous) |
x5 | 40 | 50 |
53 | 8 goods (5 current, 3 previous) | x3 | 18 | 30 |
54 | 8 goods (5 current, 3 previous) | x3 | 18 | 30 |
55 | 8 goods (5 current, 3 previous) | x3 | 18 | 30 |
56 | medals 9 goods (5 current, 4 previous) |
x6 | 48 | 60 |
57 | 9 goods (5 current, 4 previous) | x4 | 32 | 40 |
58 | 9 goods (5 current, 4 previous) | x4 | 32 | 40 |
59 | 9 goods (5 current, 4 previous) | x4 | 32 | 40 |
60 | medals 9 goods (5 current, 4 previous) |
x7 | 56 | 70 |
61 | 9 goods (5 current, 4 previous) | x5 | 40 | 50 |
62 | 9 goods (5 current, 4 previous) | x5 | 40 | 50 |
63 | 10 goods (5 current, 5 previous) | x5 | 50 | 50 |
64 | medals 9 goods (5 current, 4 previous) |
x8 | 64 | 80 |
Totals | 518 | 698 |
Enemy Defending Army Bonuses
Battles against the local inhabitants gradually increase in difficulty, depending on the player's age, Difficulty level (I, II, III, or IV), and difficulty quarter (1st, 2nd, 3rd, 4th). At Difficulty Level I, enemy units belong to the age below yours, but same-age units start to appear at Level II. At no time do units in a more-advanced age than yours appear. In later ages and higher difficulties/later quarters, the local inhabitants' defending army may have attack and defense bonuses, as a percentage of the units' base stats. These percentages are summarized in the table below.
Note: Values in bold with blue cells indicate that normal battles in that difficulty quarter have two waves of enemies, instead of just one.
Level I Chest Contents
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 30%: -Package 45%: 2 |
25%: -Package 25%: -Package 35%: 1 Motivation Kit 15%: 5 previous |
20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit |
05%: 10 75%: 1 Temple of Relics 20%: 5 current |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 25%: -Package 50%: 2 Attempt |
35%: -Package 35%: -Package 15%: 2 15%: 10 previous |
20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit |
10%: 10 15%: 20 previous 50%: 1 random 25%: 1 Champion |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 25%: -Package 20%: 5 current 30%: 2 Attempt |
25%: -Package 25%: -Package 50%: 2 Attempt |
20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit |
15%: 10 20%: Residential Building 45%: 10 current 20%: 5 |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
35%: -Package 35%: -Package 30%: 1 Motivation Kit |
35%: -Package 35%: -Package 15%: 2 15%: 15 previous |
20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit 20%: 1 -Unit |
20%: 25 20%: Premium Decoration 25%: Production Building 15%: 20 current 20%: gate of the sun god or face of the ancient or Victory Tower |
Level II Chest Contents
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
20%: -Package 20%: -Package 30%: 1 Temple of Relics 30%: 1 Motivation Kit |
35%: -Package 35%: -Package 15%: 5 15%: 20 previous |
20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit |
05%: 15 35%: 2 random 45%: 15 current 15%: Victory Tower |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 25%: -Package 50%: 2 Attempt |
35%: -Package 35%: -Package 15%: 5 15%: 20 previous |
20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit |
10%: 15 25%: Production Building 25%: 2 random 25%: 1 Rogue 15%: 10 |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 25%: -Package 25%: 10 current 25%: 1 Temple of Relics |
20%: -Package 20%: -Package 45%: 4 Attempt 15%: 20 previous |
20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit |
15%: 15 35% -OR- 30%: Culture Building 35% -OR- 40%: 25 current 15%: One Up Kit Or mass motivation kit |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 25%: -Package 50%: 2 Attempt |
35%: -Package 35%: -Package 15%: 5 15%: 20 previous |
20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit 20%: 2 -Unit |
25%: 50 -OR- 20%: 50 05%: Premium Residential Building 25%: Residential Building 35%: 30 current 10% -OR- 15%: tribal square -OR- ritual flame |
Level III Chest Contents
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
35%: -Package 35%: -Package 30%: 2 Attempt |
25%: -Package 25%: -Package 25%: 10 25%: 1 Temple of Relics |
20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit |
05%: 25 30%: 3 random 45%: 25 current 20%: 1 Mass Motivation Kit |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
30%: -Package 30%: -Package 40%: 4 Attempt |
35%: -Package 35%: -Package 20%: 10 10%: 25 previous |
20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit |
10%: 25 35%: Residential Building 35%: 3 random 20%: 1 Temple of Relics |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
25%: -Package 25%: -Package 15%: 20 current 35%: 4 Attempt |
35%: -Package 35%: -Package 15%: 10 15%: 25 previous |
20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit |
15%: 25 25%: Production Building 30%: 35 current 15%: Store Building 15%: 20 |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest |
---|---|---|---|
40%: -Package 40%: -Package 20%: 4 Attempt |
35%: -Package 35%: -Package 15%: 10 15%: 25 previous |
20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit 20%: 3 -Unit |
25%: 100 05%: Expedition Special 10%: Expedition Special 55%: 20 05%: Premium Culture Building |
Level IV Chest Contents
The contents of the level 4 chests change each week, so information here may not be always accurate.
1st Chest | 2nd Chest | 3rd Chest | 4th Chest (prizes rotate) |
---|---|---|---|
100%: 2 |
50%: 20 current 50%: 4 Attempt |
50%: 25 50%: -Package |
2 of the following @ 50% each: 5 3 random Gate of the Sun God Face of the Ancient 2 Temple of Relics |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest (prizes rotate) |
---|---|---|---|
100%: 5 |
50%: 25 current 50%: 4 Attempt |
50%: 25 50%: -Package |
2 of the following @ 50% each: 50 10 Victory Tower Ritual Flame Production Building |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest (prizes rotate) |
---|---|---|---|
100%: 5 |
50%: 30 current 50%: -Package |
50%: 50 50%: -Package |
2 of the following @ 50% each: 100 20 Tribal Square Culture Building One Up Kit |
1st Chest | 2nd Chest | 3rd Chest | 4th Chest (prizes rotate) |
---|---|---|---|
100%: 10 |
50%: 35 current 50%: -Package |
50%: 50 50%: -Package |
2 of the following @ 50% each: Terrace Farm Renovation Kit Sacred Sky Watch Store Building Fountain of Youth |
Specials
- Victory Tower
- Store Building
- Face of the Ancient
- Gate of the Sun God
- Tribal Square
- 1 up kit
- Culture building
- 100 diamonds
--- this needs additional content ---
Expedition Specials
Universe | ||
Military |
||
Player |
Notes
- ↑ Level 1 uses previous age goods, all other levels mix of previous and current goods, shown as (previous+current)
the 64th chest will randomly contain 2 of the 'expedition specials'. 50% chance of winning one or the other.