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Guild Perks provide an element of strategy to guild management. Basically, the guild can choose a few "Perks" from a selection available, which enhance the gameplay of the guild. However, they are only available for some time and offer both positive and negative effects, which can be both beneficial or undesirable.

The Guild Perks was first introduced on the Beta server 18 November 2021 and temporarily deactivated as of 29 December 2021 for the developers to rework the idea.

The Guild Perks come in three week cycles, and in every cycle a different choice of Perks will be offered. It is important to note that within a cycle, the perk chosen by the guild will be applicable to all the members unequivocally, so the choices have to be made wisely.

A player can only donate and benefit from a Perk if they have joined a Guild before the cycle began. If they joined after, then they will only be able to participate in the next cycle afterwards.

Donations and Unlocking the Perk[]

Perk Overview Window.png


At the beginning of the three week cycle, the perks are not available as a ready-made choice. All of the cycle's 10 given perks are locked, and to unlock them the guild members will need to donate some resources. However, donating to unlock all the perks will be a wasteful expenditure of guild resources, as only a maximum of 3 perks can ultimately be selected. Therefore, proper communication needs to exist within the guild regarding the choice of perks. A Guild Leader can mark a perk as recommended, however this will not stop anyone from actually donating to all the other perks.

Now, every day each guild member can only donate a limited number of 30 donations. This cap is equally applied to all members of the guild, regardless of their rank within the guild. More Daily Daily Donations can be bought with diamonds:

Amount Cost Cost per daily donation
Daily 1 Daily Donation Diamonds 50 Diamonds 50 Diamonds/Daily
Daily 15 Daily Donations Diamonds 675 Diamonds 45 Diamonds/Daily
Daily 30 Daily Donations Diamonds 1200 Diamonds 40 Diamonds/Daily


Perk Donation Window.png


The donation system works in this way: Suppose there is a perk "X". To unlock the perk, say 100,000 Donation Points Donation Points (DPs) are needed. This is basically just a progress bar indicating the guild's progress towards unlocking that particular perk. Guild members can do some actions which will create Donation Points DPs. These Donation Points DPs will then count towards unlocking that perk. For each perk, the player can perform four actions - which might be a combination of paying goods, coins, supplies etc. and one premium choice which will naturally give the most amount of Donation Points DPs, and thus maximum contribution towards unlocking the perk.

The Donation Points DPs are not static. A very small guild might need a hundreds of thousands Donation Points DPs to unlock a perk, while a large one might need tens of millions. The amounts scale up depending on the size of the guild.

Unlocking the Perk[]

After the particular perk completes the donation level, it can be unlocked by the guild administrator. Keep in mind that even for unlocking the perk, some resources from the treasury will need to paid as a confirmation. This amount will be displayed before the donations can be made. In case the treasury is missing some of the goods required for unlocking, the guild admin can donate from their own stock pile too.

Perk Levelling[]

In a similar manner, the perks can also be levelled up. This will result in stronger bonuses. The mechanism for levelling up is the same as the mechanism for unlocking the perk in the first place. Keep in mind that the Donation Points DP quantities will definitely increase and the perks cannot be levelled indefinitely. There are only 3 levels. The required amount of Donation Points Donation Points for each guild member and level is in the table below.

Level Donation Points DP required per guild member
1 109,800 Donation Points/member
2 170,190 Donation Points/member
3 323,361 Donation Points/member

At the end of each 3 week cycle all progress and leveling of the Perks are reset completely. So the next cycle in which the same Perk shows up there will be no advantage.

Possible Perks[]

The table below lists the currently released Perks. There will be more Perks available in total counting every cycle, but the total number is unknown.

Level 1 Level 2 Level 3
Name Category Effect 1 Effect 2 Effect 3 Effect 1 Effect 2 Effect 3 Effect 1 Effect 2 Effect 3
Army of Thieves Combat Positive Effect +10% chance of 1 enemy era Good per unit your attacking army kills Positive Effect +3% Attack for Attacking Army Negative Effect +5% negotiation cost in Guild Battlegrounds Positive Effect +15% chance of 1 enemy era Good per unit your attacking army kills Positive Effect +6% Attack for Attacking Army Negative Effect +10% negotiation cost in Guild Battlegrounds Positive Effect +20% chance of 1 enemy era Good per unit your attacking army kills Positive Effect +12% Attack for Attacking Army Negative Effect +15% negotiation cost in Guild Battlegrounds
Heart of Steel Combat Positive Effect +10% Defense for Attacking Army Negative Effect -10% Defense for Defending Army Positive Effect +18% Defense for Attacking Army Negative Effect -18% Defense for Defending Army Positive Effect +25% Defense for Attacking Army Negative Effect -25% Defense for Defending Army
Industrial Focus City Management Positive Effect +15% Supply Collection Positive Effect +20% Coin Collection Negative Effect -5% Attack for Attacking Army Positive Effect +30% Supply Collection Positive Effect +40% Coin Collection Negative Effect -7% Attack for Attacking Army Positive Effect +65% Supply Collection Positive Effect +90% Coin Collection Negative Effect -9% Attack for Attacking Army
Master Negotiator Special Positive Effect -6% negotiation cost in Guild Expedition Positive Effect -5% negotiation cost in Guild Battlegrounds Negative Effect -3% Defense for Defending Army Positive Effect -13% negotiation cost in Guild Expedition Positive Effect -10% negotiation cost in Guild Battlegrounds Negative Effect -6% Defense for Defending Army Positive Effect -25% negotiation cost in Guild Expedition Positive Effect -17% negotiation cost in Guild Battlegrounds Negative Effect -12% Defense for Defending Army
Offensive Tactics Combat Positive Effect +8% Attack for Attacking Army Negative Effect -10% Attack for Defending Army Positive Effect +13% Attack for Attacking Army Negative Effect -15% Attack for Defending Army Positive Effect +20% Attack for Attacking Army Negative Effect -23% Attack for Defending Army
Only War Competitive Positive Effect +5% Attack for Attacking Army Negative Effect +3% negotiation cost in Guild Battlegrounds Positive Effect +10% Attack for Attacking Army Negative Effect +5% negotiation cost in Guild Battlegrounds Positive Effect +18% chance of 1 current era Good per unit your defending army kills Negative Effect +9% Attack for Defending Army
Peaceful Explorer City Management Positive Effect -13% negotiation cost in Guild Expedition Negative Effect -5% Supply Collection Positive Effect -25% negotiation cost in Guild Expedition Negative Effect -10% Supply Collection Positive Effect -38% negotiation cost in Guild Expedition Negative Effect -15% Supply Collection
Prize of Defense Combat Positive Effect +10% chance of 1 current era Good per unit your defending army kills Positive Effect +5% Attack for Defending Army Positive Effect +20% chance of 1 current era Good per unit your defending army kills Positive Effect +7% Attack for Defending Army Positive Effect +30% chance of 1 current era Good per unit your defending army kills Positive Effect +10% Attack for Defending Army
Social Club Social Positive Effect +5% Tavern Silver Collection Positive Effect +5% Defense for Defending Army Positive Effect +12% Tavern Silver Collection Positive Effect +10% Defense for Defending Army Positive Effect +22% Tavern Silver Collection Positive Effect +20% Defense for Defending Army
Steady Formation Competitive Positive Effect +12% Defense for Attacking Army Positive Effect +3% Attack for Attacking Army Negative Effect +3% negotiation cost in Guild Battlegrounds Positive Effect +22% Defense for Attacking Army Positive Effect +6% Attack for Attacking Army Negative Effect +8% negotiation cost in Guild Battlegrounds Positive Effect +37% Defense for Attacking Army Positive Effect +10% Attack for Attacking Army Negative Effect +13% negotiation cost in Guild Battlegrounds


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