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! Building!!Size (Cells)!![[Happiness]]!!Happiness/Cell!!Required Tech
 
! Building!!Size (Cells)!![[Happiness]]!!Happiness/Cell!!Required Tech
 
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|[[Tree]]||1x1 (1)||18||18||None
 
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[[Tree]]
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[[Flowers]]||
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1x1 (1)
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1x1 (1)||
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18
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20||
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18
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None
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[[Stilt Houses]]
 
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|[[Bush]]||1x1 (1)||20||20||[[Thatched Houses]]
 
|[[Bush]]||1x1 (1)||20||20||[[Thatched Houses]]

Revision as of 14:44, 3 August 2013

Happiness of your population influences production and income. Happier citizens will pay more taxes and work harder for you, if they're enthusiastic you'll receive a whole 20% bonus Gold and Supplies. You also get 20% more points for tournaments and your overall score may grow faster. Max out when ever possible and do not let it ever fall to 50%.

Happiness does not affect Goods Buildings.

The following values are relevant in calculating your productivity percentage:

  • Demand for Happiness: This is equal to your population.
  • Provided Happiness: This is equal to the sum of happiness for all buildings in your city.
  • Productivity: This is calculated from the ratio of provided happiness / demand for happiness.
Happiness Ratio Productivity
Below 1 50%
Between 1 and 1.4 100%
Above 1.4 120%

In order to increase happiness, you will need to build Cultural Buildings or Decorations. The below chart lists buildings you can build to increase happiness.

Bronze Age

Building Size (Cells) Happiness Happiness/Cell Required Tech

Tree

Flowers|| 1x1 (1)

1x1 (1)|| 18

20|| 18

20|| None

Stilt Houses

Bush 1x1 (1) 20 20 Thatched Houses
Stone Circle 3x3 (9) 182 20.2 Construction
Statue 1x1 (1) 21 21 Teaching
Hedge 1x1 (1) 22 22 Brewing
School 3x3 (9) 240 26.6 Teaching
Tavern 3x3 (9) 280 31.1 Brewing

Iron Age

Building Size (Cells) Happiness Happiness/Cell Required Tech
Flower Tub 1x1 (1) 22 22 Roof Tile Houses
Fountain 1x1 (1) 23 23 Thermae
Monument 1x1 (1) 26 26 Processions
Triumphal Arch 3x2 (6) 190 31.6 Processions
Public Bath 4x4 (16) 570 35.6 Thermae

Early Middle Ages

Building Size (Cells) Happiness Happiness/Cell Required Tech
Hedge with Flowers 1x1 (1) 29 29 Accommodation
Pond 2x2 (4) 126 31.5 Economics
Inn 3x3 (9) 330 36.7 Accommodation
Gallows 2x2 (4) 160 40 Executions
Marketplace 3x3 (9) 430 47.8 Economics

High Middle Ages

Building Size (Cells) Happiness Happiness/Cell Required Tech
Flag 1x1 (1) 32 32 Monotheism
Signpost 1x1 (1) 32 32 Signposting
Lantern 1x1 (1) 35 35 Medicine
Doctor 3x3 (9) 470 52.2 Medicine
Church 3x3 (9) 520 57.8 Monotheism

Late Middle Ages

Building Size (Cells) Happiness Happiness/Cell Required Tech
Group of Trees 2x2 (4) 120 30 Cartography
Tower Ruin 2x2 (4) 170 42.5 Intelligence
Cartographer 3x2 (6) 320 53.3 Cartography
Library 4x4 (16) 940 58.75 Letterpress
Academy 4x4 (16) 980 61.25 Higher Education


Colonial Age

Building Size (Cells) Happiness Happiness/Cell Required Tech
Neptune Fountain 2x2 (4) 188 47 Maritime shipping
Exotic Goods Vendor 3x2 (6) 400 66.67 Colonies
Eagle Hedge 1x1 (1) 40 40 Arcade Houses
Kite 1x1 (1) 48 48 Exploration
Ornamental Tree 1x1 (1) 105 105 Plantations
Globe Statue 1x1 (1) 50 50 Trading Charters
Trading Company 3x4 (12) 900 75 Trading Charters
Peacock Hedge 1x1 (1) 48 48 Country Houses
Clock Tower 2x2 (4) 201 50.25 Clockmaking
Flamingo Hedge 1x1 (1) 52 52 Gambrel Roof Houses

Industrial Age

Building Size (Cells) Happiness Happiness/Cell Required Tech
Gas Lamp 1x1 (1) 54 54 Modern Chemistry
Old Wall South 2x1 (2) 109 52.5 Workers' Houses
Saloon 3x3 (9) 700 77.78 The West
Carillon 2x1 (2) 236 118 Precision Tools
Fountain with Benches 2x2 (4) 472 118 Victorian Houses
Police Station 3x4 (12) 980 81.67 Law and Order
Fire Hydrant 1x1 (1) 60 60 Infrastructure
Water Pumping Station 4x5 (20) 1700 85 Infrastructure