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The Harvest Squirrel Hall is a special residential building given as a reward during the 2024 Fall Event.

The Harvest Squirrel Hall produces coins in 24 hours, and when it is motivated, its coins production is doubled and all special productions are enabled. The production is also affected by the town's happiness and by boosts of certain Great Buildings. After being upgraded it gains additional boosts in the form of Forge Points, Goods Goods, Defense Boost for Defending Army Defense Boost for the defending army and an Attack boost for defending army Attack Boost for the defending army. The building can be plundered if it isn't motivated.

Upgrade[]

Harvest Squirrel Hall Upgrade Kit
Harvest Squirrel Hall Upgrade Kit

The Harvest Squirrel Hall can be upgraded by Harvest Squirrel Hall Upgrade Kit item. To upgrade the Harvest Squirrel Hall, use the Harvest Squirrel Hall Upgrade item on the Harvest Squirrel Hall that is already situated in your city. Its upgraded version will then be placed directly on the same spot in your city and the production timer will not be reset. Note that the upgraded building will be from your current era, even if the old one was from one of the earlier ages.

A unique upgrade to this building is the Bountiful Squirrel Hall Silver Upgrade Kit, which allows the building to be upgraded from level 9 to Bountiful Squirrel Hall. Regular Upgrade Kit cannot do this.

A unique upgrade to this building is the Regal Squirrel Hall Golden Upgrade Kit, which allows the building to be upgraded from Bountiful Squirrel Hall to Regal Squirrel Hall. Regular Upgrade Kit cannot do this.

Tiers[]

Age Population Happiness Happiness/Size Coins
BA +100 +530 +18 930
IA +210 +910 +30 2,220
EMA +320 +1,010 +34 3,710
HMA +450 +1,130 +38 5,190
LMA +580 +1,260 +42 6,860
CA +740 +1,480 +49 10,450
INA +900 +1,660 +55 13,010
PE +1,080 +1,830 +61 15,790
ME +1,260 +1,960 +65 19,650
PME +1,450 +2,040 +68 24,720
CE +1,660 +2,370 +79 32,180
TE +1,870 +2,870 +96 37,260
FE +2,090 +3,440 +115 42,710
AF +2,320 +4,010 +134 48,530
OF +2,550 +4,630 +154 54,720
VF +2,800 +5,530 +184 61,290
SAM +4,420 +8,850 +295 102,380
SAAB +4,810 +9,610 +320 113,400
SAV +5,190 +10,390 +346 125,000
SAJM +5,590 +11,190 +373 137,200
SAT +6,000 +12,000 +400 150,000

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
BA +110 +660 +22 900 5
IA +240 +1,140 +38 2,100
EMA +370 +1,260 +42 3,600
HMA +520 +1,410 +47 5,000
LMA +680 +1,570 +52 6,600
CA +860 +1,850 +62 10,100
INA +1,050 +2,080 +69 12,500
PE +1,260 +2,290 +76 15,200
ME +1,470 +2,450 +82 18,900
PME +1,700 +2,550 +85 23,800
CE +1,930 +2,960 +99 31,000
TE +2,180 +3,590 +120 35,900
FE +2,440 +4,310 +144 41,100
AF +2,700 +5,010 +167 46,700
OF +2,980 +5,790 +193 52,700
VF +3,260 +6,910 +230 59,000
SAM +5,160 +11,060 +369 98,600
SAAB +5,610 +12,020 +401 109,200
SAV +6,060 +12,980 +433 120,400
SAJM +6,530 +13,990 +466 132,100
SAT +7,000 +15,000 +500 144,400

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
BA +140 +880 +29 1,000 10
IA +290 +1,520 +51 2,400
EMA +450 +1,680 +56 4,000
HMA +630 +1,880 +63 5,600
LMA +830 +2,090 +70 7,400
CA +1,050 +2,460 +82 11,200
INA +1,280 +2,770 +92 14,000
PE +1,530 +3,050 +102 17,000
ME +1,790 +3,260 +109 21,200
PME +2,060 +3,400 +113 26,600
CE +2,350 +3,950 +132 34,600
TE +2,650 +4,790 +160 40,100
FE +2,960 +5,740 +191 46,000
AF +3,280 +6,680 +223 52,200
OF +3,620 +7,710 +257 58,900
VF +3,960 +9,220 +307 66,000
SAM +6,270 +14,750 +492 110,200
SAAB +6,810 +16,020 +534 122,000
SAV +7,360 +17,310 +577 134,500
SAJM +7,920 +18,650 +622 147,700
SAT +8,500 +20,000 +667 161,400

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
BA +160 +1,100 +37 1,240 15
IA +340 +1,900 +63 2,970
EMA +530 +2,100 +70 4,940
HMA +740 +2,350 +78 6,920
LMA +970 +2,620 +87 9,140
CA +1,230 +3,080 +103 13,930
INA +1,500 +3,470 +116 17,350
PE +1,790 +3,810 +127 21,060
ME +2,100 +4,080 +136 26,200
PME +2,420 +4,250 +142 32,960
CE +2,760 +4,930 +164 42,910
TE +3,110 +5,990 +200 49,680
FE +3,480 +7,180 +239 56,950
AF +3,860 +8,360 +279 64,710
OF +4,250 +9,640 +321 72,960
VF +4,660 +11,520 +384 81,720
SAM +7,370 +18,430 +614 136,510
SAAB +8,010 +20,030 +668 151,200
SAV +8,660 +21,640 +721 166,670
SAJM +9,320 +23,310 +777 182,930
SAT +10,000 +25,000 +833 200,000

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
BA +200 +1,320 +44 1,540 20
IA +430 +2,280 +76 3,710
EMA +660 +2,520 +84 6,180
HMA +930 +2,810 +94 8,650
LMA +1,220 +3,140 +105 11,430
CA +1,540 +3,690 +123 17,410
INA +1,880 +4,160 +139 21,690
PE +2,240 +4,570 +152 26,320
ME +2,630 +4,890 +163 32,750
PME +3,030 +5,090 +170 41,200
CE +3,450 +5,920 +197 53,630
TE +3,890 +7,190 +240 62,100
FE +4,350 +8,610 +287 71,180
AF +4,830 +10,030 +334 80,880
OF +5,320 +11,570 +386 91,200
VF +5,820 +13,820 +461 102,150
SAM +9,220 +22,120 +737 170,630
SAAB +10,010 +24,040 +801 189,000
SAV +10,820 +25,970 +866 208,340
SAJM +11,650 +27,970 +932 228,670
SAT +12,500 +30,000 +1,000 250,000

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
BA +240 +1,540 +51 1,850 25 5
IA +520 +2,660 +89 4,450
EMA +790 +2,940 +98 7,410 6
HMA +1,110 +3,280 +109 10,380
LMA +1,460 +3,660 +122 13,720
CA +1,840 +4,310 +144 20,890
INA +2,250 +4,860 +162 26,030 7
PE +2,690 +5,330 +178 31,590
ME +3,160 +5,710 +190 39,300
PME +3,640 +5,940 +198 49,440
CE +4,140 +6,910 +230 64,360 8
TE +4,670 +8,380 +279 74,520
FE +5,220 +10,050 +335 85,420
AF +5,790 +11,700 +390 97,060
OF +6,380 +13,500 +450 109,440 9
VF +6,990 +16,130 +538 122,580
SAM +11,060 +25,800 +860 204,760
SAAB +12,010 +28,040 +935 226,800
SAV +12,990 +30,300 +1,010 250,010 10
SAJM +13,980 +32,640 +1,088 274,400
SAT +15,000 +35,000 +1,167 300,000

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Defense Boost for Defending Army
BA +320 +1,770 +59 2,160 30 10 7%
IA +690 +3,040 +101 5,190
EMA +1,060 +3,360 +112 8,650 11
HMA +1,490 +3,750 +125 12,110
LMA +1,950 +4,190 +140 16,000
CA +2,460 +4,920 +164 24,370 12 9%
INA +3,010 +5,550 +185 30,360
PE +3,590 +6,090 +203 36,850
ME +4,210 +6,520 +217 45,850 13
PME +4,850 +6,790 +226 57,680
CE +5,530 +7,890 +263 75,090 14 10%
TE +6,230 +9,580 +319 86,940
FE +6,960 +11,480 +383 99,650 15
AF +7,720 +13,370 +446 113,240
OF +8,510 +15,430 +514 127,680 16
VF +9,320 +18,430 +614 143,010 11%
SAM +14,750 +29,490 +983 238,880 17
SAAB +16,020 +32,050 +1,068 264,600
SAV +17,310 +34,620 +1,154 291,670 18
SAJM +18,650 +37,300 +1,243 320,130 19
SAT +20,000 +40,000 +1,333 350,000 20 12%

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
Defense Boost for Defending Army Attack boost for defending army
BA +370 +2,210 +74 2,470 35 15 11% 10%
IA +790 +3,800 +127 5,930 16
EMA +1,220 +4,200 +140 9,890
HMA +1,710 +4,690 +156 13,840 17
LMA +2,240 +5,230 +174 18,290
CA +2,830 +6,150 +205 27,850 18 12% 11%
INA +3,460 +6,940 +231 34,700 19
PE +4,130 +7,620 +254 42,120
ME +4,840 +8,150 +272 52,400 20
PME +5,580 +8,490 +283 65,920
CE +6,350 +9,870 +329 85,810 21 13% 12%
TE +7,160 +11,980 +399 99,360 22
FE +8,010 +14,350 +478 113,890
AF +8,880 +16,710 +557 129,410 23
OF +9,780 +19,280 +643 145,920
VF +10,710 +23,040 +768 163,450 24 14% 13%
SAM +16,960 +36,860 +1,229 273,010 25
SAAB +18,420 +40,060 +1,335 302,400
SAV +19,910 +43,280 +1,443 333,340 26
SAJM +21,440 +46,620 +1,554 365,870 27
SAT +23,000 +50,000 +1,667 400,000 30 15% 14%

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
This is produced only when the building is motivated
of
This is produced only when the building is motivated
50% for
Blueprints
This is produced only when the building is motivated
30% for
Fragment of Mass Self Aid Kit
This is produced only when the building is motivated
20% for
Fragment of One Up Kit
Defense Boost for Defending Army Attack boost for defending army
BA +480 +3,090 +103 3,090 80 40 5 4 20 12 60% 70%
IA +1,030 +5,320 +177 7,410 61% 71%
EMA +1,590 +5,890 +196 12,360 41 62% 72%
HMA +2,230 +6,570 +219 17,300 63% 73%
LMA +2,920 +7,320 +244 22,860 42 64% 74%
CA +3,690 +8,610 +287 34,820 65% 75%
INA +4,510 +9,710 +324 43,380 43 66% 76%
PE +5,380 +10,660 +355 52,640 67% 77%
ME +6,310 +11,410 +380 65,500 44 68% 78%
PME +7,270 +11,890 +396 82,400 69% 79%
CE +8,290 +13,810 +460 107,270 45 70% 80%
TE +9,340 +16,770 +559 124,200
FE +10,450 +20,090 +670 142,360 46 71% 81%
AF +11,590 +23,400 +780 161,760 72% 82%
OF +12,760 +27,000 +900 182,400 47 73% 83%
VF +13,980 +32,250 +1,075 204,310 74% 84%
SAM +22,120 +51,610 +1,720 341,260 48 75% 85%
SAAB +24,030 +56,080 +1,869 378,000 76% 86%
SAV +25,970 +60,590 +2,020 416,680 49 77% 87%
SAJM +27,970 +65,270 +2,176 457,330 78% 88%
SAT +30,000 +70,000 +2,333 500,000 50 79% 89%

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
This is produced only when the building is motivated
of
This is produced only when the building is motivated
40% for
Blueprints
This is produced only when the building is motivated
40% for
Fragment of Mass Self Aid Kit
This is produced only when the building is motivated
20% for
Fragment of One Up Kit
Defense Boost for Defending Army Attack boost for defending army
BA +560 +3,530 +118 3,710 110 65 5 6 20 15 80% 100%
IA +1,210 +6,080 +203 8,900 81%
EMA +1,850 +6,730 +224 14,830 66 82% 101%
HMA +2,600 +7,510 +250 20,760 83%
LMA +3,410 +8,370 +279 27,430 67 84% 102%
CA +4,300 +9,840 +328 41,780 85%
INA +5,260 +11,100 +370 52,050 68 86% 103%
PE +6,280 +12,190 +406 63,170 87%
ME +7,360 +13,040 +435 78,600 69 88% 104%
PME +8,480 +13,590 +453 98,880 89%
CE +9,670 +15,790 +526 128,720 70 90% 105%
TE +10,900 +19,160 +639 149,040 91%
FE +12,190 +22,960 +765 170,840 71 92% 106%
AF +13,520 +26,740 +891 194,120 93%
OF +14,890 +30,860 +1,029 218,880 72 94% 107%
VF +16,300 +36,860 +1,229 245,170 95%
SAM +25,810 +58,980 +1,966 409,520 73 96% 108%
SAAB +28,030 +64,100 +2,137 453,600 97%
SAV +30,300 +69,250 +2,308 500,010 74 98% 109%
SAJM +32,630 +74,600 +2,487 548,800 99%
SAT +35,000 +80,000 +2,667 600,000 75 100% 110%

Age Population Happiness Happiness/Size Coins This is produced only when the building is motivated
Goods
This is produced only when the building is motivated
This is produced only when the building is motivated
40% for
8 Blueprints
This is produced only when the building is motivated
40% for
Fragment of Mass Self Aid Kit
This is produced only when the building is motivated
20% for
15 of
This is produced only when the building is motivated
20% for
3 of
This is produced only when the building is motivated
30% for
15 of
This is produced only when the building is motivated
50% for
Fragment of One Up Kit
Defense Boost for Defending Army Attack boost for defending army
BA +640 +3,970 +132 4,330 140 90 8 25 15 3 15 15 100% 120% 1%
IA +1,380 +6,840 +228 10,380 101%
EMA +2,120 +7,570 +252 17,300 91 102% 121%
HMA +2,970 +8,440 +281 24,220 103%
LMA +3,900 +9,420 +314 32,010 92 104% 122%
CA +4,920 +11,070 +369 48,750 105%
INA +6,010 +12,490 +416 60,730 93 106% 123%
PE +7,180 +13,710 +457 73,700 107%
ME +8,410 +14,670 +489 91,700 94 108% 124%
PME +9,700 +15,280 +509 115,350 109%
CE +11,050 +17,760 +592 150,170 95 110% 125%
TE +12,450 +21,560 +719 173,880 111%
FE +13,930 +25,830 +861 199,310 96 112% 126%
AF +15,450 +30,080 +1,003 226,470 113%
OF +17,020 +34,710 +1,157 255,360 97 114% 127%
VF +18,630 +41,470 +1,382 286,030 115%
SAM +29,490 +66,350 +2,212 477,770 98 116% 128%
SAAB +32,040 +72,110 +2,404 529,200 117%
SAV +34,630 +77,900 +2,597 583,350 99 118% 129%
SAJM +37,290 +83,920 +2,797 640,270 119%
SAT +40,000 +90,000 +3,000 700,000 100 120% 130%

Gallery[]

Other Special Buildings[]

Special Buildings
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Production Buildings Arena of VictorsAviaryBazaarBeach BarCider Mill / Blooming / Fruitful / Bountiful / Prosperous / FlourishingConfectionary / Large / Huge / LegendaryFan ShopFoeberge ShopGondola Dock MarketInsect HotelLuauMad Scientist's LabMagnum OpusMasquerade BallReindeer PaddockRosariumSanta's WorkshopSleigh BuilderSoccer FieldSunken TreasureTerrace FarmWitch Doctor
Cultural Buildings Balloon SiteBotanical RotundaCarouselClassical Garden PoolDruid WillowElephant FountainGlobe FountainGrandstandGraveyard / Old / Ancient / Legendary / Monumental / NecropolisHaunted TowerMaypole / Mighty / MajesticOrnate BathsPavilionPiazza Clock TowerPond of FallPrimrose BloomSandcastleTerror TeacupsTigers' DenWildflower MeadowWinners' PlazaWinter GateWinter MarketWinter Pyramid
Decorations Award TrophyBandar PlaygroundBleachersBronze AwardCandlemaker's TentCaptain's AnchorageChhatri GardenClassical Garden StatuesCypress PassDaylily FlowerbedDecorated BaobabDining CarFace of the AncientFestive TreeFisherman's PierFlower PathFoE CupForge Bowl TrophyFreight CarGarden RuinsGate of the Sun GodGate Statue EastGate Statue WestGift TowerGold AwardGrapevinesHalmbockHammockJack O'Lantern ChapelLavender LawnLeukoi TrackMaharaja's Jungle PondMarigold PatchMask StatueMementoMobilithMystical OrganNeighborhood CupNishikigoi PondNutcrackerOchre YardOlive GroveOlive Tree PathPalm TreeParlor CarPhoenix StatuePiazza FountainPirate Guard PostReindeer SleighRoad to VictoryRocky PathRousioi TrackRoyal Guard PostSakura RockScarecrowShark ShallowsSilver AwardSleeping CarSmörgåsbord FeastSnapdragon BloomSphinxStanding StoneStone AwardSundialTiki TotemTinkerer's TentTitan Arum PlantTrader Guard PostTree of Love / Great / EternalVenetoi TrackVenice CanalVitruvian ManWell of WelcomeWheat FieldWheat PathWheel of DeathWisteria TopiaryZanni Mask Statue
Military Buildings Champion's RetreatColor Guard CampDrummer SchoolRogue DenRogue Hideout
Other Buildings Antiques DealerArctic HarborAutumn ScarecrowBegonia BenchForge FountainFountain of YouthFriends TavernGong of WisdomHall of FameHedge MazeMadame Fortuna's TentMagenta ArchMajestic Fawn/StagMonasteryOceanic TerminalPiazza Mask VendorRitual FlameSapphire ArchSentinel OutpostStraw Star TentTactician's TowerTown HallVictory TowerWatchfireWishing Well / Little
Building Items FragmentsOne Up KitRenovation KitSelection KitShrink KitStore BuildingUpgrade Kit
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