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+ | {{infobox MiUn |
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− | {{Infobox |
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+ | |image = File:Heavy_infantry.jpg |
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− | |Box title = Heavy Infantry |
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+ | |imagewidth = 90 |
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− | |Row 1 title = Attack |
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+ | |caption = The {{PAGENAME}} |
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− | |Row 1 info = 16 |
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+ | |Age = [[High Middle Ages]] |
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− | |Row 2 title = Defense |
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+ | |Class = {{MilHU}} [[:Category:Heavy Unit|Heavy Unit]] |
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− | |Row 2 info = 26 |
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+ | |Attack = 16 |
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− | |Row 3 title = Attack Range |
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− | | |
+ | |Defense = 26 |
+ | |Range = 1 |
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− | |Row 4 title = Movement per turn |
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− | | |
+ | |Movement = 12 |
+ | |Attack Bonuses = {{MilLU}} vs Light Units 6 |
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− | |Row 5 title = Class |
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+ | |Defense Bonuses = {{PLA}} On the Plains 6<br />{{MilLU}} vs Light Units 6 |
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− | |Row 5 info = Heavy Infantry |
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+ | |Special Skills = {{XX}} None |
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− | |Row 6 title = Bonus against |
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+ | |Requirements = {{ITEC}} [[Heavy Armor (tech)|Heavy Armor]]<br />{{MiBu}} [[Heavy Infantry Barracks]] |
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− | |Row 6 info = Light Infantry +6 |
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+ | |Training Cost = {{ICOI}} 430 |
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− | |Row 7 title = Terrain Bonus |
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+ | |Training Time = 4 hours |
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− | |Row 7 info = Plains D+6 |
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+ | |Special Skills = none |
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− | |Row 8 title = Training Time |
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+ | |Healing Time = 24 minutes per [[Hit Point]] |
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− | |Row 8 info = 4 Hours |
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+ | }} |
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− | |Row 8 info = 4 Hours Training Costs |
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+ | The '''{{PAGENAME}}''' is a heavy unit ({{MilHU}}) of the [[High Middle Ages]] and is unlocked after [[Heavy Armor (tech)|Heavy Armor]] is unlocked and a [[Heavy Infantry Barracks]] is built. |
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− | |Row 8 info = 4 Hours cost info goes here}} Heavy Infantry of High Middle Ages. They have a moderate attack of 16 and a defense of 26. They get 6 attack and defense bonuses against light units but vulnerable against ranged units such as crossbowman. Therefore, players <span style="font-size:14px;">using heavy infantry </span><span style="font-size:14px;">should avoid ranged units .</span> |
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+ | The Heavy Infantry has the highest defense of all units in the HMA. Continuing the heavy unit trend of past ages, it has a defense and attack multiplier against light units as well as having a defense bonus on plains. It does very well against the [[Berserker]] and the [[Knight]], and also has adequate defense even against the [[Crossbowman]]. It gains one more movement point compared to the [[Armored Infantry]], so now it has the same movement speed as the Crossbowman. |
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+ | The Heavy Infantry is best used as a defense for artillery and ranged units. Due to its slow speed and limited melee attack, it is not particularly effective in attacking. However, due to its improved movement speed, it can serve as an attacker when needed. |
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+ | |||
+ | == Image == |
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+ | [[File:Heavy Infantry.JPG|none|thumb|243x243px|'''Two Heavy Infantry''']] |
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+ | <br style="clear: both;" /> |
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+ | {{MU Tab}} |
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+ | |||
+ | [[de:Schwere Infanterie]][[pl:Ciężka piechota]][[sv:Tungt infanteri]] |
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+ | [[Category:High Middle Ages]] |
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Revision as of 18:48, 20 April 2020
The Heavy Infantry is a heavy unit () of the High Middle Ages and is unlocked after Heavy Armor is unlocked and a Heavy Infantry Barracks is built.
The Heavy Infantry has the highest defense of all units in the HMA. Continuing the heavy unit trend of past ages, it has a defense and attack multiplier against light units as well as having a defense bonus on plains. It does very well against the Berserker and the Knight, and also has adequate defense even against the Crossbowman. It gains one more movement point compared to the Armored Infantry, so now it has the same movement speed as the Crossbowman.
The Heavy Infantry is best used as a defense for artillery and ranged units. Due to its slow speed and limited melee attack, it is not particularly effective in attacking. However, due to its improved movement speed, it can serve as an attacker when needed.
Image
Other Military Units
Legend: = Light Unit Class = Ranged Unit Class = Artillery Unit Class = Heavy Unit Class = Fast Unit Class