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This is a list of all technologies of the High Middle Ages.

Counterstrategy
Stats
Age Age High Middle Ages
Needed FP 40
Requires Technology Physics
Unlock-Costs after Research
Coins Coins 3,500
Supplies Supplies3,000
Goods Alabaster 20 Ebony 42
Other Information
Provides Military Building Berserker Barracks
Required by Technology Crossbows
Quality Products
Stats
Age Age High Middle Ages
Needed FP 30
Requires Technology Physics
Unlock-Costs after Research
Coins Coins 2,500
Supplies Supplies9,000
Goods Copper 20 Jewelry 10
Other Information
Provides Goods Building Brickworks
Goods Building Herb Merchant
Required by Technology Guilds
Technology Conservation
Alchemy
Stats
Age Age High Middle Ages
Needed FP 37
Requires Technology Physics
Unlock-Costs after Research
Coins Coins 2,500
Supplies Supplies6,000
Goods Honey 30 Cloth 30
Other Information
Provides Production Building Alchemist
Required by Technology Conservation
Technology Brownstone Houses
Crossbows
Stats
Age Age High Middle Ages
Needed FP 45
Requires Technology Counterstrategy
Unlock-Costs after Research
Coins Coins 5,000
Supplies Supplies9,000
Goods Goods None
Other Information
Provides Military Building Crossbow Range
Required by Technology Monotheism
Guilds
Stats
Age Age High Middle Ages
Needed FP 33
Requires Technology Quality Products
Unlock-Costs after Research
Coins Coins 3,000
Supplies Supplies12,000
Goods Goods None
Other Information
Provides Goods Building Ropery
Goods Building Glassblower
Required by Technology Trade Routes
Conservation
Stats
Age Age High Middle Ages
Needed FP 20
Requires Technology Quality Products
Technology Alchemy
Unlock-Costs after Research
Coins Coins 9,500
Supplies Supplies7,500
Goods Goods None
Other Information
Provides Goods Building Saltworks
Required by Technology Chemistry
Brownstone Houses
Stats
Age Age High Middle Ages
Needed FP 30
Requires Technology Alchemy
Unlock-Costs after Research
Coins Coins 4,250
Supplies Supplies9,000
Goods Granite 60 Limestone 28
Other Information
Provides Residential Building Brownstone House
Required by Technology Signposting
Monotheism
Stats
Age Age High Middle Ages
Needed FP 40
Requires Technology Crossbows
Unlock-Costs after Research
Coins Coins 1,250
Supplies Supplies6,000
Goods Gold 41 Iron 47
Other Information
Provides Cultural Building Church
Decoration Flag
Required by Technology Chivalry
Trade Routes
Stats
Age Age High Middle Ages
Needed FP 26
Requires Technology Guilds
Unlock-Costs after Research
Coins Coins None
Supplies Supplies9,500
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by Technology Clearing
Chemistry
Stats
Age Age High Middle Ages
Needed FP 43
Requires Technology Conservation
Unlock-Costs after Research
Coins Coins None
Supplies Supplies10,000
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by Technology Clearing
Signposting
Stats
Age Age High Middle Ages
Needed FP 35
Requires Technology Brownstone Houses
Unlock-Costs after Research
Coins Coins 4,000
Supplies Supplies12,000
Goods Goods None
Other Information
Provides Road required Rough Paved Road
Decoration Signpost
Polynesia Settlement Polynesia Settlement
Required by Technology Granary
Chivalry
Stats
Age Age High Middle Ages
Needed FP 40
Requires Technology Monotheism
Unlock-Costs after Research
Coins Coins 4,500
Supplies Supplies8,500
Goods Stone 66 Rope 4
Other Information
Provides Military Building Knight Stable
Required by Technology Heavy Armor
Clearing
Stats
Age Age High Middle Ages
Needed FP 30
Requires Technology Trade Routes
Technology Chemistry
Unlock-Costs after Research
Coins Coins None
Supplies Supplies20,000
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by Technology Water Wheels
Granary
Stats
Age Age High Middle Ages
Needed FP 40
Requires Technology Signposting
Unlock-Costs after Research
Coins Coins 4,000
Supplies Supplies8,000
Goods Lumber 79 Salt 11
Other Information
Provides Production Building Farm
Required by Technology Medicine
Technology Town Houses
Heavy Armor
Stats
Age Age High Middle Ages
Needed FP 60
Requires Technology Chivalry
Unlock-Costs after Research
Coins Coins 2,500
Supplies Supplies10,500
Goods Dye 90 Dried Herbs 34
Other Information
Provides Military Building Heavy Infantry Barracks
Required by Technology Heavy Siege Engines
Technology Hospitals
Water Wheels
Stats
Age Age High Middle Ages
Needed FP 30
Requires Technology Clearing
Unlock-Costs after Research
Coins Coins None
Supplies Supplies12,000
Goods Goods None
Other Information
Provides Expansion 1 Expansion
Required by None
Medicine
Stats
Age Age High Middle Ages
Needed FP 40
Requires Technology Granary
Unlock-Costs after Research
Coins Coins 2,000
Supplies Supplies13,000
Goods Goods None
Other Information
Provides Cultural Building Doctor
Decoration Lantern
Required by Technology Heavy Siege Engines
Technology Hospitals
Town Houses
Stats
Age Age High Middle Ages
Needed FP 40
Requires Technology Granary
Unlock-Costs after Research
Coins Coins 5,000
Supplies Supplies5,000
Goods Wine 71 Brick 40
Other Information
Provides Residential Building Town House
Required by None
Heavy Siege Engines
Stats
Age Age High Middle Ages
Needed FP 50
Requires Technology Heavy Armor
Technology Medicine
Unlock-Costs after Research
Coins Coins None
Supplies Supplies18,000
Goods Goods None
Other Information
Provides Military Building Trebuchet Camp
Required by Technology Metal Working
Technology Crane
Hospitals
Stats
Age Age High Middle Ages
Needed FP 24
Requires Technology Heavy Armor
Technology Medicine
Unlock-Costs after Research
Coins Coins None
Supplies Supplies6,000
Goods Marble 94
Glass 50
Other Information
Provides Expansion 1 Expansion
Required by Technology Biology
Technology Aristocracy
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